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Thread: Played Thief for years before discovering...

  1. #301
    Member
    Registered: Apr 2011
    Quote Originally Posted by fortuni View Post
    Does it work on fire shadows and fire elementals as well? Need to check that out, but might have problems getting close enough to fire elementals to hit them.
    its the exact same water stim as a water arrow splash, so yeah, it will

  2. #302
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Discovered today.

    If an archer shoots you while you're carrying a body, it will hit the body if you time it just right: you need to drop the body right as the arrow is about to reach you.
    I imagine it uses the same mechanics as the other body drop trick, where if you fall off a height while carrying a body, you won't take damage if you drop it right before you hit the ground

  3. #303
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Quote Originally Posted by vfig View Post
    its the exact same water stim as a water arrow splash, so yeah, it will
    That's good news because I rarely use frog beast eggs. There are so many missions I want to go back and try just to use frog beasts.


    Quote Originally Posted by Azaran View Post
    Discovered today.

    If an archer shoots you while you're carrying a body, it will hit the body if you time it just right: you need to drop the body right as the arrow is about to reach you.
    I imagine it uses the same mechanics as the other body drop trick, where if you fall off a height while carrying a body, you won't take damage if you drop it right before you hit the ground
    I'm guessing that doesn't count against you if there is a no kill objective?

  4. #304
    Member
    Registered: May 2012
    Location: France
    Quote Originally Posted by vfig View Post
    i discovered just a few minutes ago that if you run out of water arrows, there is another way to douse fires...

    the splash from a frogbeast egg breaking will also put out fires
    Gas arrows also work, but of course they're a lot more expensive.

  5. #305
    Member
    Registered: Sep 1999
    Location: Texas
    Quote Originally Posted by Constance View Post
    Gas arrows also work, but of course they're a lot more expensive.
    I often wait for a guard to be near a flame so I can maximize the use of the gas arrow to also put out the nearby flame

  6. #306
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by Constance View Post
    Gas arrows also work, but of course they're a lot more expensive.
    Dousing fires with gas arrows is a rich man's flex


  7. #307
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Because gas arrows are expensive and not plentiful I end up hoarding them and often won't use them unless it's a requirement somewhere in the mission. I have used them to douse fires and torches in the past though.

  8. #308
    Member
    Registered: Feb 2006
    Location: UK
    I always thought gas arrows should have a depleting area affect. Like they only knock out someone if they land right on them. Anyone caught in the vicinity is immobilised as they cough for a few seconds - the same affect as being blinded by a flash bomb.

  9. #309
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Quote Originally Posted by PJMaybe View Post
    I always thought gas arrows should have a depleting area affect. Like they only knock out someone if they land right on them. Anyone caught in the vicinity is immobilised as they cough for a few seconds - the same affect as being blinded by a flash bomb.
    They kind of do as long as the AI are close enough together. I think if you wanted something to knock out everyone in a room or something like it would have to be much bigger than a gas arrow. Maybe a gas bowling ball thrown from a trebuchet.

  10. #310
    Member
    Registered: Feb 2006
    Location: UK
    Quote Originally Posted by mxleader View Post
    They kind of do as long as the AI are close enough together.
    Really? I thought they either passed out or nothing at all.

  11. #311
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Quote Originally Posted by mxleader View Post
    They kind of do as long as the AI are close enough together. [...]
    Indeed ... my favored combination: Shooting a noise arrow in a corner, then waiting until the AI meeting is complete, then shooting a gas arrow at the group. If I remember right my personal record was six AIs put in the realm of dreams.

    Alas noise arrows are rare in FMs, gas arrows are occasionally available but expensive.



    It took some time before I discovered that cameras can be destroyed by fire arrows. Then all connected turrets become disabled, too. But you'll have to wait for the favorable moment since the explosion will alert AIs who are close by.

  12. #312
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Quote Originally Posted by zappenduster View Post
    Indeed ... my favored combination: Shooting a noise arrow in a corner, then waiting until the AI meeting is complete, then shooting a gas arrow at the group. If I remember right my personal record was six AIs put in the realm of dreams.
    It wasn't until a couple of years ago that I started using noise arrows effectively. When Thief was first released and I started playing I was terrified of using anything that was noisy so pretty much never used them. Knowing much more about AI function and loading zones I use them all the time now. Sometimes it's fun to use them just to aggravate guards, etc. even when you don't need to use them.

