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Thread: The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off)

  1. #176
    Member
    Registered: Apr 2001
    Location: Switzerland
    Okay, next session is planned for Saturday in a week. I'll send around a bunch of Steam PMs over the weekend.

    The next Arma 3 coop session:

    Date: Sat, 11 May 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.

  2. #177
    Finally got this thing working. I had a rather "interesting" moment looking around during the first mission.


  3. #178
    Member
    Registered: Apr 2001
    Location: Switzerland
    Has there ever been a game where the ridiculous and the sublime were this close to each other?

    Tonight's session started badly, with a mission called Data Fish, but basically it should've just been called Shitty Meatgrinder Mission. We started as scuba units on a small rock about 100m away from an island where there were two enemy camps that we were supposed to check out to find some intel. Except the moment we moved even slightly, the units on the other island saw us and opened fire, so some of us already died on that stupid rock. Some of us managed to board the submarine that had dropped us off there, but in the end it was just Malf and myself, trying to avenge our fallen mates and dying on that island after taking out 2-3 enemies.

    It got better with a mission called Operation Fairyfire - not least because the mission allowed for respawn. (I don't mind Arma missions that don't have respawn, but only if the missions are relatively fair.) Chances are that the mission balancing had been screwed up a bit, because we were supposed to take out three massive missile launchers without any proper explosives. I had an AT launcher, but that took three rounds to take out one of the missile launchers, and I spawned with no more than two rounds... :-/ Nonetheless, the mission was a distinct improvement on the first one, not least because the enemy had forgotten to lock their vehicles, so we pootled around in big, mobile platforms of death.

    We finally ended on Slow and Steady, a mission we'd done before that tasked us with clearing out a building site. After a quickly aborted first attempt where the enemy decimated us very quickly, we split up on a second approach under Jeshibu's expert command and started picking off bad guys we could see through the windows. I admit that I put five or six rounds in Malf when he suddenly came out of the enemy-infested building (I still think that was a bit suspicious, really...), but we did okay. Well, if 'okay' includes several of us clipping through the floor. I think Jason got it worst, because he died down there, underneath the building floor, unable to move, but at least he went out looking at our crotches. There's always that.

    After a while we were convinced that we'd taken out all the enemies, but when the mission wouldn't end Ghost Jason informed us that there were a couple of bad guys in a part of the ground floor that wasn't actually accessible. (Arma 3, ladies and gents.) We tried shooting through the walls, we tried grenading the wooden plans behind which we knew the enemy was hiding, but nothing worked - until Malf, who was trying to drag and heal one of his fallen comrades, suddenly realised that as he was moving his mouse the whole building was moving around him - or perhaps it was us who realised it, as walls and floors and ceilings spun around us... and through us. I think Malf may have killed each and every one of us, but his X-Men-worthy trick also killed the bad guys, so it was totally worth it. Malf's mutant powers won the mission. Hooray!

    It is frustrating that while there are many player-made missions out there, you never know if any of them have been broken beyond repair by one of the updates Bohemia have done since the game launched. Sometimes we play 2-3 missions in a row that are mediocre at best and sometimes downright unfair. But sometimes the game still shines, especially with people like tonight's crowd (thanks to henke, Malf, Jeshibu, Dema, Jason and Piglick!), and sometimes it shines most when it's the most broken.

  4. #179
    Member
    Registered: Apr 2001
    Location: Switzerland
    And before I forget: I'm hoping to run another game in two weeks.
    The next Arma 3 coop session:

    Date: Sat, 25 May 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.

  5. #180
    Thing What Kicks
    Registered: Apr 2004
    Location: London



  6. #181
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    That last mission was awesome when it wasn't being glitchy as hell. Hopefully in 2 weeks I won't pass out for like the third straight time, waking up to "hey we're starting ArmA" messages.

  7. #182
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Hot damn.


  8. #183
    Member
    Registered: Aug 2004
    That is somehow kinda hilarious.

  9. #184
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I'll cross post what I thought about this.

    First reaction: Lul wut?

    On reflection: Because it's Arma3 it sets it up to look more like a documentary than a fantasy, like Arrival did, and then (judging by this trailer) it sort of becomes a fantasy anyway, like Arrival did. But even then a hardcore military sim about first contact could be pretty cool.

