TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 17 of 18 FirstFirst ... 2712131415161718 LastLast
Results 401 to 425 of 428

Thread: T2 FM: Behind Closed Doors (6th Feb 2017)

  1. #401
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    just replayed this mission ....it is just so awesome....with lots of little stories and things to find.....you should be so proud of this Nicked...I thoroughly enjoyed it,again....

  2. #402
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Replaying also for fun, and I have a question.

    In the area with the courthouse, the bank, the book shop, etc....

    The ledge with the drunk cop patrolling up high, just kiddy korner from the fellow who asks you to save his "treasure" from the scoundrel, there is a small drop onto a pipe. At the end of the ledge, where you drop to the pipe, there is a window with almost closed shutters with some coins. I hope that description nails it good enough.

    Is there a way into that room? Can you only nab those coinstacks from outside? Also I have not managed to mantle back up. I always have to drop to the ground and take some damage. Is there a method of getting from that point without harm?

  3. #403
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    There's no way to physically enter the room, only nab the loot from outside. I can't remember if it's possible without a rope arrow but you shouldn't need to take damage to get the coins.

  4. #404
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Wow . I was trying to hop from the coin ledge back up to the pipe, and I never even noticed the wood texture above.

  5. #405
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    Replaying this gem of a mission, but....I cannot remember where the bookshop key is...I have knocked the twerp out behind his mountain of furniture but cannot remember where the key is and the sewer cover (manhole) key is...again I have looked everywhere but cannot remember it's location....sign of my advanced years.

  6. #406
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Bookshop key is in the office above the museum, in a secret room. I think... My age is clearly catching up to me too!

  7. #407
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    Thanks mate..now just the other one and I'm sorted.

  8. #408
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    Nothing above the museum...but I do have Lady Miranda's key...better go and poke about in there.
    Just ignore this idiot, big building with flags all over it with the words "Museum"...oh no I go and crawl all over the lawyers house instead!...definitely age related!.
    Last edited by Ravenhook; 12th Feb 2019 at 10:30.

  9. #409
    Member
    Registered: Oct 2018
    Location: Ukraine

    How to get to the bank/museum region?

    I'm just ready to give up.
    As I understand I need to shut down some generator feeding the electro-fence. Where is it? How to get there? Do somebody remember?

  10. #410
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    That generator is located in a shed on the flat roof of the building nearby, there is an archer guarding the door and a patrolling swordsman to deal with.

  11. #411
    Member
    Registered: Oct 2018
    Location: Ukraine
    Do you mean the building with an electrified gold statue on the pedestal? I've already taken the statue.
    No, I think you 're speaking about a different building.

  12. #412
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    No, not that one..hang on, I'll open the game and find it.

  13. #413
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    Find the building that has the people hanging from it, the one above a guard station.

  14. #414
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by Ravenhook View Post
    Find the building that has the people hanging from it, the one above a guard station.
    I was there while swimming in the canal without the ability to get to the ground (canal if going through bank|museum district). Hangmen are in the area where I'm trying to get to, but electric fence is in my way.

  15. #415
    Member
    Registered: Oct 2018
    Location: Ukraine
    Hm. Found it. There wasn't any riddle or lock. Just a path from which I was distracted and forgot about. Completely my fault.

  16. #416
    Member
    Registered: Mar 2004
    Location: Marlborough,England.
    Ok, your in the canal being swept along under the hanging people, let the current take you under the bridge, hug the left side and climb out onto the little wooden jetty, watch out for a patrolling guard, make your way left ..it's easier to go back down along the canal you cme by towards the portcullis and go around the building that way and avoiding the two guards in front of the large building with the steps in front, make your way as I said left and upwards (NORTH), avoid that guard and you will find a tunnel flip the switch and open the gate then go back and look up to the left, you will see some wood, shoot a rope arrow into it and climb up, look up and to your right, the top of the balcony is wood, rope arrow up..(you can get in that bedroom and loot it) come out of the other window along the slanted roof with a chai that goes across to the other side where a flowerpot is on a window sill...the key to that blue chest you cant open is in it, go back over the chain to the sloping roof and climb up onto the ledge...this will be the way into the lawyers office via a duct but you need to just go around the corner the turn around facing the way you came and run/jump at the corner across the gap to land on another thin ledge, turn left and run/jump over to a lower stone balcony..loot the room and go out the door and up the stairs..there is a guard up here be careful and deal with him, out on the balcony here SAVE GAME..you have to jump up on the thin balcony wall and run/jump over to the open windo to your left which is maddeningly just to one side and takes a bazillion tries to get it right, when you get in there there is a guard to deal with..outside that rooms door is the place you seek....have fun and save regularly.

