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Thread: Campaign for T2: Godbreaker (26 Jan 2017)

  1. #201
    Man, Godbreaker was a great campaign. The first mission's an awesome warm-up/tutorial mission. The second is something very different from your usual Thief FMs, but still amazing. And the last one was a perfect City FM. Conall got a superb rooftop FM kind of prequel too, but I think that's it for now? (some cameos in other FMs too!)

  2. #202
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Conall will be getting a 14 mission campaign as the conclusion to his adventures at some point.
    Last edited by Yandros; 28th Jan 2021 at 23:17.

  3. #203
    Member
    Registered: Dec 2004
    Location: Germany
    I hope Conall won't get killed in the end, which is frequently seen in movies and TV series. I'd rather see him enjoying his retirement in an epilogue, or at least ride into the sunset at the end.

  4. #204
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Maybe he'll get killed in the first mission, and you play the other 12 as his son...


  5. #205
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Yandros View Post
    Maybe he'll get killed in the first mission, and you play the other 12 as his son...
    Hmmm... will I get that whip, or just the stupid hat?

  6. #206
    Member
    Registered: Apr 2020
    Location: Germany
    Quote Originally Posted by Yandros View Post
    Maybe he'll get killed in the first mission, and you play the other 12 as his son...


  7. #207
    Member
    Registered: Nov 2006
    Location: Florida
    Random Taffer, your messages are full. I wanted to reply to you. Thanks.

  8. #208
    Member
    Registered: May 2005
    Location: France
    Quote Originally Posted by Philflound View Post
    Random Taffer, your messages are full. I wanted to reply to you. Thanks.
    Should be cleared out now, sorry.

  9. #209
    Member
    Registered: Apr 2021
    Replaying this gem and I have two issues. Number 1 is that the swamp mission's framerate is so slow that my slow computer can't really handle it. Are there any general tips on how to improve performance other than the usual? My resolution is low enough and the sweetest graphic options like bloom and the like are all off.

    Number 2 is that I've become irrevocably stuck inside a hallway on the last mission. It's a little off-side area south of Bear Lane that you get through the rooftops, the ones close to the piping around the place where you find the scroll of dispersion. There was only a gold base inside, which I have already looted, but I can't use niether of the two windows to get out. The game simply bugs the exit. It's a problem I remember having on Feast of Pilgrims too and I remember it was mentioned in the podcast episode about that mission, related to the furniture that is placed by the windows. I mantle up the couch, but when I then mantle into the window I just fall back on top of the couch instead of getting outside. Random Taffer I think mentioned something about doing the mantle sideways to the window? I've given it all I can, but alas, I'm stuck.

    edit: another quick, semi-related question if I may. I was reading nicked's guide to dromed and it mentioned using "edit_mode" in console. Though to myself "Aha! I can maybe use it to get out of the room!". But the command doesn't work for me. Any ideas?

    EDIT 2: I MANAGED TO DO IT! Jfc, I got out leaning (Q) myself outside and then using the mantle key. My god. Now I know.
    Last edited by Kubrick; 12th Dec 2021 at 12:40.

  10. #210
    Member
    Registered: May 2005
    Location: France
    Since Drive updated their security settings I had to update the loot list URL. I've been getting a lot of notifications from people trying to access it and requesting access.

    It should be fixed now. Obviously the old link in the zip file won't work, so feel free to edit the readme in your own zip. It will be updated with the next version.

  11. #211
    Member
    Registered: May 2002
    Very immersive and memorable campaign, I loved these missions! Thanks Random_Taffer!

  12. #212
    Member
    Registered: May 2005
    Location: France
    Quote Originally Posted by Nephentes View Post
    Very immersive and memorable campaign, I loved these missions! Thanks Random_Taffer!
    Hey thanks! Glad you enjoyed it!

  13. #213
    Member
    Registered: May 2008
    Location: Southern,California
    one thing i wanted to mention about this mission that is amazing on swamp level in one part with a lake and a tree beast in area,there is a guy i at first though was a bug beast but if you sit back and watch him for a while he ends up dead wont spoil how,but you can grab the mask and use in temple and not be noticed by enemy's in there truly amazing also the fire in temple is 2 places to lit it to get fireballs to kill enemy's but here is a tip lit only top one and then sit back let them kill everything then water arrow the main flame spot and you can roam freely,i am sure there is a lot more thing in series but i highlighted 2 of them just in swamp mission 2

    a true classic for sure

  14. #214
    New Member
    Registered: May 2016
    Is there something else that is supposed to happen after blessing the bones? Are there more than 4?

