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Thread: Played Thief for years before discovering...

  1. #176
    Member
    Registered: May 2004
    Quote Originally Posted by vfig View Post
    That's not how citations work.

  2. #177
    Member
    Registered: Apr 2011
    Quote Originally Posted by Starker View Post
    That's not how citations work.
    of course its not! but i cited the source in my previous post already. also this isnt wikipedia.

  3. #178
    Member
    Registered: May 2004
    A citation is more than just a reference to a work. Typically you would have both a citation of the relevant part of the original text as well as a specific reference to the place in the work it appears in (for example, timestamps for a video). And no, this isn't Wikipedia, but even in a forum discussion, offering an hour long video as a reference is a bit of a tall ask.

  4. #179
    Member
    Registered: Dec 2015
    Location: Germany
    I played Thief for years before discovering...

    ..that there is a forum for Thief games. And that fan missions exist.
    Well, this is obvious but still the most beautiful thing I ever found out.

  5. #180
    Member
    Registered: Apr 2011
    only just discovered a few days ago that ropes react physically when you throw objects at them! i knew explosions would make them wobble madly, but didnt realise just random debris would behave similarly.

  6. #181
    Member
    Registered: Oct 2013
    It seems that Thief school is still in session. I have learned a few new things since I last posted at 2019's end.
    Quote Originally Posted by vfig View Post
    only just discovered a few days ago that ropes react physically when you throw objects at them! i knew explosions would make them wobble madly, but didnt realise just random debris would behave similarly.
    I didn't know that either. On a similar note I've learned that you can move loot with water arrows.I was watching klatremus's T2X series and in one of the videos (mission 7) there was a loot on a shelf that you can't get to without triggering a trap. So he used water arrows to move it to the opposite side of the shelf, then went around to that side a different way, and got the loot without setting off the trap.

    I was thinking "what the hell". I never knew the concept of moving loot to a more convenient or accessible collection spot was a thing.

    Speaking of arrows, I was watching another Thief Gold video series by LiliaTV and they mentioned a tip passed onto them by a viewer that I hadn't really thought about. To test if a surface will take a rope arrow, you can shoot it with a broadhead first. If the broadhead sticks, so will a rope arrow.
    Quote Originally Posted by Grandmauden View Post
    Also, I had no idea the sandbags in Thief Gold could be thrown at people to KO them.
    Sounds interesting. But where would one find a sandbag? Sorry my mind is blank on this. Although Thieves Guild is perhaps ringing a bell?
    Quote Originally Posted by fortuni View Post
    Only noticed recently that you can't use your mechanical eye whilst your holding any arrows, but you can use it whilst holding a sword or blackjack.
    I can definately zoom in once the arrow is drawn back. I have turned off auto-bow zoom and use manual zoom. Maybe having auto-zoom on disrupts manual bow zoom?
    Quote Originally Posted by mike the mute View Post
    Played Thief for years before discovering...

    ... all secret doors in librarys were the same.
    When I started using dromed I found out that secret doors were an object. And there was only one bookshelf shaped one, and only one 'book' button.
    For years I had been clicking on every shelf, just in case. Doh.
    So every time there is a bookcase with a secret book-switch the switch is always the same book in the same position? Oh my word can honestly say I never noticed that. I too was searching all over the bookcase for any frobable books

  7. #182
    Member
    Registered: Oct 2013
    Now I have known this flashbomb tip for years, but last year I saw a video series by Travis Whitsitt who didn't know this tip despite having played for years, so was wondering whether people generally knew about this. Did you know that you can avoid being blinded by your flashbombs if you look up immediately after throwing or dropping them, and before they detonate?

    Just a couple more things I became aware of in recent times, mainly through watching other people's video series.

    In Assassins that loot right in front of the chest in Ramirez's bedroom. Also the secret passage in the library.

    In Mage Towers I did not realise that you could bypass the moving platforms in the Earth Tower just by shooting a rope arrow into the ceiling and climbing up. I needlessly died so many times to those platforms while earlier trying to Iron Man that mission. I couldn't believe that trying a rope arrow in the ceiling never occured to me

    In Lost City I never knew that the tomb with the lever is modelled after the layout of a real-life tomb. Or so it appears in a side by side comparison video someon posted on this forum a while back.

    In Escape! you can find your RTTC loot, near a bugbeast on the mansion ground floor I think. And I used to not bother grabbing loot in RTTC thinking it was irrelevant
    Last edited by Cigam; 5th Sep 2021 at 20:16.

  8. #183
    Member
    Registered: Mar 2018
    Yesterday I learned that I can kill fire elemental with one overhead swing from my sword, but only if it's unalerted. And today I learned that I can also kill with sword zombie if I whack him a lot. His body doesn't even explode.

  9. #184
    Member
    Registered: May 2008
    Location: Southern,California
    the zombie don't die with regular sword but if you keep a certain distance from the zombie he will stay down,but if you go back by the zombie to close he will rise up for some more love taps

    never knew about sword and unalearted fire elemental do you get burned at all

  10. #185
    Member
    Registered: Mar 2018
    Quote Originally Posted by downwinder View Post
    the zombie don't die with regular sword but if you keep a certain distance from the zombie he will stay down
    I played Elevator Mission (T1 version) and I killed zombie exactly with regular sword. It just takes around 10 whacks when he's down and then he will never stand up or make any noise even if you bump into him.

  11. #186
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    I found out about the fire elemental pretty early. I was standing there not moving in a kind of shock it worked after the swwwwooooppppt death sound.

