That's the way I've become with my game playing time. I don't have as much time to play them anymore, so when the chance arises, I want to lay back, relax, and spend a couple three hours setting my own pace. I've become cantankerous.
As for hitting a cool million, if it keeps at the pace it's been going, which is about $50,000 a day, it'll make it and then some. Thing is, most kickstarters tend to slow down during the middle, then see a flurry of activity at the end, when random people with a lot of money to spare start dumping $100,000 on it to push it past some point.
I'll say it still has a good chance of getting high enough to get the editor even with that in mind, but it'll probably just squeeze past.