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Thread: [Release] Thief Gold ESRGAN Texture Pack

  1. #1
    Member
    Registered: Feb 2012
    Location: Russia

    [Release] Thief Gold ESRGAN Texture Pack

    IMPORTANT UPDATE
    If you are updating from older versions - delete the books folder from my pack if it's present!! There is some non-understandable problem with fonts and palettes which UI don't know how to solve other that deleting books at all.

    Thief Gold ESRGAN Texture Pack 1.4
    Thief Gold upscaled textures using ESRGAN method with different models. Most of the textures correctly tiled by hand after the upscaling when tiling is present so there is mostly no edges between same textures.. To use with TFix mod installed with NewDark engine improvements. Textures are intended to use standalone with TFix or before the Enhancement Pack 2 for those textures, that weren't updated by EP2.
    Textures were upscaled using manga109 and mymanga109 models plus my own two models trained exactly for Thief Gold. Plus dedither model. So I were provided with 8 different versions (dithered 4 models + dedithere 4 models), from which I choose the most best looking.
    Also I created by hand illumination maps for all the lighted windows and glasses. You can see the result on the screenshots.

    Thief Gold ESRGAN Texture Pack 1.4
    Main download file for all the upscaled textures from vanilla Thief Gold. Unpack into USERMODS directory.
    https://mega.nz/#!X8snFICC!AnsETdMwP...cIrQYd9BhWpQP8

    Thief Gold ESRGAN Texture Pack 1.4 TFix addon
    Upscaled textures from the TFix for T2models and minor TFix patches. Unpack and overwrite into USERMODS directory after main mod file.
    https://mega.nz/#!ak0X1Y6J!QpxKquaFc...bCB4GTjzOROxn4

    Thief Gold ESRGAN Texture Pack1.41 Update/Fix
    Unpack on top of already installed v1.4 mod
    https://mega.nz/#!ml1E3AYQ!ivDk2cQ6t...hTNpfvZvAJznj0

    Thief Gold ESRGAN Texture Pack 1.4 EP1 addon
    EP1 addon pack was redone. Now it's universal and works on both Thief Gold and Thief 2. And there are two versions of the pack: authentical with some of the textures replaced with upscaled vanilla, and non-authentical with just upscaled EP1 textures.
    (unpack after TFix addon files into USERMODS with overwrite)
    Thief Gold/Thief 2 EP1 Authentical ESRGAN addon
    https://mega.nz/#!f48FxCgb!mPZoUSl9N...89DvHyVhJbXnao
    or
    Thief Gold/Thief 2 EP1 Non-Authentical ESRGAN addon
    https://mega.nz/#!io1X0QqD!QIVe2L39M...mSb36nyI69AZsc

    Unnecessary unwanted Addons:
    Thief Gold ESRGAN Texture Pack 1.4 vanilla water addon
    Upscaled water only for those, who don't want to use T2water mod from TFix. DO NOT USE it if your are USING T2Water mod from TFix!!! (I don't know why you would want such a downgrade). Overwrite into USERMODS.
    https://mega.nz/#!300lRIYB!MAkUv7OZx...4jGiyV2BrnOUm8

    Thief Gold ESRGAN Texture Pack 1.4 vanilla sky addon
    Addon with upscaled NSKY texture for those who don't use T2skies mod from TFix (I don't know why you would want such a downgrade) or using Sky Detail: Low settings. Sky is very strange in Thief, so I wouldn't recommend to play Thief without T2sky mod. And I will probably will not fix any issues with vanilla skies. Overwrite into USERMODS.
    https://mega.nz/#!G98BzQ4Q!KyTGyX8oa...xPiEU4z6j3as8c

    ==================
    New screenshots with correct gamma for the last version of the mod (1.41)
    Sometimes there are minor differences due to EP1/Authentic upscaled EP1 difference
    Windows are glowing because of the illumination maps and bloom engine settings.

    https://imgsli.com/ODE2NA
    https://imgsli.com/ODE2NA/2/3
    https://imgsli.com/ODE2NA/4/5
    https://imgsli.com/ODE2NA/6/7
    https://imgsli.com/ODE2NA/8/9
    https://imgsli.com/ODE2Ng
    https://imgsli.com/ODE2Ng/2/3
    https://imgsli.com/ODE2Ng/4/5
    https://imgsli.com/ODE2Ng/6/7
    https://imgsli.com/ODE2Nw
    https://imgsli.com/ODE2Nw/2/3
    https://imgsli.com/ODE2Nw/4/5
    https://imgsli.com/ODE2Nw/6/7

    Old screenshots from Thief Gold vs ESRGAN Pack from version 1.0 when saturation was not fixed
    https://imgsli.com/MzkxNg
    https://imgsli.com/MzkxNg/2/3
    https://imgsli.com/MzkxNg/4/5
    https://imgsli.com/MzkxNg/6/7
    https://imgsli.com/MzkxNg/8/9
    https://imgsli.com/MzkxNg/10/11
    https://imgsli.com/MzkxNg/12/13
    https://imgsli.com/MzkxNg/14/15
    https://imgsli.com/MzkxNg/16/17

    ================

    Also, for some unknown reason TFix include mod with textures from Thief 2. They are not better in quality, but differ a lot from the originals. I didn't used them in my work and they are overwrited by my mod.
    Examples of wrong different aesthetics (vanilla vs TFix):
    https://imgsli.com/MzgyMw
    https://imgsli.com/MzgyMw/2/3
    https://imgsli.com/MzgyMw/4/5
    https://imgsli.com/MzgyMw/6/7

    And this is example of vanilla vs EP1 differences which I tried to fix in few cases
    https://imgsli.com/MzkxNw

    P.S.
    Link to Thief Gold ESRGAN SD Video Pack
    https://www.ttlg.com/forums/showthread.php?t=149961

    Thief: The Dark Project upscaled movies (only those different from Thief Gold) - old upscaling method with nnedi3 plugin
    https://mega.nz/#!uk9gCAzD!JSOaAd4WQ...kVhHgHxl2E5d5c

    Link to Thief Gold ESRGAN HD Video Pack
    https://www.ttlg.com/forums/showthread.php?t=150001
    and Youtube for HD
    https://www.youtube.com/watch?v=Jo2t...RgxLmuu9w6raSs


    P.P.S. If someone needs dedithered books from books folder. You cannot use them ingame because of strange font behavior but maybe you will find a way to fix it.
    Thief Gold Dedithered Books
    https://mega.nz/#!Po9G0QSQ!rAjyR4dN6...1no41mc9H7GxEw

    ================
    Changes from 1.0:
    I don not remember)) EP1 addon was completed

    Changes from 1.1:
    -Reapplied palette saturation for all the textures except:
    fam/deep
    fam/lostcity/old
    fam/sky/outtakes
    fam/skyhw
    fam/tgtest
    fam/waterhw
    mesh
    obj
    -fam/city/plate.png is reupscaled used better EP1 version with proper color correction
    -About 10+ textures were reupscaled from scratch using different models and edited in photoshop for better result
    -Deleted mtl files for skies due to sky bug
    -For all the textures with different sizes the big version of texture is used instead of medium and small versions. Some such textures were manually edited for color correction because of huge differences (not explainable by the downscaling) in the vanilla. Illumination maps for such textures were also reapplied.

    Changes from 1.2:
    -blood1.png transparency was fixed
    -glyph.png transparency was fixed
    -books saturation was fixed
    -illumination maps were redrawn

    Changes for 1.3:
    -deleted books folder. There is some problem with fonts and non-paletted images
    -moved all files from txt to txt16 folder in mesh for TFix addon

    Changes for 1.4:
    -Improved fam/CHURCH/HAMMER1.png texture
    -Added missing obj/txt/ GUARDFC1, GUARDFC2, GUARDHLM, MED3, SERARM, SERBACK, SERCHEST, SERFACE, SERFOOT, SERHAND, SERHAT, SERSOCK1, SERSOCK2, SHIRT textures
    -Improved obj/txt/ HEADMET, MUSH1, MUSH2, MUSH3 textures
    -Fixed transparency for 46 textures in obj
    -Added missing mesh/txt16/ CHAINBEL and LEATHER textures
    -Fixed EP1 2 or 3 transparent textures
    -Fixed some non-authentical textures in EP1 with authentical Thief 2 textures
    -EP1 redone in two ways in two packs - authentical with altered or deleted textures for better vanilla Thief look and non-authentical with just upscaled EP1 textures
    -Refiltered carry images added to /obj/. Made by Corsair
    -Replaced texture obj/txt/DOOROR3A with higher resolution version
    -Replaced texture obj/txt/Dooror2a with higher resolution version
    -Replaced texture obj/txt/Doorol1a with higher resolution version
    -fam/rescore/doorwy2 texture was updated with better door from obj/txt/DoorOrn2 texture
    -fam/rescore/doorwy1 and doorwy1a textures were updated with better door from obj/txt/Doorol1 texture
    -mesh/Txt16/Gar01 in TFix addon pack. Hand braclet was changed from green to brown
    -sky and water fam folders were completely moved to addons to eliminate any possible bugs

