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Thread: ** New Dark Patch: Thief 2 V1.26 - System Shock 2 V2.47 ** 2018-06-09

  1. #1

    ** New Dark Patch: Thief 2 V1.26 - System Shock 2 V2.47 ** 2018-06-09

    New version on 09 June 2018 :

    À haute voix, les corbeaux rient mais celui-ci moins,
    le corbeau lit tout et vole -- à sa guise mais toujours reconnaissant.
    Bon jeu !

    Posted on Ariane4ever : Ariane4Ever Post

    Thief 2 v1.26 : (
    System Shock 2 v2.47 : (
    Mirror :
    Other Mirrors :
    T2 v1.26 (Unna Oertdottir)
    T2 v1.26 (Linda)
    T2 v1.26 (Lord Soth)
    Thanks to Unna Oertdottir, Linda & Lord Soth for those!

    1.26 Notes
    This is a maintenance patch that fixes a couple of things and adds a few new ones.
    See list below. Consider all prior versions obsolete and do not use them any more.

    Changes and fixes for v1.26

    - hopefully fixed the DLL load problems that some have with ffmpeg.dll
    - added support for mouse smoothing (see "doc\new_config_vars.txt")
    - added ATOC support for intel GPUs (that are capable of it)
    - added custom shader support for software gamma and color processing, see "doc\sw_cc\sw_cc_notes.txt"
    (can for example be used to add subtle noise to reduce banding/posterization)
    - replaced "disable_lightmap_aniso" with "lm_filter_mode" that gives full control over texture filtering
    mode used for lightmaps (makes it possible to have filtering disabled for regular textures but enabled
    for lightmaps)

    - fixed potential crash when minimizing the texture palette window
    - fixed issue with cached texture archetypes temporarily getting mixed up after compressing family textures
    (previsouly solved itself after going back and forth to game mode once, but should now work right away)
    - restored "kCallbackEntryMax" (speech callback) limit from 1 to 4 to avoid "i < kCallbackEntryMax" asserts
    - made stimulus drop-list sorted in add/edit receptron dialogs (with lg.ini option for old unsorted behavior)
    - fixed support for referencing concrete objects by name in mission DMLs
    - extended DML fingerprint functionality (see "dbmod-sample.dml" doc)
    - added ability to specify an archetype obj ID instead of name for tweq emitters
    - added ability for scripts to subscribe messages for all qvars by subscribing to the name "*"
    - added "spew_script_msg" command that will output mono info about all messages sent to scripts (may be useful to
    pinpoint a problematic script)
    - added ability to clear filters in various darkdlgs dialogs by mouse click (by clicking on the filter count info
    text to the right of the filter input controls)
    - added status bar info about number of brushes hilighted by hilight commands
    - added campaign bin data store available to scripts (see "doc\script\Quest.txt" for details)

    - fixed a bug in SQUIRREL.OSM with "string &" arguments not returning any values
    - fixed PostMessage function when SQUIRREL.OSM is used with dark in Thief1 mode
    - fixed incorrect value in nMaxRootLen passed to FM Selectors
    - added Quest.GetAllVars service function to SQUIRREL.OSM
    - changed the included DarkMapGen.jpg from a simple screenshot to a mini-tutorial for creating automap
    data with DarkMapGen (located in "")
    - fixed bug when deleting map locations in DarkMapGen, that could cause issues with snapping and other
    subsequent editing operations

    New version on 20 March 2017 :

    "Et même si le Renard se moquait de l’Écureuil et gagna à la fin les faveurs du roi, l’Histoire pourrait être à nouveau écrite, rescriptée, même par celui qui se faisait silencieux !
    Des correctifs... et un nouvel outil pour la guilde des profondeurs."

    Thief 2 v1.25 : Mirror | Taffer's Paradise | Southquarter
    System Shock 2 v2.46 : Mirror | Southquarter

    Change log:

    Thief II: The Metal Age v1.25 update

    1.25 Notes
    This is a hotfix for v1.24 that fixes a couple of things. It also includes a new script OSM (squirrel.osm).

    **************************************************************************************************** *****************
    23 March 2016

    New message from "Le Corbeau" (on French forum Ariane4ever), & new update :

    "De nouveau sous le soleil, des ombres échappées et un fromage qui s'affine. L'oiseau reste secret, continue à guetter, car il n'est pas le seul"
    "New under the sun, shadows and glimpses of a cheese that matures. The bird remains secret, keep watch, because it is not the only"

    Southquarter's Mirror :
    Thief 2 v1.24 : Thief 2 v1.24
    System Shock 2 v2.45 : System Shock 2 v2.45

    flying_hope's Mirror :
    Thief 2 v1.24 : Thief 2 v1.24
    System Shock 2 v2.45 : System Shock 2 v2.45

    1.24 Notes
    This is a hotfix for v1.23 that fixes a couple of things.

    In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
    textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it
    can be removed again).

