The Wooden Box is a special mission for T2. Special for its orginality features in a new concept : almost everything is random !
Yes : amount of guards, location of guards, items at the start, location of items and keys, doors openable with/without a key, even the main goal object location, and even again its effect when you find it. For sure, this helps the mission to get longer, since you must rediscover the mission everytime you replay it. And this is a good trick found by the author. And for this, I say 'Respect!' to him/her.
Still, the mission lasts anyway. The manor house is relatively large, there are many ways to enter and a lot of guards sometimes, forcing you to take your time, and the event occuring when you open the wooden box can make you last some more minutes too. For me, hard luck however, since 1st time no event occured to me. 2nd time there was, but I had the bad surprise to be teleported back in the middle of a patrol. This kind of disappointed me for I hate such situation when I play. But I guess the author didn't do this on purpose. Too bad however.
I really enjoyed to see a custom intro à la T1 for the mission. Even if I didn't hear all that Garrett said during it, that was a piece of art and the author really well worked on this.
Graphically, the omnipresence of wood gives a rustic atmosphere to the mission, which I quite liked. The mission was rather classical but it didn't prevent me from appreciating the place. The rendering room also had a creepy ambience, making me remember of Soldiers of Fortune game (when you're in a slaughterhouse in Uganda). I'd have liked to see it bigger, but hey!, it's a 72H contest after all.
To finish on the story, it was rather classical but original in the same time, for I don't remember any mission featuring a master hunter. The fact that his guards were knife stabbers and throwers was also great, although I think they look like each other too much, leaving you the impression there are only 2 different types of guards. And their animations didn't always look well when they attacked you, even if I know making new motions isn't a piece of cake.
Thus, this mission looks like a traditionnal one with its originality thanks to randomness and that country feeling. For sure, you can play this mission a lot of time without getting bored, when you'll realize the key you thought to be here is actually elsewhere ! Renewing the Thief gameplay is always a good thing.