    Changes for 1.41:
    -fam/temple/3levlin and it's illumination map were improved using full-size GLASS1 texture
    -fam/temple/cdoorbb was improved using full-size doorwy2 texture, previously improved in 1.4
    -fam/CATACOMB/BRSSDOOR was improved using BRSSLION texture
    -fam/CATACOMB/CON1SML was additionally upscaled 2x and improved using CON1 texture
    -fam/basement/TRIM1 was improved using TRIM4 texture
    -fam/basement/TRIM7 was additionally upscaled 2x and improved using TRIM2 and TRIM4 textures
    -fam/bafford/banner09 was improved using banner08 texture
    -fam/CHURCH/TRIM was replaced with higher resolution DETAL texture (it's the same picture in different resolutions)
    -fam/concastle/TRIM4 was improved using TRIM3 texture
    -fam/KEEPER/KWGRAINA was additionally upscaled 2x and improved using KWGRAIN2 texture
    -fam/metals/GRATMOLD was additionally upscaled 2x and improved using GRATE1 and GRATE2 textures
    -fam/Ramirez/PATIO2 was additionally upscaled 2x and improved using /Core/PATIO texture
    -fam/Ramirez/R09 was additionally upscaled 2x and improved using R14 texture
    -fam/RESCORE/wgrain01 was additionally upscaled 2x and improved using wgrain02 texture
    -obj/txt/BANNER9 was improved using BANNER8 texture
    -obj/txt/books01 was improved using /fam/RESCORE/books01a texture
    -obj/txt/BROKEN was improved using /fam/Mech/GWAL1_3 texture
    -obj/txt/doorhcat was improved using DOOROR3A texture
    -obj/txt/dorhcat2 was improved using doorhcat and CLOISTGT textures
    -obj/txt/GEARSM was replaced with higher resolution gearsc texture (it's the same picture in different resolutions)
    -obj/txt/grav4 was additionally upscaled 2x and improved using /fam/CATACOMB/LINK, SKULL and WING textures
    -obj/txt/grav6 was additionally upscaled 2x and improved using /fam/CATACOMB/LINK, ANGEL and PARTY textures
    -obj/txt/GRY4RVS was replaced with higher resolution GRY4RV texture (it's the same picture in different resolutions)
    -obj/txt/GTOMB2 was improved using fam/CATACOMB/BRSSLION texture
    -obj/txt/hammers2 was improved using hammers3 texture
    -obj/txt/oil2 was replaced with higher resolution oil1 texture (it's the same picture in different resolutions)
    -obj/txt/RUSTSF2 was improved using fam/Mech/COWALL texture
    -obj/txt/RUSTtfr was improved using fam/Mech/COWALL texture
    -obj/txt/SPLASH_1 transparency was fixed
    -obj/txt/trimx tiling was fixed
    -obj/txt/WGRAIN01 was improved using fam/RESCORE/wgrain02 texture
    -fam/KEEPER/KBOOKC1A was additionally upscaled 2x and improved using KBOOKCAS texture
    -fam/KEEPER/KBOOKC2A was additionally upscaled 2x and improved using KBOOKCA3 texture

    Changes for 1.42:
    -obj/txt/hamerhf was updated using higher resolution mesh/txt16/hammer1H
    -obj/txt/NewgEGhf was updated using higher resolution mesh/txt16/NewguaEG and several other guard textures for face change
    -obj/txt/NewgEShf was updated using higher resolution mesh/txt16/NewguaES and several other guard textures for face change
    -obj/txt/NewguEhf was updated using higher resolution mesh/txt16/NewguaEG, Newguard and several other guard textures for face change
    -obj/txt/Newguahf was updated using higher resolution mesh/txt16/Newguard
    -obj/txt/ramguaBhf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
    -obj/txt/ramguahf was updated using higher resolution mesh/txt16/ramguar6 and ramguarB
    -obj/txt/ramSarhf was updated using higher resolution mesh/txt16/ramSar and ramguar6 and hammer4 for face change
    -obj/txt/clockeye gamma was corrected
    -illumination maps settings were corrected for textures in fam/mech
    -illumination maps were added for obj/txt/clockeye, DALB3A, DWAL1, GAU2A, GAUGA, GAUGP, HOTHOU1, RUSTBB, RUSTlgh, RUSTLGHB, STRTLAMP, WAT_, WHLIGHT
    -illumination map was added for mesh/txt16/apparit
    Last edited by Akven; 20th Nov 2019 at 14:53. Reason: 1.42 update

