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Thread: FMs - Ghost/Perfect Thief Results (Part 8) [SPOILERS]

  1. #426
    Member
    Registered: Mar 2018
    A SHOPPING STOPOVER

    Short and quite easy mission to ghost. There is barely visible Master key on path near water, which opens every door and chests. I avoid triggering optional objective, because it forces me to open Barn. This means fight between burricks and guards. Something I I want to avoid. After getting my equipment, I returned Master key and went back to start.

    STATS:

    Time: 11 min 37 s; Loot: 737/957
    Pockets Picked: 0/3; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: POSSIBLE

  2. #427
    Member
    Registered: Mar 2018
    SHADOWS OF EIDOLON

    Very linear mission. Keys vanish after use. Also our blackjack acts as flare and by hitting torches I can lighten them. I'm not gonna do that though. To beat this mission I need to turn lights on, grab holy water arrows and kill Joran. All of this isn't connected directly to the objective, but it's absolutely necessary to progress.

    Turning on generator will open path forward. Killing Joran with holy water arrow will spawn exit key. Also simultaneously with Joran will die all haunts, so no alert from them. But since there is no objective to kill Joran, it means there is no way to ghost this mission.

    STATS:

    Time: 11 min 18 s; Loot: 0/0
    Pockets Picked: 1/1; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    No kill in the stats. That's because Joran is human Hammerite, not undead. But holy water arrow will kill him anyway and all haunt. Maybe it's just scripted that holy water arrow when hit him, it will also kill him and haunts. I don't know.

    GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  3. #428
    Member
    Registered: Mar 2018
    DARK BEGINNINGS

    MISSION 2 - A SPOOKY INTERLUDE (SHADOWS OF THE PAST)


    Mission is very easy to ghost it. Some pieces of loot can be hard to find, but all loot can be find before spawning undead. Spawned undead is very easy to dodge.

    STATS:

    Time: 3 min; Loot: 862/862
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: SUCCESS

  4. #429
    Member
    Registered: Mar 2018
    klatremus, why did you put Mansion 48 into Unreported FMs? This mission was never released publicly and author didn't wish for this mission to be shared. If you want to report it, you should first contact author and ask him for permission.
    Last edited by Galaer; 30th May 2020 at 16:28. Reason: typo

  5. #430
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    I put it in the Unreported FMs list because...well...it hasn't been reported on. I saw someone wrote the author didn't want the mission file archived, and therefore only made it available publicly for 24 hours. However, the mission was still released for those 24 hours. There is no info file and no name of author is given anywhere, so I wouldn't even know who to contact. I have no plans of reporting on the mission as of yet, I just put it in the list to be complete. No disrespect intended. If you can't make a small ghost report on a mission, then you shouldn't be able to make a post about it either (which I personally think is silly), and there was already a whole thread made. If the author didn't want the mission spoken about, then imho he shouldn't have made it.

    Edit: There, I put a note in the list to contact the author before reporting.
    Last edited by klatremus; 30th May 2020 at 17:55.

  6. #431
    Member
    Registered: Mar 2018
    But this is exactly the same case as Abandoned Missions. Some of them can be launched, but there is a reason why they have abandoned. They are unfinished and have lots of problems. I watched Fenphoenix video and Mansion 48 is exactly like that. Plus it wasn't publicly available in separate thread. It was just a single post with link available only for 24 hours. And you don't add every abandoned mission into Unreported FMs list.

    As for thread, I am the one to blame. I did out of curiosity before I even knew the story. If I knew it earlier, I would have never create this thread.

  7. #432
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    I wasn't aware it was unfinished or considered abandoned. I did not watch the video or try the mission myself. In that case, I will remove it from the list. Thank you for that information.

  8. #433
    Member
    Registered: Mar 2018
    Basically he done this mission in 25 hours instead 48 hours. Author created link to ask people how to solve numerous problems within mission. So maybe it's not abandoned mission, but rather a test mission. It should probably appear in Editor's Guild thread instead. If you play it you will notice this mission has lots of problems and there is a lot of emptiness.

    Remember when I asked about doing report of abandoned mission. I meant "House Built by Karras". First mission by GORT that was abandoned by him. He used it to create Mystic Estate. Beginning was very promising, but afterwards I noticed huge rooms with nothing in it. Mission can be finished, at least that's what GORT said, but it wouldn't be good ghost report. Playing it was definitely interesting experience - I learned why GORT designed RotB 2 in the opposite way than RotB 1. I thought he changed his design style overtime, but no. It is actually his original design style. Makes me wonder how he managed to create RotB 1 in the first place. Anyway "House Built by Karras" is huge and clearly unfinished. That's why I dropped idea of reporting it.
    Last edited by Galaer; 31st May 2020 at 02:32.

  9. #434
    Member
    Registered: Mar 2018
    SKYLAB / THE SPACE PROJECT: MISSION 1 - SKYLAB

    This is the first mission of campaign called The Space Project. Mission 2 has already bean reported - Walkin' on Mars. Third mission is The Strange Temple. All mission has been originally released separately, but author decided to put them as a 3 mission campaign - The Space Project. Missions are absolutely the same.

    This mission can't be ghosted. Key you need is behind starting point and can be acquired without any alert. You can go down and moss metal path to pass patroller. But there is Mechanist in last room observing entrance. There is no way to avoid her and she's alerting everyone and attacks us (ghost bust). You must open storage, grab letter from table and navigation globe from storage while running away from Mechanist. This completes this mission.

    STATS:

    Time: 3 min 28 s; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE
    SUPREME GHOST: IMPOSSIBLE

  10. #435
    Member
    Registered: Mar 2018
    THE STRANGE TEMPLE / THE SPACE PROJECT: MISSION 3 - THE STRANGE TEMPLE

    Short, but tough to ghost mission. It has tough loot objective, you can only skip 1 statuette.worth 15 and the only statuette is at the very entrance of temple. Church is the hardest part. There is patroller walking from column to column and upstairs stationary guard. You need to go to right ladder, then jump on bench behind stationary guard. On side of window is a very well hidden switch. Now you need to go down to secret passage. There is 4 coin stacks and a key.