  10. #185
    Member
    Registered: Apr 2008
    In the group I play Arma 3 with, every year we have a Halloween session with all kinds of stuff: Velociraptors in the woods, flying saucers, giant Japanese mechs, Predator. Last year we had to attack a town taken over by Lego men, so I approve of this DLC. They probably can't out-strange it for me.

  11. #186
    Member
    Registered: Apr 2001
    Location: Switzerland
    Nice session today, with one epic mission: Sigma Quadrant 7. We've enjoyed some of this series of missions in the past; they usually take place over a fairly wide area and allow for different approaches. Boy, does the mission designer love MRAPs, though: every roadblock had at least two of them, and we frequently had to go back to base to grab more missiles. There was one scene that I wish I had recorded: Malf calling out one MRAP, only for several grenades to land precisely where he was standing, so there was Malf, then there was an explosion and then there was a hole in the ground... though Malf was lying in the hole, badly injured but still alive.

    The mission didn't always run smoothly, and some of it was a bit buggy, but we managed to finish and get to the extraction point okay. Well, everyone except for poor Ward, the AI and sixth man on the team. He decided to nope out pretty early and is still standing at waypoint 1, most likely, getting on his Bartleby: "I'd prefer not to."

    Thanks to henke, Malf, dema and Jason for a fun session! The next one will probably be in three weeks, but I'll definitely post to confirm in 1-2 weeks.

  12. #187
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yeah, that was good fun. And I give our truck 10 points for style:



    (Bear with me, YouTube seems to be stuck on "processing" at the mo)
    Last edited by Malf; 25th May 2019 at 16:09.

  13. #188
    Member
    Registered: Apr 2001
    Location: Switzerland
    That's a great video, Malf! And it was brilliant that for once the physics hiccup didn't result in the vehicle exploding and everyone on board dying horribly. I remember a mission with a different group where a bunch of people in a jeep bumped the getaway helicopter ever so slightly and everyone died in the resulting fireball.

    Anyway, as I'm not around in two weeks, here are the specs for the next game:
    The next Arma 3 coop session:

    Date: Sat, 15 June 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.
    I'll send around PMs on Steam so that everyone's in the picture.

  14. #189
    Quote Originally Posted by demagogue View Post
    I'll cross post what I thought about this.

    First reaction: Lul wut?

    On reflection: Because it's Arma3 it sets it up to look more like a documentary than a fantasy, like Arrival did, and then (judging by this trailer) it sort of becomes a fantasy anyway, like Arrival did. But even then a hardcore military sim about first contact could be pretty cool.
    This could be great. I'd love to have a good sci-fi game that emphasis greater realism in how such a conflict would work.

  15. #190
    Member
    Registered: Apr 2001
    Location: Switzerland
    Nice session today - thanks to henke, Malf, Piglick and Jason for joining!

    The first mission (called Fear) didn't bode well; already in the planning phase some of us couldn't see the map or the tasks, and when we launched it, Malf and myself were stuck in the bodies of glitchy seagulls, so we went straight to the second one, Jump in the Fire, which tasked us with finding a friendly team under fire and getting it out of a small town on Altis. We found them well enough, but the retreat proved gruelling and deadly. In the end there were two or three of us badly wounded, with no one up to treat those wounds, so we crawled out of the building where we were hiding, hoping to take some of the enemy with us. We didn't, but at least we tried.Great, tense stuff.

    This was followed by something altogether more insane: Operation Butterfly, which let us pick any of the two dozen attack choppers at the airfield, and off we went to take down a convoy, some armoured vehicles and some (equally armoured) tanks. There wasn't much strategy as we Flight of the Valkyrieed our way towards the enemy encampments, but it was a nice little palate cleanser, and we blew up some stuff real good.

    Operation Envoy Expedition split us up into two teams: a small team and a sniper/spotter combo. Our mission: to take down an enemy convoy and kill an officer. Easier said than done, mainly because Arma's pathfinding can be quite temperamental. One MRAP made it out of the enemy base and was quickly taken out by... henke, I think? Another truck basically glitched around the base but made it down the road about five minutes later. We took that one out as well - but where was the officer? Turns out he was in yet another truck that had gone glitchy right at the beginning of the mission... and blown up without ever coming close to us. So we hoofed it to the enemy camp, not without some pain and suffering (some might say that I first shot Malf then henke because I thought they were bad guys, but who trusts what some might say?). We finally took out the officer, defended against the remaining enemy soldiers in the base and then flew into the sunset in our Hummingbird helicopter. Hooray!

