Anyone know if this will be treated as a completely separate game on Steam, or can I like load it as a mod or update for my existing install? I'd rather not have to reorganize my mods again.
The remaster has gone gold (out Oct 28th). I wanna see what the up-take of this version is like with mod authors, my expectations aren't high. Skyrim is 5 years old, to point out the obvious there will be hundreds of abandoned mods.
FYI: If you own the vanilla PC release + all DLC, you will get the remaster for free. If you don't have all of the DLC you can pick up Skyrim: Legendary Edition for dirt cheap from G2A to get you ready for launch day.
The Special Edition features a significant overhaul to the game, including:
- Mod support on consoles
- Remastered art and effects
- Volumetric lighting (“God Rays”)
- Dynamic Depth of Field
- Screen-space reflections
- New snow and water shaders
Soon, players will be able experience the game on both Xbox One and PlayStation 4 – with mods – for the very first time, and the Special Edition will include native 4K support for the PlayStation 4 Pro.Skyrim Special Edition Requirements
PC System Specs
Minimum
Windows 7/8.1/10 (64-bit Version)
Intel i5-750/AMD Phenom II X4-945.
8GB of ram.
12 GB free HDD space
NVIDIA GTX 470 1GB /AMD HD 7870 2GB
Recommended
Windows 7/8.1/10 (64-bit Version)
Intel i5-2400/AMD FX-8320.
8GB of ram.
12 GB free HDD space
NVIDIA GTX 780 3GB /AMD R9 290 4GB
Console Storage Needs
PS4
20 GB (North America)
33 GB (Europe)
Xbox One
17 GB (North America)
25 GB (Europe)
Anyone know if this will be treated as a completely separate game on Steam, or can I like load it as a mod or update for my existing install? I'd rather not have to reorganize my mods again.
If it's anything past Steam games where you're given complimentary copies of remastered editions, you'll probably receive a new game in your Steam library on release day if you meet the ownership requirements. The older version of the game will remain in your game library.
http://store.steampowered.com/app/489830/
Apply some common sense. It's running a 5 years newer build of the engine with many improvement, hundreds of mods probably won't even work out the box with this version.
Modding is reborn for modern Windows with a 20GB RAM limit vs. the shitty 4GB limit on Oct 28th, son. You can step into this decade with the rest of us and upgrade to Win10 if heavily modded Skyrim was keeping you on geriatric Win7.
Also Nexusmods is launching a separate site for SSE to avoid confusion for gamers.It's universal release is set for October 28 at 12am UTC, which translates to:
1pm New Zealand Time (October 28th)
As per this Steam Community update, if you already own Skyrim and all three of its separate DLCs—that's Dawnguard, Hearthfire and Dragonborn—or the Skyrim Legendary Edition, you'll receive the Special Edition free-of-charge. A disclaimer notes that "if you do not complete your Skyrim [and] all DLC bundle until October 28th, your free upgrade to Skyrim Special Edition may take up to 36 hours to apply to your account."
http://www.pcgamer.com/skyrim-specia...rms-confirmed/
Played for around with it for 30 minutes or so, so can't form too much of an opinion yet. First impressions however are that they haven't spent much effort in remastering anything apart from the graphics. The animations haven't changed a bit, and some of the issues that were there 5 years ago remain to this day. While it's been a long while since I've played it, I recall getting lost after jumping out the side of the guard tower on to the ground floor, not realising that I was meant to have jumped a greater distance onto the second floor of a ruined structure. Not a big deal really, but doesn't give me much hope that they've invested much into anything beyond eye candy unfortunately.
Happy 5th birthday to Skyrim.
I like Skyrim. But it somehow never really motivated me to play it longer than 10-20 hours... neither the original game, nor the Special Edition. Fallout however makes me fall in love with it, at the latest after a couple of hours. Not sure what it is. The setting in Skyrim also might have to do with it. Not the biggest fan of that cold, icy setting, Oblivion somehow suited me better. But, never say never.Guess i will get into it some more at some time. But, for the next Elder Scrolls, i'd hope for a "warmer" setting.
Which Fallout are you referring to out of interest?
Fallout 3, New Vegas, and also part 4. Part 4 didn't quite click with me in the beginning, but, it's gotten better and better, the more i played, up to the point that i consider it the best of the bunch now. With a small niggles, like the generic quests you get from the different factions. Also loved New Vegas, it has a unique atmosphere, great characters, and some of the best quests i've come along in such a game so far.
