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Thread: The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off)

  1. #176
    Member
    Registered: Apr 2001
    Location: Switzerland
    Okay, next session is planned for Saturday in a week. I'll send around a bunch of Steam PMs over the weekend.

    The next Arma 3 coop session:

    Date: Sat, 11 May 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.

  2. #177
    Finally got this thing working. I had a rather "interesting" moment looking around during the first mission.


  3. #178
    Member
    Registered: Apr 2001
    Location: Switzerland
    Has there ever been a game where the ridiculous and the sublime were this close to each other?

    Tonight's session started badly, with a mission called Data Fish, but basically it should've just been called Shitty Meatgrinder Mission. We started as scuba units on a small rock about 100m away from an island where there were two enemy camps that we were supposed to check out to find some intel. Except the moment we moved even slightly, the units on the other island saw us and opened fire, so some of us already died on that stupid rock. Some of us managed to board the submarine that had dropped us off there, but in the end it was just Malf and myself, trying to avenge our fallen mates and dying on that island after taking out 2-3 enemies.

    It got better with a mission called Operation Fairyfire - not least because the mission allowed for respawn. (I don't mind Arma missions that don't have respawn, but only if the missions are relatively fair.) Chances are that the mission balancing had been screwed up a bit, because we were supposed to take out three massive missile launchers without any proper explosives. I had an AT launcher, but that took three rounds to take out one of the missile launchers, and I spawned with no more than two rounds... :-/ Nonetheless, the mission was a distinct improvement on the first one, not least because the enemy had forgotten to lock their vehicles, so we pootled around in big, mobile platforms of death.

    We finally ended on Slow and Steady, a mission we'd done before that tasked us with clearing out a building site. After a quickly aborted first attempt where the enemy decimated us very quickly, we split up on a second approach under Jeshibu's expert command and started picking off bad guys we could see through the windows. I admit that I put five or six rounds in Malf when he suddenly came out of the enemy-infested building (I still think that was a bit suspicious, really...), but we did okay. Well, if 'okay' includes several of us clipping through the floor. I think Jason got it worst, because he died down there, underneath the building floor, unable to move, but at least he went out looking at our crotches. There's always that.

    After a while we were convinced that we'd taken out all the enemies, but when the mission wouldn't end Ghost Jason informed us that there were a couple of bad guys in a part of the ground floor that wasn't actually accessible. (Arma 3, ladies and gents.) We tried shooting through the walls, we tried grenading the wooden plans behind which we knew the enemy was hiding, but nothing worked - until Malf, who was trying to drag and heal one of his fallen comrades, suddenly realised that as he was moving his mouse the whole building was moving around him - or perhaps it was us who realised it, as walls and floors and ceilings spun around us... and through us. I think Malf may have killed each and every one of us, but his X-Men-worthy trick also killed the bad guys, so it was totally worth it. Malf's mutant powers won the mission. Hooray!

    It is frustrating that while there are many player-made missions out there, you never know if any of them have been broken beyond repair by one of the updates Bohemia have done since the game launched. Sometimes we play 2-3 missions in a row that are mediocre at best and sometimes downright unfair. But sometimes the game still shines, especially with people like tonight's crowd (thanks to henke, Malf, Jeshibu, Dema, Jason and Piglick!), and sometimes it shines most when it's the most broken.

  4. #179
    Member
    Registered: Apr 2001
    Location: Switzerland
    And before I forget: I'm hoping to run another game in two weeks.
    The next Arma 3 coop session:

    Date: Sat, 25 May 2019
    Time: 3-6pm UK time


    As always, I'll be online a bit before 3pm to set up the server and check who's on Steam.

  5. #180
    Thing What Kicks
    Registered: Apr 2004
    Location: London



  6. #181
    That last mission was awesome when it wasn't being glitchy as hell. Hopefully in 2 weeks I won't pass out for like the third straight time, waking up to "hey we're starting ArmA" messages.

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