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Thread: T2 Campaign - Keeper of Infinity 2: Mission 1 - Bad Venture (6 Jan 2016)

  1. #501
    Member
    Registered: May 2002
    Location: The Netherlands
    I have a huge problem replaying this mission Bad Venture.

    Jonas speaks to me, but I didn't get the English translation of what he wants me to do, the fat man at the stairs at the Tumbled Inn highlights but he doesn't speak to me. The blue sphere is not at the house of science and I didn't find the spider to put inro the empty jar. When I get back to Jonas's secret spot, he's gone.


    I played the mission several times, but just now I have these problems. Anyone knows what it could be?
    Thanks in advance.

    P.S.: I looked at the walkthrough video's 1 and 2 on page 1 of this thread, and I did all of that already .......

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  2. #502
    Member
    Registered: Dec 2004
    Location: Germany

    One explanation for these problems could be that the scripts used for the mission did not work for you this time. The subtitles displayed when Jonas, the fat merchant, and other people speak in this mission are realized with custom scripts. Most likely, these scripts are also used to let the mission progress in order. This would probably explain why Jonas is suddenly gone from his hideout before you have completed the objectives with the sphere above the rear entrance of the House of Science(s).

    By the way, if you play this mission on easiest difficulty level, the fat merchant near the stairs most likely will not speak what he would usually speak, but say the line of the female portier instead, stating that all rooms are occupied. I think you can even hear him speak with the female's voice. This appears to be a little bug without any consequences. The fat merchant's sub-quest is simply not available on that difficulty, and he babbles some nonsense then. Just don't heed his words in that case.

    If you have an early savegame where you can proceed to anyone (e.g., Jonas, fat merchant, female portier at the bar of the "Stumbled Traveler Inn", ...) whose dialogue lines are subtitled, load this game once more and see whether the subtitles do appear or not. If they don't appear, the malfunctioning of the scripts is already saved in the savegame.

    The scripts inside v1.6 of the campaign (which is the newest version published in English) are partially outdated, but so far, I could not trace back any of the missions' problems to that.

    Unfortunately, all of this could very well mean that you have to restart the mission from the beginning in order to get the scripts working again.

  3. #503
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by baeuchlein View Post
    One explanation for these problems could be that the scripts used for the mission did not work for you this time. The subtitles displayed when Jonas, the fat merchant, and other people speak in this mission are realized with custom scripts. Most likely, these scripts are also used to let the mission progress in order. This would probably explain why Jonas is suddenly gone from his hideout before you have completed the objectives with the sphere above the rear entrance of the House of Science(s).

    By the way, if you play this mission on easiest difficulty level, the fat merchant near the stairs most likely will not speak what he would usually speak, but say the line of the female portier instead, stating that all rooms are occupied. I think you can even hear him speak with the female's voice. This appears to be a little bug without any consequences. The fat merchant's sub-quest is simply not available on that difficulty, and he babbles some nonsense then. Just don't heed his words in that case.

    If you have an early savegame where you can proceed to anyone (e.g., Jonas, fat merchant, female portier at the bar of the "Stumbled Traveler Inn", ...) whose dialogue lines are subtitled, load this game once more and see whether the subtitles do appear or not. If they don't appear, the malfunctioning of the scripts is already saved in the savegame.

    The scripts inside v1.6 of the campaign (which is the newest version published in English) are partially outdated, but so far, I could not trace back any of the missions' problems to that.

    Unfortunately, all of this could very well mean that you have to restart the mission from the beginning in order to get the scripts working again.

    Baeuchlein, would this really help me getting through this mission again? Right as the settings are now, because I overwrote all earlier saves.
    Thank you for your answer. Hope you can help me again with this one.
    Should I restart again?





    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  4. #504
    Member
    Registered: Dec 2004
    Location: Germany

    Quote Originally Posted by Gloria Creep View Post
    Baeuchlein, would this really help me getting through this mission again? Right as the settings are now, because I overwrote all earlier saves.
    Thank you for your answer. Hope you can help me again with this one.
    Should I restart again?
    The problem is: At the moment, I cannot be sure whether this may help. But we may be able to get some quick answers before you play it again.


    If the last mission you played is "Bad Venture", look for a file called "Thief2.log" in your Thief 2 game directory. If you find it, open it (for example, with a text editor, like Windows' Notepad). Go to the last lines. From these last lines, search the file from the end to the beginning for the following lines:

    : Loaded script module "GenBegin.osm" [FileModDate=2000-Mar-27]
    : Loaded script module "NVBegin.osm" [FileVer=1.2.3.0 ; ProductVer=1.0.0.0 ; FileModDate=2012-Aug-26]
    : Loaded script module "lgsbegin.osm" [FileVer=1.0.0.52 ; ProductVer=1.0.0.52 ; FileModDate=2011-May-24]
    : Loaded script module "tnhbegin.osm" [FileVer=2.1.0.0 ; ProductVer=2.1.0.0 ; FileModDate=2009-Apr-10]
    : Loaded script module "convict.osm" [FileModDate=2000-Mar-27]


    The lines should be somewhere near the end of "Thief2.log". If the file is there, and if the last mission you played was "Bad Venture" from the "Keeper of Infinity2 v1.6" campaign, but the lines are not all there, this already shows that not all required scripts were loaded when you last played the mission. A restart of the whole mission then is the only way which might help. Proceed to the section below which begins with "If you restart the whole mission again ..." (in bold letters).