    Grab 2 candlesticks on window and return. Now you need to strafe run, jump above hatch and hide in shadow behind altar. Grab 2 candlesticks. To get out back to shadow near secret passage you must moss hatch, jump on it and strafe run along wall. Look out for ladder, it can grab you, so use crouch to stick out of it. Quickly hide in shadow and wait for alert from upstairs guard.

    Now it's time to descend, so time patroller and go along right wall. Open hatch, moss will fall down and moss floor below. You quickly descend and wait for alerts. Then go downstairs. Small corridor is patrolled by Mechanist. You need to picklock door on your right. After patroller will go left, picklock door for 5 seconds and return to empty room. When patroller go right, hide in shadow in doorway and wait for him to go left. Sometimes Mechanist will open door on the other side. There is engineer patrolling room, so immediately close it and go picklock right door.

    After opening door return to empty room and wait for patroller to go left. Then close door, go near table and take 2 tiny rings from it. Afterwards open door and hide in Dining Room. Grab 6 plates from table. Wait for patroller to pass. You may try to get to door with engineer now and quickly grab plate from sink. You found all loot.

    Wait for patroller to go right and use key to open locked door on the left. Hide there and open chest to get Navigation Globe. Wait for patroller pass door and get out. Go to ladder. Now you need to blindly time patroller and strafe run along wall to shadow near secret passage. Afterwards just leave temple.

    STATS:

    Time: 8 min 45 s; Loot: 865/865
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. Too many first alerts. Also needed to moss hatch to get out from altar in Church.

  11. #436
    Member
    Registered: Mar 2018
    THE SWINDLE JOB

    Very easy and short mission. That's why I decided to supreme ghosted. First problem is right house door, because they are opening to the side. That means I can't block them with my body. But I noticed that if I pressed against door after locking it, there is split second door can be frobbed. I managed to do it on my 2nd try. Then I returned key back to sleeping guy in left house.

    Second problem is thief patrolling Warehouse. The only way to dodge him is to go where is stand in front of stairs. Wait behind him while crouched on right side, he will turn left. That's the moment where you should start strafing forward towards his left to crate with loot. He will go forward and turn around. Quickly grab loot and mantle on stairs. Quickly climb ladder. You must be careful, sometimes thief decided to do short path and he can spot you climbing on stairs.

    In temple I am forced to skip 3 colorful diamonds, because they generate light. This means for supreme I must skip 450 loot.

    STATS:

    Time: 7 min 17 s; Loot: 1320/1770
    Pockets Picked: 1/1; Locks Picked: 3
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: IMPOSSIBLE

  12. #437
    Member
    Registered: Mar 2018
    SHADOWS OF THE PAST: MISSION 3

    This mission for most part is easy to ghost, but there is optional part for loot that is very hard to ghost. That's why I'm gonna divide this report in 2 parts. In first I'm gonna mention my route and the most important key items. Second part will be walkthrough how to get loot from all rooms.

    EASY PART

    You are starting in SE part of walls on 2nd floor. You need to proceed on west side, descend in SW tower and use walls to go north. Check bedroom in west door. Sleeping servant has Lady Corinna's key and under bed you will find Letter from Bill. Enter east door leading to main part of mansion.

    First corridor is place that can be the most populated by patrollers. Be careful when opening door, sometimes guards can 2nd alert to it. Locate woman in green patrolling this floor. She has Lord Bourlemus key. In Secretary Office is Library key. In Lord Bourlemus Office you will find His Favorite Pipe on right bookshelf. Return to first corridor and use east door to go outside.

    Use east door one more time and visit Captain of the Guards. On his belt is Front Gate key and on his table you will find Letter from Lady Melissa. Use door with stairs going upstairs. Douse torch near sleeping guard and picklock door leading to attic. In room with ghost you will find important book. Return to guard that was sleeping on chair and open other door near him leading to the corridor.

    Douse gas torch on the right. Patrolling guard will keep 1st alerting to it, but I never encountered any 2nd alerts because of that. Though I think dousing this gas torch is optional. Run to locked door at the end of corridor and use Lord Bourlemus key to enter. Inside use switch behind bed to open safe with His Finest Wine (it looks more like explosive bottle). Also put Letter from Lady Melissa on bed. Return to guard near chair.

    Use last door near him leading to walls. Hide in 3rd shadow and let archer pass. Descend on ladder to room with 3 drunken guards and douse torch. If you enter this door via door, then these drunken guards will go into search mode. For ladder they will just 1st alert. Grab purse, quietly jump on chair and lean forward for coin.Go back to stairs, descend and go outside.

    Go north to Training Room. Grab at least 1 moss arrow. Go around room and run through door. Use side door to go outside and go to Library Building. In Librarian's Office check painting for a switch and grab Old Cellar key from secret room. Go outside and enter 1st floor of NW walls. Near guard and woman douse torch to grab her purse. Return all the way to SW part of map, outside. There is north door leading to Kitchen. Let servant go right and go left. Go to Basement and go all the way to Old Cellar.

    Go right and douse torch. Even if you hear sound of spiders walking, don't worry, there are just 2 small spiders and 1 big spider patrolling cellar. Go to green spider and lean right for mask on wall. To get statuette from crate, you need to nudge green spider more to the right. On the other side of boxes you can grab loot without dousing torch, because spiders look in opposite direction. In room with green spider is Old Chronicle behind box. In opposite room douse torch to get a secret. Go back to Kitchen and go upstairs.

