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Thread: FMs - Ghost/Perfect Thief Results [SPOILERS]

  1. #276
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    9 mission campaign. I played this few times long time ago. That's quite interesting challenge. For the first time I encountered camvator, cutscenes, poison or even crazy challenge of killing someone without doing it with weapon. There are also missions with time limit. For me that's an old classic.

    MISSION 1A - THE ENTERPRISE PART ONE

    After cutscene leave house, read scroll and drop it back. Picklock door, frob lever. This will complete this tiny mission. Frob it again to close gate.

    STATS:

    Time: 5 min 10 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    SUPREME GHOST: SUCCESS

    MISSION 1B - THE ENTERPRISE PART TWO


    Beginning is quite easy. Until you get to Master Suit. First floor rooms are easy, but looting east rooms may be tricky. In Bath you can hide in shadow behind door. For passage to next area return downstairs and go to west room. Leave that way, there is shadow in the corner under wall. Get to metal stairs. You are safe in corner at the bottom. Go slowly upstairs and go to roof, then to ladder outside. Go to main door for clock and secret passage in one of the niches.

    In Iron Maiden Division is noble looking at his loot. Just mantle over wooden wall dividing work places and lean forward for it. Don't grab any key to Yolandis, because there is no way to get there while supreme ghosting. This means loot from there is off limits. To get loot from Inictus Office you must sneak as close as possible to door, then close it. I'm skipping loot from 2 guards room, because they first alert to noise of opening door.

    To get Master key I power up North Lift and use it to ride down. Unfortunately I'm forced to destroy 2 planks in order to get Master key (ghost bust). This summon more guards. Disable power for North Lift. Then sneak through Electrics Divisions to Auditorium. With Master key you can open it and grab single goblet.

    Leave through secret passage under stairs near Auditorium. It will lead you to outside. Return to Master Suit. Here to are new guards. While on second floor you must sneak to door leading to Suit, then use stairs to get to lock near note. You can also relock other table locks. Go down and grab Mechanic Eye from box.

    You don't need to continue, because elevator you took works, so you could return to starting point. But Contract is mentioned in next mission, so I'm gonna grab it and use elevator to relock table. Then go to finish this mission.

    STATS:

    Time: 1 hour 10 min 45 s; Loot: 2374/2576
    Pockets Picked: 0/23; Locks Picked: 6
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 3/3

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  2. #277
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    MISSION 2A - BRIEFING MISSION


    That's just camvator mission.

    STATS:

    Time: 6 min 58 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    MISSION 2B - HALLUCINATIONS


    It's starting. This is first poison mission. Every few minutes Garrett will lose health and he starts mission with 4 HP. When he lose health, he shouts and it can alert others. He only lose 1 HP at a time, but when poison damage attack is random. Theoretically it may even not happen. Oh, forgot to mention. Garrett also lose 6 HP before I get into control. It's scripted damage.

    Also for supreme ghost I can't use any healing potions. Which means that I'm not gonna really go into gathering loot. No, I'm gonna rather try to speedrun this mission. And Garrett thinks that this is a good occasion to get some pocket watch. Sigh... Luckily it's on the path to the end.

    I start on cemetery. Listen to Alisha, then go to Keepers and afterwards go to gate. Frob it to get teleported to Garrett's House. I don't know if this cemetery gate gets open (just like teleporting doors in Time for Culture), so I try to double frob it. But I have no way to check it.

    GETTING TO MEGATFREE'S HOUSE

    Run outside, ignore conversation near gate and go to drunkard. Open him door and close it with lower switch, but first wait for drunkard to enter. Otherwise he will end walking into door. Get a key and open locked door. All keys vanish after use, so you don't need to worry about returning stuff.

    Get to bridge and drop down on metal slope. Run on ice to crates. Walk along wooden wall to avoid cracking ice. Run to ladder and mantle left. Go right and mantle on box. Then you need to do diagonal jump on higher box. Then jump on top of highest box and go on roof.

    Go left behind corner. Below is thief that is the biggest problem. He can spot you while walking on roof along wall. So be careful. There is also archer. He's not a big problem yet, but soon will be. Go all the way south. You need to do strafe jump from SE corner of roof to the ledge. Thief can spot you. If archer is walking towards, go to the south end of ledge into shadow.

    You need to go behind archer. Unfortunately ledge is ice, so walking on it is loud and thief below can hear you. Drop on edge of ledge and walk that way to the passage at north. There is good shadow there. In order to get to it, from edge of ledge I walked slowly backwards. Wait for archer on south part of shadow. When he will enter passage, go on the other side of shadow. After archer return on ledge and go south, slowly walk backwards into passage and drop on the ladder. All this you need to do without any poison attack or else thief below will hear you. That was the hardest part of this mission.

    Drop on the edge of yellow wire to get on the other side of ice cold (it hurts you). Drop down and run to north side of mansion. Go upstairs and in bedroom you will find pocket watch (actually objective completed by getting close to it, not by grabbing it). I also went to child room and grabbed doll for new objective completed. Leave house.

    LEAVING

    Run east to passage leading up on bridge. Run to big gate and left to the end. Enter house, listen to conversation and wait for everyone to leave. Enter office, use book, grab desk key from behind painting, use it to open desk. Grab key to Cathedral Gate and close painting niche. Go outside and open gate.

    This is another hard part. You need to have no guards or citizen walking nearby. Their patrol routes are random. Close gate, jump on barrel, drop and go along left wall. To avoid first alert from Hammerite you need to run as far you can, then walk slowly to corner and then walk very slowly to gate, open it with key and very slowly go into shadow behind it.

    STATS:

    Time: 21 min 51 s; Loot: 669/1223
    Pockets Picked: 0/3; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 7; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/4

    Damage Taken: 7 means that I received 6 points of scripted damage at the very beginning of the mission and 1 point from poison (in Franticius House).

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: NOT POSSIBLE. To get some loot you need to shoot arrow into Clock Tower to get teleported to place with secret loot.
    Last edited by Galaer; 25th Nov 2019 at 16:21.

  3. #278
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    MISSION 3 - INSURRECTION


    Another poison mission. This time in giant cathedral. During Mechanists attack on Hammerites, so there will be fights. This time I start with 5 HP, so I have slightly bigger time limit. My loot from previous mission got transferred here too.