    If the file "Thief2.log" is not there, or if the last mission you played was not "Bad Venture", start "Thief 2". Load a savegame from the playthrough of the mission which had the problems you described, then exit the game again. Look for "Thief2.log" again and look for the lines shown above. If "Thief2.log" is not there, then the game does not create a log file for some reason, and our try to get quick answers failed. You can only start the mission again and hope that it will load the scripts this time.

    If, however, "Thief2.log" is present in your Thief 2 game directory/folder, and it contains the lines shown above, then the scripts seem to have loaded correctly. Continue playing the mission; the chances are good that it will work, then.

    If "Thief2.log" is present, but it does not contain all four lines shown above in the same spot near the end, then some of the scripts apparently do not load. In that case we would have to find out the reason for why they don't load.


    If you restart the whole mission again, save your game immediately after beginning, then exit "Thief 2". Look for "Thief2.log" in the game directory/folder again, and look for the lines shown above, near the end. If any of these lines is missing, the game does not load all the scripts, and we have to find out why. If, however, all the lines are there, continue playing. Chances are good that the mission will work, then.


    Let's see whether that gives us answers even before you play through the whole "Bad Venture" mission again.

  5. #505
    Member
    Registered: Feb 2005
    Location: Philippines
    I preferred the ambience music of V 1.2 and I miss some small details. Like the tree trunk in the grill of the canal at the beginning that let you enter with a rope arrow... Sadly it got removed... Why?

  6. #506
    Member
    Registered: Dec 2004
    Location: Germany
    AFAIK, the tree trunk entryway was present in the single-mission version of "Bad Venture", but never in the campaign version. Probably because the mission was changed in some way and the ability to enter the city via that route could come in conflict with some of these changes.

  7. #507
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Unfortunately this had to be removed because some complained that it was too difficult to shoot a log with a bow, apparently these guys always skipped training in TDP.

    As for the ambient, yes it's a good ambient, it's restored in Reloaded.

  8. #508
    Member
    Registered: Feb 2005
    Location: Philippines
    Quote Originally Posted by Soul Tear View Post
    Unfortunately this had to be removed because some complained that it was too difficult to shoot a log with a bow, apparently these guys always skipped training in TDP.
    Restore! Restore! Restore!
    Yes the jump is difficult, but what's wrong with difficult?! If it's too difficult, don't use it
    I love the idea of the option for alternative entries!

    Quote Originally Posted by Soul Tear View Post
    As for the ambient, yes it's a good ambient, it's restored in Reloaded.

  9. #509
    Member
    Registered: Dec 2004
    Location: Germany
    The alternative route into the city, which is the only one remaining in the campaign version, was/is also difficult, so "removing if too difficult" is more difficult to do than one might expect. For me, shooting the arrow into the log in a way that it could actually be used was also not easy in the single-mission version, and I did TDP Keeper training several times.

    It is sometimes really difficult to say what is too difficult.

  10. #510
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Karras35 View Post
    Restore! Restore! Restore!
    Yes the jump is difficult, but what's wrong with difficult?! If it's too difficult, don't use it
    I love the idea of the option for alternative entries!
    There will be many new features.




    Quote Originally Posted by baeuchlein View Post
    The alternative route into the city, which is the only one remaining in the campaign version, was/is also difficult, so "removing if too difficult" is more difficult to do than one might expect. For me, shooting the arrow into the log in a way that it could actually be used was also not easy in the single-mission version, and I did TDP Keeper training several times.

    It is sometimes really difficult to say what is too difficult.

    In any case, archery requires more effort than rifle shooting with a scope. Another thing is that in a not very big mission to create too many obstacles is a bad form.

  11. #511
    Member
    Registered: Apr 2021
    Can't find a link and I'd love to play this one. Where can I look for one? Darkfate has only 1.1 version but I understand there's up to 1.6?

  12. #512
    Member
    Registered: Oct 2012
    All latest versions are now available at Darkfate.
    https://darkfate.org/view/details/fi..._of_infinity_2

    Also available at The Keep
    http://www.keepofmetalandgold.com/mi...y2_v1.6ENG.zip

    It’s also available on Russian cloud in this post
    https://www.ttlg.com/forums/showthre...=1#post2458099
    Last edited by fortuni; 9th Jun 2023 at 11:53.

  13. #513
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    https://download.darkfate.org/fan-mi...y2_v1.6ENG.zip
    https://www.ttlg.de/download/downloa...y2_v1.6ENG.zip
    http://www.taffersparadise.co.uk/thi...y2_v1.6ENG.zip

    It's also lying around on my google drive, I don't think it gets lost anyway.

    By the way, I'm still doing Reloaded, maybe it will be this year. A pack of three missions is almost finished. There are no readables and goals.
    Everything else is there: sounds, music, AIs, loot, secrets and gameplay.