    HARD PART

    So the gimmick of this part of 2nd floor is patrolling guards will 1st alert to doused gas torches. Problem is that when other people will hear this 1st alert, civilians run away and other guards go into search mode. The worst is that these patrolling guards will keep alerting to the same doused gas torch and also there is no way to relight these gas torches. That's why you can't douse any gas torches on this floor.

    I managed to screw myself by not knowing about this and was forced to repeat 30 min of ghosting because of that. Also for some reason dousing gas torch in corridor near room with sleeping on chair guard, yes, it alerts patrolling guard, but I didn't notice anyone nearby to freak out.

    Turn off light in Dining Room, leave double door open. Wait for guard to go left and servant woman to go right. Go behind her into Lady Corinna's Room and open it with a key. Inside is hidden passage opened by hook. Grab all loot from table and put Letter from Bill on it. Wait for woman to return to Dining Room and visit Lady Melissa's Room. Here very delicately lean for urn, cup and plate. Loot this place and return to Dining Room.

    GETTING SOMEWHERE

    Time for harder stuff. Wait for both guard and woman to go right, then run along left wall to double door. Stand in doorway, close door and quickly turn off light. Then quickly get inside before servant will show up. There are 2 people that will start patrolling. Servant will walk between Bilard Room and Dining Room, lady in red will walk between Count Meinert Room nearby and curtain near doused gas torch. You can loot room you are in, but you don't have access to balcony. It's the hardest thing, so I will wait with it.

    To get further you need to nudge stationary guard while avoiding servant and red lady.Nudge guard left to the end of carpet near wall. You don't need to nudge him all the way to wall. At some point servant will get stuck on guard, but eventually will nudge him and pass him. After nudging test if you can enter room on left and corridor on right. You will need to strafe run inside and outside.

    Time to go to Bilard Room. Wait for servant to go right, red lady must go right to her room. Then go left and prey for patroller to be walking away. Strafe run along left wall to avoid 2nd alert of stationary guard in front of Bilard Room. Enter and loot this room, then you need to slightly nudge guard to squeeze behind him for globe. Time to return to dark room with nudged guard in front of it.

    TARGET - BALCONY

    First target is to nudge noble woman right into furthest chair. The problem is old man in front of her. Go as far to her side as possible and nudge her while going backward. It's the 2nd time I am forced to do something like this. Go very slowly to not alert old man. Soon she will get into first chair and to nudge her you will be forced to stand and lean towards her. Of course it means that there is chance you will bounce out of her and you may do a lot of noise dropping on floor. When you nudge her a bit, mantle on chair and nudge her all the way to last chair.

    Second thing is nudging guy in front of book into corner. Luckily it's easy. Then you must moss wooden floor in front of balcony, because if you go too slow, everyone will go into search mode. If you run on wooden tile, then everyone will also 2nd alert. So you must run through wooden floor quietly. I used 2 moss arrows, but I'm pretty sure it's possible to use only 1 moss arrow.

    Run onto balcony and turn left. Grab loot, go to metal railing and strafe run right for necklace near plant. Time to return to Dining Room and use walls to get to front gate. Open it with Front Gate key and escape on street.

    STATS:

    Time: 1 hour 23 min 52 s; Loot: 8314/8759
    Pockets Picked: 9/12; Locks Picked: 8
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: IMPOSSIBLE. Green spider in room with Old Chronicle alerts to sound of opening door. There is no way to go through front gate without 1st alert from front door guards.

  13. #438
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Thanks, Galaer! I listed Skylab and Strange Temple under The Space Project. It seemed more fitting, as it is a campaign. I included the individual mission title as well, in case people do a search.

  14. #439
    Member
    Registered: Mar 2018
    THE ARTEFACT

    Small mansion mission. Some loot is well hidden. There is nugget in plant near starting point. In Kitchen are 3 bottles hidden on shelf behind normal bottles. On 2nd floor there are 2 coin stacks on 2 windows, necklace on wardrobe and 2 loot pieces together with key behind banner in Lord Walram's Bedroom.

    As for problems. Spiders don't attack guards, so in 1st spider room you are forced to douse torch. Spider under stairs isn't any problem. You also are forced to douse torch in 1st room with sleeping guard in upstairs basement. Go behind patroller and dodge him from left.

    The biggest problem to ghost is Kitchen. Servant will run away just from 1st alert, so you are forced to nudge him right. Then shoot water arrow into upper left side of torch, so you will douse it without getting alert from servant. Then very slowly go along left wall to door. Go on bucket and open door. In corridor guard is getting stuck on stairs when walking upstairs. Reload to unstuck him.

    In front of Lord Walram's Bedroom douse torch, then open door. Lean inside and shoot 1 broadhead arrow to kill him. You are after quiet death. If he will shout, then it will be heard by nearby patroller. You can't enter and kill him with a sword, because just like servant from Kitchen, he's very sensitive.

    To free Isaak you need to return to basement. I prefer to get there through well instead of trying to ghost servant. Also objective gets completed after entering cell, so you can lock cell with Isaak inside. Then sneak out of the Kitchen and use back door to return to starting point.

    STATS:

    Time: 0:20:03; Loot: 3275/3275
    Locks Picked: 6
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 15; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 1; Others killed: 0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. 4 torches doused and nudged servant in Kitchen is necessary.

  15. #440
    Member
    Registered: Mar 2018
    BONES EPISODE 1: THE OLD QUARTER

    ABANDONED AREA


    You are starting at the cemetery. There is no loot, just few zombies. Just pass them to gate and go over hole. Go to ship and mantle on deck. Go down. In water is loot chest, but water hurts, so you need to jump on crates to get to it and return on deck. At north is small bridge, drop on it. You are in cave. There is running undead thief, go behind him and collect 3 urns. Then descend to bottom and grab one more urn. Jump over fireball trap located just before bones.

    You are in tombs. Go right to green passage and to the bottom. Somewhere here is located Precursor Mask. It's random, so it took me a lot of time to find. Also there is a lot of patrollers. You are safe in small dark passages. You will find torc on floor, is you go south there is urn in corner, and at west is blue gem and necklace near skeleton.