    The final mission was also a bit helicopter-heavy: Thunder Ridge tasked us with finding a downed Ghosthawk, blowing it up, finding the survivors of the crash and taking them to the exfil point. Obviously this wasn't without problems... problems of the pretty scripted kind. Nonetheless, the mission was fun (even if the Ghosthawk took about five satchel charges to blow up), in particular a firefight around a bunch of houses where the survivors were being held by enemy troops, and while Jason, Malf and Piglick decided to walk (the survivors had run in the direction of the exfil point), henke and myself grabbed the nearby Hummingbird and flew out in style, ending the mission successfully.

    The next session will probably take place in three weeks, but I'll confirm this here and on Steam in a week or two.

  16. #191
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    A few clips from today as well as from some previous sessions.


  17. #192
    Member
    Registered: Apr 2001
    Location: Switzerland
    The next Arma 3 coop session:

    Date: Sat, 6 July 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.
    I'll send around PMs on Steam so that everyone's in the picture.

  18. #193
    Member
    Registered: Apr 2001
    Location: Switzerland
    By the way, the Task Force Radio mod has been updated to work with the latest version of Teamspeak 3. Not sure how foolproof the update is; my suggestion would be to launch Arma 3 without having TS3 running at least once, since this might trigger the update. However, the new version should also run with old versions of TS3, so perhaps it's best to just leave everything as it is for now. (Neb, if you're reading this: does your group use TFAR or Acre?)

  19. #194
    Member
    Registered: Apr 2001
    Location: Switzerland
    Heads-up: the Arma Creator DLC (basically third-party DLC distributed by Bohemia) Global Mobilisation, set at the border between East Germany and West Germany in the ‘80s, is currently 25% off. I haven’t played much of it, but it adds a new map, Cold War-era units and a number of MP missions. I’d definitely be up for adding that one to the Saturday sessions, but at the same time it’s open to everyone if they want to buy the DLC. Let me know if you do, those things, so I know if it’s an option for our games.

  20. #195
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, that 2 1/2 hour furniture move planned for yesterday morning turned into a seven-hour nightmare - and then the sofa just about didn't fit through the doorframe of the room where it was supposed to go. The day would already have been frustrating as it was, but then I also wasn't able to run the Arma session because I was still waiting for my mate to find a transport van.

    Anyway, my apologies for yesterday's cancelled game. I'm hoping to make up for it in two weeks:
    The next Arma 3 coop session:

    Date: Sat, 20 July 2019
    Time: 3-6pm UK time
    I haven't got any moving shenanigans planned for that day, so it should actually work out okay.

  21. #196
    Quote Originally Posted by Thirith View Post
    Yeah, that 2 1/2 hour furniture move planned for yesterday morning turned into a seven-hour nightmare - and then the sofa just about didn't fit through the doorframe of the room where it was supposed to go. The day would already have been frustrating as it was, but then I also wasn't able to run the Arma session because I was still waiting for my mate to find a transport van.

    Anyway, my apologies for yesterday's cancelled game. I'm hoping to make up for it in two weeks:

    I haven't got any moving shenanigans planned for that day, so it should actually work out okay.
    I have a Warmachine event competing for that Saturday.

  22. #197
    Member
    Registered: Apr 2001
    Location: Switzerland
    Look,Tony, just stop it. I don’t want you at the Arma games I run on my server. I don’t care to spend my spare time with you. You want to play Arma, there are plenty of groups out there. The Saturday games I run don’t compete with any of your pastimes.

  23. #198
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Thirith, did I read correctly that there's no ARMA sesh this weekend either?
    Just checking so I can pressgang a couple of others in to service aboard the good ship TTLG alongside henke & me on the Sea of Thieves.

  24. #199
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yup, exactly. The next one is only in a week.

  25. #200
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Ah, just as well, not sure I can make it this Saturday either. Malf, maybe Sunday, same time?

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