    First run on ice right into Catacombs. Exit from Catacombs is guarded by 2 patrollers and one stationary guard. All patrollers can randomly turn back. This makes exit from Catacombs and travelling through Cathedral annoying. You can hide behind left column, then quickly go left. Picklock door, then go to the roof. You need to go to NE part. Here is located portal. Wait for new objective.

    In one of warehouses on the south there is ramp leading down surrounded by metal railing. Use it, find elevator and ride up. Jump over mine and go to little niche. Disarm mine and activate pressure plate on floor. Pick up mine and drop it on floor to activate it. Jump over first mine and return to elevator. Don't use ramp, instead go to Attic passage to north elevator. Do the same thing there to activate second pressure plate.

    Go and jump over mine near elevator. Don't use it though, instead go on ledge outside. Go left, grab invisibility potion (supreme bust #1) and use pipe to climb on roof. There use invisibility potion to get to portal (supreme bust #2). Inside portal poison doesn't work. In my test run my HP reseted to 10, not in this supreme ghost run though. After long drop you will see credits. It's not even half of the campaign though.

    STATS:

    Time: 25 min 21 s; Loot: 719/1684 (50/1015)
    Pockets Picked: 0/17; Locks Picked: 3
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 2 (poison damage); Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 2
    Secrets: 0/0

    GHOST: CHEMICAL SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: IMPOSSIBLE
    Last edited by Galaer; 25th Nov 2019 at 16:21.

  4. #279
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    MISSION 4 - ORACLE OF THE PROPHETS


    Asteroid mission. No poison, but low gravity with creepy monsters. I need to drop to 4 color eggs, which teleport me to 4 areas inside. Top level have loot and no monsters. Middle level is just a filler with monsters. Lower level has color sphere, which needs to be frobbed. This activates traps (supreme bust #1-4). Traps don't alert monsters, but they can kill monsters and this will alert them. That's why in blue sphere cave you need to wait until all monsters will leave or else fireball trap will kill them and alert other monsters. The hardest to ghost is white cave, especially it's lowest level.

    Then travel to the core of asteroid and go to north part teleporters. They will take you outside. To avoid trap quickly frob ball opening door and run back. Then jump inside. In the end use 4 stars to build a bridge and jump into volcano. Then will be really long camvator (10 min). During it monsters will spot you, but because it's camvator nature, I don't call it a ghost bust. Also I skipped optional objective, because it requires first alert from beast in red cave.

    STATS:

    Time: 1 hour 4 min 34 s; Loot: 900/1000
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  5. #280
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    MISSION 5 - THE OTHER SIDE OF TIME


    It's return to Hammerite Cathedral. Poison returns. You start with 9 HP and in this run I don't get hurt by poison. Loot whole Cathedral, you can't grab loot from altar guarded by novice on first floor. Novice will go into second alert. In the end go to South Chapel at second floor and trace Alisha to the exit. Easy.

    STATS:

    Time: 23 min 22 s; Loot: 697/1147
    Pockets Picked: 0/0; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: IMPOSSIBLE. Loot from Altar on first floor must be skipped.
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: IMPOSSIBLE


    MISSION 6 - REVERSING THE ORDER

    Return to the city. This is last poison mission and also the hardest mission in game. I start with 7HP. I need to protect Alisha and organize accident for Franticius. Oh boy. Luckily after dealing with Franticius poison will disappear from Garrett's body.

    At the start leave Franticius House and run to Doctor's House. Grab 2 gas arrows (supreme bust) and run on the other side of bridge. You need to gas 2 archers. Second archer will go into search mode. KO also 2 guards nearby. All this is ghost bust #1-5. Hide bodies in shadow. Disable auto search to not grab arrows. Go through Kevel's House, drop into water near metal gate and swim to ladder. Slowly get out of water and lean forward to KO one more guard (ghost bust #6). Hide his body. That's all the busts I did in this mission.

    Now time for looting. If you didn't loot Doctor's House, do it now. Then loot Franticius House and run all the way to Megatfree's House for 2 candles. Now go to Watch Tower. Around 12 min Alisha and 2 guards will leave the Pub. Go there and jump over counter from the side between lamps. It's really tricky. Grab loot and jump back. Most likely Alisha is walking into Pub, so use back door and go to Watch Tower.

    Return into water near your house and wait in corner under gate leading to Enterprise. You need to wait in water until Alisha objective will complete. Right now Alisha is going through Docks. There are thieves, but they aren't violent towards Alisha, only us. After 20 min assassins will start gathering in Watch Tower Area. They look like thieves, they are slightly bigger and they have yellow swords. The reason why you stay in water is because they are tracking your position and can attack Alisha when she's close. When I'm in water, they will stay in Watch Tower Area.

    In my run in 31 min Franticius died. Killed probably by Alisha. I was in water all the time, so I'm not sure. Also for some reason objective of not KO-ing and not gassing Franticius fails. It also fails if he would drown. Mission doesn't fail because of that. It's probably just a bug. That's why I don't call it a bust.

    In 33 min 30 s Alisha got to my house and objective completed. 3 guards were searching near water, but soon they returned to Docks. Now I just need to go to Docks and find Keeper's House. The closest entrance to it is near Watch Tower Area, but it's guarded by tracking me assassins.

    Go through Kevel's House and drop from bridge into water. You can also use ladder to descend quietly. Now you just need to go to Megatfree's House the same way like you used during Hallucinations mission, but this time you can do as much noise as possible. Get to the bridge and go to Docks. After sleeping guy is box. Behind it is ladder leading to canal. Swim west and use first possible ladder. Here is last loot and book, which complete this mission.

    STATS:

    Time: 40 min 24 s; Loot: 1497/1497 (800/800)
    Pockets Picked: 0/0; Locks Picked: 6
    Back Stabs: 0; Knock Outs: 3
    Damage Dealt: 3; Damage Taken: 1 (poison damage); Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 2
    Secrets: 0/0

    My knockout stat and damage stat is at 3, which means game didn't count 2 archers that I gassed. As for body count: one is because one of 2 archers noticed body of the second archer, second body count I have no idea how was created.

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST - IMPOSSIBLE

  6. #281
    Member
    Registered: Mar 2018
    KEEPER OF THE PROPHECIES

    MISSION 7 - MOVING DAY


    This is copy paste of 1A mission. No idea why it's count as separate episode.