    By going east from start you will find urn near stone head and another urn near fire arrow. Use flare on torch to open secret wall, then put 2 rubbles on pedestals. There is fireball trap at the middle. Go around it. Here is nugget behind table. Going north you will find cave with purse near thief's body. Time to return to the surface. Go up to running thief and wait for wright to go down, then go all the way up to abandoned house.

    There are haunts, but they are easy to dodge. Choose left ramp and go through room with laying zombies, go through metal door to bridge. Jump on right ledge, then jump on another ledge leading north to Easport Beach.

    EASTPORT BEACH

    On the left of window is another window, rope up to it and use torch to find secret chest with ice bomb. Drop to opposite window and open it. There is coin stack on it, inside is vase. Go to stairs. Outside is patroller with code for vault. Go downstairs to vault and use code. Open both chests to get loot and Rare Spice.

    In this run I avoid house by metal bridge. There is coin stack, but place isn't shadowed and loot is observed by woman. I could use invisibility potion (that I will find later), but I can think about one other place where this potion may be needed to complete this mission.

    Return all the way to bridge leading to abandoned house, jump on the other side of water, so you could mantle on bridge. Return to 1st haunt on surface and rope up on wooden beam above. Go south and drop on roof to return to Industrial Area.

    INDUSTRIAL AREA

    Jump on boat, then go to Pagan and pass him while in darkness. Go to west bridge. Wait for patroller to go north and mantle on fence leading south. Jump on torch under window and mantle on this window. Inside you will find secret chest with 1 Necromantic Arrow. Wait for patroller, descend on torch, then drop on bridge and return to ladder.

    Go north, there is roof you can jump on. Go west and look up. See ground surface on bottom of higher ledge. You must shoot rope arrow there and mantle on left ledge with coin stack. On opposite building is window with secret toolbox with 2 Detonation Arrows inside. To get to it you must shoot rope arrow into snowy roof. To return it's possible to to do jump+mantle, you can also shoot rope arrow into snow on ledge and jump to it.

    Go around tower and mantle on roof. Drop on the other side. Here is lever and patroller. Dodge him and go down to metal helmet guard with purse. Go all the way east and cross bridge to get to Residential Area.

    RESIDENTIAL AREA

    The biggest area. Go north to find metal door in passage leading to Hammer Statue. Enter and immediately go left. Mantle on counter and go around lamp. Drop on the other side. Small chair is blocking you from nudging guy, so you are forced to stand and lean towards him to nudge him slightly right. When you are done shoot rope arrow into ceiling on the other side of chair and jump to it, so you could silently drop on floor. Grab loot from purple box, then jump on counter and get outside. Go south to bigger house with terrace.

    In 1st window you will purple box, in 2nd - coin stack on window, above it is another window with purse and chest. Wait for patroller to go left and mantle on stone part of railing to get to secret chest with slow fall potion on Bell Tower. Go to the end of terrace and wait for priestess to grab her key. Go north and rope up to high window above passage. In house is sleeping thief and 2 coin stacks on table. Go through another window to reach Hammer Statue ledge.

    HAMMER STATUE

    Go right. In 1st window is sleeping Pagan and coin near note. In 2nd window is chest. Now shoot rope arrow into wooden ledge from which you entered Pagan's room and drop on street. SE metal door leads to chest. Also on street there is 1 patroller walking through this area. He has purse. Return to entrance window and this time go left to 2nd window (just before balcony with archer). There is purple box. Between ledges is pipe. Drop on edge of it and go west.

    Here is archer patrolling below and policeman patrolling house on the right. Be careful - he's stopping twice on balcony - once on edge, once in doorway. On my test run he somehow managed to get stuck on small ledge on the left while looking left. It was weird. When he enters shoot rope up to snowy roof on the right to get to high window. Inside is coin stack and chest.

    When policeman enter house, drop on his balcony and enter house. Dodge policeman from right, grab goblet and go to closet. There is hook opening secret wall with Theater Tickets inside (bonus objective completed). Go all the way down to enter Eltz Street.

    ELTZ STREET

    Go west, there will be small alley with pipe under window. You need to mantle on very small ledge, then on pipe and then to window. Inside is secret chest with Detonation Arrow. Somewhere between this place and metal door above street are 2 wooden planks. You must rope up to them and get on balcony. In room is purple box. Return to balcony.

    Drop on edge of pipe on west, climb on roof, turn around and rope up on wooden ledge above balcony. Drop on window and open it. Grab medicine and read book to get 2 optional objectives. Return outside and mantle on banner hanged on wire. Go to the end of wire for coin stack on window, then jump on ledge you have roped up previously. Enter window.

    There is ring on desk. Go down and grab statuette. Use wheel to open secret passage with Book of Inventions. Go more down and grab key from counter to get out on street.

    FACTORY SIDE

    Before going to Factory you must find William (guy in green lying on street). He's places in random place. On my test run he was placed in Pool Area near Crown Court. On my ghost run he was behind hotel (bigger building with terrace at the very beginning of Residential Area accessible via 2nd window). Bring him all the way west from Factory to terrace patrolled by a guard. Go behind him. At the end is door with 2 sleeping Pagans. Drop body in shadow and hide from guard in doorway. Then drop William and medicine inside to complete 2 optional objectives.

    At the other end of terrace is Sister Flywheel's Room. Open it with key from priestess. Take loot from chest and go through window to opposite window. There is another chest and window leading to yellow wire (I'm gonna use it later). Mantle on wooden railing, wait for guard and drop on stairs. Turn off light. On counter is coin and drill, on shelf is tapestry. Go outside.