  13. #313
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    Dunno if this has been mentioned already, but I JUST discovered that a moss arrow shot at the ground near a gong has a chance that one of the moss chunks will will hit the gong and make a huge gong noise! That the opposite of what I was trying to accomplish!
    The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs

  14. #314
    Member
    Registered: Jan 2001
    Location: 27430 Cells
    That's amazing. I hope more people discover that.

  15. #315
    Member
    Registered: Mar 2018
    Today I learned that watcher from 1st floor of Angelwatch is completely indestructible. I guess it was made from the same material as golden child.

    Also I was testing how many damage different weapons deal to rats. Looks like broadhead arrow is the more than 10 times effective than sword, fire arrow or even mine. But the strangest thing is that rat wasn't affected by gas mine. Looks like rats are immune to gas. I guess, if Karras would succeed with rust gas, then every living creature would die with exception of rats.

  16. #316
    Member
    Registered: Apr 2011
    Quote Originally Posted by Galaer View Post
    Today I learned that watcher from 1st floor of Angelwatch is completely indestructible. I guess it was made from the same material as golden child.
    turns out its not really even a watcher:


  17. #317
    Member
    Registered: Mar 2018
    A chair? That's interesting. If that's a case I wonder what kind of furniture is disabled bot in workshop in Precious Cargo, because it's also indestructible.

  18. #318
    Member
    Registered: Apr 2011
    yep, that one is also an OldChair with a changed model. hit it with a sword and it goes thunk like wood

  19. #319
    Member
    Registered: Mar 2018
    Quote Originally Posted by vfig View Post
    yep, that one is also an OldChair with a changed model. hit it with a sword and it goes thunk like wood
    I see, so it's chair again. That's funny. As for sword hitting, I did that, but it made metal noise, not wood.

  20. #320
    Member
    Registered: Oct 2020
    Location: Russia
    –Were there any funny incidents during your work on the series?

    –An incident that occurred during the development of Thief 1, when we gave a guard a 3D model of a chair. I was then quite impressed by how the chair began to behave as a guard - it hovered above the ground, but its animation looked as if it really wanted to attack us, and it had a voice to match. I felt like one of the wizards who turned the enemy into a chair, and he didn’t even notice.

    From interview with Randy Smith [ Darkfate.org 2018-11-30 ]

  21. #321
    Member
    Registered: Dec 2015
    Location: Germany
    The objective update in Songs of the Caverns is really rigged.
    On expert difficulty it is completely legal to kill that one bowman in the tower.
    Then you proceed through the caves, fight the Craymen and finally find the homeless guy who gives you the key and the opera map.
    But sadly, your mission ends here if you took out the bowman. Because when Garrett decides to rob the opera house, a no-kill-objective appears and boom - Garrett violated his own "moral standards".
    Slaughtering all the mages in the Lost City who probably only wanted to make sure the fire talisman is still there was morally acceptable for Garrett anyway.
    Last edited by Thinking Robot; 25th Dec 2023 at 20:20.

  22. #322
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    I just saw today whileplaying an FM that T2 haunts run slower than T1 ones, about as fast as a regular Hammerite. Not sure why I never noticed it before. They also seem slightly less alert. Wonder why LG slowed them down?
    So they're less of a threat since you can actually outrun them

    They're just as dangerous and fast in combat as the originals so you still want to avoid a direct confrontation at all costs, unless you have flashbombs.

    PS: I also went back to the Eavesdropping OM to double check in case it was FM specific, and indeed they are slower there too

  23. #323
    Member
    Registered: May 2008
    Location: Southern,California
    yes thief 2 got dumbed down alot in all aspect's, the rat men on escape in thief 1 were so ruthless :P

  24. #324
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Now that I think of it, maybe it had to do with removing bunny hopping. Slow down the haunts to give Garrett a chance.
    But then, the assassins were still insanely fast if I remember

  25. #325
    Member
    Registered: Sep 2023
    Location: indonesia
    to the best of my belief, this ancient hammerite priest model was used on one of the dead hammerite priest corpses in the rttc/thc mission. My inquisitve mind keep inquiring about why this ancient hammerite priest model is heavily underused in FM and languishing in obscurity...


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