    STATS:

    Time: 1 min 34 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS

    MISSION 8 - THE INHERITANCE


    Final mission of this campaign. Enterprise again, but this time barely any enemy, few mines blocks some paths, but it's easy to find detour. There is some tricky loot. There is money under North Lift, you will need to rope down from wooden pier. Then shoot another rope arrow to get to money and return while grabbing rope arrows. There is money on wooden beam in little niche and purse in next niche (that was a secret in Enterprise mission).

    In Barracks there is loot chest near sleeping guard. He doesn't alert to picklocking. To clock in Lobby you can only get via front door. Lookout for the only guard patrolling terrace leading to Master Suit. In Master Suit first floor go to west room. Jump on table and drop on explosive device. Take it. Open table lock, grab purse and when guard is far away, drop explosive device on metal in secret stash (I don't know if it's a bust to put explosive device inside stash instead on the stash, stash can't be closed). In the end meet with Alisha. Sometimes you can get stuck on walls during camvator in Alisha's room, if you crouch you can get stuck on her bed.

    STATS:

    Time: 29 min 14 s; Loot: 1441/1441
    Pockets Picked: 0/0; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: SUCCESS

    MISSION 9 - UNDER THE RAVEN MOON


    Last mission is just camvator mission. It's city again, but during day and many years before actions in the campaign. Looks like Garrett ended by using power of the Oracle to jump from time to another time. I love sad endings.

    STATS:

    Time: 3 min 52 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

  7. #282
    Member
    Registered: Apr 2016
    Game: Thief Gold
    FM: Dirty Money

    Ghost - Success
    Perfect Thief - Success
    Supreme Ghost - Success
    Perfect Supreme - Failed
    Time - 38:46
    Loot - 3000/3000 (Supreme: 2915)
    Pockets Picked - 5/6
    Locks Picked - 10
    Backstabs - 0, Knockouts - 0
    Damage dealt - 0, Damage taken - 0
    Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
    Consumables - none

    A 72-hour contest speedbuild by an author whose identity remains debated to this day. On Expert, we have to find our way into the Pit, a gambling den in the charming quarter of Knavesbury, steal the Holy Hammer, find some information on the Ivory Rose Casino, gather 1700 loot, and return to the starting street.

    Aberstreet

    To get down to the street unharmed, roped up the beam in front, and then shot a rope arrow into the wooden border. Entered the guardhouse through the furthest window and cleared it out while the guards were having a conversation.



    I was surprised that I managed to get all the loot in this area without getting any first alerts. The biggest issue in the western side street – and one of the hardest moves in the mission – is getting down from the high window. My preferred way of doing it was to try and jump over to the boardside on the opposite end and try to mantle it mid-fall while the guard was walking out of the area. A similarly tricky move is getting the coinstack in a tower window in the east street. Garrett refused mantle the wood beam, so I had to shoot a rope into it, get the coins, and then jump over to the roof to the right while timing the guard on a very short loop. From there, I could easily descend to the canal, grabbing a few more loot pieces along the way. Avoiding the line of sight of the guards watching the Knavesbury bridge was not a problem, and neither was dropping into the water. The eastern opening in the canal was my way into Knavesbury.



    Knavesbury

    Describing my route through the canals would be useless as the area is very disorienting. For the same reason, I tried to spend as little time down there as possible and took the first ladder I came across up to the streets. Decided to loot the district before heading into the Pit. The area seems is laid out like a loop, but I was not able to use the upper entrance to the market Supreme-clean as the stationary thief always caught me. Therefore, had to approach it from the other side.



    The Pit

    Entered the building through the front door on the upper level. My first task was getting the key from Roderick, a guard stationed in front of the fireplace in the bar area, who has three facing directions. With him in the bar, there are a stationary barmaid, who also has three facing directions, and a patroller. Roping down from the rafters into the dark corner was the best way of getting close to him. I just had to wait for both him and the barmaid to look the opposite way and for the patroller to be on the other side of the room.



    Used the elevator to get down the bar area. Looting the bar counter once again required some tricky timing as there was no shadow in the doorway. Then, took the vent further into the living quarters. Pickpocketed a key off a patrolling guard, which opens a chest in one of the bedrooms, and entered Roderick’s room. Inside the secret compartment, picked up the Holy Hammer, a bunch of loot, and Herwin’s key. Then, dropped down to the lower floor, picked up the info on the Ivory Rose inside Herwin’s room and looted two of the four bedrooms. The doors to the other two I could not pick as the stationary thief nearby alerted to that. Finally, had to return the chest key, Herwin’s key, and Roderick’s key.



    Looting the casino area on the lowest level was my last thing to do. To my surprise, using the rafters allowed me to take all the loot save for the gold goblet on the floor. It stands to close to a torch, and one of the gamblers always looks in this direction. Then, took the back door and found myself in the canals again. Picking up a few loot pieces in the canals, returned to the exact same opening I took in. Using any other one is impossible for Supreme because of the bridge guards.



    Notes
    - Skipped four coinstacks worth 60 total in the living quarters for Supreme. The nearby thief alerted to me picking the doors.
    - Skipped a gold goblet worth 25 in the casino for Supreme. Could not get it without at least a first alert.
    - The missing pickpocket is a healing potion. Easy to get for Ghost but unnecessary for Supreme.

  8. #283
    Master Builder 2018
    Registered: Jul 2008
    Nice job! Enjoyed this mission a lot, and enjoyed reading your ghosting report. Well done!

    Quote Originally Posted by marbleman View Post
    ... by an author whose identity remains debated to this day.
    Actually it was made by DrK.

  9. #284
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    6 mission campaign for Thief 1 this time. It's pretty hard too. What's interesting is that 2 missions from different series appears here: Mission 2 and Mission 6. I play with dml fixes, still they don't fix everything.

    MISSION 1 - WALKING THE EDGE

    CROSSING THE WALL


    City mission. You are under wall and you need to meet Dupont, friendly thief, on the other side of wall. Go to the other side of it, jump on a barrel and mantle on top of lower building. Slowly go to higher building. Here you need to time it your mantle with 2 patrollers. Do diagonal mantle, so you stay on brick part of roof, then slowly go along wall to shadow. You need to go to other side of this roof near a lamp, then jump to the roof at the south. Go to south wall, then right for purse at the top of building.