    We are in familiar location with archer and policeman. Wait for archer to go right and rope up to higher ledge on the left. At the end of edge, douse torch near front entrance to mansion, then rope up to window. Use torch to open secret passage with invisibility potion. Strafe run to drop on lower ledge. Go quietly via pipes, return to shop, turn off light again, mantle on counter and wait for patroller to go left.

    Go upstairs to window with yellow wire on the other side. Quickly jump on it and run to the middle. There is good shadow. Wait for both front guards to turn left and run to the end of wire. Drop to window and enter mansion.

    MORTLOCK HOUSE

    In mansion there is only 1 patroller with purse. Go behind him to get to Havishar Scepter. Return and open double door. Front door guard has a purse. Open other door and quickly run behind noble. He will wake up and start turning towards his desk and door. Grab purple box and go upstairs. Here is goblet, bottle, statuette and vase. Return to 1st room and go outside.

    On ledge go left and wait for front door guards to turn other way. Then move left and via pipes return to area with archer and policeman. Then wait for archer to go right and policeman vanish in house. Use another pipe to return to Hammer Statue and rope down on street. Go north to Old Cathedral.

    NORTH AREAS

    Outside Old Cathedral is walking another patroller with purse. Go north via passage. Mantle to window to grab 2 coin stacks. Then go east to Pool Area. Rope up to wooden ledge under window of middle building. Here you will find statuette. Drop down and picklock door on east side. Inside is purple box. Rope up to window near portcullis to get dices and passage to Crown Court.

    Wait for patroller to go right and guard not looking in your direction. Go right into shadow. Wait for patroller to go left and go behind it. He's turning in random direction, dodge him and steal Sewer House key from stationary guard. Then go behind patroller and dodge him again. Go through metal door to Sewer House.

    SEWER HOUSE

    Go left, pass small spider, go via metal bridge. Then crouch and strafe run left to quietly drop in water, but avoid dropping into hole. Go to Tunnel #2, go along right wall and lean for key from homeless person. Go to Tunnel #3 and open portcullis to find chest. This is last loot I found. Go to the end, through underwater tunnel and open last hatch.

    Here is small spider and his situation here is random. On my test run he was only patrolling downstairs. On my ghost run he was stuck upstairs while trying to go downstairs. So I roped up to ledge he was walking on, crouched, walked under rope and stood up to grab rope. Then I mantled there and this way I avoided using invisibility potion. Afterwards it's easy path to Safe House.

    STATS:

    Time: 1:23:36; Loot: 4718/4768
    Pockets Picked: 14/24; Locks Picked: 12
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 9/9

    GHOST: SUCCESS
    PERFECT GHOST: CHEMICALLY POSSIBLE. You must use invisibility potion to get coin stack worth 25 from house by metal bridge in Eastport Beach. Also you need to have luck with last spider.
    SUPREME GHOST: IMPOSSIBLE. Last spider 1st alerts to sound of opening hatch.

  16. #441
    Member
    Registered: Mar 2018
    CASTLE MICHELE

    MISSION 1 - THE APARTMENT


    Short intro mission. Read book, touch coffee cup. You will lose 5 HP, but it's absolutely necessary to spawn letter. Reading it will finish this mission. That's why I'm gonna excuse loss of health for regular ghost, but on supreme ghost loss of health isn't excusable, so it will be supreme bust.

    STATS:

    Time: 0:00:12; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 5; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE

    MISSION 2 - CASTLE MICHELE


    Mission starts from destroying icicles (ghost bust). The rest of mission on the other hand is very easy. You need to grab one more water arrow, because you need to douse 2 torches to get through front entrance. Hidden Jewelry is hard to find. I also missed a coin somewhere. But castle is easy to ghost.

    The only problem is in spider pit. You must throw Belinda into pit without 2nd alerting spiders. Throw her more to the left. Then go into pit, go along left side and jump on line between rocks above spider to climb slope and go right to get unstuck. Then quietly go through metal bridge and use key to open door . Grab all loot and use secret passage to get back to kitchen. Then return outside through front gate and go to north cave to finish this mission.

    STATS:

    Time: 0:14:42; Loot: 3580/3585
    Pockets Picked: 0/4; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 5/5

    GHOST: IMPOSSIBLE
    Last edited by Galaer; 6th Jun 2020 at 15:21.

  17. #442
    Member
    Registered: Mar 2018
    DOOM - THE FIRST TWO MISSIONS

    HANGAR


    Based on first 2 missions of Doom 1. That being said mission can't be ghosted. First - sword is located behind priest in well lighted room. So that's ghost bust #1. Just escape to outside area patrolled by bot and go through passage. Now go left and run to ledge with ladder. Go behind haunt and grab blackjack. Jump back.

    In front of you is locked door. You open it by 2nd alerting haunt (ghost bust #2). What kind of trigger is that? Just jump in place once to alert him. Go through door and close it behind you. Go to Mechanists to 2nd alert all 4 of them (ghost bust #3). Immediately return to locked door. Mechanists will get stuck on fence. Go through exit door and frob lever to teleport to Nuclear Plant.

    NUCLEAR PLANT

    Much easier place. Go upstairs for red key, then go through red door. Go upstairs and into hole. Grab invisibility potion and get back upstairs. Go through sewers and go left to one of archers. Use invisibility potion to go through this room to the end of the mission.

    STATS:

    Time: 0:05:09; Loot: 0/0
    Pockets Picked: 0/3; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  18. #443
    Member
    Registered: Mar 2018
    EXILE

    PART 1 - A BUSY NIGHT


    That's a really good name. This mission is really huge and is also good. Chose this one, because I was intrigued by a title. I thought it will be mission based on old FPS level (like DooM previously reported). Lots of loot, lots of collectibles and lots of objectives. Mission has optional objective of finding all loot. It says that if I'm smart, I can find all loot. Guess I'm not smart enough.

