I'm going to take this opportunity to advise you to make sure the file "squirrel.osm" is in your Thief2 folder. It should get installed via Tafferpatcher, but there was a short time when it was missed due to the way NewDark is packaged.
How did I miss this amazing campaign? I must have been scared off by the filesize, damn.
For the first time in 20 years, I feel bad for stealing in the Thief universe lol I mean the baker is struggling financially, why did I have to steal from him/herThe dress saloon lady seems very nice too, I feel awful.
For the first time in 20 years, the interiors actually look nice, not like of poor people. And so pretty, real eyecandy.
But I have only finished the first act which took me 1 hour, I have hours and hours ahead? You know how they say, the best things in life are freeLife is good.
I'm going to take this opportunity to advise you to make sure the file "squirrel.osm" is in your Thief2 folder. It should get installed via Tafferpatcher, but there was a short time when it was missed due to the way NewDark is packaged.
Not played Thief for a few years after my old laptop with all my FM mission files died...
Firstly the tafferpatcher and new FM selector are incredible. So much easier now for people less capable on computers like myself! So thanks to whoever was involved with that.
Also, the new HD mods are stunning too.
And then Deaths Cold Embrace was the first FM I played on my return to Thief on my new laptop...WOW. Spent my evenings this week playing on expert from start to finish. Amazing missions, up there with the best I’ve played. Thank you so much to all involved in the making of this truly awesome FM. Like others have mentioned I’m totally hoping for a new mission set in the style from the ending scene.
Sorry for gushing haha but I’m on a high after rediscovering Thief and I didn’t realise how much I missed it.There truly is no game like it or as good. 20 years on and the community of dedicated players is still going strong.
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I would like to extend my sincerest apologies to Gamophyte, who made several objects for this campaign, and who I just learned today was left out of the readme. He made the kickass skull lantern held by the haunt lord in Waking the Dead, as well as the very important towers in The Wailing Keep. Thanks, mate! I will update the readme if I ever release an update.![]()
i just replayed the series and wow i took my time and it was amazing,but there was one thing that i did not like,in the police station there is this wanted poster that makes no sense to me the rabbit poster
why would that be added to such a deep story/mission?
I'm pretty sure it's Harvey - just a harmless little bit of comic relief.
Yes, precisely. Polygon originally made it in low res and I remade it as a sort of tribute to his idea.
For those who don't know the reference, Harvey on IMDB.
yandros one more question why did you change the "healing fruit" texture to the one you used,i feel the original is better
https://i.etsystatic.com/12323349/r/...83053_g1wp.jpg <-murano glass grape cluster
https://vignette.wikia.nocookie.net/...20131002153533 <-the best fruit in the world
would have been cool to see the tofu garrett poster for the theft of the gems of the sornoth http://thief-thedarktales.de/images/wantedlk_480.jpg
Last edited by downwinder; 13th Jul 2019 at 22:57.
Wow, what a crazy campaign. I sneaked through so many tonal shifts and different location types that it all feels like a fever dream.
I can also confidently say that this is probably the first fan mission that really got me into the story and characters. I thought of those when not playing DCE, and wanted to keep playing to see how the story goes.
However I can't say I fully understood it in the end.How does that scary midwife robomaid tie into all of this? Is there a connection to the Necromancer? I thought the process of making Golems would turn out to be a major plot point and Julia would accidentally become one, or something.
And why does Garrett travel back in time when reading the scroll to the power source?
I'm really glad you enjoyed the story and characters, they were the focus of the whole project.
Delilah played a minor role in that Miller had stolen the piece of the ritual page from the Book of Shadows and put it in her mouth before she killed him, as a symbolic gesture towards what he saw as the archaic golem creation process, but not because he thought it actually had an effect on his work - he was more of a scientist than a mystic or magical believer. Neither Delilah nor Miller were connected to Mathien, it just so happened that she contained a key bit of information that Garrett needed.
Garrett doesn't travel back in time per se. When he destroys Mathien, the effect is to undo all that Mathien had done previously, so in effect Garrett is being thrown into an alternate reality in which Mathien never existed, and thus the ritual succeeds, Robert and Julia get married, and you have the happy ending. The ritual is just the point in that alternate timestream where he lands because it was a key point in the timeline.
Hello all. This is basically what I was going to say from start to finish, except it was not my laptop but my PC that got fried with all my Thiefy stuff on. Its also been a while since I have been here.
What a cracking campaign to get back in to Thief with. A salute to all those involved, this is an awesome community.
