Yeah, Thats It !
Admin note: The links below are original versions that will not work correctly if you are using TFix or T2Fix. If you are then you will want to use the latest package that has been prepared by voodoo47 and can be downloaded from here. See this post later in the thread for more information.
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Version 2.3
List of changes for version 2.3:
*Thief 1/Gold AI and vegetation brought up to the same level of detail as Thief 2. The human high poly AI and already existing high detail critters are joined by FireMage's new bugbeast model and concept art faithful monkeybeasts.
*Improved sky effects, especially for Thief 1/Gold. The sky effects for the first game largely follow the original look, except with a detailed star field and added distant art. Thief 2 skies look about the same as they've always done in the Necro Age, except the light pollution is now controlled by DML-files, so clouds no longer have an orange tint in all missions. Requires mission restart to take effect.
*Miscellaneous additions and tweaks.
List of changes for version 2.2.1:
-Removed spear models in LarryG's bonepack that prevented certain traps from working.
2.2: MAJOR update containing more additions & fixes than you can shake a stick at. Includes but is not limited to:
+All the latest developments in the EP threads, including Revae's marvelous "painted canon" pack. All lovingly defaced, of course.
+Higher detail T1 meshes by FireMage
+High poly bones by LarryG
+Serious overhaul of the Mage Towers and Opera House exclusive graphics. I almost feel sorry for those who finished Thief Gold with the previous version!
List of changes for version 2.1:
*Fixed bug that prevented a certain texture from being displayed, and fixed potential problems with a few others
*Cleaned up some redundant files
*NewBark for sequoia trees (c wat i did thar)
List of changes for version 2.0:
*Merged Thief 1/Gold Necro Project pack into the Necro Age, so the same archive is now used for both games.
*More visual additions and improvements.
List of changes for version 1.2:
*Added animated elemental arrows
*Revamped water and lava effects
*More general tinkering
List of changes for version 1.1:
*Healthbar and lightgem now follow the same style as the rest of the pack, i.e. similar but caked in filth.
*Tweaked water effects in various ways. Most significantly, the red maw water is now shiny too.
*Added and updated a couple of random textures according to my own whims.
T2X: Shadows of the Necro Age for Necro Age 2.3 out now!
Google Drive
Just run it through FMSEL as any fan mission! Darkloader ought to work too, but constantly installing and reinstalling +1 GB of content whenever you want to switch between missions is gonna get old fast.
Thanks to Ricebug for the FM-conversion of the expansion.
Necro Age character mesh only pack.
Google Drive
Necro Age water only pack. For those who don't like that funky plastic wrap effect with psychedelic cube map that comes standard with Enhancement Pack 2.Code:Vanilla cam_mod: mod_path NecMesh Thief 2 with EP2 cam_mod: mod_path NecMesh+ep2 Thief 1/G with EP2 cam_mod: mod_path NecMesh+ep2/thief1+ep2
Google Drive
Thief goes Total Taffing Necro!Code:Thief 2 cam_mod: mod_path NecWtr+ep2 Thief 1/G cam_mod: mod_path NecWtr+ep2/thief1+ep2
What it is: A return to the plans I originally had for my old Quasi-Canon Texture Pack before being persuaded to turn it into what would later become the basis for the Enhancement Pack 2.0 ...those plans being "faithful to original but with a grimy Rocksbourg-inspired look."
In a nutshell you could think of The Necro Age as the EP's evil twin.
But wait, there's more!
*Character models have been retextured with a dramatic lit-from-above Noir look. They have also been upgraded with high poly versions by TDBonko and FireMage where possible.
*Improved vegetation by Vurt!
*Like the shiny window effect I made for the EP? Well there's more where that came from! The Necro Age includes additional material wizardry such as glowing lit windows, shiny floors and water, glittering snow, etc.
And of course, we gotta have screenies, don't we?