    START

    Grab compass, lockpicks and rope arrows. Read note, then letter that appeared under door. Get out and go left into Shed. Guard will greet you. Inside Shed read 6 letters and grab 6 purses worth 4000 (!). Now we have 6 new objectives. Above is ledge with chest. Go into Pigeon Cage. Shoot rope arrow into lowest and highest ledge above your head. Lower rope should allow dropping on lamp. After climbing it, leave it. Jump to roof to find 2 secret eggs. Drop on lower rope, then drop on lamp, next - on water containers. Go through next door and drop into well.

    You are in Sewers. At north is entrance to City Watch. I will go there soon, but first let's explore Sewers. Under one of exit hatches are 3 coins in water. There are also 2 underwater tunnels. One leads to room with Dagger (key) in chest and necklace in torture chamber. Second leads to Pub's wine cellar with 1 bottle. Go to City Watch.

    CITY WATCH

    Guard had City Watch Gate key. Go inside and upstairs. Go left and grab City Watch keys. Read also a note to get 10 Posters objective (it spawns 10 Posters in city). Go left and read book in office. It contains code to ALMA safe. Go upstairs. In Meeting Room there is plate under statue. Go to roof. Wait for other patroller to turn right and steal purse from policeman near us. That's it for City Watch. Go outside and leave through gate.

    Near gate is Poster #1, south from it is Poster #2, on east side of Bakery is Poster #3. Go to main entrance to Mechanist HQ (with barrier) and use ladder to go to window. There is Fixed Switch Handle. From ladder jump to ledge and at the end rope up into Warehouse. In office is painting (Kavich Art #1) and switch handle to open safe. Return on street. I did that by dropping on patroller below while crouching. I went to shadow near his path in order to go east. Near big gate opposite to Hotel is Poster #4. Go along left wall and enter Hotel.

    HOTEL

    There is money in toilet, Hotel Staff key in kitchen and bottle in wine cellar. On 2nd floor in room A3 is Metal Gear and earrings on night stand. In Office is purple box in safe, Kavich Art #2 behind safe. Also frob painting for secret money. Room A4 has necklace in chest. On 3rd floor in room B1 is necklace. Go outside, then left to Bakery.

    BAKERY

    There is 1 guard. He's easy to dodge. In Bakery is Bakery key near double door. Turn off light and rope up to window on wooden beam. Inside is Apartment key and passage to attic. There is Kavich Art #3 and chest. There is also passage in floor to 2nd apartment. There is plate and ruby on clothes. And Apartment key.

    CITY EXPLORATION

    Go north. Near Pub is Poster #5. Go north to Market. Go right to generator room. Near generator are 2 coins. Open cupboard and press secret switch to get 3 bottles and money. Go east. On south wall is Poster #6. Go east to shop. On shop's shelf you will find a bottle. Grab Basement key from desk and use it to enter different part of Sewers. This way you can enter Condominium, but I'm not gonna use it. At least not now.

    Under door with note is underwater passage. Use Metal Gear. Use valve, you have 30 seconds to picklock safe. So crouch under pipe, mantle on it on the other side, crouch and mantle on machine. Use lockpicks to open safe and grab Eye of the Beholder. Return outside and go south. Grab Poster #7. You are close to Shed. Go there and rope up to balcony above it. Then rope up to high window. In chimney are 2 secret nuggets. Go through another passage. Ignore ladder and strafe run through roof on left from it. Go right, mantle on boxes to window on your right. Enter Library.

    LIBRARY

    On left bookcase is statuette. Use Dagger (key) to open chest to get LC Statuette. Go downstairs. On another left bookcase is another statuette. Read note on desk to get new objective, grab also Keeper Safe key that was under note and 2 water arrows on fireplace. There is another chest on top of right bookcase, but I need a key for that. I will need to return here later. Open upstairs safe and grab 4 holy waters. Exit go to north pipe.

    OUTSIDE CONDOMINIUM

    You are on ledge belonging to Condominium. Go right. On window is goblet and bottle. This time go left. You will notice wooden beam on ledge. Above it is window leading to Condominium. Ignore it for now. Use pipe to quietly go west, then north and climb to door above long terrace. Read letter near bag, it will trigger new event in Condominium.

    In right room there is secret switch on side of cabinet. It will give you a purse. In left room is emerald on clock. Jump to outside door and return to Condominium ledge. Go left to balcony and grab money pinned by knife to door. Then go right and enter window leading to Condominium.

    CONDOMINIUM

    You are on 5th floor. Picklock ALMA door and use code to grab 2 nuggets and Artifact. Go left and picklock crate in corner. Then go to last walled door and through hole grab gem. Go downstairs to 4th floor. Go south to double window and grab ring from flower pot. Go to 2nd floor. Near stairs leading to 1st floor is Poster #8. Return to 3rd floor.

    Go west through door. On left is guard, your target is balcony on the right building. Go as far to railing as possible, mantle on it and shoot rope arrow into wooden roof under balcony. Crouch and drop on rope, then mantle on roof. Rope up to balcony and grab 2 coins. Mantle on railing and shoot rope arrow into terrace. Now you must strafe jump to rope and climb on terrace.

    Go east and through double door to balcony. Grab coin under chair. Go to east corridor and go through further window. Drop on wooden ledge and jump to roof. Go south to pipe and enter window. Inside is Kavich Art #4 and ring and bottle on bookcase. In next room is necklace on table. To get out you must jump on window and then jump over pipes to the edge of roof on the left.

    Return to Condominium ledge and go right around building. Squeezing under window shutter may be tricky. Enter window. Read diary and take Titil's key from under it. Here is also Apartment key. Return to ledge and go west to terrace with guard. Use ladder to go down to Church Area.

    CHURCH AREA

    Rope up on roof of house, then on higher balcony. There is hammer on statue. To return down you must mantle on balcony railing, lean to the side and shoot rope arrow into it, then approach it slowly while walking backward. Drop on roof, then on torch and drop on ground. Use holy water and shoot house's Pagan banner, 2 statues in front of Church and 4 Pagan banners inside. Grab big hammer and Hammer (key). Use it on statue. Climb on window with bench under it to find hammer. In corner near passage leading down is floor tile with secret money under it. Jump down.

