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Thread: FMs - Ghost/Perfect Thief Results (Part 8) [SPOILERS]

  1. #351
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 6 - KING'S REQUEST


    Another return. This time to Mission 4, but this time some areas are blocked. And the mission is more linear. But we play as Garrett and he's super slow compared to Saria.

    CITY

    Run to shadow and pass stationary guard in the same way like in Mission 4. Run along right building to shadow near new stationary guard. When guard will turn away and road is empty go forward to the building on the other side. Go along building on the side with wooden ramp, crouch and go into shadow under wooden ramp. Look up and grab golden bottle from the edge of ramp. Crouch and go around ramp to left wall, go to Bank. Wait for patroller inside go right, enter and go across to wooden table, then mantle into small window. Open middle safe for loot. Time to leave.

    Go to south passage. This time stationary guard is in first alley. Just mantle on wooden fence and drop behind guard. Nudge him forward. Second stationary guard is also easy. When he's looking away go into dark alley. Go to the building leading to sewers and go upstairs. Here you need to look out for 2 patrollers walking on stairs and woman from outside visiting this building and also walking on stairs. In first room is purple box with loot. Now go down to Sewers.

    Again drop into water and mantle into tunnel. There is frog on the left, but if you go slowly along right wall it will only first alert. Go forward. There is green spider walking in tunnel leading to gem and also 4 frogs looking in all directions. It's impossible to ghost it. Just throw flash bomb in the middle, grab gem and run away. You can also throw second flash bomb if necessary. You need to be careful about guards walking above too. That's ghost bust #1.

    Now you need to sneak to building near canal. Upstairs in passage to another building on floor is coin. There is a lot of people walking through this area. Jump to fountain and then on the other side. Go to boxes, mantle on broken table, then on top of boxes and drop to the other side. Go to Hammerite Cathedral.

    HAMMERITE CATHEDRAL

    Enter and wait in full shadow near carpet. There is 6 patrollers walking on this carpet. One of them has purse, other golden hammer and fast Hammerite has another golden hammer. Grab them. Then go to shadow in corner near side door. You need to get to the back of cathedral on the east side. Drop gem on pedestal under hammer statue and grab Rosary.

    Return to the front of cathedral and open east door. Go upstairs. Turn off lights in the corridor. In 1st room is glasses. Then go to east side. In 2nd room grab tapestry. Enter 1st room and quickly hide in shadow in corridor. Hammerite will go out of bathroom, go to door and than back to bathroom leaving door open. Grab golden hammer from table when he start returning to bathroom. Go down. On 1st floor (west side) is unghostable Kitchen with 3 plates. Avoid it. Exit cathedral and go to Pagans, they will open tunnel to the Castle.

    CASTLE

    Don't drop into basement. Instead use double door. Go back, patroller may notice you and keep stopping in front of door. When he go right - block right part of door, close it and go left to further edge of shadow. When patroller will go away, go to SW tower. Now you need to go to NW tower. In order to do that you need to nudge slightly to the right stationary guard while patroller is walking east.

    Go to top of the tower and drop behind 2 archers. Go to east door. Save. In side room is statuette. Listen to conversation. Then go back to top of NW tower and jump to ledge of the building. You need jump diagonally to another ledge leading to Frank's window. Wait for guard. Don't drop from ledge. Instead mantle on higher ledge and listen to conversation. Afterwards return to Frank's window and drop to lower roof and then to the street.

    POWER PLANT

    Time to get to the other side of canal. Use fountain again and hide near building near canal. Go along other buildings and steal key from Mechanist. If bridge is empty go for it and enter Power Plant. But before that save game. Sometimes conversation refuse to load.

    Inside don't even first alert anyone. Go under metal ramp. Soon you will hear footsteps. Return to shadow and listen to conversation. There is purse near generators, but it wakes up 2 bots. There is no way to escape this place without alerting bots, so you must avoid grabbing this purse. Leave Power Plant.

    EXIT

    New Mechanists will start patrolling the street. There is actually 6 of them. Road to castle is observed by castle guard. Wait for path to be empty and run to shadow in front of Hammerite Cathedral. You will need to nudge stationary guard closer to Power Plant and with these many patrollers it will take a lot of time.

    It took me 40 min to nudge him closer to metal tile. Then just strafe run, but not along left wall, but to the right wall immediately. Here is good shadow, but because civilians and guards are using different paths, it's not entirely safe. So you will go forward to the next shadow. 6 Mechanists returned and stopped near Castle. 3 of them observe Pagans, 3 other Castle. Sneak behind first 3 and go into shadow in corner.

    Last 3 Mechanists are more tricky. You can't douse both torches, because Mechanists will second alert to that. Wait for patrollers to leave this area and strafe run into corner near exit gate. Then strafe run to exit gate. Well, beating this mission marks the half of the campaign.

    STATS:

    Time: 1 hour 31 min; Loot: 660/925
    Pockets Picked: 4/13; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  2. #352
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 7 - AN UNWILLING SECRET TRAVEL

    FIRST FLOOR


    Here we have ghost bust #1 (guards on the other side of gate) right from the very beginning. Quickly enter the mansion. Let's talk about situation here. Woman zombie isn't any problem. But from 2nd floor you can get spotted by patrolling ghost. Also on the right is fast turning zombie. During his turns he's moving a bit, so after few minutes he will drop to 1st floor and slowly continue his path into corner behind SE column.

    First go into first left corridor and douse torch. Grab golden urn and open safe. It spawns zombie in the corridor. Slowly sneak past him and go into second left corridor. Go all the way to room with zombie bodies, standing (not active yet) zombie and urn behind him. Douse both torches, lean forward to zombie to wake him up. Then go slightly closer and lean forward for urn.

    Go forward to the room with patrolling zombie, lying zombie and key on statue. Move on coffins on the right side, grab key and quickly move back into corner on the coffin. New ghost soldier will spawn and start patrolling the same route like zombie. After he will pass return to double door you passed and open it with a key. Go to another statue and grab another key. It will spawn ghost woman patrolling around this room and going to 2nd floor. You go there too.

    SECOND FLOOR

    This floor is currently patrolled by 3 ghosts. Go right near coffin to open chest. Don't get too close to zombie in wall or he will wake up. Then go left. Near zombie in wall is ring on floor. At the end of patrol route of 2 ghosts (just before first room) is urn near left zombie body. Go into first room patrolled by last zombie. Turning zombie already felled to 1st floor. First use key to open double door on the left.

    Corridor is patrolled by 2 haunts. One is faster than other. There are 2 safe places. Side room at the half of corridor and good shadow at the end. There is also key to 3rd floor on statue. It spawns ghost soldier who will patrol the corridor. It's good to time his spawning with other haunts.

    Return to first room and choose other left passage. In the left dead end behind last coffin is diamond. On the other side is spider room. It's surprisingly easy to ghost. Go into left corner, close door, go into right corner and picklock chest. Return all the way to door to 3rd floor.

    THIRD FLOOR

    Before going forward I recommend opening all doors leading to garden patrolled by zombie. Be you will need to carry Elemental Stone to pedestal located in said garden and dropping it is quite loud. Listen to ghost Keeper, wait for zombie Keeper and go behind him while grabbing tapestry from side room. Go to full shadow near balcony double door.

    This floor is patrolled by 3 zombie Keepers. They are indestructible. Enter first room from left. Left zombie body has purse. Avoid lying zombie and grab Elemental Stone. Then return all the way to the garden. There is one zombie patrolling, but he's easy to dodge. Place Elemental Stone on pedestal and go to first room on 1st floor. Looks like turning zombie didn't move behind SE column, but got stuck on it's right side. It's not a big problem. Enter Catacombs.

    KEEPER PATH

    There are 3 paths to choose. Let's start from the hardest. Enter Keeper Path. Sneak to the next room. Be careful about marble tile near door. Go to dark room with 3 zombie Keepers and sneak through it. In side room is Medallion. I'm not gonna grab it, because dropping it and other 3 items on small table pedestals second alert green spider from maze. Grab goblet and go left to garden. There in corner is Keeper Stone, which you don't need. Jump over wall to get secret nugget from bushes and conversation. Go upstairs.