    Changes and fixes for v1.24

    - fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
    - fixed path priority order bug with subtitle files (was accidentally reversed)
    - reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should
    rotate but instead of rotating just float away into infinity)
    - added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)

    - fixed DXT related crash (when running editor in HW mode)
    - fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects
    (objects internally flagged as doors despite not being doors)
    - fixed ambient sounds disappearing after playing in-game movie
    - fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
    - fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and
    particle attachment links using vhots
    - fixed DML syntax error bug when working with links that have no data set
    - fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
    - fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
    - fixed a few crashes that could happen in rare situations
    - fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
    - added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
    - added "spew_stimulations" command to toggle mono output for stim events
    Last edited by Athalle; 21st Oct 2018 at 07:39. Reason: add mirrors

  2. #2
    Registered: Aug 2014
    Location: Poland
    Quote Originally Posted by Athalle View Post
    - fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)

  3. #3
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    The download link brings up a blocking site of warning. A mirror please.

  4. #4
    I had a hard time downloading this one. I would throw up a mirror on my own website but there seems to be an issue with my login info at the moment. Sigh. If it works better for anyone, here's a mediafire link:

  5. #5
    Mirror added

    (Sorry Fen, I saw your post too late...)

  6. #6
    Registered: Jul 2008
    Thank you, Le Corbeau, Athalle, et al.!

  7. #7
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Got it, Remind me how do i enable the new mantle.

  8. #8
    Quote Originally Posted by Athalle View Post
    Mirror added

    (Sorry Fen, I saw your post too late...)
    No problem, long as we've got one reliable mirror it's all good

  9. #9
    Registered: Jul 2008
    Quote Originally Posted by Cardia View Post
    Got it, Remind me how do i enable the new mantle.
    Open cam_ext.cfg and look down near the bottom for "Game Specific" and make sure there is no semicolon in front of "new mantle". Like this:

    ; -------------
    ; game specific
    ; -------------

    ; enable new mantling code

  10. #10
    Registered: Apr 2000
    Location: The Akkala Highlands
    Here's another mirror:

    Thief 2 ver 1.24
    System Shock 2 ver 2.45

    Thanks Le Corbeau...

    (might want to pick your download sites a bit more carefully next time)

  11. #11
    Registered: Jan 2004
    - added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
    Excellent. Mine was doing that, requiring me to start FM's manually instead of using FMSel. This fixes it for long as I don't launch it through Steam. For some reason that still can't transition from FMSel to the game proper.

  12. #12
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you very much Mike, i have to take note of that so i can warn in my upcoming missions that players must enable new mantle.

  13. #13
    New Member
    Registered: Sep 2011
    Location: St. Edgar's cathedral grounds
    NEW ** Patch Thief 2 V1.24

    Some say he's The Trickster's father...
    Some say he's The Builder's alter ego...
    All we know is... he's called Le Corbeau

    Do you smell what Le Corbeau is cooking?!

  14. #14
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Where are the installation instructions please?

  15. #15
    Registered: Apr 2003
    Location: Wales
    In the release notes in the zip, under Installation.

    Extract the contents of the "" and "" archives into your T2 directory, and you are done. If you are updating an install that has already been patched to v1.19 or newer, then you are well advised to make backup copies of the configuration files "cam_ext.cfg", "cam_mod.ini" and "lg.ini" before installing the new update.
    Edit. TFix has been updated to v1.24

  16. #16
    Registered: Mar 2008
    Location: Shadows of the Grotto
    The stone
    cannot know
    why the chisel
    cleaves it;

    the iron
    cannot know
    why the fire
    scorches it;

    The world does
    not know why
    Le Corbeau does it.

    Beat not thy
    breast and
    wonder why,

    but thank the
    Builder for
    NewDark and the
    One that shapes thee.

    Saw the Good News today and for some reason that popped into my head lol. Thanks Le Corbeau and all those keeping patches updated and this great game rolling for everyone

  17. #17
    Registered: Sep 2002
    Location: Museum of the Ancients
    Thanks for the new release and the ongoing support, Le Corbeau!

  18. #18
    Registered: Apr 2003
    Location: Wales
    Tafferpatcher has also now been updated to include v1.24

  19. #19
    First post for New Dark update

  20. #20
    Registered: Jul 2008
    I edited the title to include the words "New Dark".

  21. #21
    Registered: Oct 2003
    Location: Nampa, Idaho
    Can someone provide a direct download link instead of some bogus website that wants to sell me something? The 1.25 mirror in the OP doesn't do anything except take me around in circles.

  22. #22

  23. #23
    Registered: Jul 2008
    Thank you! I added it to the first post.

  24. #24
    Registered: Apr 2000
    Location: The Akkala Highlands
    The anonfiles links in the OP are already dead.

  25. #25
    Registered: Apr 2000
    Location: The Akkala Highlands
    More mirrors:

    Last edited by Brethren; 22nd Mar 2017 at 16:09.

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