    Climb up and mantle to west wall. Go north, drop down and mantle on blue roof. Go to gravel roof and to wall on the left. Progress slowly to the ladder, then very slowly descend, drop and very slowly go to shadow. Dupont will talk to you. Go slowly behind corner. Then you can run to closed gate.

    CROSSING CLOSED GATE

    When you appear under closed gate right part, Dupont will activate lever and gate will raise. Guard will alert to that and close gate. Not a bust, because alert was done by Dupont, not me. From now guard will patrol from his room to gate. When he will leave, go quickly to bigger shadow. Wait for him to open metal door and block it from closing. Wait in big shadow for guard to leave to gate, go to guard room, open wooden door and enter. When guard is in passage leading to gate, quickly frob lever twice, so Dupont will enter, but guard will have not enough time to alert to lever position. Then just wait for guard to leave to gate, close both doors and go to sewers.

    GETTING MUSEUM KEY EARLIER

    Grab to crates and enter sewers. Go south and stack them under ladder. Hatch leads to Embassy Basement. Here is golden urn and purple box with Museum key. Open wooden door and return to sewers. By the way, don't go to south window, because it spawns thief. Use second control panel to open north passage. This will lead you to new city section.

    LOOTING CITY SECTION NEAR EMBASSY

    Go to further hatch. Close it, guard can notice if it's open. Hide in shadow and grab guard's purse. Open Museum door and drop key on the street. Reason for that is there is another Museum key that looks the same, but open different door. Grab urn and go to basement. In dark corner wait for thief. Grab his Museum key. Wait for him to go upstairs and use key to enter office. Take goblet and Embassy key from purple box. There is also ring on little fountain. Safe behind banner isn't accessible for supreme ghost.

    Leave and drop Museum key on floor near double door on thief's path. Grab Museum key from street, lock double door and hide in dark alley. Go to ladder near church. Now you need to go all the way left and jump to red roof. Slowly go to archer and quickly grab his purse. Return the same way to ladder and go over wall. Hide in shadow and grab 2 walking purses.

    Return to sewers and go to Embassy. Go left. Near window you get new objective: "Going to Embassy through Sewers" objective will fail, while "Getting Embassy key" will succeed. Also thief starts patrolling basement and first floor. Go to nearby door. When you enter "Going to Embassy through Sewers" objective will get unchecked and "Getting Embassy key" objective will vanish without return. That means I will be forced to return Embassy key in the end. Go into shadow behind column to complete "Going to Embassy through Sewers" objective. This is just so weird.

    CHANDELIER

    I'm in Entrance Hall. There is patroller going to Basement and returning, there is thief patrolling front door. Gate to stairs is guarded by thief and on the other side is another patroller. That's tough security. Shoot rope arrow in red decoration on wall near stationary thief. Climb on balcony, grab arrow and go over metal fence. Go to the end of balcony. See chandelier under ceiling. There is 6 diamonds. For loot objective I need at least 2.

    Shoot rope arrow above stone floor on the other side of fence. Then shoot 2 rope arrows in the ceiling. Don't shoot last rope too close to chandelier or it will block you from jumping back. You need to be very careful of stationary thief. Or maybe it's patrolling thief on the other side of gate that can spot you. While on first rope you are safe from patroller near front door. Descend on rope to floor first. For some reason I avoid alerts during rope jumping later. Time patroller below and quickly jump from rope to rope for 6 diamonds. You need to be fast.

    Return on floor and slowly one after another grab ropes except first. Shoot 2 ropes into ceiling: one above metal fence and other on the other side of it. Quickly grab first and second rope and land on third. Descend right above floor and grab rope arrow. Open door.

    ROGET

    Go to door leading to opposite balcony and open it. Patroller below may hear picklocking. Open next door, patroller near front door can hear you. Grab Roget's Journal, binoculars and Master key. Go to double door and enter Roget's Room. Killing Roget alerts guard patrolling stairs and guard patrolling basement. I don't know if it's scripted, so I will call it ghost bust. Also I decided to nudge him (supreme bust) into left corner to get all the loot and get out as quickly as possible. Now that I don't have previous save, I notice that 2 diamonds from lamps near door would be enough.

    Anyway I grabbed 4 diamonds from lamps, candlestick, gem and loot from chest. That's all what I found. Leave as quickly as possible and return Master key. Guard patrolling stairs is on search mode and guard from basement will soon run into gate to stand in front of Roget's Room.

    I noticed that thief from basement calmed down and got stuck on gate below, so I went to another balcony only to notice thief getting unstuck. Again I shot in red decoration on wall, but this time in lower part of it and in the way that arrow will hit wall while falling down, not while rising. I used this trick in Errand Boy FM to not alert a noble. I mantled on fence and descended to floor. Then I grabbed arrow and hid in shadow behind column.

    KEY RETURNING

    Return to sewers and go to the museum. Return Embassy key to purple box. Return to Embassy and put back Museum key into purple box. Return to sewers. Grab 2 crates and go back to Dupont. Don't forget to close north gate. Put crates back. Go to Dupont's body. After Garrett's "Hm" go to little shadow in passageway and lean towards left stairs. Hammerites will show up. One of them will go into search mode. I believe it's scripted behavior. Wait in shadow until mission will end.


    STATS:

    Time: 1 hour 8 min 43 s; Loot: 2035/2643
    Pockets Picked: 5/7; Locks Picked: 8
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 10; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 1; Others killed: 0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  10. #285
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    MISSION 2 - TEARS OF BLOOD


    Improved version of first mission of Journey campaign called: Escape from Guilesatpeak. It has more loot and one really annoying gimmick - eternal darkness. Luckily it's not that bad here. Lots of keys, luckily in this run I only need few. Guards can notice most of opened doors. Also without dml fix first Hammerite will kill prisoner. With dml fix Nail (triangle lockpick replacement) will be invisible.

    FIRST FLOOR

    Grab Nail from front of your cell. Use it to open your cell, then open cell #10. Wait for patroller to pass you. Grab middle key from plank (Attendance Office key), mantle on barrel and open small wooden door. Here you can safely hide. Tunnel leads to 3rd floor. We will go there much later. By the way, guard with lantern can randomly alert to prisoners and even kill few of them. Go down and open door to corridor.

