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Thread: Thief 2 Campaign: Death's Cold Embrace (Oct 25, 2017)

  1. #201
    Member
    Registered: Sep 2011
    How did I miss this amazing campaign? I must have been scared off by the filesize, damn.
    For the first time in 20 years, I feel bad for stealing in the Thief universe lol I mean the baker is struggling financially, why did I have to steal from him/her The dress saloon lady seems very nice too, I feel awful.
    For the first time in 20 years, the interiors actually look nice, not like of poor people. And so pretty, real eyecandy.
    But I have only finished the first act which took me 1 hour, I have hours and hours ahead? You know how they say, the best things in life are free Life is good.

  2. #202
    Member
    Registered: Jan 2001
    Location: Pushing my luck with Dromed
    I'm going to take this opportunity to advise you to make sure the file "squirrel.osm" is in your Thief2 folder. It should get installed via Tafferpatcher, but there was a short time when it was missed due to the way NewDark is packaged.

  3. #203
    Member
    Registered: Apr 2002
    Location: MalmŲ, Sweden
    Quote Originally Posted by zajazd View Post
    which took me 1 hour,
    That was quick. I think I spent nearly in hour in 'creepy basement' alone.

    Quote Originally Posted by zajazd View Post
    I have hours and hours ahead?
    Yup.

  4. #204
    New Member
    Registered: May 2013
    Location: UK
    Not played Thief for a few years after my old laptop with all my FM mission files died...

    Firstly the tafferpatcher and new FM selector are incredible. So much easier now for people less capable on computers like myself! So thanks to whoever was involved with that.

    Also, the new HD mods are stunning too.

    And then Deaths Cold Embrace was the first FM I played on my return to Thief on my new laptop...WOW. Spent my evenings this week playing on expert from start to finish. Amazing missions, up there with the best Iíve played. Thank you so much to all involved in the making of this truly awesome FM. Like others have mentioned Iím totally hoping for a new mission set in the style from the ending scene.

    Sorry for gushing haha but Iím on a high after rediscovering Thief and I didnít realise how much I missed it. There truly is no game like it or as good. 20 years on and the community of dedicated players is still going strong.

  5. #205
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I would like to extend my sincerest apologies to Gamophyte, who made several objects for this campaign, and who I just learned today was left out of the readme. He made the kickass skull lantern held by the haunt lord in Waking the Dead, as well as the very important towers in The Wailing Keep. Thanks, mate! I will update the readme if I ever release an update.

  6. #206
    Member
    Registered: May 2008
    Location: Southern,California
    i just replayed the series and wow i took my time and it was amazing,but there was one thing that i did not like,in the police station there is this wanted poster that makes no sense to me the rabbit poster

    why would that be added to such a deep story/mission?

  7. #207
    Member
    Registered: Jun 2009
    Location: Sunnyport
    I'm pretty sure it's Harvey - just a harmless little bit of comic relief.

  8. #208
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Yes, precisely. Polygon originally made it in low res and I remade it as a sort of tribute to his idea.

    For those who don't know the reference, Harvey on IMDB.

  9. #209
    Member
    Registered: May 2008
    Location: Southern,California
    yandros one more question why did you change the "healing fruit" texture to the one you used,i feel the original is better

    https://i.etsystatic.com/12323349/r/...83053_g1wp.jpg <-murano glass grape cluster

    https://vignette.wikia.nocookie.net/...20131002153533 <-the best fruit in the world


    would have been cool to see the tofu garrett poster for the theft of the gems of the sornoth http://thief-thedarktales.de/images/wantedlk_480.jpg
    Last edited by downwinder; 13th Jul 2019 at 23:57.

  10. #210
    New Member
    Registered: Aug 2016
    Location: Germany
    Wow, what a crazy campaign. I sneaked through so many tonal shifts and different location types that it all feels like a fever dream.
    I can also confidently say that this is probably the first fan mission that really got me into the story and characters. I thought of those when not playing DCE, and wanted to keep playing to see how the story goes.

    However I can't say I fully understood it in the end.How does that scary midwife robomaid tie into all of this? Is there a connection to the Necromancer? I thought the process of making Golems would turn out to be a major plot point and Julia would accidentally become one, or something.
    And why does Garrett travel back in time when reading the scroll to the power source?

  11. #211
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I'm really glad you enjoyed the story and characters, they were the focus of the whole project.

