How do i enter mage Faramund's workshop? i can't find the key to those giant doors. I´ve done pretty much all goals, i´ just need to enter his workshop, any help?
Yes, I have it. I knew what I had to look for, but I had some trouble finding the scorpion venom due to its small size.
Now I only need to find what is most precious to the wizard, and I don't think the diary mentions what it is. I tried dropping the diary because it belongs to the girl and love is the most precious thing but since I can't drop it it's probably something less idealistic. :P
I know *where* to drop it, just not what it is!
EDIT:
Nevermind, I got it! It's not Miranda's diary I have to drop, but I was thinking in the right direction: it's her portrait!
How do i enter mage Faramund's workshop? i can't find the key to those giant doors. I´ve done pretty much all goals, i´ just need to enter his workshop, any help?
Thanks gnartsch
yes i produced a key from that mould, but can't find its lock, where is it?
Last edited by Cardia; 10th Feb 2017 at 17:08.
Cardia: Go back to Miranda's House and find the two locked doors on the top floor. Now you can use the key on them
Miranda's house is marked on the map - it's the house you went through in order to open the canal gate.
This mission is so good I can hardly stand it. I just love a good sewer.![]()
And that has to be one of the best sewers I've seen in a long time!
No my friend...the best sewer EVAR!!!!!!!!!
now where is that key??!!![]()
True dat!
Go to the waterfall area, look along the wall of the part that juts out with the ladder.
Thanks to Nicked's help (and his gen.osm file) I've got the key and can continue on the mission!
Yeah, it seems there's a (fairly common?) problem with some versions of Thief 2. I've added a "Known Issues" warning to the first post for the moment, along with a download of my gen.osm:
- Unknown to me before releasing the mission, there is an issue with the script TrapTimedRelay and certain versions of Thief 2. See here for more details: http://dromed.whoopdedo.org/dromed/traptimedrelayprob This appears to be affecting GoG copies of the game too. If you find certain puzzles are broken (specifically: making a key using a mould), you may need to try a different gen.osm (one of the base T2 script files). Try this one (always back up your own first): https://drive.google.com/file/d/0B_U...ew?usp=sharing.
And done! 2.5hrs on Expert with 7060 out of 7882 loot! Great mission, and that beautiful sunset seemed to last forever.![]()
Mission finsihed on normal, i will replay it someday in "expert" mode. Well what can i say i simply loved this mission, if offers a huge beautiful map to explore, excellent level design , i love the ambient musics you have placed in the city, reminds me some musics of christoph of Babalon, specially this track: https://christophdebabalon.bandcamp.com/track/hunger.
The gameplay is very good and very accessible , the atmosphere is pleasant it fits well with this beautiful city, the readings offer interesting stories, excellent choice of textures. Resuming this is a High quality mission.
Many thanks for your beautiful work Nicked.
Just one thing i feel i should report, inside the tribunal area i was able to rope up to this alcove area and there's no sound being reproduced when i walk, you might want to fix it for your next update:
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So I finished the mission but there is one thing I am not entirely sure what it was used for: the cotton balls.
A readable mentioned someone wearing them to shield his ears from the ringing of the bells, so he can sleep better. I haven't found any place where I can use the cottom balls. But I did the bell thing to get the secret, after finding the cotton, so maybe you need the cotton to ring the bells? As in, if you ring them without the cotton in your inventory, you take damage? That's the only thing I can think of.
Trying to find most - if not all - of the loot; I'm currently at 7463/7882. According to TTLG one of the missing pieces should be a serpentyle torc, somewhere deep below the center of the map - ???. That would make my joyous treasure hunt almost complete...![]()
Cotton wool - can be used on the bell clappers to stop them making noise. Presumably you had already knocked all the Hammers out. If you were ghosting, then they all run up to the belltower and investigate the moment you ring a bell. The cotton wool really shouldn't have any effect on the masks in the crypt in the slightest. Could be a bug?
I think it must be a bug
I can use the cotton wool as a duplicate for the iron mask before even finding it
Yep, it's a bug. I've inadvertently given them the same key ID.
Just finished this, excellent work! Love the 3 dimensional aspect of the mission, complex but not too hard with a solid story!![]()
My initial impressions of this mission were mostly negative. Increased vulnerability in the dusky setting, ledges you can easily slide off, frustrating falls that make it easy to alert nearby AI, linear design with your prospective routes forward blocked off, a counter-intuitive way to proceed (there is a way that seems logical but isn't, and a way that doesn't seem logical but is). Not a good introduction.
I was almost ready to put it away, but fortunately, I persevered and the mission got much better as it opened up. There is a lot of clever puzzle design in the central city area, and the mini-missions are just the right length/complexity. It also feels great traipsing around on the rooftops and finding new places to break into, or figuring out puzzle solutions using environmental cues. It is not always standard Thief gameplay, and the ledges are a bit convenient, but it is very entertaining. I loved the bank missions, the electric fence, and the little touches like the back garden and window-crashing a prostitute's room.
After the middle part, the problems start cropping up again, as the mage's house and the sewers are less interesting than the urbancrawl elements, but the mission remains decent and ends on a good note. There is also the mood, a lazy, late-afternoon-in-a-Spanish-city feel, which is nicely helped by the music. Just like the enormous spaces and dizzying heights, BCD's style reminds me of Being Thief 2, although this is a better mission, where the scale is mostly right (it could be built a little tighter, but that's just me - NewDark certainly makes this style of building possible), and the objectives are less artificial. Less, but they still feel forced, and can result in a large amount of backtracking. I understand the reasoning, just don't agree with it.
All in all, this is slightly uneven, but the good parts can be really good.