  2. #2
    Member
    Registered: Feb 2012
    Location: Russia
    If Gecko will release his upscale version, we could compare textures and choose those where quality is better.

    P.S. Yep, it was EP1 difference. I will release EP fix later
    Last edited by Akven; 4th Jun 2019 at 04:59.

  3. #3
    Member
    Registered: May 2008
    Location: Southern,California
    i saw entire video on you tube last night and i feel its improves details and darken/makes color seem a bit richer

    i guess before i saw video i was expecting more,like his past lava/ice updates,massively noticeable improvements

  4. #4
    Member
    Registered: Nov 2004
    Location: Germany
    Fanstastic work Akven! Congrats to the release I think i know how much work this is to do all that stuff. Great results!

    I did a quick check and i really like most of your new texture versions!
    There are only a few where i like my version a bit more.

    Example 1:

    https://imgsli.com/MzgyNg vanilla vs. Gecko's v.
    https://imgsli.com/MzgyNg/1/2 Gecko's v. vs. Akven's v.



    Example 2:

    https://imgsli.com/MzgyNQ vanilla vs. Gecko's v.
    https://imgsli.com/MzgyNQ/1/2 Gecko's v. vs. Akven's v.

    But it's a matter of taste. Also i did not remove the edges...
    Last edited by Gecko; 4th Jun 2019 at 07:48.

  5. #5
    Member
    Registered: Feb 2012
    Location: Russia
    EP1 is a mess...... A lot of things only for Thief 2 plus many items changed very strangely.
    For example Armiore.bin - just a retexture of the same model with completely different textures. Why? What for???
    Need to crosscheck every model and its set of textures. 400 models in pack. Headache...

  6. #6
    Member
    Registered: Feb 2012
    Location: Russia
    I chose 318 textures form EP1, which I will upscale. For some textures I will leave vanilla upscaled variant, not EP version. I don't like total Cabinet retexture, but I will upscale it cause vanilla textures are too small for upscaler.
    Also I will dedither books.crf textures for my pack

  7. #7
    Member
    Registered: Nov 2004
    Location: Germany
    I'm not sure but i thought nobody is using EP1 anymore because of EP2...?

  8. #8
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Gecko View Post
    I'm not sure but i thought nobody is using EP1 anymore because of EP2...?
    EP1 comes with TFix by default.

    And personally I don't like EP2 much in terms of changes.

  9. #9
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    The sky in Cragscleft is messed up.

  10. #10
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Unna Oertdottir View Post
    The sky in Cragscleft is messed up.
    Delete sky folders from fam. I think the dds/png prioritizes broken in NewDark. It loads png and dds textures altogether instead of loading only dds.

  11. #11
    Member
    Registered: Nov 2004
    Location: Germany
    There is nothing broken.

    NewDark - modders_notes.txt

    Image Type Priorities
    ---------------------

    Aside from the new image formats, the priority (which type can override another) has been slightly adjusted.
    The priority order is as follows, where the first has the highest override priority:

    .DDS
    .PNG
    .TGA
    .BMP
    .PCX
    .GIF
    .CEL

    Because of that i've converted all my textures to .DDS. It's the best format for Thief textures.

  12. #12
    Member
    Registered: Feb 2012
    Location: Russia
    Broken. I checked it myself.
    My upscaled water textures are in png format.
    T2water mod had textures in dds format.

    Game loads dds textures and after that inserts into T2water dds animation my png textures. And it becomes a very strange and ugly animation loop.
    It certainly not the dds > png prioritize

  13. #13
    Member
    Registered: Nov 2004
    Location: Germany
    You have to add the following lines to your .mtl files in your water folder:

    force_ani_settings 1
    ani_frames 20

    20 is the number of frames used for the water animation. Set the correct number you need...
    Last edited by Gecko; 5th Jun 2019 at 09:04.