(Screenshots have been brightened for visibility, so overbrightening may or may not be present in-game depending on bloom settings)
Last edited by Necrobob; 24th Dec 2015 at 18:03. Reason: NecroAge 2.3 update
Yeah, Thats It !
Very cool!
I love it! Is that going to be combatable with the Thief 2 HD mod?
Considering that The Necro Age is installed the same way as the EP (which is recommended to be used in tandem with T2 HD), propably yes.
Great work, it does look fantastic! I've got to replay the whole game using this texture pack and AM_16 fixes.
I've always had the idea to take an OM and retexture it, to darken a bit the atmosphere. Maybe for a contest or something. You beat me to it
I'm liking it! Wonder why the TMA authors didn't go with this style from the beginning - the game's look is a pretty big departure from the stronger contrasts and grimy world of the first Thief...
My thoughts exactly. I've never got into Thief 2 because of that. Gothic style gone, creepy atmosphere gone, undead gone... welcome new age and pseudo-viktorian architecture (more likely "out-of-devs-ass" architecture" than anything else), plus overabundance of color....
If this "texture pack" gives Thief 2 the same feel Thief 1 has, Necrobob will become my new personal hero
EDIT: By the way, when does it come out?
Last edited by Fallen+Keeper; 11th Aug 2014 at 12:49.
It looks really great! I like that atmosphere
2 questions:
When I got the Necro age installed are fms also potrayed in that form (improved skins for AI...)?
Is there going to be a lot of Ghz and a good graphic card needed to provide playtime without lags?
I can't wait. This looks amazing. I always prefer your work over other peoples because you tend to stay as close to the originals as possible and that's something I truly appreciate. Based on those screen shots this looks like a darker version of the originals which if that turns out to be the case then this is truly a work of genius. I look forward to your release and I appreciate the amount of work you put into this.
Thank you.
By Karras that looks incredible.
T1 didn't really have a Gothic style -- a lot of the buildings look Romanesque rather than high medieval (a refreshing change for me personally, as a lot of games go for the more recognisable high medieval styles). And the most Victorian T2 gets is in some of the decor (and perhaps in the judicious use of industrial steel, which is also present in T1, btw). Like T1, the T2 architecture has a lot of influences -- there's a lot of Classicism, for example, but Art Deco is also very prominent, especially in the Mechanist buildings.
With such a mishmash of styles present in both games you can't really complain about "out-of-devs-ass" architecture, especially when they were never meant to be realistic in the first place (but they clearly have been influenced by real world buildings and styles).
Edit: btw, if you live in Europe (don't know about other places), most of the cities that have any history at all are a mishmash of different architectural styles -- sometimes right next to each other, sometimes in one building even. This is actually more realistic than having one city in one style.
Last edited by Starker; 11th Aug 2014 at 14:34.
Wow, praise from Caesar! Thank you very much.
Yep, stock resources will be changed in FM's too. And the Necro Age was developed and tested on a laptop that was mid range four years ago, so I wouldn't worry overmuch about performance.
More screens:
Should be released some time tomorrow, barring acts of God, etc.
Great news! I can't wait. I'm currently finishing my 10234th playthrough of Thief Gold, and getting ready to start my 3rd playthrough of Thief 2.
Love the screens. The shiny parts of the mechanists armour look really amazing. I´m really looking forward to play Thief 2 with this mod (and probably with the HD mod and the enhancement pack) Nice too hear it isn´t very good hardware needed to get a good experience (but I figure a lot of Thieffans are playing on high end PCs so that was more of a personal worry )
Very nice, Necrobob!
Nice! I'm very excited to play using this mod, definitely gives me another good reason for yet another play through.
It's heeeereee!
Download from Google Drive
Also, how the hell did one change the thread title again?
Downloading! Thanks!
This mod is compatible with FMs?
Also would this mod work with Thief 1/Gold?
In the vast majority of cases I personally have seen, very much so. While made for the OMs, where this pack really shines is on stock resource fan missions.