I could possibly add better support for animation layers, if there's an interest in this toolset. So far it had been minimal. I'm glad somebody is talking about more advanced features like animation layers.I think more often than not you need both. You need to reduce existing keys to edit or remove some motion and you need to layer something on top. And the latter is done by adding controllers to individual joints. And then you always have to remember to activate the controller you want to work with. This is nothing new, but it's a lot of work.
Yeah, I might add a tooltip saying something like 'Snap IK to FK controls' etc..The "IK --> FK" button is what I was looking for here. These buttons could perhaps be named more clearly. I had to actually RTFM.
Sorry I made you read the manual...![]()
Looking at the code now - it seems that the only time Apply would not get enabled would be if the .mc file would not exist beside the .mi file, for some reason.The "Apply" button remains disabled, is what I mean by "doesn't do anything".
Are you getting an error like this, by any chance: "ERROR: .MC file is missing for this motion. (...)" (in the Listener window) ?
If that's not a case - please provide more details, like version of 3dsmax or ideally record a short video replicating this. Cheers!
Yes, I'm aware. I wish I knew Blender, but I don't and don't have time to learn it as of now. Maybe in the future - who knows.I think it's a pretty big ask for most to obtain and install and learn some of the basics of 3dsmax.
However 3dsmax is kinda easier to obtain these days, than in the past with the Student and Indie licenses available. I'd guess there is a bunch of 3dsmax users in this community.
Bunch = 1 or 2?
I want to learn to change the characters themselves. like different clothing etc maybe a different type ie :: swordsman to not having one, a red outfit guard to a nobleman, etc etc. will this set of tools do that or do I need to use something else?
Blender is perfect for this.
This toolset is more motion/animation oriented. Currently it can import meshes as well, but cannot export directly to the engine's format, so it won't help with what you are looking for.
You can use any 3D modelling program, that can export to .3ds format, which then can be used to convert to formats understood by the Dark Engine.