  14. #514
    Member
    Registered: Apr 2021
    Excelent, thank you guys, I'll play them tonight

  15. #515
    Member
    Registered: Oct 2012
    Quote Originally Posted by Soul Tear View Post
    By the way, I'm still doing Reloaded, maybe it will be this year.
    Excellent news, can’t wait to play.

  16. #516
    Member
    Registered: May 2002
    Location: The Netherlands
    Hi all, I'm replaying the campaign, just being in part one.
    Playing on expert.
    I can't see the blue cloud in the south part of the house of science.
    What's happening here?
    Please help me...

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  17. #517
    Member
    Registered: Dec 2004
    Location: Germany
    Gloria, did you already get the goal to "inspect the House of Science" from Jonas? It might be necessary for the blue cloud to appear.

  18. #518
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by baeuchlein View Post
    Gloria, did you already get the goal to "inspect the House of Science" from Jonas? It might be necessary for the blue cloud to appear.
    Baeuchlein, can I PM you?


  19. #519
    Member
    Registered: Dec 2004
    Location: Germany
    Sure, why not?

  20. #520
    Member
    Registered: Jun 2007
    Location: Herts. England.
    I also have problems replaying this one.
    First couple of times went Ok, but this time Jonas keeps telling me to take his empty crystal, despite me having returned it to him complete with the sprite.
    Of course, he can't actually give me one now.
    I've tried leaving and returning, to no avail. The Cozy hotel remains shut....

  21. #521
    Member
    Registered: Dec 2004
    Location: Germany
    The only advice I can give you is to reload a savegame from before the first time you talked to Jonas and got the task to take the empty crystal. You can also start from the beginning of the mission again, of course.

  22. #522
    Member
    Registered: Oct 2012
    dml to fix secrets count when playing on normal (v_1.6 + v_1.7) and loot count on normal (v_1.7), courtesy Glypher.

    Fixes
    - End game stats now show 12 secrets on normal, not 13
    - Correct end game stats on normal (v_1.7)

    Code:
    DML1
    //T2 FM: Keeper of Infinity: Bad Venture by Soul Tear / Fixes: miss21.mis.dml
    
    //loot
    +ObjProp 2859 "DiffDestroy"
    {
     "quest var values" 0
    }
    +ObjProp 4742 "DiffRemoveProp"
    {
     "quest var values" 1, 2
     "alt quest var values" 0
     "Properties" FrobInfo
    }
    ObjProp 4742 "FrobInfo"
    {
     "World Action" None
    }
    
    //secrets
    +ObjProp 3473 "DiffDestroy"
    {
     "quest var values" 0
    }
    Note: The dml made by Jax all the way back in 2019 is now redundant as the latest script in T2Fix resolves the issues the dml was intended for.

    Important_Updated zip. v_1.6 is badly broken when playing mission 2 via T2Fix_1.27 and earlier versions, the conversation with Flik in the Raven's Nest that triggers the Gate control key does NOT work, so from now on players are strongly urged to ONLY play v_1.7 (includes the latest scripts) available here


    Walkthrough
    Ricebug never wrote a walk for 2016 campaign release of Bad Venture (only wrote one for Raven's Nest), so here is my attempt. I managed to find solutions to how all the goals are triggered and completed, which you have to do in the correct order otherwise you'll get horribly confused as to what triggers/completes each goal
    Last edited by fortuni; 20th Aug 2024 at 00:02.

  23. #523
    Well, I'm trying to play this FM and am at a complete loss for what to do next. . I have the blocked district key, I've completed the wine cellar objective and robbed lady Adaline's house. There doesn't seem to be anywhere else I can go. What do I do?

    EDIT: Ok, I re-read a walkthrough and it seems like you're supposed to hit a green bush against the west wall to make a vine grow out of the crevasse. So I can progress again, but how in the hell was anyone supposed to know to do that??

    One more thing: I got the pickaxe, but there doesn't seem to be any way to equip it. It's not in my inventory either. Has anyone else had this problem?
    Last edited by Lady Taffer; 21st Aug 2024 at 02:48.

  24. #524
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    check your key bindings for "next weapon" and "previous weapon" - the default is the "+" and "-" keys on the numberpad use those to get to the pickaxe.

  25. #525
    Member
    Registered: Oct 2012
    Quote Originally Posted by Lady Taffer View Post
    Well, I'm trying to play this FM and am at a complete loss for what to do next. .
    Quote Originally Posted by Lady Taffer View Post
    Ok, I re-read a walkthrough and it seems like you're supposed to...... how in the hell was anyone supposed to know to do that??


    This mission is not for the faint hearted, my best advise is to listen to every conversation VERY carefully, they contain a lot of hints.

    Also you'll probably get the gist quite quickly but just to let you know a lot of the conversations are not only triggered by frobbing different AI's but very regularly the conversations come in multiple parts, so you need to frob that AI, once, twice, three times or more till you get to the end of that conversation in full, if you don't do that goals won't trigger/complete, keys etc won't be given to you and you'll end up get horribly stuck again.

    And yeah, don't be afraid to use a walkthrough.

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