    You are safe on both ends of corridor. Go to next guard room with book. In dark storage room is fork (square lockpick replacement). Be careful, cells guard can spot it being open if he's going to cells or returns from them. Also you need to hide in this guard room (not storage room) if you want to progress further and prey for guard to not enter here.

    The door at the end of corridor leads bigger room. Hide in right corner, new guard will appear and stand. Go into room behind him and grab 6 coin stacks. Also loot objective will activate. Don't return to this room after completing it, because it will uncheck completed loot objective. Guard has Copper key, which opens door to next corridor, but you can also open it with lockpicks. The same with storage room. Open it with your lockpicks and grab urn.

    When guard will return, leave to corridor. Use Attendance Office key to enter next room. Picklock purple box and grab Disused Basement key. Listen under door until guard will leave corridor. Open staircase with Disused Basement key and go upstairs.

    SECOND FLOOR

    On this floor is only one thing I need - 2 golden vases. It's the hardest part of this mission. Go left, picklock lock and grab Another Copper key from under power switch. Return to staircase. Wait for patroller to leave and picklock door to wrecked room. Now go into corner of the other end of corridor and open door with Another Copper key. Nobody will alert to that, so leave the door open.

    Wait for Hammerite to enter corridor, go to door and very slowly enter room. Go into corner inside, wait for Hammerite to enter room and slowly go to vase. Lean forward to grab it and slowly return outside. Lock door behind you and return to the corner. All this is race with time. Grab patroller's Steel key, go behind him and enter wrecked room.

    Inside is chest with new objective. Unfortunately it also gives you 2 flash bombs, which is a supreme bust. That's why you must skip this objective in supreme ghost. Move 3 crates blocking hole, then another 3 crates. Use Steel key to go to corridor and use Another Copper key. Do the same thing like before to get second golden vase. But this time after locking door, don't wait for patroller, return immediately to wrecked room.

    Put back crates in it's places. You will need to put them a bit further away from hole. Put Steel key on corridor's floor. Return Another Copper key and return downstairs. Put on floor under plank Disused Basement key, then do the same Attendance Office key. Then use little tunnel that you opened at the very beginning of this mission.

    TUNNEL

    Not too much to say. Grab coin stack from skeleton hand. Then go left to spider passage and grab urn. There is nugget near a wagon. Jump up. You are forced to skip 3 nuggets, because they generate light. Jump into water. Leave on pier and open door near alarm switch. This is 3rd floor.

    THIRD FLOOR

    Go through kitchen to library. In front of it are 2 golden urns and 2 candlesticks. Inside library is statuette. Upstairs is book switch. Don't use it or priest will run to it and spot you. Soon patroller will enter library. Steal him Library key. Go left and grab urn and golden vase. Right door leads to altar, but there is no way to open stash without alerting priest and there is no way to get golden hammer from behind altar.

    Return to library and drop key on patroller's path. Go all the way to the river. Open door near alarm, wait for Hammerite and steal him a key. Use this key on lock, then use it again on the same lock to close door and go through. Patroller alerts to opened door. Here is a catch: key only works on lock on the other side. To open this door from this side you need Cellar key. Go down.

    Wait for patroller to go through metal gate below, open door and grab Cellar key and 2 coin stacks. Return upstairs. When Hammerite will go right, use Cellar key to open and then lock door. Go left and picklock storage. You can leave door open. When Hammerite will return and turn around, grab Sewer Control Room key from table. Return downstairs.

    LEAVING

    When guard will go to room on top of metal stairs below, drop through window on metal stairs. Go through metal gate by using key. Use ladder to go down. Go right and open door with Sewer Control Room key. Use control panel to open gate leading to exit. Unfortunately you can't close this gate, which is a supreme bust. Lock door and drop to underwater tunnel for golden nugget. This complete loot objective.

    Return to river. Return Sewer Control Room key on table, then return to staircase. Wait for Hammerite to stop in room. Put key on floor on patroller's path. Return downstairs. Wait for Hammerite to go through metal gate below, put Cellar key on floor below plank and run to shadow on top of metal stairs. Wait for Hammerite to go downstairs, go slowly after him, he will open locked gate, go behind him to cross it and hide in shadow on the left. Use ladder to go down and this time go left to exit.

    STATS:

    Time: 1 hour 16 min 15 s; Loot: 1067/1937
    Pockets Picked: 4/8; Locks Picked: 11
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: IMPOSSIBLE. Loot from altar on 3rd floor must be skipped.
    SUPREME GHOST: FAILED. I can't close final gate and go through at the same time.
    PERFECT SUPREME: IMPOSSIBLE. I also need to skip 3 nuggets from tunnel, because they generate light.

  11. #286
    Member
    Registered: Mar 2018
    JOURNEY: MISSION 1 - ESCAPE FROM GUILESATPEAK PRISON

    Mission is impossible to beat without dml fix, because first Hammerite will run into next cell forever. With dml fix he will just first alert to other prisoner and patrol normally. Nail is invisible after using dml fix. No eternal darkness. There are some changes in names of keys. Less loot, but also lower loot objective.

    CHANGES

    You don't need to grab Attendance Office key, because it's open. But you need Filthy Basement key for control room on 2nd floor to get Another Copper key. Corridor guard stops in room while looking in opposite direction, so it's easier to cross this corridor. There is less shadow in big room after first corridor.

    But opening room with 2 golden vases alerts stationary Hammerite. So you don't need to grab any keys, you don't need to visit 2nd floor either. Luckily priest doesn't alert to book switch in Library. So you can grab all loot in altar. There is no big book, so you can crouch and lean forward for golden hammer behind altar. Also open locked library door with key and leave it open or else Hammerite patrolling area may stop in front of door. I also found another loot - urn behind window in little garden near barracks. It's also presented in Tears of Blood. At this moment you should complete loot objective.

    Key needed for control panel in sewers is called Steel key and is located in guard room on top of metal stairs, which makes things easier. For staircase door you need to open it with key, get inside and when below guard is away, lock door and quickly lean forward to put key on patroller's path. This time opening door near guard room at top of metal stairs will always alert guard. Drop on metal stairs and hide in shadow near top of metal stairs. This time guard doesn't stop in guard room. Grab Warehouse key and Steel key from guard room. Warehouse key will open metal gate. Don't grab patroller's Warehouse key or he will stop in front of metal gate. Use control panel in sewers.