    Delilah played a minor role in that Miller had stolen the piece of the ritual page from the Book of Shadows and put it in her mouth before she killed him, as a symbolic gesture towards what he saw as the archaic golem creation process, but not because he thought it actually had an effect on his work - he was more of a scientist than a mystic or magical believer. Neither Delilah nor Miller were connected to Mathien, it just so happened that she contained a key bit of information that Garrett needed.

    Garrett doesn't travel back in time per se. When he destroys Mathien, the effect is to undo all that Mathien had done previously, so in effect Garrett is being thrown into an alternate reality in which Mathien never existed, and thus the ritual succeeds, Robert and Julia get married, and you have the happy ending. The ritual is just the point in that alternate timestream where he lands because it was a key point in the timeline.

  12. #212
    Member
    Registered: Nov 2006
    Location: The Heart of Empire.
    Quote Originally Posted by Sir Prancealot View Post
    Not played Thief for a few years after my old laptop with all my FM mission files died...

    Firstly the tafferpatcher and new FM selector are incredible. So much easier now for people less capable on computers like myself! So thanks to whoever was involved with that.

    Also, the new HD mods are stunning too.

    And then Deaths Cold Embrace was the first FM I played on my return to Thief on my new laptop...WOW. Spent my evenings this week playing on expert from start to finish. Amazing missions, up there with the best Iíve played. Thank you so much to all involved in the making of this truly awesome FM. Like others have mentioned Iím totally hoping for a new mission set in the style from the ending scene.

    Sorry for gushing haha but Iím on a high after rediscovering Thief and I didnít realise how much I missed it. There truly is no game like it or as good. 20 years on and the community of dedicated players is still going strong.
    Hello all. This is basically what I was going to say from start to finish, except it was not my laptop but my PC that got fried with all my Thiefy stuff on. Its also been a while since I have been here.
    What a cracking campaign to get back in to Thief with. A salute to all those involved, this is an awesome community.
    All the best. LS

  13. #213
    Member
    Registered: Jul 2005
    11 Hours 16 minutes and loved every second of it! What a campaign, contained the most scary enemy/NPC in any Thief game I've played!

  14. #214
    Member
    Registered: Oct 2019
    Location: Poland
    I only started playing this several days ago, and i knew i were in for something really good and elaborate from the very beginning. Can't say i'm disappointed so far at all! Lots of careful work seems to have been poured into it and it shows :3

    EDIT: A small and quickie bug report i meant to file yesterday, but only made a mention in one of Thief-related Discord servers.
    Using the zoom feature (aka Garret's mechanical eye zoom) during camvator cut-scenes has quite a lot of potential to bug it out to the point, where while the scene still progresses correctly, it can get impossible to watch, because the zoom gets stuck in the current state. That happens whenever the sequence takes away user's control of the camera rotation - it also locks the zoom until the control is regained. I conjecture it's hard or even impossible to fix, given how much of a hacky abuse of the engine these sequences are, but still worth noting, so people can at least "work around" this problem by refraining from touching the zoom entirely during the scenes (which i recommend)
    Last edited by Meowdori; 10th Feb 2020 at 09:46.

  15. #215
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I suspect zooming is possible because the third-person cutscenes are using a custom script which effectively acts like a scouting orb with no fisheye overlay that you can't exit out of. It never occurred to me that someone would do it! And yes as you suspect, I doubt there is anything I can do to prevent it.

  16. #216
    Member
    Registered: Oct 2019
    Location: Poland

    Finished!

    I completed DCE a few days ago, and i must say i really enjoyed it! Many people tend to complain about maps being reused in this campaign, yet i didn't really see it as a flaw, considering how the story unfolds.

    It all ties together pretty well, even though there were some small dubious choices (why does Fairbanks require you to sneak past his home staff instead of just arranging a meeting at some place outside, as he did before? That one seemed like an excuse and justification to add more sneaking to the mission that didn't really call for it.)

    As for the maps, for how little (?) there is, they're all very well made with quite a lot of careful attention to detail and lots of well hidden secrets and sections (sometimes even bit too pixel-hunty, but it's not really a flaw in my eyes). I especially liked the Highwater's manor (those toggling lights!) and the cathedral complex. Having snow everywhere was pretty lovely too, i tend to enjoy winter missions.

    Music was really atmospheric, with its nostalgic, mellow vibe and fitting quite well (interesting how one of my friends didn't like it, saying that it sounds too much like a cliche from a melodramatic movie... which gained a whole new context and made me giggle really, REALLY hard after seeing the very ending sequence of the game! It was a great touch!).
    Last edited by Meowdori; 23rd Feb 2020 at 08:54.

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