    The door on the right leads to hint book for code to Keeper Book and Keeper Key on statue. You don't need any of that. When Keeper zombie will pass go left to first room of Keeper Compound. From here it's possible to go to top floor. This will skip dropping 4 Keeper items on small table pedestals, which second alerts green spider in maze. In maze you need to grab golden statuette (the same like in Mission 2) and transport it through second part of maze patrolled by 3 spiders on marble floor.

    In order to get to top floor you need to mantle on torch and quickly turn towards higher ledge, so torch will help you to mantle on higher floor. You don't have too much time, but on top floor you can hide behind pillars. Go to edge of ledge, lean forward and hit crystal with your sword. This will second alert zombie from 2nd floor (ghost bust #2). Go to the portal.

    WARRIOR PATH

    Next let's go to Warrior Path. There are 2 paths. Right is shorter, but has no loot. Also there is very narrow tunnel patrolled by green spider and it's on loud gravel. It's probably a ghost bust. Both ways ends with ghost bust from wraith. But left path's last room destroy also all zombies by hitting the crystal and they will spot you too. But there is loot in this section, so I'm choosing left path.

    Go upstairs. Grab vase, red key is under bed, open with it 2 wardrobe upper doors. Both wardrobe doors give loot. Return downstairs and use red key on small lock on the side of stairs closer to your entrance. Go down to crystal room. Zombies are approaching the crystal. If you wait too long, crystal will burn and you will get hurt. Also explosions of their bodies may hurt you. That's why immediately hit crystal and run to portal (ghost bust #3).

    MAGE PATH

    Go right to statue and after teleporting go to statue on the other side. You are in upside down building. You need to time yourself with wraith and go to side corridor. Then go behind this wraith and dodge him from the right. Enter last room and press switch. Next is very easy giant spider room. Talk with ghost mage and hit crystal.

    No ghost busts? That's weird. Go upstairs to teleport outside mansion. Go inside mansion, you will get spotted by guards on the other side of gate. And there is is - ghost bust #4. Go to Catacombs. Looks like turning zombie ended behind SE column after all. Jump into final portal to finish this mission. Also loot objective fails after entering final portal. That's a bug.

    STATS:

    Time: 39 min 4 s; Loot: 1310/1535
    Pockets Picked: 0/3; Locks Picked: 3
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  3. #353
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 8 - THE IMPOSTER


    From briefing:

    Saria: Gate is locked and I don't see any lock.
    Me: There are 2 big locks right in front of you.

    Saria returns and there is city mission. Rules are similar to Mission 4 rules. Don't steal and do requests to gain money. Except first part of the city is friendly, but only until they notice you did crime. Then they will hunt you.

    NORTH PART OF CITY

    Go left and talk to Heather. During conversation you can open door of nearby house to read letter from hideout without having first alert. It's just extra stuff. Continue left. Right path leads to fountain with 4 water arrows on top. Left path leads to Hotel. Took it, ignore Hotel and go right. Talk to Nick, go back to Hotel. In Kitchen is Richard. Take him to Nick for reward.

    Go back to Hotel and climb to roof. Mantle on box. Now strafe run drop to window ledge, so you will bump into wall. That way you don't get hurt. Grab crystal (the only stray piece of loot, the rest is from requests. Go to Nick and then to SE corner of this part of city. Listen to conversation and after it get closer. You will get info to get to Katie in Warehouse.

    Warehouse door is background door near Heather. Use knocker to get key to canal. Go to canal. Here are people walking above you and they alert to you. Jump into water when nobody is nearby and go to sewers. Here is water monster patrolling well lighted tunnel and another stationary at the end. These monsters can't be ghosted (ghost bust #1). Go into tunnel leading to the basement of the Castle.

    Before we go to the Castle I just want to talk about my ideas of getting into South Part of City without using Canal. It's possible to frob lever behind Marketplace Gate if you go down into left wall. But crossing gate alerts guard on the other side. Then I decided to climb above gate, but it also alerts guard. I saw below roof with chimney, so I tried to jump there from roof near thieves. I could mantle on corners of the roof, but immediately afterwards I was falling down. So I believe it's impossible to go to locked part of City without using Canal and scoring ghost bust.

    CASTLE

    2 patrollers. Woman's path is random, so be careful. Get out of the sewers and get to door on the other side. Climb to 1st floor. Here is marble floor. Again creep backward to stairs leading upstairs. To be honest I changed my controls, so that I could move normally + creep quietly on marble floor. It feels better than creeping backward. Go to stairs.

    On 2nd floor go right and go quickly to double door in SE part of the Castle. Fake king will show up. He's impossible to ghost. I sneaked near true king, fake king stopped in doorway looking away. But whenever I'm close to him, he attacks me. He can't even die in 1 hit, so that's a ghost bust #2. After conversation with king David, you can walk peacefully in the Castle and South Part of City. Go to Music Room on this floor and grab Flute. Leave Castle.

    SOUTH PART OF CITY

    There is Heather's Necklace under fountain. There is paper with code near drunk guard. And there is Andy that will give you another request. Also you can open gate leading to Marketplace without any alerts.

    Back in North Part of City. There are 2 thieves walking behind dog person. One of thieves has Red Gem Plaque, which you need to steal without thieves or any other AI noticing. When you do that return to Andy for reward. Then go to Heather for reward. This is also last piece of loot. Now you can finish this mission going via gate near starting point or go to secret mission.

    GOING TO SECRET MISSION

    Go to Gort Electronics and use Flute. Talk with Gort. Go to Canal. People walking above can still alert to you. There is opened gate. Frobbing switch will spawn water monster behind you (ghost bust #3), so you don't want to have any person above when you will want to fast evacuate. Go to house near starting point to use another switch. Then go to 1st house leading to Yangus Estate (near thieves). There is paper with code on table and portal in fireplace. This will take you to the last secret mission.

    STATS:

    Time: 42 min 44 s; Loot: 625/625
    Pockets Picked: 0/11; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 10; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  4. #354
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION S3 - URBAN CONFLICTS


    Last secret mission. There are 2 completely different routes through this mission, which ends completely different. That's why I decided to post 2 stats reports for each scenario.

    SCENARIO 1

    Go to Library, then use stairs to go to top floor. Go left to room with dead bodies. Then go right and grab explosive device. Return to golem. Shoot moss arrow behind him. Sneak on marble floor to him and drop explosive device. Return to entrance of the room, lean forward and active explosion with flare. No computer will get destroyed, but it's fun to watch blood splash being thrown away. After completing objective use elevator to ride down and go outside. 4 people will thank you.

    STATS:

    Time: 3 min 56 s; Loot: 0/0
    Pockets Picked: 0/6; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 49; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/2

    GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. There is no way to drop quietly explosive device on marble without alerting golem. Sword doesn't hurt him either. You must use moss arrow, but only explosive device and flare can be considered as part of a puzzle.

    SCENARIO 2


    Instead going up, ride elevator down. After conversation with Gort open elevator door and send elevator up. Go outside. Use switch to open gate, close it and quickly get outside. You are in Mission 3 of Rebellion of the Builder 1. But there is a change. There is no loot, so there is no point to explore it again. In Mechanist Temple statues changing into Mechanists don't exist. Also this mission is fused with next Mission 4 (Doomsday Project), but there is no way to finish it.

    Crouch and go along right wall to Hotel, then go slowly along left wall to Laboratory. Use code. Console will beome inactive. I learned code while ghosting Contradiction mission in RotB 1 and I don't think it's a bust to use this knowledge now, instead of replaying the mission. And I don't want to replay this mission, because Saria has problem with sneaking and there is no loot.

    Using code opens little door with switch, but also Security Gate. Go through it instead. You need to go 3 times. In the end use switch to open wooden gate. Go to edge of shadow, because there is one enemy that can spot you. Security Gate will close behind you. Soon you will get teleported to Wolfenstein Level 1, which is completely empty. Choose left doors to get to exit. Then you will go to Gort's room and then to Heretic Level 1.

