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Thread: Red Dead Redemption 2

  1. #101
    Member
    Registered: Aug 2004
    Lol. I did a near equivalent in DX:HR, punching a guy out who was saying "Welcome to Hengsha rooftop garde - huh *kapow*" I was just trying to get on my way.

  2. #102
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Quote Originally Posted by Malf View Post
    I've just realised I'm probably playing this at a ridiculously slow pace as far as the story's concerned. I've only just got around to unlocking the fishing rod. Just having too much fun exploring and playing with the systems.

    A couple of side-quests have really hit me hard too, especially one of the home robberies, Crawfish Jackson. Just... damn.
    Wish I could go back and try to use non-lethal methods
    I've been pushing ahead with the story as I tend to just want to know what's happening next. I've only hunted a bit and picked up a couple of legendary animals - both of the small ones.

    In terms of killing people unnecessarily there is a lot more of that coming up. There have been a few missions where I've wondered why you can't knock people out who don't really have to die, they just happened to be in the wrong place. On the other hand the character of Arthur is written in such a way that he seems depressed by his own existence, and also dragged into various situations by the rest of the gang due to loyalty. At least that's the way it's coming across to me. Yet many games have this problem of balancing characters with gameplay - like Lara Croft rapidly turning into an efficient killing machine very fast because that's what the gameplay requires.

    Incidentally I'm competing with my son for time on the game now. He seems to have been quite good at making the game unhappy. He came across a situation where he couldn't get on a horse and kept popping straight off again, requiring a game restart. It's relatively rare that the engine gets hugely confused though.

  3. #103
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I've had a few serious bugs, and one that I'm fairly confident I can reproduce at will. That involves the journal losing all of its entries if accessed immediately after loading a save then using the left D-Pad button to attempt to go back a chapter.
    I've had the game stop responding to certain button presses, requiring a restart, and just this evening I had a nasty one where invisible walls were preventing me from leaving camp, even after triggering a mission.

  4. #104
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Here's a celebration of video game physics: https://twitter.com/AntistarJV/statu...00937886494720

  5. #105
    Member
    Registered: Apr 2001
    Location: Switzerland
    Do any of you know exactly how manual saves work? In particular, can you save in mid-mission? I've not tried this myself yet, since I don't particularly want to lose mission progress, so I thought I'd ask.

    Also, I think I need to go on an extended hunting trip, since I want to upgrade those satchels. Shame that they all require perfect crafting materials, but hey, perhaps that's as good a chance as any to hone my hunting skills.

  6. #106
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Nah, it won't let you save mid-mission / activity. And the manual save doesn't load back up exactly the same as when you saved. It'll usually have you somewhere near where you saved at a different time of day.

    I've got all but 2 of the normal satchels now, but the last couple require really rare perfect pelts, predators I think (because of course, you can't track needed ingredients out in the field, you can only check what's needed when you're back in camp. Rassen frassen.)

    I'm also trying to work my way through the challenges too, although the sharpshooter one's pissing me off at the moment. I have to kill 5 birds whilst riding on top of a moving train. But you can't buy a train ticket and do this legitimately, because if you buy a ticket, you can't move around the train, instead getting a cutscene. So the only way to do this is to board an already moving train, pissing off the guard, then hoping that a flock spawn and you're able to shoot them before you become wanted. As soon as you start firing, the train starts rolling to a stop and it triggers the whole train robbery set of responses, including law enforcement riders and guards. I've tried it a couple of times and wound up generating a ridiculous bounty, enough to wipe out the money I made over the previous couple of hours of play. GRRR.

    Still loving the game overall though. It's just that Rockstar are not the best at designing the gamey bits of games, as noted above by sulphur and henke.
    Like the amount of gear and mechanics that are arbitrarily locked off behind story progression, with no indication that's the case (I'm looking at you, Deadeye Painting and Fishing Rod). For one challenge, I just need to craft a dynamite arrow, but my Arthur doesn't know how to yet. And not because he hasn't learned how, but because, in all likelihood, I haven't progressed far enough in the story yet. For all those abilities and items locked off with a red padlock, even a simple infotext telling you why they're not unlocked yet would really help alleviate frustration.