    Use holy water to destroy last Pagan symbol. This way you will complete your first objective. Go right to get gem on the side of sarcophagus, then go left for ruby on skeleton. In the end rope up to Church. Church Area is now patrolled, but you finished with this place. Return on terrace with a guard. It's time to check NE Building.

    NE BUILDING

    Picklock door near guard. Inside is coin stack and coin on table. Then nudge guard left and rope up to higher balcony. There is goblet. Drop on guard and go along terrace's right wall while crouching. Pass terrace and go into passage. There is wooden trap in floor. Go down to get access to 4 statuettes from market stand. Return to previous terrace and rope up to higher balcony.

    In 1st room on left is necklace and 3 rings in purple box. In 2nd room is Kavich Art #5. That's the last painting. Go to Piano Room and grab 2 goblets and vase. Go downstairs to office with maid. On desk is Library Chest key. On the other side of desk is secret switch opening painting with some money. Return to balcony. Instead of dropping down, go on west roof and slide on wooden beam. Go all the way west. Instead of going waiting for guard on long terrace, you can use roof below it to pass it quickly.

    You will enter familiar area. There is pipe leading back to Condominium ledge. I will of course continue south in a moment, but I think it's a good idea to backtrack to Library to open chest with Song Book on top of bookcase on 1st floor. The only problem will be dropping on pipe leading to Library (you must drop on it's edge. Then return to building with long terrace and continue south. Use ladder to go down and walk behind guard. Then use pipe.

    Go left, then use ladder to go up on roof. There is bottle. Then go all the way to the bottom. Go left, ignore vent. Use metal ramp to go down and use double door to enter Mechanist HQ.

    MECHANIST HQ - FIRST FLOOR

    Use Titil's key to enter Dr Stein's Lab. Inside is Nanna. Grab letter and Nanna's Necklace. That's the last request items to collect. Don't use valve! Use elevator to get to corridor. Go west to double door to Dining Room. Near sink is Master key. Go more west, then north. Wait for Mechanist on left to turn to other way, go behind him, wait for him to turn and enter 2nd room on the right.

    Quickly go left and close door. Behind servant is earrings on cupboard. Return to door, very slowly approach coin stack on desk and lean for it. Leave and hide in doorway. Wait for guard to turn away, go behind him, wait for him to turn again and go south to elevator. Ride to 2nd floor.

    MECHANIST HQ - SECOND FLOOR

    Read book on desk to complete BCOK objective. There is also bronze gear, but it's for main entrance, so it's useless for me. Now you need to nudge servant all the way into left corner. Afterwards enter Library. Safe on left bookcase is locked and I don't have a key yet. On right bookcase is secret book switch revealing lever disabling watchers. On desk is another copy of Master key. Get out and go to corridor.

    Go through metal bridge and strafe run from shadow to shadow to get golden tool from statue's hand. Go around to other metal bridge. Go to last room and open it with Master key. There is purse under cupboard. Next room has coin stack on desk. Last room has signet ring on cupboard. Time to return to elevator. You can sneak in front of stationary Mechanist to get to it faster. Ride to 3rd floor.

    MECHANIST HQ - THIRD FLOOR

    In 1st gallery there is secret switch in left painting. It reveals Safe Gear. Go to 2nd gallery and use secret switch in cross to get to valuable painting. Go back to 2nd floor to Library and open safe. Grab gems and money and ride elevator to 1st floor. Go east. Passage to Submarine Bay is open and stationary Mechanist is now patrolling corridor. Pass him from left and use elevator to go down.

    Jump in water and swim east to ladder on the other side. Sneak to big lever and read note to get Hangar Window key. Climb to upper window and open it with key to complete last objective connected to this place. Go outside to wooden ledge. It will take you to familiar ladders. Climb up and return to pipe. Now check other direction. It will take you to roof above Ship Yard.

    SHIP YARD

    Last area to explore. Go to 1st window. There is thief trying to open safe. Grab his bag and go to 2nd window. In purple box is Safe key, but it's useless, because safe is empty. There is ticket on desk under notes. Use vent to go down. Then go east to window leading to little room with plate. Drop on box and jump on roof. Go on pipe.

    You must rope up to the highest balcony. Somebody will probably notice that, but just 1st alert. But this person will alert to your presence. In my case it was woman in green from party. On highest balcony is bottle and 2 goblets. Now drop and mantle on lower balcony. In the end drop one of dancing people. Near party is also Poster #9. Because of woman in green alerting to me, I needed to approach poster slowly and lean forward for it.

    Go to big gate and grab Poster #10. This completes posters objective. Go west and behind stairs you will find gem in crate. Go through gate passage south. In dirt under pipes is crystal. That's the last piece of loot I found. Not max, so I'm gonna fail optional loot objective. Anyway, go south and you are near Shed. Enter it and return all items to complete all 6 requests. And in the end return to starting point.

    FINAL NOTES

    Damn, mission is huge. But on the other hand it's easy to ghost.

    STATS:

    Time: 1:56:56; Loot: 13310/13750
    Pockets Picked: 2/2; Locks Picked: 13
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 10/10

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE
    SUPREME GHOST: IMPOSSIBLE. Because optional loot objective (get max loot) is impossible without some nudging and without some first alerts.

  19. #444
    Member
    Registered: Mar 2018
    EXILE

    PART 2 - THE NEXT SUNSET


    This mission is much shorter. You start in Ship Yard. Descend and from crane jump on ship. Engineer will completely ignore, but priest near crew can 1st alert to you. So very slowly go to door. Inside is chest. In next room is small box with ring and earrings. Game prevents from closing it though. Read book to complete 1st objective. Go down and open locked chest. In storage go left. Between boxes are 3 urns. That's the whole loot in this mission.