    On the zombs, I am not sure about that unless it was patched in. My very first play through on Craigs, I tried to kill a zomb like this and it never worked.

    Edit: Saw the last reply. Maybe then I fell short, will have to try on my replay through. It was cool to find out wooden doors often unlock/open if you are willing to stay and whack.

  12. #187
    Member
    Registered: May 2008
    Location: Southern,California
    galaer if that is the case then author did something to code to change normal way zombies work=but its a cool idea,kinda like some missions you can remove there heads/etc

    but normally they get back up if you get to close to them

    freakiest thing i ever seen in thief is when the zombie's head only follows you,you can run around it and it will do 360 degree turns over and over,its one of the scariest things i ever seen

    the mission it happen on was the fan mission using thief 3 maps in thief 2 a fire is in lower area you have to use a bucket i think to get to pagan place but there are some zombies there it happen there down the stairs

  13. #188
    Member
    Registered: Mar 2018
    I tried version 1 of this mission and this time I needed around 50 hits from sword to kill zombie.

    Another thing I learned today is if you die from fall damage and grab rope later this gives you ability to move. Normally you are lying on ground, but thanks to rope you can climb up, move around if you drop from rope and even jump. It's really fun to jump as a corpse, because you are looking at an angle as dead. Of course you have only couple of seconds until screen will fade out, but that's still funny.
    Last edited by Galaer; 11th Aug 2022 at 05:30.

  14. #189
    Member
    Registered: Nov 2010
    Location: Alberta, Canada
    Quote Originally Posted by Galaer View Post
    I tried version 1 of this mission and this time I needed around 50 hits from sword to kill zombie.

    Another thing I learned today is if you die from fall damage and grab rope later this gives you ability to move. Normally you are lying on ground, but thanks to rope you can climb up, move around if you drop from rope and even jump. It's really fun to jump as a corpse, because you are looking at an angle as dead. Of course you have only couple of seconds until screen will fade out, but that's still funny.
    what FM were you playing when you discovered this?

  15. #190
    Member
    Registered: Mar 2018
    Quote Originally Posted by lordhern View Post
    what FM were you playing when you discovered this?
    Elevator Mission (T1 version), but I also encountered problem with corrupted saves and it was possible after loading game to attack him few times and then it would die permanently. So maybe that's the issue.

    From new things I discovered is that it's possible to take down bigger bot with just 1 gas arrow. I always thought it requires 2 gas arrows. At least that's how it works in Sisterhood of Azura 1.

  16. #191
    Member
    Registered: Aug 2002
    Location: Point Nemo
    Quote Originally Posted by Galaer View Post
    From new things I discovered is that it's possible to take down bigger bot with just 1 gas arrow. I always thought it requires 2 gas arrows. At least that's how it works in Sisterhood of Azura 1.
    Wait, what? You can take down bots with gas arrows?

    On another note I played through T1, TG and T2 and a few hundred fan missions before finding out about the lean forward function. I can't remember the FM I was playing but there was a secret switch under a desk and the only way to get to it was by leaning forward. My life has been changed forever now that I can lean forward to knock out AI while hiding in the shadows ... It almost feels like a cheat.

  17. #192
    Member
    Registered: Jan 2014
    Quote Originally Posted by mxleader View Post
    My life has been changed forever now that I can lean forward to knock out AI while hiding in the shadows ... It almost feels like a cheat.
    Heh, I gotta say, you shouldn't feel like that simply because Thief itself has a Quicksave function, that by itself should be considered a complete cheat, but I don't mind it much myself.

  18. #193
    Member
    Registered: Aug 2002
    Location: Point Nemo
    True, quicksave is a bit of a cheat but who could possibly survive without it?

  19. #194
    Member
    Registered: Apr 2007
    Location: US, New York State
    Quote Originally Posted by Galaer View Post
    ...And today I learned that I can also kill with sword zombie if I whack him a lot. His body doesn't even explode.
    ...It just takes around 10 whacks when he's down and then he will never stand up or make any noise even if you bump into him.
    Nah thats a glitch from saving and reloading the game. I was messing around with Zombies for hours trying to fix their models. Even playing a very old new dark patch before tfix.
    Actually that version also had the head follow thing and I reloaded after I flashed them till they dropped and when I reloaded, they were all standing still and their entire bodies were moving.
    They actually have a death sound if you look in the snd folder though. Sounds like a dying pig snorting haha

    No one mentioned the secret infinite bouncy arrow in T2 Ambush. I read all 8 pages to see if anyone mentioned it. That was the most fun ever to use. It so easy to lose it though since it bounces a lot.

    I just realized while trying to ghost, the 4 Burricks in Bonehoard by the Horn are entranced and can't see or hear you until after you take the horn.

    Also I thought I just found out the elemental energy thing in Bafford right before I read the post about it on here (watched the entire interview btw)
    I thought it was wireless energy transfer, but I guess it's wireless elemental power? I never knew what those things were . Explains all the things on top the lights

    Someone was on my Bro's twitch stream of Thief Gold (I think he was on RTC) and said "You can lockpick mines to disarm them" We were in such disbelief
    I loaded RTC and tried. I was so close trying picks on it that I leaned into it and died. I said it didn't work on the stream and my Bro was like "obviously he was trolling"
    Now I found out its only possible in T2 from this thread LOL. He wasn't trolling I guess . At least Mono on DromEd says Mine Disarmed.

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