  7. #107
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Malf View Post
    So the only way to do this is to board an already moving train, pissing off the guard, then hoping that a flock spawn and you're able to shoot them before you become wanted. As soon as you start firing, the train starts rolling to a stop and it triggers the whole train robbery set of responses, including law enforcement riders and guards.
    What if you use a bow? It should be silent enough not to alert the guards, but perhaps it'll still trigger the train robbery?

  8. #108
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Quote Originally Posted by Thirith View Post
    Also, I think I need to go on an extended hunting trip, since I want to upgrade those satchels. Shame that they all require perfect crafting materials, but hey, perhaps that's as good a chance as any to hone my hunting skills.
    I did a bit of hunting last night as I was actually getting a bit tired of the story. Partly because Dutch seems to be a bit stupid and Arthur is too loyal. I thought, sod him, I’ll go and explore the north.

    I’m finding it easier exploring with a fine Arabian horse that passers by keep commenting on. It’s also trivial to get away when held up by some random assholes on the road.

    There’s a mission that gives you quite a large stack of cash so I cleared the large bounties around Strawberry to go up that way. I fought off a grizzly bear attack and got a poor quality pelt for my trouble. I got eaten by the legendary wolf. I was irritable and shot some other bandit giving me lip. I forgot to check for passers by and had to chase a witness who killed himself by riding into a moving train. I feel life is really unfair for npcs. I’ve not had a game make me feel this guilty for killing people even accidentally.

    I had a frustrating time hunting elk using a rifle, because apparently a small bush can absorb high velocity rounds. Eventually hit one in the neck but still only got a “good” pelt. I’m still not sure if the pelts are not the best to start with or I’m damaging them.

    I’m also frustrated that I can’t buy the best rifles as they are mysteriously locked at the gunsmith. It helps that you get tutorial missions but as malf says, why lock the fishing rod behind a mission? In plenty of other cases the game pops up incidental info if you come across something by discovering it.

  9. #109
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by scumble View Post
    I’m still not sure if the pelts are not the best to start with or I’m damaging them.
    If you look at animals with the binoculars you'll get a "Study" prompt, which tells you the quality of the beast. And I suspect using a bow will yield the cleanest kill. Use poison-tipped arrows, if you have them.

  10. #110
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by henke View Post
    What if you use a bow? It should be silent enough not to alert the guards, but perhaps it'll still trigger the train robbery?
    I finally did in a couple of attempt by jumping on a train, shooting a few bird, then jumping back off the train on to my horse who was loyally running alongside. This triggered the initial "Wanted, but because I basically just scarpered without shooting angry train guards (even though they were shooting at me), I didn't generate a bounty.

    Next phase is to get a tomahawk kill from 80 feet or more. I think I'm going to have to get the homing tomahawk before this one ping properly.

    scumble, even if you're using the right weapon to get a clean kill, you want to try and make sure to get headshots. If you hit them anywhere else, it might not be a kill and the pelt will lose a quality star. I also highly recommend taming a second horse while you're out hunting, as this means you can then take 2 large pelts back to the trapper or camp. As a bonus, you can then sell the second horse

    A tip in case you hadn't noticed: once you've used "Study" on an animal species, you can quickly ascertain the quality of an animal without having to read its info page by paying attention to the number of stars in front of its name in the bottom right of the screen.

    Another big tip: Don't bother with the dedicated sniper rifles. Instead, get a scope upgrade for one of the standard rifles, like the Springfield. Dedicated sniper rifles do about the same damage as the Springfield, but are restricted to only being able to aim-down-scope, where a Springfield with an add-on scope allows you to toggle between scope and no-scope.
    The Springfield's pretty much the go-to weapon for hunting anything larger than a coyote. Headshots will guarantee clean kills and perfect pelts.