    Go back on deck and very slowly go right. Then climb right and jump into water. Now you need to go to Mechanist HQ. Enter it very slowly along left side, so bot will not 1st alert. Go on ladder and climb to wooden ledge. Go above gate and drop on top of it quietly. Open window and quietly jump on edge of metal bridge.

    Descend and jump in water. Go to very bottom first, then swim to red light. There is passage into Submarine. Go to ladder and climb quietly to higher floor. Hide in one of side stashes to finish this mission.

    STATS:

    Time: 0:09:21; Loot: 435/435
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS
    PERFECT SUPREME: SUCCESS

  20. #445
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Thanks again, Galaer!

    I just noticed your first ghost report was posted just under 1 year ago, on June 20th, 2019. Since then, you have posted 236 (!!!) ghost reports.

  21. #446
    Member
    Registered: Mar 2018
    I have counted 150 that I saved on my computer. I guess you are counting missions from campaign separately. Also have in mind most of these missions is really short. I find them as a good relax after these really long missions.

    Oh, and since I'm curious. Are you ever gonna finish your Ruins of Originia campaign? You have supreme ghost run on first mission, but you have completely ignore other 3.

  22. #447
    Member
    Registered: Mar 2018
    FLYING AGE - MISSING REPORTS

    I'm gonna focus in this run to ghost unreported mission. There are 3: Mission 1, Mission 4 and Mission 5. None of them has any loot, so I suspect them to be very short.

    MISSION 1 - AIRSHIP HANGAR

    To pass Mechanists go along right wall. Enter building and crouch walk upstairs. In office on side of desk is a secret switch opening stash with plan in staircase. Choose other door to get out and go around airship, Lean for door. This way after getting caught (which is scripted), you will stay in shadow. You can't close door, because it becomes unfrobbable. That's it.

    STATS:

    Time: 0:02:40; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    SUPREME GHOST: SUCCESS

    MISSION 4 - BUILDING HIGH HOPES


    Mission about building your airplanes. For supreme ghost it's only challenge to remember about positions of the cranes. All other levers are unfrobbable or you need to immediately use them again. For 1st plane there will be scripted crash. Not a bust. Also don't try to stand on this machine. You will receive heavy damage or death. Mission ends after flying very high in 2nd airplane.

    STATS:

    Time: 0:06:44; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    SUPREME GHOST: SUCCESS


    MISSION 5 - ENTERPRISE

    You must use right lever to fly right. When you are close to airship, use right lever again to return it to it's original position and quietly jump on wooden ledge. Crouch and go to door. Also you can be seen while in machine by patroller on deck. So wait for any 1st alerts. Go inside and go left to ladder. Mantle upstairs and close hatch. Go on it and lean for Key Z on table. You can't return it, because you will get spotted by guard above you (supreme bust #1). Return under deck.

    Wait for patroller to go outside and use Key Z on gear lock, then use one of levers. You can't return it to it's original position (supreme bust #2), because you need wooden bridge it created to progress. Go outside and drop on edge of side bridge. Go to other side and enter storage. Opening box will result in 1st alert from guard above (supreme bust #3). Hide in box.

    STATS:

    Time: 0:06:22; Loot: 0/0
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    SUPREME GHOST: FAILED

  23. #448
    Member
    Registered: Mar 2018
    GARRETT'S YOUNG YEARS EXTRA - A VISIT TO CASTLE NASENSTEIN

    Bonus mission also called Mission 1 1/2. Ghosting mission, though you can find blackjack. There is no lockpicks. Ghosting is quite easy. Don't forget to grab purse at the very beginning. There is only one tricky piece of loot - archer's purse on top of ladder near cemetery. If you trigger conversation, it will end with guard bashing door to open it. It 2nd alert Hammerite below and soon it will alert this archer and rest of guards. To prevent that you climb left side of ladder very slowly and grab purse as soon as possible.

    IS SUPREME GHOST POSSIBLE?

    On Expert you have 300 loot of leeway. Not much. For supreme you must skip loot from catacombs, because it requires collecting moss arrow and shooting it into plaque to reveal loot. Loot worth 200. This means you only have 100 loot of leeway. In church near altar is priest with purse and 2 candlesticks on altar. Everything worth 140. There is light emanating from altar, so I'm not sure if it's possible to ghost.

    And also there is treasure in sewers worth 500. If you get closer to floating chest, passages with 4 haunts will open and near chest will appear more light. Usually there is at least 1 haunt that will 1st alert to sound of opening his passage or maybe Garrett is closer to him, so that's why he 1st alert. You must get closer to chest, stand and lean forward to open it. This will usually end with more 1st alerts. But you can't skip this loot. So I think supreme ghost isn't possible.

    STATS:

    Time: 0:21:58; Loot: 2500/2500
    Pockets Picked: 5/10; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 3/3

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: NOT POSSIBLE

  24. #449
    Member
    Registered: Mar 2018
    THE HORN

    Very short mansion mission. First you must go to the back of house for key in rat hole. You enter mansion by opening right part of door. It opens inside, then you wait in doorway for patroller inside to visit left room. You go inside and go behind patroller visiting all rooms he enters. In Library you will need to wait for patroller to return here. Also you must be careful to not get spotted by outside patrollers. Especially when entering last room with Horn of Quintus. Mission ends after completing loot objective and grabbing Horn.

    STATS:

    Time: 0:04:03; Loot: 1668/1668
    Pockets Picked: 0/3; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. You can't lock safe and return key at the same time.

  25. #450
    Member
    Registered: Mar 2018
    In Unreported FMs why Escape from Planet of Robots is listed twice? Once as said title and other time as Kill Factory 2. I couldn't find any information about it being released as not a Kill Factory 2 or that both missions are completely different.

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