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Thread: Thief Trinity

  1. #1
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho

    Thief Trinity

    This FM was made by Theker, in 2008. Apparently, he had it removed, and now it's on sale again at Cheap Missions.

    Someone sent me an email, saying there was no walkthrough for it. I never knew of its existence.

  2. #2
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    I have a vague memory of this mission. It's quite crazy, but also fun to play. I've had it on my replay list for a while, mostly because there is more than 500 loot I haven't found yet.

  3. #3
    Member
    Registered: May 2002
    Location: Washington
    I didn't know this had made it to version 3 already.
    I only have an older copy, version 1.5, which I last played in June of 2010.
    Which makes it too far back to remember any game details.
    It's unfortunate that I can never download from Cheap Missions anymore due to a connection timeout.
    I wonder if a later version is available anywhere else?

  4. #4

  5. #5
    Member
    Registered: May 2002
    Location: The Netherlands
    Off topic, but not all together:

    I've replayed The Bathory campaign and the Dracula campaign. Join me, while waiting for new T2 FM's.

    And please: look at the latest FM's. These are GREAT!!! I know best
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  6. #6
    Member
    Registered: May 2002
    Location: Washington
    Link appreciated, Thank You!

  7. #7
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    I've now replayed this, and at first actually missed a little more loot than last time. Looked up the rest with TTLL, and now I have every penny.
    Made a lootlist as well.

    This mission has both good and not-so-good aspects, but it's far from being so bad as to not being worthy of a release.
    I think the two main issues are:
    1. An essential key is very well hidden with no hint pointing to it (at least that I could find). This could be solved quite easily.
    2. A sword would have been nice to have. As of now, it's only available on the lowest difficulty. Why not have one available for pickup in the weapon shop?

  8. #8
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    I don't think Theker is active anymore. I'll try and contact him, maybe ask permission to do some improvements to the thing. I'm not motivated at all to do any work on my current project, so it will give me something to tinker with.

    @jiansonz: Can you email me that loot list? I'll use it in the upcoming walk.

    EDIT: Looks like he hasn't made a post since Oct 2011. No email address.

  9. #9
    Moderator
    Registered: Apr 2003
    Location: Wales
    It might be worth asking someone to see if he visits ttlg.de.

  10. #10
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by Ricebug View Post
    @jiansonz: Can you email me that loot list? I'll use it in the upcoming walk.
    Done.

  11. #11
    Member
    Registered: Jun 2006
    Location: Italy
    Unfortunately for me, it crashes at the beginning.....

  12. #12
    Member
    Registered: Oct 2012
    To fix or not to fix?

    When Theker first released this mission is was seriously buggy but later he released an updated version (V_3) but one thing he didn't address was the big boss in the catacombs. As it stands the Skull Creeper (a reskinned treebeast) just stands there and takes no notice of the player making it far too easy to walk around him and grab the Hammerite blueprints.

    We do not fix authors design decisions unless absolutely essential but in this case I think this is simply a case of oversight, and with a dml we can make the Skull Creeper more aggressive by ramping up his awareness factor from 0.

    But before we do that it would be appreciated if we could get some feedback as to whether we should leave or fix him. Here's a quicksave

  13. #13
    You could ask the author directly. Theker now goes by the name -Terra-, if I'm remembering correctly.

  14. #14
    Member
    Registered: Oct 2012
    Thanks, have sent Terra a PM.

  15. #15
    Member
    Registered: Oct 2012
    With the blessing of Theker (aka Terra) dml to fix Skull Creeper big boss who just stands there doing nothing, and fixes a secret.

    Code:
    DML1
    
    //Thief Trinity: Fixes: File: miss20.mis.dml
    
    #script "squirrel"
    
    +ObjProp 805 "PhysType"
    {
     "Type" None
     "# Submodels" 0
    }
    +ObjProp 805 "Position"
    {
     "Location" -52.4373,-6,-15.827
    }
    +ObjProp 1503 "DesignNote"
    {
     "" RepositionLoc=-149.879,241.213,-21.0976
    }
    +ObjProp 1503 "Scripts"
    {
     "Script 0" SimRepositionAbs
    }
    //Skull Creeper
    ObjProp 964 "AI_Alertness"
    {
     "Level" "(0) None"
     "Peak" "(0) None"
    }
    +ObjProp 964 "AI_Vision"
    {
     "" "Well Above Average"
    }
    +ObjProp 964 "AI_Hearing"
    {
     "" "Well Above Average"
    }
    +ObjProp 964 "AI_Sloth"
    {
     "" "Well Below Average"
    }
    Create -1291 "CreeperTrol1"
    {
     +ObjProp "Position"
     {
     "Location" -228.302,-357.159,-47.5998
     }
    }
    Create -1291 "CreeperTrol2"
    {
     +ObjProp "Position"
     {
     "Location" -186.514,-357.159,-47.5998
     }
    }
    +Link "CreeperTrol1" "CreeperTrol2" "AIPatrol"
    {
    }
    +Link "CreeperTrol2" "CreeperTrol1" "AIPatrol"
    {
    }
    +Link 964 "CreeperTrol1" "AICurrentPatrol"
    {
    }
    +ObjProp 964 "AI_Patrol"
    {
     "" true
    }
    +ObjProp 964 "TimeWarp"
    {
     "" 0.75
    }
    +ObjProp 964 "AI_VisDesc"
    {
     "Cone 1: Flags" Active,Night vision
     "Cone 1: Angle" 170
     "Cone 1: Z angle" 170
     "Cone 1: Range" 15
     "Cone 1: Acuity" 1500
    }

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