  11. #111
    Member
    Registered: Apr 2001
    Location: Switzerland
    I ran into the bug where several characters are simply missing from your camp in chapter 2. Since I'm about to go away on holiday, I'm thinking that I'll wait to see if there's a patch soon that solves the issue. If not, I may just restart the game - which is a bit annoying, but as I now understand better what I'm doing, I'm likely to get more out of the first couple of hours.

  12. #112
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Well that sucks. Did you check your recent save games? Perhaps there's a handy not-too-old auto-save?

    I'm a few missions into chapter 3 myself, tho lately I've just been exploring the entire eastern coast. You guys been to St. Denis yet? First time I rode in I felt like I had stepped into a time machine. I was bumbling through the streets like a slack-jawed yokel while people in carriages yelled at me to get out of the damn way. It was perfect.

    This video by Tim Rogers is good stuff. I only watched the first half for fear of spoilers.



    Sample:
    Dutch (in cutscene): I need some rest, I haven't slept in 3 days.
    Tim Rogers: Wow, does Dutch work for Rockstar Games?

  13. #113
    Member
    Registered: Apr 2001
    Location: Switzerland
    No handy autosave, but once I decided to restart the game I was actually quite happy to do so. Having got used to RDR2’s idiosyncrasies, I think I can get more out of chapter 1.

  14. #114
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Quote Originally Posted by Malf View Post
    scumble, even if you're using the right weapon to get a clean kill, you want to try and make sure to get headshots. If you hit them anywhere else, it might not be a kill and the pelt will lose a quality star. I also highly recommend taming a second horse while you're out hunting, as this means you can then take 2 large pelts back to the trapper or camp. As a bonus, you can then sell the second horse

    A tip in case you hadn't noticed: once you've used "Study" on an animal species, you can quickly ascertain the quality of an animal without having to read its info page by paying attention to the number of stars in front of its name in the bottom right of the screen.

    Another big tip: Don't bother with the dedicated sniper rifles. Instead, get a scope upgrade for one of the standard rifles, like the Springfield. Dedicated sniper rifles do about the same damage as the Springfield, but are restricted to only being able to aim-down-scope, where a Springfield with an add-on scope allows you to toggle between scope and no-scope.
    The Springfield's pretty much the go-to weapon for hunting anything larger than a coyote. Headshots will guarantee clean kills and perfect pelts.
    Interestingly enough, taming a second horse was exactly what I did when my hunting wasn't going very well and I just came upon a few of them incidentally. Subsequently I also had the same thought - why not use the second one to carry this other Elk pelt?

    Hunting was a bit easier with henke's tip above of identifying them in the binoculars, and I had noticed the three stars that appear when you're tracking, next to the animal's name. I was mostly finding it a bit hard to track elk. If a deer happens to be in the area as well, startling that causes the elk to run off.

    I have actually got a scope on another rifle, but I can't get it to work. The only scope I have that works is on the Rolling Block rifle you get from one of the missions. In the end this rifle was fine for taking down Elk, and I got headshots and two perfect Elk pelts out of it. I haven't been able to get a good wolf pelt because I only seem to get attacked by surprise and have to empty several rounds into them to avoid dying. My guess is that you have to use predator bait to distract them while you attempt to shoot from a distance.
    Quote Originally Posted by henke View Post
    You guys been to St. Denis yet? First time I rode in I felt like I had stepped into a time machine. I was bumbling through the streets like a slack-jawed yokel while people in carriages yelled at me to get out of the damn way. It was perfect.
    I was impressed riding into St. Denis - past the stables and by the canning factory. Like you say it really feels like a huge contrast to the other tiny towns, even though in terms of area it's not that big on the map. Also a good place to get dressed up a bit at the Tailor.