    Return and leave back to shadow on top of stairs. I did it by leaving behind guard on his left side. Also always walk slowly behind him, he's very sensitive. Drop both keys in guard room and go to exit.

    STATS:

    Time: 39 min 6 s; Loot: 902/1412
    Pockets Picked: 2/8; Locks Picked: 9
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE.
    SUPREME GHOST: FAILED. I can't close final gate and go through at the same time.
    PERFECT SUPREME: IMPOSSIBLE. I need to skip 2 golden vases near stairs leading to 3rd floor. I also need to skip 3 nuggets from tunnel, because they generate light.

  12. #287
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    MISSION 3 - ALL ASTIR


    Shorter and easier mission on ship. Step forward to start conversation, then crouch and mantle ob boxes behind you. Hide in shadow and wait for end of conversation. Interesting thing is that conversation restarts after every reload. This way you can stop thieves in your favorite positions. You only need to worry for higher floor patroller. Steal key from right patroller, climb on ladder and steal purse from archer. Then go into shadow on other thief's patrol route. Wait for him to get close to shadow and reload to restart conversation. Grab his purse and return on the other side of ship. Use key to enter 2nd floor. This key will vanish.

    Nugget in corner is impossible to get on supreme ghost. Go slowly along left wall. Go very slowly along passageway into shadow. Both archer and sitting thief may alert. Lean forward for goblet on table. Go to 3rd floor. In Dining Room is a vase, in Kitchen is a key for Captain Quarters. In Barracks is ring on table, purse and 4 coin stacks on 2nd table. When patroller will leave open metal door to Deck.

    You need to time your entrance with patroller visible further away. When he's close stand in shadow in doorway. 2 thieves on the left will start talking. When patroller will start going away go left to ramp. Wait for end of conversation and grab walking purse. Then quickly mantle up and mantle on roof. When new patroller will be behind mast go behind other thief that was talking and is going the other way and grab his purse.

    Go on the roof and use key from Kitchen. Grab key, diamond and goblet. Then go to captain and grab tooth and vase. Now you need to go below starting point. Go to shadow near edge of roof above metal door. You need to time patroller going around Captain Quarters. thief far away to go far away and other thief get covered by mast. Quickly drop on left ramp, crouch and run to shadow under box. The rest is easy.

    On 1st floor you can't picklock hatch near ladder leading to 2nd floor. You need to go under archer to 2nd hatch. Picklock it and drop down. Use new key to open 2 chests. Now you just need to return 2 keys. Return key to Captain Quarters, then other key to the Kitchen. Then escape on boat near Captain Quarters.

    STATS:

    Time: 31 min 42 s; Loot: 1833/1983
    Pockets Picked: 5/5; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: IMPOSSIBLE. It's impossible to get even close to nugget on 2nd floor. Sitting thief always first alert to you.

  13. #288
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    MISSION 4 - BROADSWORD OF SHEOL


    This mission have so many ghost busts that I decided to do regular ghost of it. Main problem is most enemies that can see in darkness, so hiding from them is impossible. There are also light spider caves. I believe impossible to ghost.

    Ghost bust #1: light spider cave is impossible to ghost.

    Ghost bust #2-3: destroying 2 rocks with hammer.

    Ghost bust #4: impossible to ghost zombie crayman. He can see you in darkness. I need to use 2 keys to progress, then put 3 skulls on braziers and stand on edge of last brazier.

    Ignored silver nugget, because there is zombie crayman in the area.

    You can avoid alerting super fast crayman (in mission he's called Ultimate Hell) if you are fast. After grabbing elemental key I do 3 jumps to lock, then strafe jumping to the end. Ultimate Hell can see you in darkness, but he's active 10 s later. If you are fast you may be outside his alert range.

    You can jump from edge of brick to mantle on elevator without shooting in it's switches.

    Ghost bust #5: you must destroy rock with help of explosive device.

    You can avoid another Ultimate Hell by fast strafe running to water.

    Ghost bust #6: maze with another zombie crayman.

    Ghost bust #7: I shot Ultimate Hell in order to have a chance to leave this area. He stays dead for like 5 s.

    Ghost bust #8: shooting switch second alert red spider.

    Ghost bust #9: another light spider cave impossible to ghost.

    Ghost bust #10: skeleton impossible to ghost, he can see you in darkness. I put rock at the beginning of this hall, so after alert I returned to rock and mantled on higher floor. Then I moved back to passage protected by skeleton. This way I avoided search mode from other skeletons.

    Ghost bust #11: giant spider can see in darkness. Just do jump acceleration to leave this place as fast as possible.

    STATS:

    Time: 39 min 26 s; Loot: 400/550
    Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 44; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  14. #289
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    MISSION 5 - NIGHTCRAWLER

    FIRST FLOOR


    Another mission with lots of keys, but this time all of them are needed. First you need to picklock SE door to get Dorm key. It's needed for wrecked room near gate where you will find Storage Room key. Use it on NE door. It will vanish, so no need to return it. Grab 2 purses and Leisure Room key. It will let you to Dining Room. Here don't grab any loot! Leisure Room key is needed for few more doors, so I will collect this loot after returning this key.

    Wait for patroller to get inside and steal his Guard key #1. Return to room where you found Dorm key. Grab 2 rope arrows from chest. I will need them soon. Lock chest and put Dorm key on book. Then go to Dining Room and return Guard key #1. Look down to drop it, in this room dropping works weird and it can teleport item somewhere else. Go through crate room and picklock left door. Grab necklace between statues and go to stairs. Mantle over gate to go to Basement.

    BASEMENT

    Go to stairs and grab Basement key #1, then in locked room in purple box is Basement key #2. Go to little tunnel. Crouch and jump inside. On the left is invisible burrick. Go around and grab 2 nuggets. Use ladder to take another nugget. Go to hole. Run forward to fall at the middle of hole. Shoot rope into wall, so you would get out of water. Fall down. Go right and grab another nugget. Return to rope and climb to the middle. Then rope to the top of hole and go to stairs. Rope over locked gate and go to well at starting point. Open it with Basement key #2 and rope down.

