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Thread: TG fm campaign: Gems of Provenance (released February 4, 2015)

  1. #151
    Member
    Registered: Oct 2012
    Quote Originally Posted by skacky View Post
    More StinkyKitty missions, yay!
    +1

    No rush, take your time.
    -1

  2. #152
    Member
    Registered: Jul 2014
    Had to change my shorts after
    spoiler:
    the statue moved in the crypt. I actually missed the first one moving. I was freaked out about the statue blocking the door and tried to go around the edge over the tombs. Then he moved!!! Totally took me by surprise!


    Have to say this I'm really enjoying this mission pack - it's very well designed and feels very old school Thief!

    One question:

    spoiler:
    Is there only the one gem of provenance in the Valley of the Burned? And is there anyway to get to the ware in the ceiling by the gem? Using crates perhaps? Is that area a dead end? (By the wolf howl sounds)
    Last edited by TannisRoot; 18th Sep 2015 at 22:33.

  3. #153
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    I'm seemingly stuck. I got keep key and opened it, and it's a dead end for me. The top of the keep is just a light switch a skeleton and booby traps. I have no idea what going in there serves. I can't find a way into garden area.
    Any help would be great, awesome game play so far!

  4. #154
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Once your other objectives have been completed, you should climb into the corner of the top room with a metal grate below you. This should end the mission.

  5. #155
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by Melan View Post
    Once your other objectives have been completed, you should climb into the corner of the top room with a metal grate below you. This should end the mission.
    Oh I guess I came too early. I still need to get into mansion and get mask. I have no idea where. I have been through out the mines and connected factory vigorously. As well as central giant tree place with human guards. I still have large explosives, was I supposed to use it somewhere?

  6. #156
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I think the mask is inside the crypts somewhere, so don't go looking for a mansion (you'll get there in mission 2). If you have not been to the crypts yet, the key is in the central courtyard - there is a wooden bridge between the gatehouse and the little church-like building; you have to climb up and enter some derelict rooms, and the key will be in one of these.

  7. #157
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by Melan View Post
    derelict rooms, and the key will be in one of these.
    Uh oh, I have been in those places thoroughly. I will have another look. Thanks Melan!

  8. #158
    Member
    Registered: Oct 2012
    You can't get to the top of the tower where all the traps are until you have been through the mines and the tombs and collected the correct key....I remember jumping down into the hole at the end of this mission seemed a bit buggy in Widow's Ire, but when I played Gems recently it seemed fine for me....

    Have you completed all your other objectives and collected enough loot ? If so you may have encountered a unknown bug....if you want I should have a save available for the start of the next mission if you need, just let me know

  9. #159
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Okay, I checked it and I remembered things slightly wrong. If you have been to the mines, you should remember a huge hall with mine tracks at different levels. You need to get to the top of this hall (look for a set of double tracks and a side passage with ropes leading up). This will get you to an arena. Continue the mission from here as you pass through different areas. The mask will be at the end of this route, right before you are back to the surface.

  10. #160
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Yes, and in the circular room with several shelves with sarcophagi, some ladders and zombies, there is another way out that's easy to miss.

  11. #161
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww

    jiansonz

    Thank you jiansonz, I did miss it, on to mis two!

  12. #162
    New Member
    Registered: Apr 2016
    Having a wonderful time playing these excellent TG FMs - thank you for the fun missions StinkyKitty.

    Now playing the 4th mission "Mercenaries" and hit the problem where the 4 keys don't work. I am playing via Thief1 with TFix 1.23c applied so I can play TG FMs.

    This thread http://www.ttlg.com/forums/showthrea...=1#post2278989 advises that you need miss16.osm for the keys to work and I don't have that file in my Thief 1 directory.

    To fix this I downloaded the latest TFix patch (1.25c) (see here: http://www.ttlg.com/forums/showthread.php?t=134733 ). I opened TFix125c using 7-Zip and found the file miss16.osm which I copied to my Thief 1 directory. Yippee - keys are now working!

    Thanks to all the previous posts that helped me work out what I needed to fix. Hopefully this summary might help anyone else who hits this issue with the keys not working.

    Onwards to complete the "Mercenaries" mission and finish this great 4-miss pack.

  13. #163
    Member
    Registered: Jan 2009
    I had these missions on my to-do list for a while but finally got around to playing them. They were excellent! I really liked how all the missions had instances of weird and creative architecture. Even the buildings had fun twisty layouts that were far from typical floorplans. Of course the lighting and guard placement and loot were well done too, but it's the "unusual" areas that I will remember most about these missions.

  14. #164
    Member
    Registered: Apr 2016
    Don't know why I waited so long before playing CPWW and Mercenaries, but these missions are great!

    Thank you, StinkyKitty! Looking forward to playing the conclusion to this campaign!

  15. #165
    New Member
    Registered: Feb 2019
    Thank you for the campaign !

    The first mission is very well designed ! We have a bit of Constantine's garden , cragsleft's mine plus horn of quintus at the end a very well mix of them in the first mission. You have put some of new stealth mechanics like lure the guard at the stairs by sabotaging the machine and bypass the security of the elevator by following the first guard closely. Very good idea so when I finished the first mission i was glad to see that is not a single FM but a campaign ! ^^

    The second mission is great too, what I like is the two ways to enter the mansion, btw I laughed when i read the guest book, most of the guests presented their condolences to the widow after the burial ceremony, except one person who said "the food was great" Good mansion level overall, i wonder if you ever played Vagrant Story because the lost medieval city at the end recall me Lea mundis.

    The third mission is great too, we have at least four ways to enter the precursor's temple : a museum to clean up and a sewer level to explore and I encountered no AI's errors or bugs in the safe/friendly zone.

    I less liked the 4th mission, the guardian temple drove me crazy

  16. #166
    Member
    Registered: Aug 2015

    infinite crate

    Hello taffers, I finished the first mission and found the infinite crate. It's only for fun or is there a secret reachable only using it?
    Having read the thread I guess it's just for fun, there seems to be one in each missions.

  17. #167
    Member
    Registered: Oct 2012
    Location: Minnesota
    I know I hid a stack of 25 mines near the beginning of the first level, and there's a secret near the end of the second level, but that might be it. Otherwise the Infinity Crate is just for fun. You can even use it to slowfall!

  18. #168
    Where can I find the important scroll in the third mission?

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