  15. #115
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Remember when getting attacked by wolves that you can use Deadeye.
    Also, it's worth progressing the story a bit to improve Deadeye, as its best feature is one of those arbitrarily locked off ones. Namely, the ability to "paint" targets, where instead of Deadeye automatically applying a cross when the cursor goes over a target, you get to choose exactly where you want to shoot and not waste ammo.
    That can help pretty much guarantee clean headshots.
    Also, as soon as you notice you're getting attacked by a predator, through the noise they make, the red dot on the radar and through seeing them running at you, immediately open the weapon wheel and switch to a rifle. All large predators can be cleanly killed with a headshot from a rifle. And again, best not to use a scoped weapon in this scenario, as you're probably being attacked by more than one.

    My morality took a bit of a beating last night in the pursuit of some challenges, namely the 660ft scoped rifle kill. I took out numerous unsuspecting folk before finally getting it by taking out some poor sap rowing a boat.

    The 30ft tomahawk kill was actually easier than expected. I came across a loner at a camp, and waited for him to get angry with me and go hostile. I then hogtied him, left him by the fire and backed off a suitable distance before throwing my tomahawk at his noggin.

    All of this senseless murder came back to haunt me when I went back to camp and got admonished by the ladies, including a serious sit-down chat with Tilly that made me feel really guilty.
    Of course, then she proceeded to kick my arse at "All Fives" Dominoes, so guilt assuaged!

    I do have a tendency to leave an awful lot of witnesses hogtied in the wilderness.

    Edit: I've also remembered a wolf encounter I had when coming back from catpuring my first white Arabian.
    Just as we crossed the snowline, I heard the howls. I turned in my saddle to see them swarming down the hillside towards me, flowing around a hapless stranger on horseback who began to panic. I quickly whipped out my rifle and swiftly despatched all of them... including the stranger's dog I had mistaken for a wolf.
    He was left hogtied on a hillside after trying to report me for animal cruelty.
    Last edited by Malf; 6th Nov 2018 at 08:09.

  16. #116
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    The challenges are pushing you to the dark side. I find I get too attached to the way I'm playing Arthur to suddenly change that to complete challenges. That applies to many games I play, I probably role-play to some extent and it feels odd if I'm breaking character for an arbitrary achievement, even if they're fun.

    I've unlocked the dead-eye painting so I'll try and remember to do that in a wolf encounter. Although in the legendary wolf encounter I mentioned above, I did get a point blank shot to the head with a rifle but it wasn't enough, and I couldn't switch to a shotgun before I got my face torn off.

  17. #117
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I must admit, the legendary wolf is one I haven't done yet. But with legendary animals, you don't have to worry about damaging the pelt, so unload with all you've got.
    I'm guessing the pump-action or semi-automatic shotguns would make short work of it.

  18. #118
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Exactly, I'm habitually making sure I've equipped the pump action just in case I need it. I've only got legendary harmless creatures - the fox and the beaver. I see there is a legendary fish on the map too.

  19. #119
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    There's a LOT of legendary fish, and I've only caught one so far. I really don't like the reeling mechanic in RDR2. Constantly twirling the right stick may be as close to using a fishing reel as possible on a controller, but it's really uncomfortable over prolonged periods. And the larger fish take AGES to reel in.

  20. #120
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    A lot of great RDR2 clips in this week's Highlight Reel.


  21. #121
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Seems buggy as hell.

  22. #122
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Judging by the above video, you mean? Highlight Reel is a show where people send in entertaining glitches, don't take it as being in any way representative of the overall game.
    Last edited by henke; 17th Nov 2018 at 13:47.

  23. #123
    Member
    Registered: Aug 2012
    Location: Taffing in a pub
    Anyone seen my friend Gavin? I can't seem to find him anywhere...

  24. #124
    Member
    Registered: Apr 2001
    Location: Switzerland
    Have there been any news about an RDR2 patch? I've been away for 1 1/2 weeks, so it's very well possible I've missed something.

  25. #125
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I saw something from R* acknowledging the gang members missing from camp bug, and exactly how it happens (something to do with dying during the Valentine bank job mission), but I don't know if there's been a patch for it.

    Edit: Clarification here.

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