  17. #417
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Quote Originally Posted by Spyrano View Post
    I'm in the same predicament. Wax impression in position, left lever pulled, molten material poured, but no steaming key on the mold, and right lever won't frob
    Has this problem been solved ?
    I have the same issue....right lever not frobbable. First two steps working properly.

  18. #418
    Member
    Registered: Dec 2004
    Location: Germany
    The only thing my notes say about this is that it often occurs if the game uses an older version of the gen.osm file. Look into the folder where Thief 2 NewDark is installed. Look for a file called gen.osm. The right one should be 420 KB in size, and often has a file date of March 27th, 2000. Especially if your gen.osm is of different size, you have to look for the right one. I think there are links here on the forums somewhere, but since I never needed them during the last years, I don't know where exactly the right gen.osm can be found.

    If your gen.osm has the right size (and maybe even the right file date), then I don't know what's wrong there. Sorry.

  19. #419
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Thanks for that. Actually the very first posting by nicked on the major thread for this fan mission addresses that issue. I didn't see it because I immediately did a search within the thread for "key" and "mold" (LOL spelling mistake), and found a few querys with possible solutions, but no definitive resolutions. I was hoping for an update. Looks like I have to swap out gen.osm for the one provided by nicked and see if that solves things. And yes I will keep a copy of the original on my desktop in case.

    I'm wondering, if once replaced, I can go back to the "save" point where I encountered the bug to see if it works. I would hate to replay the mission to that point only to discover it didn't solve the problem.

  20. #420
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I can confirm that swapping out the old gen.osm with the one provided by smithed has solved the issue for me. Thanks smithed for the FM and the help. Thanks baeuchlein for your input.

    Should I keep the new gen.osm or should I put back the old one after completing the mission ??

  21. #421
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Clock View Post
    I can confirm that swapping out the old gen.osm with the one provided by smithed has solved the issue for me. [...]

    Should I keep the new gen.osm or should I put back the old one after completing the mission ??
    Keep the one that works. It is the "right" one, and several fan missions may fail if another one is present instead.

  22. #422
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Magpie Nest

    There is supposed to be a magpie nest somewhere on Gastrule's Roof ??
    I can't get up there. I can scurry around the ledges and check out the window sills, but I can't get higher than that. Where is this nest ?

  23. #423
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Yes there is. From the uppermost ledge, go around to the east side of the building. Climb onto the two white marble blocks at the edge of the roof, below the fence. From the top one, jump across the two gable end roofs. It's tricky to jump to the second one, but you should at least get close enough to grab the gem.

  24. #424
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    That was a nasty one. The nest blended in so well to the roofing color, I had to zoom in to actually see it. Fortunately, the gem color helped to pinpoint its location.

    btw...I was sure I had it figured out when the vent leading into Gastrule's Offices right by Eldridge's Estate showed that you could go a few steps further than the drop down to Eldridge's Library/Study. I was absolutely convinced it would lead to the roof.
    Last edited by Clock; 13th Nov 2019 at 13:02. Reason: Added comment

  25. #425
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    What a great mission this was. An interesting story with lots of exploring. Collecting the gems from Magpie nests demanded you take on the higher elevations, but it wasn't necessary to complete the mission. Scrolls / Documents were well worded and nicely thought out.
    It's nice to return to Thief and play as good a Fan Mission as this.

Page 17 of 18 FirstFirst ... 2712131415161718 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •