Awesome work, R Soul! I remember integrating an early version of the Thief2 Carry Body mod into Thief2 Fixed. I found it really enhancing for the gameplay. Glad you released a Thief1/G version. ^_^
When you pick up any body in Thief, everyone has the same low-poly Hammerite model:
I've created two mods so you can see bodies that match the AIs. I'm almost 100% confident this covers the AI in all the original missions, and it should work with FMs that use original AIs.
Screenshots from TG
Servant outside Bafford's:
Guard in the opera house:
Screenshots from T2
Rumford's guard:
Another servant:
Download links
TG: http://catmanofiowa.com/RSoul/CarryBodyThiefG.zip
T2: http://catmanofiowa.com/RSoul/CarryBodyThief2.zip
Even ghosters may want these because you might have an objective to move a body!
Awesome work, R Soul! I remember integrating an early version of the Thief2 Carry Body mod into Thief2 Fixed. I found it really enhancing for the gameplay. Glad you released a Thief1/G version. ^_^
and it's a dml mod - sweet. ok to integrate into TFix, please?
also (looking at the readme), why wouldn't it work with T1? I don't think there is that much difference between gold and non-gold.
Superb....was always a bugbear of mine to pick up say a servant and see a guard instead
thank you
As an aside, when playing Lorgan's Web the other day I noticed than when I had to carry Lorgan to the sewers, sometimes if I used a gas arrow to knock him out I could carry him at a normal walking pace rather than the slower plodding pace if I used a blackjack. Can anyone explain this minor oddity ?
Computer dummy question #273
I already have miss3/5/9.mis.dml files in my ThiefG folder, do i overwrite the existing files, which appear to have completely different instructions in them. Or do i paste and keep both files ? If so will this mod still work when these miss files are renamed miss3(2).mis.dml etc
no, it's not ok, you should never overwrite dmls - but if you are using a TFixed install, just drop the MESH folder and the dmls into the USERMODS folder and you are good.
I'm not familiar with 'usermod' folders. The instructions in my readme should leave you with this folder structure:
ThiefG\CarryBody\*.dml and ThiefG\CarryBody\Mesh\*.bin
However, the location of the files doesn't matter as long as nothing is overwritten and cam_ext.cfg knows where they are.
Yes, these can go in any other package
It's more that it hasn't been tested. The objects should be fully compatible, but the dmls will need to be changed. E.g. gamesys.dml contains references to mages, who didn't exist in TDP. I'm sure NewDark is robust enough to handle dmls trying to modify things that don't exist, but we have to be more classy than that.also (looking at the readme), why wouldn't it work with T1? I don't think there is that much difference between gold and non-gold.
The mission dml files refer to specific objects by their IDs, but those IDs can change as objects are added or removed, so a prisoner in TG's Cragscleft may have and ID of 1242 but it could be different in TDP, depending on what changes LGS made.
Last edited by R Soul; 29th Jul 2015 at 11:22.
USERMODS is an extra modfolder created by TFix, it allows easy install of an extra mod as long as it has standard folder structure (mesh, obj, strings etc). anything dropped there will receive top mod priority over whatever mod set you have selected while patching up.
while I can't say for sure what will happen if the cb mod is used with a manually NewDarked T1 install, I'm very sure it will work without a hitch with TFixed T1, as it already uses the gold gamesys and gold maps wherever possible. the only occasion of a dml referencing a not existing object would be 1485 in miss9, and Dark will live just fine with that. or I can go bananas and fingerprint the dml so it would only activate when the gold map is detected. dml power!
Glad to see you release this. Any new changes since I last tried it?
Great work R Soul!
No, except I rewrote the T2 readme so it was easier to understand. Originally it was a resource for Dromeders with the dml files as a bonus, but now it's just a mod for players.
Is it compatible with the Thief Gold HD mod?
yes, BUT you will probably need to set the mod up in cam_mod.ini (unless hdmod leaves the usermods folder from TFix active).
downloads links seem to be broken?
hmm, had to go "save as" and then "keep file" to make the download happen. odd.
That 'keep file' thing may be specific to your browser. For me, in Firefox, I just get a choice between 'open' and 'save as'.
Also, this mod should be integrated into the HD mod, unless you have an extremely early version (before 1.0).