    Oy, I played this level in FM made by Ricebug and it was way more interesting. Basically demon at the beginning is the only enemy in this level. Which is really disappointing. Go along left wall to pass him easily, then go along right wall to get Yellow key (switch becomes unfrobbable, so I can't lock this stash) for Yellow Door at the beginning. After using it you don't need to worry for demon. Also he can't hurt you.

    To close door stand under it on the side, look up, jump and frob it. Go down, but don't use door. Instead go right and mantle on the edge of ledge with brazier, then jump up. There is switch that opens gate on the other side, but you can't close this door, because switch becomes inactive. It's not a supreme bust, but you can avoid it.

    Use door close to you and go right. You can jump on torches to go on the other side. Go to last door and close it behind you, then use last switch to finish this mission.

    STATS:

    Time: 11 min 13 s; Loot: 0/0
    Pockets Picked: 0/6; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/2. Secrets are probably in Sections of RotB 1 original missions, but none of them can contain any loot, so they aren't important.

    GHOST: SUCCESS
    SUPREME GHOST: SUCCESS


    Oh, and by the way, after stats screen you need to press any switch quickly to prevent loading. Otherwise you will return to the start of this mission.

  5. #355
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 9 - THE FORGOTTEN KINGDOM

    RUINS


    So it came, the hardest mission in the whole campaign. Go to ruins. There is barely any shadow here and very few safe places. And there is more than 10 zombies patrolling this whole area + ghost + haunt. First go over left hedge to grab 2 moss arrows. Return to start. Now your target is rock wall at the west. There is good shadow there and no undead is going through this place.

    Now you need to run south to statue. Near it is hole with vine. It leads to burricks tunnels. There are 3 burricks patrolling. Going west will take you to the area I call 3rd part of Ruins, going east you will enter 2nd part of Ruins. Go east.

    TROUBLESOME CRYSTAL

    Turn west and mantle over crack in the wall. Here is Power Station. Turn power on in the Ruins. It will power on levers in 3rd part of Ruins and spawn few loot pieces. Return to tunnels and go to 3rd part of Ruins. 3 zombies and ghost. Your target is house in SW part of this area. There is good hiding spot in shadow near barred gate. Enter house with 2 levers. Zombie will wake up. Use lever to open left door. Inside is crystal with spider. You can't get crystal yet. Drop holy water or 2 to block door from closing (it will close automatically after you shut off the power).

    Exit and mantle into crack on the wall. This is shortcut to the tunnels. Shut off the power and return to this place. Door should still be open. Sneak closer to spider and lean forward for crystal. Take back holy water. By the way right door is intended route forward. But it's protected by zombie, 2 spiders and web. Luckily there is another, unintended way in. In this area there is also 2 coins on marketplace stand and diamond in north tunnel. Return to 2nd part of Ruins.

    CHURCH

    Pass Power Station and sneak into Church. It's patrolled by 1 ghost. Go to last room. There should be crystal that spawn only after you use power control at least once. Grabbing crystal also spawn haunt looking at the exit from Church. From patrolling ghost you can hide in side room. Then sneak as close as possible to exit. If path is clear, crouch and strafe run through exit. Return to Power Station.

    ROOFTOPS

    Here is crooked building you can climb, then at the top turn west. There is hole in other building. Run+mantle there. There is secret purple box with loot. Mantle on the hole and jump to north roof. This is roof of the building containing torc and you will need to return here later. Jump to north ledge, then to broken house at east, drop to roof below.

    You are in 1st part of Ruins. You need to drop on the street to the south. It's slightly less patrolled by undead. Even though it looks like there is shadow everywhere, actually there is no shadow at all. Drop on street. Near flower is nugget that spawned after turning power on. Then you need to mantle on higher hole in building, so you will mantle on side breaks. Thanks to that you will avoid jump fall after mantle. Grab torc from the floor and return to the roof above this building.

    That's all the loot I found in the Ruins. So it's time to enter Castle. From roof of torc building jump to west wall. Turn around and strafe jump+mantle to higher roof at the east. At the south you can see Castle. Below on the left is ledge. Drop there and jump+mantle to wall above gate. Near lever is ladder leading down. Go to entrance and talk with King Brian.

    CASTLE - FIRST FLOOR

    So we beat first part of the mission. It was tough, but the second part is much harder and longer. Let's introduce marble floor almost everywhere combined with haunts and ghosts and riddles. Plus the Castle is big and well lighted.

    Enter the Castle. Here are stairs to 2nd floor (locked door), left corridor, right corridor, 2 doors behind stairs and stairs leading to Basement under stairs. This corridors are patrolled by 3 haunts. First check left corridor at the east. 3rd room has Garden key, 4th room has clue for Library riddle. Return to the start and this time choose right corridor at the west.

    So this corridor is patrolled by 1 haunt, but can also be visited by other 2 haunts. Wait for them to leave and go behind haunt. You need to go to the very end and there is no shadow. You need to pass him from the left during his turning animation. Also I found that it's possible sneak forward while crouching in walk speed without creeping. It's faster, but sometimes it makes noise. Enter door leading to Garden.

    GARDEN

    In flower room is good shadow. Open door leading outside. Here is stationary haunt. Wait for him to look away or to the right and go left. Nudge giant spider in left corner. I didn't found any way of getting key without alerting spiders. So you went to the side and quickly killed them with 2 arrows (ghost bust #1-2). I took Music Room key and left.

    Time to go behind haunt again. From carpet change your speed to running and jump from carpet to carpet. I shot 1 moss arrow on floor in passageway. Then passed haunt by jumping to right side of last carpet. I entered door to tower. I went to the top, then dropped on wall above entrance to the Castle, I went behind archer, passed him from left, mantled on top of other tower and used stairs to go down.

    I'm in east corridor and I must go to last room. Music Room is safe. Use 4 instruments to get Fountain Room key. Return to the entrance, hide on stairs leading to Basement and enter left door behind stairs.

    KITCHEN AND DINING ROOM

    This corridor is patrolled by a haunt, but I had luck and he left it to patrol starting area. On the side is good shadow. Go into shadow in in the corner. Door leads to Fountain Room, but I'm gonna visit this place later. On carpet is stationary haunt. Jump to his carpet, pass him from the left and jump to next carpet. Door at the end leads to corridor patrolled by archer.

    Go behind archer to Dining Room. He will go around table, you sneak to the Kitchen and grab plate from sink. Wait for archer to leave Dining Room and mantle on Kitchen door. From it run jump to ledge on the right. Use lever on a beam and go above entrance to Dining Room. Wait for archer to pass secret stash. Drop on table and run to the end. Then sneak to secret stash. Here are 4 water arrows, 3 moss arrows and healing potion. Also also this is a good hideout.

    When archer will pass you, go on table and return above Dining Room entrance. When archer enters, drop on table and sneak outside. Hide in shadow and again pass stationary haunt. Hide in shadow. Now you need to sneak closer to door to Fountain Room and open it.

    FOUNTAIN ROOM

    There is patrolling fast archer walking around fountain. On your right are 4 portraits with 8 levers below them. Clue to this riddle is in area patrolled by haunts and there is one unavoidable haunt. In other words it's impossible to get a clue without busting ghost. That's why I'm gonna abuse the fact that I know the solution to this puzzle.

    When archer will pass you, enter the room, close door and start solving puzzle while going behind archer. Unfrobbable door will open. Inside you will find Green Castle key. Go into corner, open other Fountain Room door and hide behind them in the corner. When archer will pass quickly sneak to opened room and grab Green Castle key. Hide there from archer.

    To exit this room I need to shoot 2 moss arrows and then quickly hide in corner behind door. Exit Fountain Room to the corridor with 3 locks barrier. Go back to Basement Stairs and back to left door behind stairs. You need to wait for archer to pass you and this time open door on the left. Open it to hide behind them, so he will pass you. But when he stops in front of portraits, he will spot you. Close door, go on the other side and open door again to hide behind them. I did that while walking backwards. Hide in shadow in doorway.

