TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 13 of 13 FirstFirst ... 38910111213
Results 301 to 305 of 305

Thread: T2 Campaign: Godbreaker: Mission 2 (26 Jan 2017)

  1. #301
    Member
    Registered: Apr 2020
    Location: Germany
    Quote Originally Posted by PotatoGuy View Post
    I'm replaying this but can't seem to find the crayman mask this time around. Last time I found it I already finished the objective related to that area, so I'd really like to test it out now. Could someone tell me in which area I need to look?
    Right at the beginning, when you leave the apes area through a cave, you turn right in the cave and get to the place with the hut and the thieves. There´s a crayman, when you kill it or blackjack it it changes to the thief and you can take the mask.

  2. #302
    Member
    Registered: Oct 2012
    dml courtesy Glypher to prevent potential crash to desktop (CTD) in mission 2 (Impious Pilgrimage)

    If you have already caught a butterfly with the empty jar catching another butterfly may cause a CTD as all 5 butterflies have a 'destroy empty jar' command, so once you have destroyed the empty jar further ‘destroy empty jar’ commands could cause the CTD.


    Code:
    DML1
    //T2 FM: Impious Pilgrimage (Godbreaker) by Rob Strain (Random_Taffer) / Fixes: miss18.mis.dml
    
    //bugs
    -MetaProp 3314 -7688
    -MetaProp 3325 -7688
    -MetaProp 3329 -7688
    -MetaProp 3340 -7688
    -MetaProp 3347 -7688
    +Receptron 3314 "BugStim"
    {
       Max 1.10
       Target 3508
       Effect "frob_obj"
    }
    ++Receptron 3314 "BugStim"
    {
       Max 1.10
       Target Me
       Effect "slay"
    }
    +Receptron 3325 "BugStim"
    {
       Max 1.10
       Target 3508
       Effect "frob_obj"
    }
    ++Receptron 3325 "BugStim"
    {
       Max 1.10
       Target Me
       Effect "slay"
    }
    +Receptron 3329 "BugStim"
    {
       Max 1.10
       Target 3508
       Effect "frob_obj"
    }
    ++Receptron 3329 "BugStim"
    {
       Max 1.10
       Target Me
       Effect "slay"
    }
    +Receptron 3340 "BugStim"
    {
       Max 1.10
       Target 3508
       Effect "frob_obj"
    }
    ++Receptron 3340 "BugStim"
    {
       Max 1.10
       Target Me
       Effect "slay"
    }
    +Receptron 3347 "BugStim"
    {
       Max 1.10
       Target 3508
       Effect "frob_obj"
    }
    ++Receptron 3347 "BugStim"
    {
       Max 1.10
       Target Me
       Effect "slay"
    }
    +ObjProp 3508 "DesignNote"
    {
       "" NVDeleteTrapOn="FrobWorldEnd"; NVDeleteTrapTarget=3505; NVDeleteTrapCount=1
    }
    +ObjProp 3508 "Scripts"
    {
       "Script 0" NVDeleteTrap
    }
    Last edited by fortuni; 19th May 2022 at 15:53.

  3. #303
    Member
    Registered: Jan 2007
    Location: Germany
    I've got a question concerning the pagan prisoner right at the start of the mission:
    I've set him free, he updated my map, but he remains in his cell and the objective doesn't tick off.

    I tried a 2nd time using an earlier save but the result is the same.

    Am I required to do something else too?

  4. #304
    Member
    Registered: May 2005
    Location: France
    Quote Originally Posted by intruder View Post
    I've got a question concerning the pagan prisoner right at the start of the mission:
    I've set him free, he updated my map, but he remains in his cell and the objective doesn't tick off.

    I tried a 2nd time using an earlier save but the result is the same.

    Am I required to do something else too?
    He will find his own way to Glimmer Grove once you leave the area. The objective is supposed to tick off once you leave the building.

  5. #305
    Member
    Registered: Jan 2007
    Location: Germany
    That worked, thank you!

Page 13 of 13 FirstFirst ... 38910111213

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •