^that looks like the old guy in black parade that put a hex on hume, and left old house limping
The Mystic's Soul is weighing down a plate that, when released, triggers the second trap. You can place a skull or some other object on the pedestal immediately after taking the gem to weigh down the switch and prevent the trap from triggering. Definitely inspired by Raiders of the Lost Ark!
Just seen on Darkfate d/l page that CZSK in the mission CZSK council mission stands for Czechoslovakian
While browsing the wiki, found out the Eyeball plant in the T2 Maw was originally introduced in T1 as the Periscope Plant, but never got used in the game
This creature cannot be found in any original Thief missions. It is very similar to the Periscope Eye, a device used in Cragscleft Prison, and is probably an early prototype for the Eyeball Plant. It has the appearance of a leafy outdoor plant with a long and thin central stalk on the end of which is a periscope lens. In order to access this creature in DromEd its name, "cameraco", must be entered into the Name: ModelName heading in the Properties menu of an object (preferably a periscope eye due to its similar design).
Aren't the eyeball plants the same thing but with a different skin? I bet you could connect the eyeball plants that are in the OG's to an alarm or security bot. Cool find though.
Maybe yall new I don't know, but I just figured out I can prevent the "rope bounce" bug bug by looking straight up. Almost 100% of the time it works. So now I can run and jump far to a rope without bouncing off at high speed into the ground.
I think this may also work for the bug where you don't have much space so the arrow stabs/bashes you to death, as I've not had that happen since looking up on a couple, but I could be wrong about this second part.
There is something that is remain a mystery so far in the thief 1/2 game, Why is the male zombie model sometimes used to depict a drunk male npc? So i can't tell the difference between the two...
This is the picture of that male zombie model :
Yesterday I learned 2 things about air mages:
1) If you try to blackjack them from the front while not being in good shadow and they will 1st alert to you, they become immune to knockouts, they ignore they have been hit and just walk like nothing happened.
2) You can protect yourself from their homing air projectiles by blocking with your sword or blackjack. You will get pushed slightly backwards, but you won't get hurt.
Also about Haunted Cathedral OM: secret passage that opens after shooting fire arrow also opens when standing on wooden beam above keyhole tile.
Last edited by Galaer; 8th Nov 2024 at 14:47.
no, this is just that you can also shoot the fire arrow while standing on the beams above the keyhole, you dont have to be on the keyhole itself.
but about the same mission: yesterday i learned that all the brick and stone walls in The Haunted Cathedral that are half-covered or fully-covered in ivy leaves are ropeable! thats some amazing ivy.
Ah I misunderstood. Just wondering though. If the barrier to ghosting that part is the spider alerts, then can't they be encouraged to move sufficiently far away by object steering?
No doubt this has all already been tried, but other thoughts that I have had.
Would it be possible to stack enough objects on the beams above the pedestal so that the spiders freeze while Garrett is standing on them, and so won't react to the fire arrow?
I haven't mentioned it here, but in recent times I learned that you can shoot fire and / or gas arrows at a slow speed by I think tapping the fire button?
If so, then could that help instead? Say you slow fire the arrow then strafe run towards the statue, or across the beams, or to the bottom of the water. The aim here is to get far enough away so that the spiders distance-deactivate before the arrow hits.
One other possibility, shoot a slow fire arrow then immediately switch to a water arrow and fire it at the statue also. The aim here is to see if you can hit the statue with the water arrow at the same time as, or a fraction of a second after, the fire arrow lands, and see if the water cancels the explosion before it would trouble the spiders, but after it has regestered enough for the passageway to open.
Sorry, not in a position to do much testing myself, and of course none of this is likely to work anyway, or maybe a method for ghosting this section has long been discovered, but some thoughts I have had on the matter and wanted to throw out there, after hearing it once said that the spiders prevented a ghost of The Haunted Cathedral.
...or if trying to have a fire and water arrow hit the statue simultaneously is too tricky, then maybe shoot a slow gas arrow then run forward and shoot a fire arrow? If there is even a gas arrow available in The Haunted Cathedral or its loadout, of course.
It's been a while since I last updated, so here are a few other new things I have discovered in recent times, aside from the ability to fire some types of arrow slowly, as mentioned in the previous post.
In dark areas you can KO alerted enemies who are fully aware of you and are in fight mode, if you get behind them and blackjack them.
Most, or is it all, doorways, have a line of perfect shadow across their threshold.
There is an unused enemy, the ogre? There are others too, some already mentioned here.
There are many unused voice lines in the install files. For example, they created several lines where NPCs are commenting on Lord Bafford's Sceptre being stolen, that never made it into the game. Made me wonder whether the theft being discovered was originally intended as a story event, and Garrett would here a lot of talk about it for the remainder of his time in the mansion.
I didn't realise that Karras is voiced by Stephen Russell during either of my first two Thief II playthroughs. As a sidenote, I also did not find out that he voices Wadsworth the Mister Handy robot in Megaton in Fallout 3, until a few years after I had completed it.
You can kill the guard at the start of Song OF The Caverns on Expert without failing the mission. Or at least, the game lets you think that you have gotten away with it up until you get to the Opera House, at which point you will fail the newly introduced objective to not kill anyone.
In First City Bank And Trust, the number of pickpocketable NPCs can vary between different playthroughs of the mission. I already knew that some camera locations can change, but not that the number of available pickpockets in this mission can change.