    Next corridor is patrolled by archer and haunt on long patrol route. Enter room on the left to grab last piece of loot I found in this mission - vase. Double door leading straight contains clues for portrait riddle (which I solved) and statue puzzle (which I'm gonna solve much later). Unfortunately it's impossible to ghost it. That's why I'm gonna skip this part and open double door on the side. It leads to 2nd floor to Library.

    LIBRARY

    Library is split into 2 floors. There are few ghosts, haunt and archer patrolling both floors. There is little shadow, lots of marble floor and floating books that can illuminate the area near them and reveal our position. And also they are deadly. Sometimes after reloading 2 books may appear in the place when normally only 1 book floats. That's a glitch.

    Also there is a puzzle. Most of bookcases are labelled by letters from alphabet and 1 blank sign (which is also very important). On these bookcases are book switches. We need to activate few of them to reveal next key located on floor between A, B, C, D bookcases. In short - ghosting Library is a nightmare.

    LIBRARY - LOWER FLOOR

    Go along left wall and pass F bookcase. Sneak through 2 floating books to E bookcase. On the other side is book switch you need to use. Go along wall. There is good shadow, patrollers go through all 3 paths, and there are floating books, so you aren't safe anywhere. Go to last 2 bookcases A and B and use their switch books. Now hide in corner near passageway. You aren't absolutely safe there, but it's better than nothing.

    Double door lead to entrance to the Castle. Ignore stairs for now and go to bookcase N and activate it. There is good shadow here as well. Wait for archer, go behind him upstairs. Go left to good shadow in front of locked double door.

    LIBRARY - HIGHER FLOOR

    3rd floor is patrolled by 2 fast ghosts going into opposite directions through this whole floor. So it will be a problem. And also there are enemies below that can hear you. For now go to floating books, pass them together with bookcase J. Here is a good shadow, so activate 3 bookcases: I, H and blank sign on the right wall.

    Last 3 letters are harder, because there is no shadow on this part of floor. I returned to stairs and went the other way. Along left wall I activated bookcase R. You can hide from ghosts on each side of passageway from stairs to this side. But it only works against one ghost at the time. If there are 2 ghosts meeting there, then you will be caught. That's why save often.

    Bookcase S and U are much harder. I mossed both sides of wooden bridge, so that I can run behind ghost before second ghost will spot me. If necessary go back to shadow under double door. You also need to worry for below patrollers when you sneak through stairs and to bookcases. They can spot you. So these 2 bookcases is hell. But they are possible. In the end I return to shadow under double door.

    Time to get key. So again I sneak quickly to the other side of the stairs and this time I mantle on metal railing, drop on lower bookcase and hide under wall. Then I sneak for Red Castle key located between bookcases A, B, C and D. Because of double books glitch I have bad luck with hiding in corners. That's why I evacuate to the other side of stairs into shadow near bookcase N. Then I wait for opportunity to go upstairs to shadow under double door.

    Finally I can open this door. There is pedestal needed later and Underground key in King Brian's Bedroom. So now I need to sneak through Library to double door at the bottom of the stairs leading to entrance to the Castle and go to Basement. Here is easy. Just douse 2 torches near statue and open passage to Undergrounds.

    UNDERGROUND

    Here I decided to douse another 2 torches, then run to shadow on the right. Here I can see patrollers: slow green spider and crayman. There is stationary red spider on rock with flower. He will not spot you if you crouch. Near him is stationary crayman that can be dodged during his turning animation, but he stays in a position for long time. In front of small spider further away is good shadow. You just need to time well all these 4 monsters, crouch run to crayman, pass him while he's turning and run to shadow in front of small spider. Once you do that dodge small spider quickly while running along left wall. Go quickly to ladder.

    Enter water and swim to Blue Castle key in brazier. Unfortunately crayman will spot you (ghost bust #3). It's unavoidable. Grab key and swim back to air pocket. Take half of full breath and swim to ladder where is full shadow. Crouch run to shadow near small spider.

    Here you need to be fast and lucky. Small spider slides down with each turning and if you wait too long it will spot you when you will try to pass stationary crayman. I had luck. Just after 1 reload I had perfect opportunity to escape. Leave Underground and Basement forever.

    GAUNTLET

    Now you need to reenter Library (I'm starting to hate this place) and this time go right to double door near bookcases A and B. Step inside, then quickly exit and hide behind opened door. Haunt from next area will enter Library,. One more patroller in Library. Awesome. Enter Greenhouse and choose to go right. At the end solve statue puzzle to get Brian's Gauntlet.

    Haunt stops in place if you lock Greenhouse door. Wait for him in Greenhouse near double door and then run to Library double door and lock it. This way haunt will not escape Greenhouse. So this time it's time to return to King Brian's Bedroom through Library and put Gauntlet on pedestal. Unfortunately this doesn't kill undead.

    GOLD CASTLE KEY

    Return to entrance to the Castle to 1st floor and enter right door behind stairs. Use 3 colorful keys to remove barrier. There is shadow where barrier was, so you can hide there safely. Time to solve color switch puzzle. Puzzle presents entrance to the Castle layout and you need to activate switches when red, green or blue tiles on floor are located. At the bottom is entrance door, at the top entrance to Library. Also some switches are activated, most of them is wrong. Solving riddle will open stash with key at the center of Fountain Room.

    First go into secret room where Green Castle key was located. Wait for archer in front of doorway. I had luck with placement of my moss arrows shot on my first visit here. I still needed to sneak quickly and lean for Gold Castle key. Archer may stop on the other side of fountain, but he will not see you. But he can still hear you. Quickly hide in secret room, then exit.

    Time to leave. Unfortunately I am forced to visit Library again for last time. Go left to yellow barrier door and use Gold Castle key to open it. Enter and talk with King Brian. He will open you exit portal. Jump into it.

    STATS:

    Time: 2 hours 13 min 37 s; Loot: 875/975
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 45; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 2
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered by Enemies: 1. I guess second spider actually noticed his colleague dying. I'm finding weird that he still died from just 1 arrow.
    Secrets: 2/2

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

    FINAL NOTES


    This mission was annoying for different reasons than in previous missions. I can't move forward with other button than UP arrow. That's why I was forced to often switch it between run forward and walk forward. Combine this with many reloads and the Castle and especially Library was very frustrating to ghost.

    I also skipped secret Minecraft Zone. But there is no loot there and entering it force few more ghost busts. Also it's buggy and after finishing it you lose all your items and equipment. So if you were locking doors behind you, you will get stuck in this mission permanently.

  6. #356
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 10 - SIR EDWARD'S PLAN OF INVENTION

    FIRST MOUNTAIN


    Last mission with Saria. Enter cave and go left to bones. Grab Old Rusty key and return to start. Go right to door at the top. In chest you will find 2 holy waters. Go further and grab 5 water arrows from chest. Golem will get activated, but he can only spot you if you touch him. Go to tower and descend to brazier. Use holy water to activate it.

    Golems will also start patrolling your return path, but there is a shortcut. Go back to where you found 5 water arrows and go to ledge leading outside. Turn east and jump close to wall into rock on your right. You will slide down all the way to starting point. Go left. Keeper door is open. On the left is barely visible stationary golem. That's why go to door from the right side.

    You will see 2nd Keeper door being locked. On the left of it is good shadow. Go to next dark dead end and wait for golem to pass. Quickly run to brazier, activate it with holy water and run back. Golem will enter dark dead end, so you run through opened Keeper door. Next corridor is patrolled by 2 golems. Go between them and go behind golem to stairs leading outside.

    Go right and jump to next platform, then turn right and climb wall to find secret chest with loot. Drop down, go left, jump over bottomless pit and enter next cave.

    SECOND MOUNTAIN

    Go right and open chest with loot. It spawns 2 ice creatures. Descend to shadow on your right. You are still well visible, but ice creatures have small range of view. It will go to chest, so quickly drop and run to the end on snow. Douse left torch and go along left wall to pass second ice creature. Enter ice tunnel. For ice slide - crouch and be in the middle, but don't touch any buttons. Also Mechanists patrolling the other side can hear you. So you must time him to be away.

