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Thread: T2X and Newdark?

  1. #26
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Then install the latest Tafferpatcher and upgrade to ND 1.26 with Bullet DromEd again. Config the anti virus program to make an exception for the game.

  2. #27
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Quote Originally Posted by Unna Oertdottir View Post
    Then install the latest Tafferpatcher and upgrade to ND 1.26 with Bullet DromEd again. Config the anti virus program to make an exception for the game.
    Ok, I'll have to postpone that till tomorrow 'cause it's late and I have to get to work early tomorrow.

    Just so that I know, on the TTLG page it says Tafferpatcher's latest version is TafferPatcher_TMA_218_beta, is that right? What version is T2 supposed to have once that's done? I can't even see the version number on it now (reinstalled the backup copy after the last message).

  3. #28
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Yes, it's TafferPatcher 2.18. That's NewDark 1.25. It will fix any files that might be messed up. Then update to ND 1.26.

  4. #29
    Member
    Registered: Nov 2009
    Location: Ultima Thule
    Quote Originally Posted by Unna Oertdottir View Post
    Yes, it's TafferPatcher 2.18. That's NewDark 1.25. It will fix any files that might be messed up. Then update to ND 1.26.
    Will do. Thanks a bunch, Unna

  5. #30
    Zombified
    Registered: Sep 2004
    just the executables, I might add.

  6. #31
    Member
    Registered: Oct 2012
    Location: Slovenia
    Concealment potions (Invis. potions) are behaving strangely. They used to make me 100% invisible and mute but now if I run or get under light source I'm not invisible while under effect.
    Is this because I dont have new dark version or am I missing something?

  7. #32
    Member
    Registered: Apr 2016
    Concealment potions always behaved like this. They make you darker but not fully invisible.

  8. #33
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    A concealment potion isn't a invisibilty potion, it just adds a metaproperty which changes visibility control for some time. There are no invisibilty potions in T2x.

    A real invisibilty potion as can be found in Thief 2 makes you invisible. It even removes all AIAttack links from AIs to the player.





  9. #34
    Member
    Registered: Oct 2012
    Location: Slovenia
    Really?
    I'm 100% sure I was able to pull of some stunts I'm unable to pull of now.
    At one point my light gem was fully lit while under influence of concealment potion.

  10. #35
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Examine the T2x gamesys in DromEd.

  11. #36
    Member
    Registered: Jun 2009
    Location: Sunnyport
    I wanted to revisit Thief 2 X and, on a new computer, downloaded the zip file linked to in this thread. I then ran it through AngelLoader as if it were a typical FM. It works! But, everything is enhanced! That, or my memory of Thief 2 X is very, very bad (considering how many times I've played through it, I doubt that).

    When I ran T2Fix on my current computer, I deselected all the non-required options: no enhanced skies, no enhanced anything. When I run Thief 2 or any other FM, all through AngelLoader, things appear as they should: non-enhanced. But for Thief 2 X, that is not the case. Why would this be?

    I include a few screenshots below:

    Thief 2X - enhanced sky (why?)


    Thief 2 - non-enhanced sky (as it should be!)


    Thief 2 X - enhanced water (it wasn't like this before, right?)


    In short: how do I get a vanilla Thief 2 X running through New Dark? And why would Thief 2 X be enhanced when I didn't select enhancements when installing T2Fix?

    I also remember on my old PC, Windows 7, I ran a vanilla Thief 2 X via a New Dark Thief 2. Perhaps I'm remembering incorrectly, but if not, I'd do anything to get that setup again.

    I'll keep trying to figure it out, but if anyone here can offer some advice, it'd be greatly appreciated.

    Thank you!

  12. #37
    Member
    Registered: May 2008
    Location: Southern,California
    is'ent there 2 version of t2x "original" and "newdark rerelease version"

    the way i remember it ran was from desktop icon of t2x,not through newdark or fmsel

    ^the way i remember it and wow that water looks so bad,the sky not so much

  13. #38
    Zombified
    Registered: Sep 2004
    if you have used the T2xFix beta, new water and skies will be added. delete them from the T2x folder.

  14. #39
    Member
    Registered: Mar 2015
    The Thief 2x ZIP that is most readily available actually incorporates the enhanced water and skies. This behavior is not related to T2Fix in any way, however. This release of T2x makes several changes to the missions themselves as well with the intention of making them more compatible with NewDark, thus making it the recommended way to play the campaign.

    If you want no graphical enhancements of any form while using this release, you must modify the installed data, which will be located in the "FM" subdirectory of your Thief 2 installation unless this was deliberately changed. In the T2x FM directory, remove the following files or folders:

    -fam\skyhw
    -fam\waterhw
    -all *.dml files, as they configure the enhanced skies

  15. #40
    Member
    Registered: Jun 2009
    Location: Sunnyport
    @downwinder: Yes, that is the way Thief 2 X was originally launched, on its own (loosely speaking). But that version won't run through NewDark, I don't believe.
    To get it running you'd have to use a separate Thief 2 install, sans NewDark, and apply DDfix.

    @voodoo47 and @Jax64: I haven't used the T2xFix beta, but I did see those new water and sky folders, and all the dml files, so I deleted them. It worked! Thank you very much for the help!

    However, were there any other enhancements in this version? Updated textures, for example? The brick and stone textures on those two buildings at the back here, especially, look updated.



    And, in a case of me not remembering, did small crates always look like this? I think they did - I remember T2X had some different looking objects - but I want to be sure. Some other objects, like the sandbags, looked somewhat updated (but I may just be paranoid here).



    Ditto for the chairs. I think they were always like this in T2X, but want to be sure.


  16. #41
    Member
    Registered: Mar 2015
    As for "enhanced" content, no. All other assets are either original or have been slightly modified to account for errors in the original release. All textures you are seeing now should be the same as those included with the older distribution. This having been said, the missions and several strings have been modified either to fix issues or to improve compatibility with NewDark.

  17. #42
    Member
    Registered: Jun 2009
    Location: Sunnyport
    Quote Originally Posted by Jax64 View Post
    As for "enhanced" content, no. All other assets are either original or have been slightly modified to account for errors in the original release. All textures you are seeing now should be the same as those included with the older distribution. This having been said, the missions and several strings have been modified either to fix issues or to improve compatibility with NewDark.
    Ah, okay. Thank you for the confirmation! I'll be fine with any under-the-hood modifications, I just wanted to make sure I wouldn't be playing with visual enhancements.

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