Ah, that sucks. The orientation of things worked out quite well for me.
Anyway, here's the vid of... THE TIME WE FACED JUMBOTRON!
Just like you, Thirith, I ended up crouching through most of it. Part of the reason I think teleport works well for it that this feels like it's really just an evolution on the cover-shooter genre. Most of the moving you're doing is going from cover to cover, so largely you're stationary in the playspace.