Skyrim SE was a better improvement to original Skyrim than the latest update for Fallout 4 was, but still neither made enough improvements to make me want the new editions more. Still playing Fallout 4, though.
Each of Bethesda's games are great, but I tend to play them to death. Haven't bothered with mods too much since Morrowind/Oblivion. The games don't really need them too much really. That said, I will definitely play Skywind when released. Can't say the same about Skyblivion right now. Not enough improvement/changes for my taste.
Older Fallouts are still great, too. Just not going back to them since I already put so much time into them. Seen everything just about.
I'm about to get started on Skyrim SE and I spent some time over the weekend installing mods and reacquainting myself with the game (I played Skyrim years ago but never finished it due to a showstopper of a mod-related bug).
One thing that's confusing me, though: it seems that hotkeys don't work for me, or I'm doing it wrong. From what I've found online, I should be able to go to my Favourites list, click on an entry and then press a number key (1-8), which should result in that entry being assigned to that key. However, when I press a number key, nothing happens. I don't think I've got any mods that should screw with the hotkeys. I have installed SkyUI 2.2, which seems to work reasonably well with the Special Edition, minus the SKSE aspects of the mod, but hotkeys don't seem to work whether I have the mod activated or not.
Any help would be much appreciated, even if it involves me realising that it didn't work due to user stupidity.
According to the last reply in this thread, you need to disable SkyUI before assigning your numbers keys: http://gaming.stackexchange.com/ques...keys-in-skyrim
I didn't even know you CAN assign your weapons to number keys. Good to know.
Ah, I figured out what it is. There's a Favourites tab in the inventory, but that's not the one where you can assign hotkeys. No, you have to leave the inventory, press Q to access the Favorites menu, and that's where you assign hotkeys. Not exactly intuitive, but at least now I know.
In case anyone wondering what's happening with SKSEx64, here's ya go.
Anyway Skyrim SE's current modding landscape is fantastic. You don't need SKSE-dependent mods to jump back in.
Survival Mode coming to Skyrim SE... but as paid DLC. Sod off, why bother when iNeed + Frostfall are free?! Sucks to be stuck on PS4 where the modding support is shit.
Survival Mode is free... only for 1 week! Hell nah, fuck that noise.
If the paid mods (Because that's what they are, despite what Bethesda tries to claim) were large scale expansion mods like Falskaar, Wyrmstooth, Moonpath to Elsweyr, etc then I think you could justify putting a price tag on those because they take a lot of work. But, apparently $5 or so for survival mode? $4 for Doomguy armor and an additional $4 for the BFG in Fallout 4? Fuck that noise. I love Bethesda's games (Even the disappointing Fallout 4 because I'm a damn heretic) but they know how to make it hard to like them as a company.
Anyway Skyrim SE's current modding landscape is fantastic.
It was since the first month of release. Mods from Oldrim were easy to port over as long as they didn't heavily rely upon the Script Extender. SKSEx64 has been around for a couple months now in beta form so SE modding has only been getting even better.
The only real concern is that every time that they release more micro-transaction trash for the Creation Club is that they patch the game, automatically breaking the SKSE. Luckily the Script Extender staff are relatively fast at supporting new game versions.
Stunning.
It's looks fantastic, but I simply can't let myself get my hopes up on it. They've been working on it for 6+ years now. I have a sneaking suspicion that by the time it's done, TES VI will be out and people will already be clamoring for it to be in whatever engine that uses instead.
Last edited by GamingDadOfFour; 18th Apr 2018 at 20:07.
I have the best dad jokes.
It doesn't seem like the SAME engine as FO4.
FO4 miraculously solved the grotesque draw distance clipping that has plagued every degenerate gamebryo engine before it.
I dont know how they did it, but its not clipping allover the place. Although somehow they combined fixing that with making the terrible shadow rendering baked in so that it cant be turned off,
and now thats clipping all over the place.
But try as I might, SkyrimSE STILL has tree and land clipping JUST AS BAD as the non SE version.
No improvement.
The only way I could find around the visual torture (if you become sensitive to noticing it like I did),
was to go back to the non SE version where more mods are available.
And put the entire game under endless night and permanent fog.
Which actually works for me.
Outdoors is a spooky crawl through fog and darkness by lamplight,
fishing around for dungeons lit by fires and torchlight's as usual.
Without being oppressed by immersion jarring clipping scenery.
Lol! That itself ruins the whole immersive experience for me."Without being oppressed by immersion jarring clipping scenery."