    Pass patroller and enter building with 2 towers. Conversation will start, douse torch and run under it, then go right and mantle on stairs. Find shadow and wait for eventual alerts. Then go up to the outside. Outside of Palace is patrolled, but there is huge shadow. Enter Palace and hide in shadow behind door.

    ELEMENTAL PALACE - FIRST FLOOR

    Whatever you do, don't go too close to stairs on the left. Otherwise priest will go watch Garrett in Prison and make ghosting impossible. On the right is stationary Mechanist that must be nudged into corner. Except he can't be nudged! I tried. I was forced to douse 2 torches and gas lamp near stairs on the left. Then I slowly passed guard while going along door.

    I waited for next patroller. I went behind him into room. Conversation starts. Go behind patroller. Yes, you need to exit this room. Otherwise things can get glitchy. Go inside room again. Here you are forced to KO stationary guard and quickly grab his body (ghost bust #1).You are forced to KO this guard, because only this trigger new objectives, conversation with Garrett and next door opening. Patroller will also stop for short moment, then he will stop to look at wall behind cell and he will continue his patrol.

    Oh, in case you wonder why am I doing extra loop instead of KO-ing guard quickly. You need to stay in this room to the end of conversation with Garrett. There is invisible wall that prevents you to leave. Every time I KO guard, invisible wall don't disappear and I get killed by patroller. Doing extra loop to hear whole conversation between Mechanist and Garrett prevents that.

    Very important. Save and load. This should remove stationary Mechanist near double door. If not reload again until it work. He will actually start patrolling. Be careful with save/loading near him and other spawned patroller. Both of them can stop moving after loading. They visit 2nd floor. For now go outside and enter mountain to hide body in shadow. Do it without reloading or else after reload Saria may become more visible. That's another glitch. Anyway enter double door.

    SECOND FLOOR

    Here should be 3 patrollers (2 from 1st floor and 1 patrolling only this floor). Go into circle shadow on floor and wait for 2 patrollers to leave this place. Time last patroller and run to shadow under double door. Wait for conversation. Open chest with loot. You need to time patroller with priestess and her bodyguard. To steal her key, wait under wall near pillar. When priestess appear go forward, steal key and return to pillar. Then wait for opportunity to return to shadow.

    Don't backtrack yet. Go forward to ice room. Corridor is well lighted, dousing gas lamps do nothing, crystal floor is loud, there is no shadow and corridor is narrow. Impossible to ghost. You will alert 2 ice creatures (ghost bust #2-3). Grab Silver key from chest and return to golden door. Get inside and lock door behind you. Now you need to destroy 2 icicles (ghost bust #4) and grab Ice Crystal. Then mantle on the statue and jump over blue crystals. Time to return to 1st floor.

    RELEASING GARRETT

    First of all in front of double door is Mechanist that stopped there it's patrol. I'm using my last water arrow to douse torch on ceiling. Then I free Garrett. I decided to hide in cell to avoid patroller and then quickly leave before she will stop to watch at cell. Now I need to escort him to other double door, because Garrett gave us a key.

    After conversation with Garrett leave and go to stairs that I was avoiding. Normally there should be conversation, but now whenever I enter this area, engineer run to chest on 2nd floor while shouting. But he's not alerting anyone and he just stop there. That's why I think it's a scripted sequence.

    FIRE CRYSTAL

    Don't go upstairs. Instead go left. There is stationary guard that turns. Dodge her from the left and go to Basement. On the left is Fire Maze with flamethrowers and Fire Knights. Easy to beat. Use 4 levers and grab right Gold key. Use it to open golden door.

    Jump on the platforms. They will get destroyed, but using switch on the other side will make them reappear. That's why I'm not calling this a damage property yet. Jump over lava and grab Fire Crystal. Jump on platforms back. This time there is no way to return platforms, so that's a ghost bust #5. Return to Garrett.

    STATS:

    Time: 46 min 15 s; Loot: 1250/1250
    Pockets Picked: 1/1; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  7. #357
    Member
    Registered: Mar 2018
    MISSION 11 - DESTINATION ZEPPELIN

    So we return to Garrett after very long break and the first mission he's doing is flying mission. There is no enemies, so you just need to survive flight. For supreme you need to close hangar door, but you can do that while grabbing top of the ladder. As for flight I get as high as possible with jump until I get warning. Then I strafe right to move airplane right until I finish the mission. Easy.

    STATS:

    Time: 3 min 47 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    SUPREME GHOST: SUCCESS

  8. #358
    Member
    Registered: Mar 2018
    REBELLION OF THE BUILDER 2

    MISSION 12 - THE FALLING ALBATROS

    FIRST FLOOR


    Final mission. Turn off light in starting room, then go right. Go straight to room with metal box containing gas mine. You need it. Then wait for patroller to go other way and sneak to stairs to 2nd floor. Put gas mine under ventilation grate near stairs and wait for silent bot to activate it. Guard inside room on the other side will be KO-ed. I don't think it's a ghost bust, because he gets KO-ed during cutscene and gas appears more from the front from the left, while ventilation grate we put gas mine under is on wall behind Mechanist. Also it doesn't count as KO in the stats. Also there is no way to deal with this guy other way. If you pick lock of his door, he will start tracking you forever.

    Avoid going forward. It trigger conversation in Library, which adds 2 more patrollers to 1st floor. Instead return to starting point on 1st floor. Go other way. On the left is storage with stationary engineer. More on the left is passage to the place I call Tower. Because it has 3 floors and you need to put bomb on each floor. Actually on one metal pillar.

    TOWER

    Find a metal pillar to place bomb. There is 1 patroller on 2nd floor and another patroller on 3rd floor. Go to SW part of this room and mantle to higher ledge, then sneak to pillar with bomb. Place it and drop down. Now go to NE part of 1st floor and mantle to ledge with dark passage. Turn around and mantle on the machine in corner, then to higher ledge or metal bridge. Go to metal pillar you want bomb, there is shadow there. Also place bomb. Drop on NE machine in corner and go to dark passage on 2nd floor. You need to place 1 bomb here. Return to Tower, cross metal bridge to enter rest of 2nd floor.

    SECOND FLOOR

    Go to Commander's Room first. Be careful of silent bot patrolling this floor. Inside grab Commander's key, which will unlock entrance to 3rd floor. On the side of desk on wall is secret switch, which opens safe with loot. Leave this room and go to safe. Normally you need to get clue for code on 3rd floor. Entrance via elevator and stairs to 3rd floor is protected by watchers, so I guess you need to use this unintended way through Tower.

    But there is another way to get a code. In other missions were 4 scrolls with 1 number from this code each. I found only 3 numbers, but it was easy to deduce last number. So I'm gonna use this knowledge to open safe earlier. This unlocks 4 levers. Again combination is on 3rd floor, but it's easy to deduce. Using proper combination will disable alarm and watchers will not see me. Alright, return to Tower and drop on 1st floor. Time to place rest of bombs. First go to Storage.

    BOMBING FIRST FLOOR

    Engineer vanished somewhere. Go under stairs. Wait for golden bot and run to forklift. There is good shadow near wall and forklift. Place bomb on box and leave Storage. There is one more patroller on this floor. And also fast engineer patrolling this floor too. Go left. You need to quickly run on carpet because on the right is stationary golden bot. Go forward to room with some machinery at center.

    There is bot patrolling this room. On 2nd floor metal bridge is stationary guard. Nearby you nee to place bomb. And there is patroller on 3rd floor metal bridge. Go to a ladder and climb to the very top. There is only shadow on the edge of metal platform, so gently drop on it. Shoot moss arrow on the platform you are standing and on metal bridge. Now you need to have bot away, higher patroller away and this floor Mechanist look other way. Run to her back while getting unstick from ladder, place bomb and return to shadow. Go down and leave this place.

    Now I decided to time patrollers and go to elevator. Problem is summoning elevator is very slow process and enemies can go to you. So you need to have luck. Once door open hide in doorway, then slowly drop on metal floor, so you will avoid making noise. Ride to 3rd floor.