All the best. LS
11 Hours 16 minutes and loved every second of it! What a campaign, contained the most scary enemy/NPC in any Thief game I've played!
I only started playing this several days ago, and i knew i were in for something really good and elaborate from the very beginning. Can't say i'm disappointed so far at all! Lots of careful work seems to have been poured into it and it shows :3
EDIT: A small and quickie bug report i meant to file yesterday, but only made a mention in one of Thief-related Discord servers.
Using the zoom feature (aka Garret's mechanical eye zoom) during camvator cut-scenes has quite a lot of potential to bug it out to the point, where while the scene still progresses correctly, it can get impossible to watch, because the zoom gets stuck in the current state. That happens whenever the sequence takes away user's control of the camera rotation - it also locks the zoom until the control is regained. I conjecture it's hard or even impossible to fix, given how much of a hacky abuse of the engine these sequences are, but still worth noting, so people can at least "work around" this problem by refraining from touching the zoom entirely during the scenes (which i recommend)
Last edited by Meowdori; 10th Feb 2020 at 08:46.
I suspect zooming is possible because the third-person cutscenes are using a custom script which effectively acts like a scouting orb with no fisheye overlay that you can't exit out of. It never occurred to me that someone would do it! And yes as you suspect, I doubt there is anything I can do to prevent it.
I completed DCE a few days ago, and i must say i really enjoyed it! Many people tend to complain about maps being reused in this campaign, yet i didn't really see it as a flaw, considering how the story unfolds.
It all ties together pretty well, even though there were some small dubious choices (why does Fairbanks require you to sneak past his home staff instead of just arranging a meeting at some place outside, as he did before? That one seemed like an excuse and justification to add more sneaking to the mission that didn't really call for it.)
As for the maps, for how little (?) there is, they're all very well made with quite a lot of careful attention to detail and lots of well hidden secrets and sections (sometimes even bit too pixel-hunty, but it's not really a flaw in my eyes). I especially liked the Highwater's manor (those toggling lights!) and the cathedral complex. Having snow everywhere was pretty lovely too, i tend to enjoy winter missions.
Music was really atmospheric, with its nostalgic, mellow vibe and fitting quite well (interesting how one of my friends didn't like it, saying that it sounds too much like a cliche from a melodramatic movie... which gained a whole new context and made me giggle really, REALLY hard after seeing the very ending sequence of the game! It was a great touch!).
Last edited by Meowdori; 23rd Feb 2020 at 07:54.
Sorry if I'm sounding ungrateful but is there a HD mod for this? I've been spoilt by the release of the ones for T1, T2 and T2X. Appreciate any assistance given!
No. And if you play it with the T2 HD Mod or the NecroAge Mod, the few stock resources we do use will probably look really bad and jarring against the rest of the DCE custom textures. The HD Mods are intended mostly for use with the OMs for people who like the way they look, but they can really degrade the visual experience when used with FMs. I encourage everyone to play FMs without them to experience them the way the author intended.
I think this campaign looked astonishing, even without any mods. And I usually play with the NecroAge mod if I can.
I agree, it looked very good, especially Highwater's place and the cathedral, really nice maps. As Yandros mentioned himself, i'd advise to keep the mods disabled for pretty much any kind of community-made mission, since their authors cannot account for every possibility of custom stuff others might have installed, and they're built with stock resources in mind.
Similar to the controlled aesthetic of borderlands, everything looks good and related, I'd leave it be.
BUT it wasn´t Delilah that killed miller but the security boss right? I don´t remember his name, but in his diary he wrote that he killed miller in a fight because he only wanted to pay 7.000 instead of the agreed 10.000. I found it very ironic, that miller got killed (who deserved it for killing the girl that he transformed into delilah) and the security boss (who killed miller). That was quite nice to see xD
And here I gotta say, this was the best fanmission I´ve ever played. It could easily pull through as a Thief 3 (or 5 since 3 and 4 already exist)I loved everything: the story (especially the happy end, the characters, the atmosphere, the music my personal favourite was the music box in julias room. Only thing I have to complain about is Delilah. She´s still giving me nightmares. To me she was creepier than all skeletons and zombies together
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Samantha1, you are correct, though, that I misspoke when I said that Delilah killed Miller.
Where was I back in the fall of 2017???
I'm stuck in Mission 2.
I've got all the objectives except the emerald formula. I'm guessing it's in the lockbox in the office, but I can't find the key...anywhere & I've been everywhere for over 2 hours… Can someone just spoil me That key?
I Loved the puzzle in the library!