  14. #14
    Member
    Registered: Feb 2012
    Location: Russia
    And what about sky problem? Could you provide me with save file or screenshot?

  15. #15
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by Akven View Post
    Delete sky folders from fam. I think the dds/png prioritizes broken in NewDark. It loads png and dds textures altogether instead of loading only dds.
    There is no sky folder anywhere with dds textures which can be deleted.
    Training mission skybox is also broken.

    You put another NSky skybox in fam/skyhw, that's the culprit. It's not there in vanilla T1/TG. Even in T2, NSky is in fam/sky. The question is: Why did you do this


    Did you test the texture pack?

  16. #16
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Gecko View Post
    You have to add the following lines to your .mtl files in your water folder:

    force_ani_settings 1
    ani_frames 20

    20 is the number of frames used for the water animation. Set the correct number you need...
    Not working. Animation is looping between old png textures, not dds.

  17. #17
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dds is always the first texture to load. T1/TG water has 13+1 frames. T2 water has 19+1, that's why.

  18. #18
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Unna Oertdottir View Post
    dds is always the first texture to load. T1/TG water has 13+1 frames. T2 water has 19+1, that's why.
    I tried about five-six times
    Even with

    ani_frames 20
    or
    ani_frames 14

    it loads png textures for some reason. So water is half-png half-dds sequence. No matter what the mtl settings. So its clearly easier just to move upscaled water into separate addon.

    Also, I do not see anything strange with the sky in the training mission. Nsky is in Thief Gold\PATCHES\fam.crf\skyhw\ folder in vanilla TFix.
    I'll try to compare completely vanilla Thief and modded Thief with screenshots.

    Just delete sky and skyhw folders from Thief Gold\USERMODS\fam\. It should fix all the problems (even if I don't see any).

  19. #19
    Member
    Registered: Feb 2012
    Location: Russia
    Hmmm
    mod_path usermods+mods\packfix+mods\candles+mods\EP\Thief1+NecroAge\Thief1+NecroAge+EP2\Thief1+EP2+mods+mods\ t2skies+mods\EP

    Why there was patches folder in the first place if in is not in the .ini?

  20. #20
    Member
    Registered: Mar 2015
    The "patches" folder is referenced in install.cfg in the TFix environment, as it is intended to directly patch the original resources.

  21. #21
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Unna Oertdottir View Post
    Training mission skybox is also broken.
    Cross-checked everything, sky is normal. I don't know why it is broken in your version.
    My Thief: Thief Gold from gog.com + latest TFix + upscaled textures
    Everything is fine




    I nearly completed v1.1 fix for EP textures. The question is - what the prioritize of the patches folder? There is indeed two version of skies in main res/fam.crf and in patches/fam.crf - but nothing from where is loading ingame because of the installed t2skies. Always loaded dynamic skies from T2.
    I can just separate skies from main pack like vanilla water addon - it would be easier.

  22. #22
    Member
    Registered: Feb 2012
    Location: Russia
    Addition:
    1. The sky is broken with Sky Detail: High settings and with T2skies not installed.
    2. With Sky Detail: Low sky looks normal without T2skies.

    There are 2 versions of NSky:
    -one in \RES\fam.crf\skyhw\
    -one in \PATCHES\fam.crf\skyhw\

    I suppose PATCHES version is the right one, and I upscaled RES version.
    I will replace it or maybe upload both versions
    Last edited by Akven; 6th Jun 2019 at 04:07.

  23. #23
    Member
    Registered: Feb 2012
    Location: Russia
    Skies comparison RES vs PATCHES
    https://imgsli.com/Mzg0OQ

    And yes, the sky is broken with Sky Detail: Low if .mtl files are present. If I delete .mtl files - everything is normal.

    Do we even need .mtl files for skies and maybe water folders???

    So quick fix - just delete .mtl files from sky and skyhw

  24. #24
    Member
    Registered: May 2008
    Location: Southern,California
    wow the patches one is omg amazing,i think cardia uses it in some of his fan missions its like real

    the res version is terrible compared

  25. #25
    New Member
    Registered: May 2018
    As much as I appreciate the work, I don´t like it that the upscaling process seems to have desaturated a lot of colours.
    The carpets now look like if they have been washed with too muich bleach.
    It can already be seen in the linked samples:
    https://imgsli.com/MzgyMg/16/17
    I hope this will be fixed? Thanks.

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