    THIRD FLOOR

    Go right, on the right is stationary Mechanist. Wait for him to turn away and go west to camera controls. Go into shadow in passageway to corridor. There is stationary guard and 2 patrollers. Wait for guard to turn away and go to shadow in front of door. Here is bedroom patrolled by spider bot. Go behind him and jump over last bed on the right. Under this bed is Outside Deck key. Leave through other door. Go to priestess room.

    Grab 2 white statuettes. Mechanist statuette and safe is activate noise trap, which alerts priestess. In book is clue for security code and on wall lever combination. You need to grab loot from safe to complete loot objective. So priestess must be KO-ed (ghost bust #1). Grab loot from safe and Mechanist statuette.

    Return all the way to camera controls and this time go north to stairs entrance. Go up to gravity passage. Press switch "2" to get transported to Deck.

    DECK

    Not much left. Go into big building and turn right. Shoot moss arrow into metal doorway. Go behind silent bot, quickly place last bomb and continue going behind bot to door. Return to Deck. Go to NW part of Deck and drop on your airplane to finish this mission and the whole campaign.

    STATS:

    Time: 37 min 11 s; Loot: 582/587
    Pockets Picked: 0/2; Locks Picked: 3
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

    FINAL NOTES


    Ghosting this campaign was really painful for me. Lots of missions is really big and empty. Instead of placing enemies in strategic positions there is spamming of enemies. And my goodness - lack of loot is huge problem. It's especially visible in last missions where all loot is located in 2-3 places. In terms of design, last mission felt the most complete.

    There is a lot of ghost busts. Actually I am really surprised I managed to ghost or even supreme ghost any mission. I am the most proud of ghosting big spider caves in Mission 3 and 5 and Library in Mission 9. That's it.

  9. #359
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Congratulations on finishing those campaigns, Galaer! Although I haven't played them, I've heard they are beasts to ghost. So cool for the community to have these reports to look back on.

    Good News: Thanks to Darkness_Falls, I was able to find 8 more of the lost ghost report pages from the old Eidos archive. This is excellent, as it updated about 130 of the dead ghost report links from this thread's first post. We have now recovered 29 out of the 40 pages lost by Square Enix, leaving only 11 behind. I strongly doubt any of those are recoverable, but at least it means we are a lot closer to a (once again) complete archive.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  10. #360
    Member
    Registered: Mar 2018
    These campaigns are the worst. They appear as one position, but they grow to many missions. And in current times people love creating campaigns more than single missions. So realistically speaking there is around 800-900 missions to ghost. And my current feelings after playing RotB 2 are "I hate campaigns" and "I'm gonna ghost single missions for few months". Campaigns are something that I see result of ghosting them only after beating the whole campaign. And it takes a lot of time. So during beating missions of these campaigns, I don't have any sense of accomplishment yet.

    And was there really a time that all missions have been ghosted? In current times it sounds really unrealistically.

    One more thing: Turn of the Tide and Turtle on it's Back are appearing in one line. I think they are 2 different FMs. And also there is still Sly UT Arena 1-2 in both Reported FMs and Unreported FMs.

  11. #361
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth

    MASSIVE UPDATE!!!

    Almost all the "lost" pages from Square-Enix have now been recovered! Only 2 pages from Part 7 are still incomplete. 15 posts are missing from page 6, and 20 posts from page 10. There is also 1 report missing from one of the pages in Part 6, though I can't figure out which one. In total, we are only missing 33 reports, which is less than the number of missing posts, so that number makes sense.

    Please let me know if you find any of the missing reports in the aforementioned pages, or if you notice any mistakes (spelling, dead links, duplicates, etc.) in this thread's first post.

    Thank you!

    Edit: All the missing reports are ones by Deadfall/Hexameron. The report for 'Night Flight' is from Part 6 (page unknown), while the other 32 reports are from Part 7, pages 6 and 10.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  12. #362
    Member
    Registered: Mar 2018
    Wow, good job, klatremus. Didn't thought it will be possible to recover more reports. I guess after you deal with FMs reports, you will try to recover OM ghost reprts from 2011-2013.

  13. #363
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    I already tried looking for those pages, but they are nowhere to be seen. It's not a big deal, as most of them were my reports from TG/T2 that I have on my website, or Travis Whitsitt's reports from his 'Let's Really Ghost Thief Gold/2' playlists, still available on YouTube.

    Found the 'Night Flight' report, so we're down to 32 missing. It was titled in the original French as 'Vol De Nuit', that's why I couldn't find it. Only Part 7, pages 6 and 10 are now incomplete.

  14. #364
    Member
    Registered: Mar 2018
    I think Scarlet Cascabel Version 2 should be added to Unreported FMs. I played it and I can say that it has a lot differences compared to contest version.

  15. #365
    Member
    Registered: Mar 2018
    TOWER OF JORGE

    Very short April Fool mission. Enemies look like furnitures. Front guards can be easily ghosted, but 2nd floor Hammerites (in form of statues) can't (ghost bust #1), because they are looking at you. Top floor contains loot of this mission. Grabbing it will finish this joke mission.

    STATS:

    Time: 1 min 39 s; Loot: 150/150
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  16. #366
    Member
    Registered: Mar 2018
    N'LAHOTEP'S TOMB/VIKTORIA'S REVENGE

    Mission file have first name, second name appears in objectives screen. It's really short mission. Loot is easy to find. Opening door with canopic jar will trigger trap, which makes supreme ghost impossible. Then you need to grab water arrow from sarcophagus and douse left brazier. Inside secret room is rest of loot and scroll in chest. You can't close this passage.

    Sadly exit is guarded by a zombie looking at us inside well lighted narrow corridor. There is no way to ghost him (ghost bust #1). Just try to avoid him and run to exit.

    STATS:

    Time: 2 min 3 s; Loot: 1000/1000
    Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  17. #367
    Member
    Registered: Mar 2018
    CITY CONFLICT SERIES

    A series of 5 short missions. From what I read in read me, this FM uses Ultimate Difficulty Mod. Sounds challenging.

    CITY CONFLICT 1

    First mission force me to break into Embassy filled with 5 Mechanists. These Mechanists are super sensitive. If you run on floor they will go into search mode. If they will see you for even split of second from far away, they will go into hunt mode. That's crazy. So I will be forced to crouch walk through the whole Embassy.

    First Mechanist is harder, but you are safe near door leading to 1st floor. If he's going down - hide under door, if he's going up - hide on the other side. Going to 2nd floor require a lot of speed. On both floors you are safe in dark niches under windows.

    On 1st floor is Library. To get masks I mantled on top of bookcase and dropped on mask, then crouch walk to second mask and went into shadow. You can get to 2nd floor from Library. You need to mantle on top of bookcase and jump to little terrace and mantle. Then hide on top of cabinet with tapestry.

    On 2nd floor don't steal key from priest. If he doesn't have a key and Office door is locked and closed, he will stop moving, which I believe is a supreme bust. Instead wait for him to enter Church and patroller must be away too. That's why it's good to hide in dark niche near Church door. Then crouch walk to locked Office. Wait for priest to unlock door, then lock it and you frob it to not close it. Grab loot and white key for Basement door. This time I used stairs to descend. After getting scroll and rest of loot, you need to return white key to Office and close locked door. Then return to ladder after underwater tunnel.

    STATS:

    Time: 23 min 21 s; Loot: 1795/1795
    Pockets Picked: 0/1; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: SUCCESS

  18. #368
    Member
    Registered: Mar 2018
    CITY CONFLICT 2

    CITY


    This mission is bigger, still it's short though. Hyper sensitive Mechanists return and there is more of them. First obstacle is at the starting point. Picking door lock will 1st alert Hammerite and servant nearby. That's the intended way. Luckily thanks to new mantle there is a way to mantle over wall patrolled by neutral Mechanists. Mantle on top of ground lamp (or whatever is called this stick in ground) and then jump+mantle on top of wall. Return will be easier, because there is big box on the other side near wall.