Also, in the same mission I have heard that if you simply wait long enough then the bank vault will open on its own after a certain amount of in game time has passed? Perhaps when the in game clock has reached the Bank's opening time?
In Trace The Courier I knew that your success or failure was determined by your proximity to the letter, rather than you keeping close to any particular NPC. What I didn't know is that after Mosley drops the letter, you do not need to wait for and follow the pagan. You can just pick it up then run straight to the exit. As long as you get there before the pagan reaches the pickup location then you won't fail the mission.
In Trail Of Blood, I did not know that Dewdrop can become a Mechanist flashbomber.
There is a way to get infinite water arrows in Soulforge. Sorry I forget the details, but this might have been useful back when I was Iron Manning this mission
There are plenty of other things that people have mentioned here that I also did not know. For example, that rats could discover bodies, with this being counted in the end of mission stats. Or the recently mentioned ropeable ivy.
Something that I have realised. Garrett must carry some sort of ink pot arround with him, so that he can write notes such as the code he tells himself to write down in Framed. Or anything else that the player writes on the map. Good thing it never spills or breaks
One last thing for now, I still do not know why some people on this forum are described as 'new member's when their date registered can be a couple of years ago? I wonder if 'new' here is determined by post count rather than date.
Last edited by Cigam; 12th Nov 2024 at 02:57.
This is based on whether the enemy can see you. If not, you can KO them from any direction, though timing it is difficult if they're charging right at you.
Slightly related to this. You can utilize shadows to stealth kill though opponents (like combat bots or haunts) with blackjack. If you attack an enemy and visible, they see you instantly as they get to 3rd level alert on being attacked. So after the hit recovery of the initial attack, they will fight back - likely killing Garrett - as the blackjack can't put an enemy in combat into the hit recovery animation.
However if you are in a complete shadow, they can't see you. So your attacks put them in hit recovery again and again and they can be killed this way easily (unless the ruckus attracts more enemies there). The only thing you have to watch out is, that most melee enemies move slightly backwards during the hit recovery animation, so you must either block them moving with your body or change positions, else they can fight back if you move ahead them.
Works nicely against combat bots when resources are scarce and as well as haunts and other nasty stuff in case there is no sword available.
He also voiced one of the hammerite guards and Benny as well. He did quite some voice acting in other games. He voiced all male Mister Handy robots in Fallout 4 as well including Codsworth. Also Nick Valentine one of the most prominent companions in that game. He voiced Corvo Attano in Dishonored 2 too. In Skyrim he did the voice acting of one of the male tones used by several characters, most notably Mercer Frey and Belethor perhaps, as well as the voice of Daedric Prince Clavicus Vile and Barbas (if you listen to it closely, the voice of the latter two sound slightly similar to Karras' voice)
Yep. According to the wiki it automatically opens after 8 hours.
This sounds interesting. Can someone share some more detail about this?
It's determined by post count. 30 I think, but probably the admins could confirm this.
Taylor, regarding the infinite water arrows in Soulforge, see Renault's post 17 here:
https://www.ttlg.com/forums/showthread.php?t=130436
Also I agree with jtr7's comment in post 12:
"There's always something to learn with Thief."
As even now, I am still finding out new things about the games
In post 141 of this thread, I talked about being able to club some bigbots to death but not others. I gave examples of bots for which this would work. I did not know at the time why this would not work for others and I would get grenade-shot, but following your post I am wondering if this is due to the lighting levels of the area where I attacked.
I am also wondering if this explains why I could sometimes repeatedly sword slash an archer until they flee or die, without them getting a shot off, whereas at other times I would get an arrow in the face after a few slashes. Maybe once again the mystery is solved by considering the lighting levels and how they affect hit recovery.
Thanks also for confirming some of the other points.
That replenishing water arrow thing is interesting. I thought such a thing only existed in certain FMs.
I think the thing about bots you mentioned in post #141 is determined exclusively by what I mentioned. Whether Garrett is visible. Most enemies on 3rd level alert are very touchy and can discover Garrett very easily, so if he is visible, they can "discover" him even if he is right behind him. When enemies initiate combat, they can usually put into hit recovery animation only by higher damaging attacks like overhead slashes (which does not work on robot obviously).
Archers and mages are an exception to this, as they can be prevented to do an attack usually, if you whack them fast enough.
Exact details can be varied by other factors (usually present only in some FMs), super fast enemies can turn around and/or perform an attack before you could land the next hit; as well as extra touchy enemies might circumvent this by discovering Garrett even when in the darkness and behind. Such things can render this tactic impossible.
Of course you should it see it yourself. But I use(d) this method quite often as I'm usually VERY frugal when it's about spending equipment (especially in FMs where I have no idea whether the equipment will be more necessary later). So I often use the blackjack on robots if there is a dark and isolated enough place to kill them without attracting too much attention.
Recommended to use it while leaning forward, especially if the shadows directly around the target are not reliable enough, or if the AI is set to more touchy; but with a standard, unmodified AI doing this is easy pie once you understand how to do it properly
yeah, i had only the vaguest memory of talk of respawning resources in soulforge, and i would have said if you had asked me and i wasnt able to go research it that i thought it was a myth. but no, there are four respawning water crystals, three respawning moss crystals, three respawning frogbeast eggs, two respawning vine arrows (i dont know if all of these are present for all difficulty levels however), and one respawn each of the four mission critical guiding beacon parts: https://imgur.com/a/XJhAfuw