    WELL

    Mantle over gate, grab Ledge key from under statue and return. Grab 2 nuggets from table and go to locked gate. Ledge key will vanish, jump into water. This spawn guard with Guard key #3. Go to invisible zombie burrick cave. Don't enter, just getting close spawns 3 guards. Third has Guard key #2. It opens all metal gates on 1st floor and gate in well. Also guard raise locked gate. 3 guards get close to the burrick and they go into search mode. So you better vanish from they hallway. If you fail you will be forced to ghost 1 guard and 3 random patrollers on loud floor. Go to stairs going up near Ledge key. Crouch and go up. There is camera under ceiling. Picklock door, next door is open, last door open with Guard key #3 (it will vanish).

    Change of plans. I decided that leaving Dining Room opened, then returning Leisure Room key, returning to Dining Room to grab all the loot and at the end leaving it and closing locked door is a bit unrealistic with guards that can alert to opened doors. That's why I decided to return this key just before killing Dorcas. But gate from hallway to first section of basement will be locked later, so I need to prepare my exit.

    I opened door behind this gate with Guard key #2 and went back to Dining Room. I grabbed all the loot. Then I went outside, locked well and grabbed rope arrow. I returned to basement and put back both Basement keys. Except Basement key #1 vanished out of my inventory somehow at some point, so I put Basement key #2 under door to locked room. Vanishing keys is a bug. I went to little tunnel to the middle of hole and shot rope arrow in wall, so that I could climb up from water.I left it there. Then I shot second rope to get out and grabbed only this rope. In the end I returned to new part of 1st floor.

    FIRST FLOOR PART 2

    Ignore double door, go to Hall along right wall to avoid alert from guard far away and go right. There is opened bedroom with urn and tiara. Now you need to go to Child Room. There are 2 urns and diamond and Guest Room key. It's for door on the other side of Hall, but if you get closed, far away guard will first alert to you. You need to go there through basement. Guest Room key will vanish. There is 9 goblets, 14 golden bottles and Wine Room key on top of wine cabinet. Return to basement.

    Surprise, gate has dropped and there is no way to raise it. You need to go into water and swim to Hallway. 3 searching guards vanished, so you only need to worry for guard who had Guard key #3. If he get stuck somewhere, save and load. Return back to 1st floor, go to Hall and again go right. This time open door to side garden and slowly get into shadow on the left. Go to the end of garden and use Leisure Room key.

    Go right. Wait for servant to go to Kitchen and very slowly get inside Dining Room. Near lamp speed up and grab purse in front of guard, then return to lamp and very slowly go into corridor. Get into Kitchen, let door be open. Blue chest is out of reach. The same purse near 2 guards is out of reach. Go to little gong above sink, use it and quickly return to corridor. Unfortunately guard from Dining Room will first alert (supreme bust #1).

    SECOND FLOOR

    Wait for servant enter 2nd floor. Guard will walk away and start patrolling this floor. Also servant will regularly enter it and guard this time from far away will keep frobbing lever opening gate to this floor. Go to shadow in Dining Room. Purse and coin stack on archer's site is impossible without first alert. Wait for guard to go there, run to 2nd door and use Wine Room key. Grab Secret Globe key from globe and run to 4th door. Grab 9 coin stacks and Treasury key. Return to 2nd door and open blue chest. You will get 2 gas arrows.

    Wait for guard to leave, mantle on table and climb on chandelier to press a switch. Go behind swim pool and use a switch in passage. 9 coin stacks and letter is guarded by another camera, so be careful. It can see you a bit through wall close to money. Grab it and leave. Go to Basement, use letter on purple lock and grab loot from 2 chests. Return upstairs and douse 2 braziers near locked gate leading to 2nd floor. Use it for that 2 gas arrows. Leisure Room key vanish. Gate will raise and guard will start patrolling this corridor.

    SECOND FLOOR PART 2

    Go left to Sitting Room and grab 3 urns and 2 golden vases, go upstairs and very slowly get to guard in front of double door. Nudge him to right wall (supreme bust #2) and enter bedroom. Grab 2 goblets, bottle and Master Bedroom key. Leave via balcony door. From here go to room at west and slowly get in. Here is Dorcas. Kill him and grab 8 coin stacks. Go to library at the east and open door to Dining Room, then return letter.

    Now I have a problem. Initial loot objective was 4000, but after starting the mission it changed to 5000. This is known bug. I gathered 4456 loot. For 5000 loot I need few more supreme busts. So I have 2 solutions: I could return Master Bedroom key, go to basement and put Guard key #2 near closed gate, then sneak into water and go to hole with rope I left before. Then climb up while grabbing rope arrows, go outside and skip this mission.

    STATS:

    Time: 1 hour 51 min 5 s; Loot: 4456/5161
    Pockets Picked: 3/3; Locks Picked: 6
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: 2 BUSTS
    PERFECT SUPREME: IMPOSSIBLE

    GOING AFTER 5000


    Ok,this will be a bit more complicated. Especially now that I don't have Leisure Room key anymore. After killing Dorcas and returning letter, go back to Dining Room. Time to deal with archer. crouch run under his balcony. He will first alert (supreme bust #3). Grab coin stack from little window, shoot rope arrow into wooden part of balcony. Archer will not hear that. Grab purse on balcony not visible for you yet. Return just above ground and grab rope arrow. Crouch run back into shadow in Dining Room. Archer will first alert again (supreme bust #4).

    Wait for servant to leave and go behind him downstairs. Go to Kitchen and go through doors to Dining Room. Now you need to go very slowly along left wall. Behind corner is blue chest. Looks like I was wrong. If you time woman and servant, you can get this loot without any alerts. Return upstairs and return Master Bedroom key. Then go downstairs though always opened gate.

    Go to Hall along right side of carpet. Get close to 2 guards. They will start conversation. Thanks to that you can crouch and go to table near them. Grab purse and go to basement. Thanks to conversation they will not notice you. This is last piece of loot in this mission. Anyway, rest is the same like in my previous solution for 4000 loot. Return Guard key #2, grab rope arrow and go outside. This time mission will end normally.

    STATS:

    Time: 2 hours 1 min 59 s; Loot: 5061/5161
    Pockets Picked: 3/3; Locks Picked: 6
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS. Sperry admitted in FM thread that he could wrongly connected treasure chest to it's treasure. That's why 5061 is max loot.
    SUPREME GHOST: 4 BUSTS
    PERFECT SUPREME: IMPOSSIBLE

  15. #290
    Member
    Registered: Mar 2018
    SHADOW OF DOUBT

    MISSION 6 - TUTTOCOMB'S TOMB


    Another tough mission. And again this mission has been transferred from Journey campaign. And because of that it has eternal darkness gimmick added. This time it will be a problem. There is a lot of ghost busts to do here just like in Mission 4. That's why I'm dropping to regular ghosting.

