My new Thief 2 mission, Behind Closed Doors, is ready! Enjoy, and please use this thread for comments, questions and discussion.
"Therefore whatever you have said in the dark shall be heard in the light, and what you have whispered in private rooms shall be proclaimed on the housetops."
- Luke 12:3
The district of Highmarket has always seemed like a good place for a man like me to fill his purse - lots of rich people with sordid secrets. I've never had a good enough reason to risk it before, but last night, I overheard a conversation while drinking in my local inn - it seems the Hammerites have been boasting about the discovery of the Urn of St Tannis, a valuable ancient artifact, during the excavation of a ruined abbey outside the City. It's currently being displayed in the Church of the Builder's Grace, and should make a lucrative target.
I went to visit my fence, Grim, to ask him whether he could deal with such a prize, but the man was preoccupied with terror - it seems the infamous prosecutor, Lurinz Gastrule, is building a case against him. Gastrule is one of those dangerous hypocrites, always making shady deals with contacts in the underworld, then turning against them whenever it suits him to line his own pockets. Grim is a reliable fence, so if I want him to take the Urn, I'll need to see if I can interrupt Gastrule's plans.
As if that wasn't already reason enough to visit Highmarket, I've also got word that the fabled Codex of Alavash has turned up in the district. The Keepers have been after it for years. If I'm to track it down, I'll need information, so I've arranged to meet an old contact of mine, a jittery, nervous small-time thief by the name of Letchie, to find out more.
This won't be an easy night. I spent a couple of days preparing and buying equipment, only to find out that the Watch have established a curfew due to a couple of murders and a rash of mysterious disappearances in the district. It means I'll have to sneak into Highmarket before sundown - not ideal, but I've dealt with worse conditions.
- Unknown to me before releasing the mission, there is an issue with the script TrapTimedRelay and certain versions of Thief 2. See here for more details: http://dromed.whoopdedo.org/dromed/traptimedrelayprob This appears to be affecting GoG copies of the game too. If you find certain puzzles are broken (specifically: making a key using a mould), you may need to try a different gen.osm (one of the base T2 script files). Try this one (always back up your own first): https://drive.google.com/file/d/0B_U...ew?usp=sharing.
- A key and a key-like object are accidentally sharing the same values, meaning you can unlock one with the other. It's possible to break the mission if you do this, so if you use a key somewhere that seems incorrect, you may have to reload.
Last edited by nicked; 26th Dec 2024 at 14:07.
Reason: Added loot list.
Been looking forward to this one - I'm a big fan of your FM's Congrats on the release Nicked, and thank you for making this Monday morning a lot brighter!
I always launch the Credits movie when starting T2 to make sure movies are working. If not, restart until they work. Sometimes rebooting your PC or shutting down all other apps can help, as it has to do I think with the video playback codec not being able to be loaded by Dark.
I am loving this mission so far. Very early in this mission I see a place where a rope arrow might work handily. Are there any rope arrows? NEVER MIND. I found some just a little bit further in.