    Next street is patrolled by Mechanists who aren't neutral. You have 2 routes: at the end of street and side passage. Choose path at the end of this street first. There is patroller with key for gate. Go that way to the outside of Cathedral and steal purse from patroller. That's all with this place for now. Go outside gate and drop key on patroller's path. Continue to house at the end.

    You need to pick door lock. Problem is Mechanist patrolling outside and thief patrolling inside. So before picking the lock - lean forward to hear what's on the other side. Then pick the door. It will take few rounds. Inside there is loot only upstairs. Backtrack to side passage and via underwater tunnel go to the lowest level of Cathedral.

    CATHEDRAL

    You are in Prison. You need to go upstairs to 2nd floor (Dungeon). Be careful, for some reason walking while crouching on stairs is something that easily 1st alert enemies. So it's good to walk against wall while going upstairs and downstairs. In Dungeon is secret loot, I can't reclose door though.

    Go close to stairs. In passageway is good shadow. Stepping on higher stairs activates priest with key. He can open last door on Prison level. You want to go there, but he doesn't patrol forever unless you are on higher floor (Ground level). So you need to activate him slightly before you will spot 1st floor patroller going right. Then go downstairs behind him when patroller is going left. Go behind him. There is good shadow behind pillars, but you need to quickly go behind second pillar. From there you can block locked door from closing.

    Grab scroll and close door behind you. Again activate priest, but this time go upstairs and loot this place. Then go to water tunnel and when enemies are far away, drop into it. Check if you made alerts. Then just leave and jump over wall to return to starting point.

    STATS:

    Time: 25 min 51 s; Loot: 2310/2310
    Pockets Picked: 8/10; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: SUCCESS

  19. #369
    Member
    Registered: Mar 2018
    CITY CONFLICT 3

    Mission is shorter, we have a map and author resigned from using Ultimate Difficulty Mod. So it will be easy mission, right? Wrong, mission is much harder than previous.

    ART COLLECTOR

    First go upstairs and grab easy ring from table in Library. Go downstairs. 1st room has 3 masks. There is patroller entering this room and turning stationary guard inside. You must blindly time both of them. 2nd room has crate, which I will need later. 3rd room has noble that turns around. You need to crouch run to him, then near him slowly go into right shadow. In breast of statue is a ring. Sneak to right plant and mantle on it. Crouch and lean towards statue. Blindly frob 2nd ring somewhere from statue. Leave. Kitchen contains 2 golden bottles, but kitchen servant will 1st alert to opening door. I'm skipping this loot (100) for supreme. Take crate outside.

    Ignore Pub. There is money worth 98 there, but entering room with loot summons Hammerite with purse (100). This Hammerite 1st alert to sound of closing door. Place crate on cart near Hammerite Fort. You need to time patroller on the other side and mantle into shadow on the other side of wall. Drop down and pass Hammerite. Then go into Fort.

    HAMMERITE FORT

    Steal purse from left patroller. 2nd and 3rd rooms have loot in chests. Picking 2nd door is the hardest. You need to pick lock when patroller is at the other end. To leave go behind him and pass him from left during his turning animation. Go upstairs.

    Look out, stairs are patrolled by another Hammerite. Upstairs is patroller that stops on each end. In 1st room are glasses. Last room you need to pick door, so patroller must be around stairs. You are safe in small shadow in other corner near door (not the closest). Inside you must open purple box behind banner. From klatremus I know it's not a supreme bust. With key you need to go to the lowest floor.

    Here is patroller and stationary priest. There is also tiara on statue. Pass patroller from left. Unlock door first and get inside. Getting this tiara is quite difficult, but it's possible. You will need to be fast and quiet. Go behind patroller, then stand behind priest, lean for tiara (you will lean above priest's head), then quietly run to stairs. And in the end pass patroller from the left again and enter Catacombs. Oh, and I left door open.

    CATACOMBS

    On left side is loot chest, on right side - 3 urns and forward path leads to 2 tapestries and portal. On the other side of portal are 2 nuggets. In next room you must throw skull into hole to open door. You can't return skull, but it's a part of puzzle, so I don't think it's a supreme bust. We are entering switch puzzle area.

    For 1st switch you need to lean forward from shadow. This will summon zombie. Slowly go away to 2nd switch. 3rd switch is again careful lean from shadow, then slowly go away from zombie and pass him behind. 4th switch is safe and then... another zombie appears out of nowhere in narrow, well lighted corridor. That's a ghost bust. Jump under ledge to grab Precursor Mask. Then go around, but not in direction of ledge with mask. Otherwise you will trigger 2 more zombies. Go around and run outside of Catacombs.

    FINISHING MISSION

    Go to top level and return key. You can't put it into purple box, because banner, so put it under banner. Then leave Fort and return crate to Art Collector, then go to starting point. Mission has been successfully supreme ghosted if not count this ghost bust from zombie. For supreme I skipped 298 loot.

    STATS:

    Time: 24 min 46 s; Loot: 1550/1848
    Pockets Picked: 1/3; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  20. #370
    Member
    Registered: Mar 2018
    CITY CONFLICT 4

    Still no Ultimate Difficulty Mod, no map, but finally there is a compass. Loot is only inside mansion. Mission is even harder then before. It's that hard that I decided to drop supreme and do regular ghost run. Ghost run really starts from going over wall to Garden. Then you need to go behind archers going around to front door and enter.

    This is easier said than done. You need to go block closer part of door and open the other part of door. Be careful, patrollers can 2nd alert to sound of opening door. Then go into shadow in doorway and quickly douse torch. Sometimes front door guard will spot you hiding in doorway shadow, so be fast with torch. Then wait for patroller to pass you and go on the carpet.

    MANSION - FIRST FLOOR

    First go left to shadow in passageway to statue room. There is stationary guard. When he turn away grab ring from left statue's breast. Then go to Kitchen to grab 3 moss arrows. Return to carpet in dark room. Now you need to go straight. Patroller has a purse. Open 2nd left door to Dining. There is good shadow in doorway.

    There is 6 golden plates and 1 golden bottle on table. Go behind guard to grab vase and key from noble. Unfortunately I was unable to grab fire poker. Leave and go to opposite side. It's Library. Another good shadow in doorway. There is 1 patroller and 4 vases on top of bookcases.

    Now you need to time 3 patrollers and jump into shadow on stairs. Before going unpstairs visit Bathroom for 2 candlesticks and 2 water arrows. Look out for guard in statue room. Return to shadow on stairs and go upstairs.

    MANSION - SECOND FLOOR

    Archer on top of stairs turns in 3 directions, never south. Open left door and sneak there for 3 coin stacks. Then you need to sneak north to small concert room and go behind patroller. Grab key near broken chair and patroller's purse and flute near harf. There is good shadow near pillars, but this is where guard patrols. To exit you will need to time archer and go to shadow on stairs.

    Go south this time. You are safe directly south from him, but you are also safe in corners. Sneak into small corridor at east. There is shadow on the sides. On the other end are 2 vases. The easiest way to grab it is to go behind guard on carpet and pass him from right during his turning animation and the same on other end. Sneak to shadow at west and grab patroller's purse.

    Here is harder. 2 small corridors with 2 patrollers. Pass 1st patroller from left and visit 1st room for glasses. There is good shadow too. Unfortunately timing of these guards is really awful, so I shot moss arrow into marble in front of this room. Then I passed 2nd patroller from left and entered 3rd room. There is noble woman, but most of the time she's not a problem. Grab 2 vases and unlock 4th door. Inside safe is red key and loot.

    Leave and go back to shadow in 3rd room. Moss floor in front of 2nd room. Inside is golden bottle. Now time your way to 1st room and pass 1st patroller from left. Then go to archer, you can only pass him when he's facing north. Go to shadow on stairs, then downstairs. Time to leave mansion.

    MASK

    Go to shadow in passage to Garden. You need to go to center of Garden. There is stationary guard and patroller. Go behind patroller and frob 2 light mushrooms. Go to the side of grave and unlock it. Plant will fall, but only 1st alert guards. Climb grave and descend to Catacombs.

    Path is straight forward. In room with mask don't walk via middle path. It has trap that summons 2 undead behind you. Instead jump on side. After grabbing Precursor Mask, trap will get deactivated. Return to Garden and mantle to the side. Now you need to go to SW corner of Garden. Be careful, whole Garden is patrolled by 1 guard and you also need to time stationary guard near SW corner. Hide in shadow in passageway near street going around Garden.

    Now you need to time all patrollers going around Garden and stationary guard, rope up to wooden window on tower, climb wall, grab rope arrow, descend to lower part of wall and drop on the other side. Rest is easy. Just return to 1st area.

    STATS:

    Time: 38 min 23 s; Loot: 2221/2421
    Pockets Picked: 10/12; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: FAILED. I skipped fire poker from Dining Room.
    SUPREME GHOST: IMPOSSIBLE. Many 1st alerts (1st alert from front door guard, because opening front door is unavoidable), 1 water arrow used, 2 moss arrows used.

  21. #371
    Member
    Registered: Mar 2018
    CITY CONFLICT 5

    Guards are friendly unless you do something criminal and they spot you. You need to worry only for thieves and Mechanists. Because this mission is impossible to supreme ghost, but most of the time easy, I'm gonna try to avoid 1st alerts, but I'm gonna grab equipment for end of this mission.

    CITY

    I prefer to start exploration from south house. Sometimes patroller inside can get stuck on furniture making ghosting house impossible. Also book switch starts in activated form, so I need to use it twice to open safe. If I close safe - book switch will be in different position than before I appeared in house.

    In house near canal is thief patrolling this house and going to Tavern. Don't steal his key. Otherwise after locking upstairs door, he will stop in front of locked door. Also you need to time him when you are going for loot from Tavern.

    Mechanist in front of Mechanist Church can't be supreme ghosted. She always 1st alert and sadly there is not enough shadow and for more loot you need to go along wall far away from her. So when you return you will score another supreme bust.

    Thief going to house at the top of Pagans may be difficult. Just go behind him at the top, pass him from left and slowly sneak into corner. To get back also go behind thief and go to Pagans.

    MECHANIST CHURCH

    It's possible to drop on gravel without even 1st alert. Press forward to slow your drop on gravel. Patroller here is tricky. Luckily he doesn't enter middle storage, and in last - there is shadow on the side. So it's possible to avoid 1st alert. Go west.

    In 2nd room is priest to kill. Sneak to him when golden helmet patroller is away and take his body to shadow in NE storage. After looting this floor go upstairs. In Church is 1 patroller, lots of torches and last 2 urns. You need to douse 2 torches on closer pillars, then go behind patroller and dodge him from the right. Go to double door, turn around and douse other 4 torches on pillars. Shoot moss arrow on metal in front of door. Open door. Now you need to nudge front door Mechanist out of the way while avoiding gaze of patroller. After few minutes you will manage to close door. Nudge her a bit more, close ventilation shaft and return to starting point.

    STATS:

    Time: 29 min 13 s; Loot: 2155/2155
    Pockets Picked: 6/9; Locks Picked: 4
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. Every 1st alert and usage of arrows and nudging related to single front door Mechanist guard. If she wasn't in this mission, supreme ghost and perfect supreme would be possible.

  22. #372
    Member
    Registered: Mar 2018
    THIEF'S NEW YEAR 2014

    Mission is easy to ghost it, even supreme ghosted until you hit nobles party. There is no way to ghost this room and you also need their 6 purses and a key for bedroom. So you must KO 7 people. 2 noble ladies will stay in 1st room and they will go into hunt mode all the times they spot you or bodies. So that's a ghost bust. Other rooms can be ghosted. In Courtyard all women are enemies, men are neutral. Go behind left woman and steal man's purse. This is the only loot available for ghosting in this place. To return to hotel you need to do strafe jump from metal ramp with ladder.

    STATS:

    Time: 20 min 56 s; Loot: 2297/2697
    Pockets Picked: 2/13; Locks Picked: 4
    Back Stabs: 0; Knock Outs: 7
    Damage Dealt: 7; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 2
    Bodies Discovered by Enemies: 2

    GHOST: IMPOSSIBLE
    PERFECT GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  23. #373
    Member
    Registered: Mar 2018
    EVENDALE

    Really short and easy mission. After getting out of Prison, I'm going over metal fence instead of using gate. First visit Church and Bar, then return to fence and use alley in front of disguised archer to visit Smithy and Bank. Return to Prison. As for killing thieves leader - KO him first, move him to his blue chest and kill him with dagger.

    Thief with lantern is tricky to dodge, you need go to to shadow on the side, then go on the other side. Also before going into well you need to have triangle lockpick. Otherwise you will not manage to exit undergrounds. Near Trickster is also last piece of loot - goblet behind wooden planks. Time it with Trickster, go on gravel's pile and lean for goblet.


    STATS:

    Time: 18 min 44 s; Loot: 2158/2158
    Pockets Picked: 4/6; Locks Picked: 2
    Back Stabs: 1; Knock Outs: 1
    Damage Dealt: 31; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. Many unavoidable 1st alerts.

  24. #374
    Member
    Registered: Mar 2018
    TOM'S FUN LEVEL

    Very weird mission that doesn't end. I don't know if I need to get special items like the Eye, because there is no objectives for them. Actually there is no objectives at all. And you are immortal. And loading saves doesn't work, so you need to ironman the whole mission. Loot is in 1st room and in swim pool. Small glasses are worth 150 loot and each of them creates different loot category (I end with 8 glasses worth 150). Luckily there are added correctly in final stats. I plan on getting loot (as much I could find), return to starting point and use cheat to skip mission.

    In 1st room I douse 2 torches in the back, then I'm going around room from right. Singer may be tricky - you can't go too slow in front of him. From left far corner shoot in last torch to continue your path and loot rest of room. Then drop into swim pool and grab 3 nuggets. Then return to starting point.

    STATS:

    Time: 4 min 56 s; Loot: 6275/6385 (Supreme Ghost: 1590/6385)
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: IMPOSSIBLE

  25. #375
    Member
    Registered: Mar 2018
    LORD MAGUIRE ESTATES

    Small estates mission. Only one difficulty available. Supreme ghost is impossible, because opening some doors will 1st alert enemies. Also you will be forced to douse few gas lamps/fire

    In Maguire Estate there is only one tricky situation. On 2nd floor douse gas lamp. To avoid archer you are forced to get closer to servant and noble. In other direction - mantle on barrier and drop on stairs.

    Mech Tower has a secret that I'm skipping. Reward is just equipment, but to trigger secret you must slash banner.

    Getting to Barringer Estate is easy. Wait for archer to go towards well, and hug building to sneak there. In office I nudged Lord Berringer a bit to the right. This way I could get loot from his purple box and necklace. And I forgot to grab 1 bag of spices from basement, so I needed to return for it.

    Bentley Estate. To climb stairs strafe run. On 2nd floor turn off light. Other room is well visible and is small. There is small wall with plants, there is stationary guard that turns in all directions randomly, there is archer on short patrol that goes from one exit to 2nd room to other. You need to blindly time archer returning to room with you and stationary guard. Jump+mantle on wall and quickly drop on carpet. Then run to other passage and quickly douse 2 gas lamps. Enter room to get Basement key.

    To return you will need to time both archer and guard. Mantle on wall, wait for archer to turn around and drop on floor. Don't drop on stand on the left side - you will make a lot of noise.

    In Basement there is one tricky ring on floor - in big area NW from barrels. Also when you enter big area, you will spot broken watcher. If you look closer you will notice it moves. After a while you will notice it changed into normal watcher. Fun fact: when I approached in darkness I noticed that watcher's lamp changed color even though it observed area like it wasn't alerted. So it changed to yellow and when I got behind it it changed to red. When I entered exit, watcher's lamp looked like it was disabled. But I don't think lamp changing color is a ghost bust, because watcher moved normally like it didn't spot us.

    STATS:

    Time: 29 min 18 s; Loot: 6374/6374
    Pockets Picked: 1/5; Locks Picked: 6
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/2

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: NOT POSSIBLE

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