    Or do I have to load a save prior to that?

  15. #215
    Member
    Registered: Dec 2004
    Location: Germany

    After blessing the four groups of bones (from Sir Eldrins dead companions - four is the right number/amount of bone groups, yes), the vial that was once filled with some kind of holy water, taken from the entry room of Eldrin's tomb, should have no more water left, and one of your objectives (most likely one of two objectives both dealing with taking "Godbreaker") might be marked as completed although you have not yet received "Godbreaker" at this moment.

    You should then return to Eldin's tomb, and once you walk into or through the entrance hall, Eldin should appear and talk to his ghostly comrades who also appear. They depart, and "Godbreaker" loses the blue light emerging from the sword. You can take it, then.

    However, I once experienced a bug with this. When I entered the tomb's entry room, Eldrin did not appear. My notes do not clearly state whether his four ghostly knights were standing there, but he certainly was nowhere to be seen. I opened a savegame made at this point with DromEd and found out that "GoodEldin" (object ID=958) had not been teleported to where he should appear, but instead was completely inside a wall nearby. The conversation with his knights did not start, and the mission was broken. I edited the savegame with DromEd and moved GoodEldin (958) to the place among his knights where he should have appeared, and when loading that modified savegame, the conversation started and the mission progressed as it should be. Placing GoodEldin (958) on the stairs outside the tomb did the same. The Sir's position seems to be important for this. I have no idea why he did not teleport to the correct place, though.

    Recommendation: Go to the tomb again and see whether the four knights and Sir Eldin have a last conversation until going to the Builder's Halls. If that works with your game, then you should be able to continue and finish the mission. If not, and if Sir Eldin does not appear when that should take place, then you could ask someone to see whether your last savegame can be fixed, or the author whether he can fix this problem in the mission. Reloading a save before blessing the last heap of the four groups of bones and doing that again might also work. AFAIK, it is not needed to reload a save from before blessing all four groups of bones.

    Also, successfully blessing each of the four bone groups should have two immediate effects: The nearby "lantern ghost" should disappear with some sound, possibly a wailing sound, and then the ghost should disappear and only leave an empty small cage (of the lantern) behind. If that did not happen for all four groups of bones, something might have gone wrong even before the final conversation in the tomb. In that case, I'd recommend posting again here, describe what did work as it should and what did not, and hope that someone else can find out what went wrong.

  16. #216
    New Member
    Registered: May 2016
    Thanks for the tip!

    I think I may have irreparably messed up the scripting for the mission. I encountered some of the lantern ghosts and killed them with fire arrows, which I think prevented them from participating at the end.

    I just used DarkHook to speed past everything and get back to that point... minus my mistake. It worked this time.

  17. #217
    Member
    Registered: Sep 2015
    Location: K-PAX
    Does anyone remember what this is about?
    fiction_13: "What happened? Where the hell are you?"
    text_13: "What happened? Where the hell are you?"


    This place just for "dark atmosfer" or something else?


  18. #218
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by high school head View Post
    Does anyone remember what this is about?
    fiction_13: "What happened? Where the hell are you?"
    text_13: "What happened? Where the hell are you?"
    This goal appears at the start of mission 4. Conall is waking up and realizes he has been poisoned, and a guard explains what exactly happened, and how Conall may help the guard and get health and freedom in return. Once the guard has finished explaining, this goal vanishes again.

    I think this goal has technical reasons for being there - the mission needs at least one non-fulfilled goal, otherwise it would end immeadiately. Once the guard has finished talking to Conall, other goals appear which Conall could not know about earlier, and this "technical goal" is not needed anymore, so it vanishes.

    Quote Originally Posted by high school head View Post
    This place just for "dark atmosfer" or something else?
    I have looked at this place in DromEd, and the summoning circle as well as anything else in that room seems to be pure decoration. It must indeed be there for atmosphere only.

  19. #219
    Member
    Registered: Sep 2015
    Location: K-PAX
    Quote Originally Posted by baeuchlein View Post
    I have looked at this place in DromEd, and
    Right, I can't sleep without this.... thanks!

  20. #220
    New Member
    Registered: Mar 2019
    Coppers look a bit strange. Any idea how I could fix this? Finished Black Parade earlier this month and everything there worked fine and haven't altered any files since...

  21. #221
    Member
    Registered: Dec 2004
    Location: Germany
    "Godbreaker" is for Thief 2, "The Black Parade" is for Thief 1. Did you mix that up and play "Godbreaker" with Thief 1?

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