    INTO THE RUINS

    There is frog in the water, so slowly swim along left wall. Second frog in the underwater is much easier, because underwater cave is dark. Next is spider cave. Go along right wall into tunnel with 3 spiders. Go along left wall to avoid alerting them. At the end of tunnel is red spider in shadow. Drop down, get into shadow near entrance to next tunnel and wait for red spider to fall down.

    You are in cave with 2 frogs. Slowly drop into water and swim to the other side. There is last spider cave. Go along left wall into small tunnel. There you need to destroy 3 wooden planks. That's a damage property and 2nd alert of 2 spiders (ghost bust #1-2).

    RUINS

    In small tunnel you must fall into slide. Unfortunately spiders will spot you (ghost bust #3). You need to grab purse, 2 diamonds and body of Chahriyar and get back into tunnel. Unfortunately spiders alert by just you going close to their room. So it's unavoidable ghost bust #4. Last spider is avoidable. Nudge him into right corner, douse light mushroom and move slowly into tunnel. Leave body and return. Nudge him left, so you will have a chance to nudge him where he was. Well, for me after nudging he returned back into his original spot. So I could safely go through tunnel to thieves area.

    THIEVES AREA

    I left body here. Right tunnel is protected by very sensitive thief, so you need to go left. You can hide in little niche on the side. In bigger room go along right wall and steal 6 water arrows from thief. Wait for patroller and go upstairs. Douse another torch and go behind patrollers. Douse brazier in central column to open path to Bloodstone. Steal 3 rope arrows from one of upstairs thieves. Continue to the cave.

    Gold Skull is protected by one guard, but it's easy enough to go around and grab all loot and skull. Another corridor is much harder. There is patroller with lantern and he has random path. He's very sensitive, even if you are in almost perfect shadow oir far away, he can still go into search mode. You don't want to douse any torch. Just be quick, ignore guard (he will just first alert), get into room at the middle, grab all loot from left shelf, rope up and climb.

    HORN OF KHASIB

    Stand and shoot water arrow into fire. It may take few tries to not get second alert. Go right along wall and from shadow very slowly go to entrance of first tent. Grab Horn of Khasib from chest and get back. Now go along left wall slowly and behind left guard. Lean forward for his purse. Rope down. I decided to leave rope arrow in plank, because it's a high place and dropping down from rope will alert guard nearby. Plus you need to time everything with patroller and you aren't safe from him in this room, Go downstairs and go to new passage. to get Bloodstone. You can mantle on statues to avoid trap.

    PREPARATIONS

    Now you need to go right, douse 2 torches near guard and transport 2 crates (one is near this guard, second upstairs near explosive barrels) through this passage and via rope down. Little area has patroller with lantern, there is also stationary thief. Nudge him right, go into little tunnel, douse light mushroom and get inside well lighted big room with Truth Opal. Grab it and all loot.

    There is stationary thief under column and one patroller. You need to nudge thief right as far as possible. Under torch is good enough. Put stack of 2 crates on sarcophagus. Now return for Chahriyar. Unfortunately I couldn't use the passage I used for crates, because 2 thieves got stuck on each other in narrow corridor.

    In the place I put body I decided to go to little tunnel protected by very sensitive thief. I used my last water arrow and gas arrow from chest in cave leading to Gold Skull. It became pitch black, so I was forced to nudge thief blindly. Then I mantled on brick and went inside little tunnel without any alert.

    I appeared behind stationary thief in section patrolled by guard with lantern near Truth Opal Area. I nudged thief to big barrel on the left, then lean forward for loot. Then I went right with body, waited for patroller to get inside little room and blindly get inside little tunnel. I mantled with body on stack of 2 crates and mantled on gargoyle. I entered passage, it summons fire elementals. Luckily I don't need to deal with them. Grab all loot and descend.

    WALPURGIS NIGHT

    You are in cave full of lying zombies. Jump over them to grab loot near waterfall. Jump back for body. Don't let zombies to wake up. Go to scroll. Put body on ground, grab loot, then scroll and quickly body. Don't move, it will wake up all zombies and they will spot you. If you don't move you will finish this mission.

    STATS:

    Time: 1 hour 37 min 55 s; Loot: 4971/5321
    Pockets Picked: 3/3; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  16. #291
    Member
    Registered: Mar 2018
    JOURNEY: MISSION 2 - TUTTOCOMB'S TOMB

    Almost the same like Shadow of Doubt version. No eternal darkness will make this mission easier. Instead of Truth Opal and Bloodstone are Golden Skulls. No frogs in first water. Also in first spider cave is no shadow, so that's ghost bust #1. No red spider either. Like before getting into ruins is ghost bust #2-3.

    As for the slide - I managed to get Chahriyar body without any ghost bust this time. Spiders alert to you only if you are in smaller than full shadow. So shoot arrow into light mushroom to douse it. Then slowly sneak along left wall. Room with Chahriyar is the hardest. First shoot arrow into light mushroom in the corner. Then you need get close to wall in the way that leaning forward will let you see 2 light mushrooms in the corner. Last mushroom is on the right. Then grab body and leave. Shoot last mushroom near green spider. Then nudge this spider to the right, but not into corner from where is visible next tunnel. So yes, grabbing Chahriyar is ghostable. But I'm not confident enough to do the same in pitch black darkness of SoD version.

    There is also a bug in this mission - it let only "get third Golden skull" objective complete. Other 2 skulls are names "Third Golden Skull". This means at the end of this mission I will be forced to skip this mission.

    Also I noticed that after dousing 2 torches at the end I don't need to nudge very sensitive thief. I can go around him, but in order to do that I need to shoot light mushroom from the tunnel. Also in zombie cave I can fight the current, so I can get extra nugget. The rest is in water near Hammerite. It's probably possible to get it if I nudge Hammerite far enough to drop into water, but mission is already impossible to ghost it and nudging Hammerite would be really annoying.

    STATS:

    Time: 1 hour 1 min 21 s; Loot: 5021/5321
    Pockets Picked: 3/3; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Bodies Discovered by Enemies: 2 (after summoning fire elementals probably)

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

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