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Thread: THREAD OF HYPE

  1. #301
    Member
    Registered: May 2004
    I have not played Journey myself, but I've seen parts of it played by others. Certainly, it seems to be more closer to Proteus than to Gone Home, but exploration and figuring things out and piecing them together seems pretty central to Journey too. Sure, there's no concrete mystery to figure out and a lot is left to your interpretation, but at least to me it looked as if it was more about the journey than the destination.

    Perhaps they should be called "journey games" :P

    The way you see Journey probably depends a lot on how you define exploration games as well. For me, as someone whose player type is almost a pure explorer/spade, exploration games are games where curiosity drives you sideways, not forward. And I know I'd explore the hell out of Journey whereas someone with a different player type might make a beeline for the end goal or seek to find other players.
    Last edited by Starker; 19th Feb 2019 at 06:19.

  2. #302
    Member
    Registered: Apr 2001
    Location: Switzerland
    I see what you're saying, Starker, but I think your impression of Journey isn't altogether accurate. It's not about whether people go straight for the end goal or not, it's that there simply isn't all that much to discover in Journey. There are a handful of identical upgrade items to collect, but it's not the kind of game where you find lots of unexpected nooks and crannies (unless I simply didn't discover them - there is usually one place that gives you some cryptical clues about the game's lore, but that's it). The environments are beautiful, but they are also quite uniform, with one set of dunes looking pretty much like any other. It's more about *being there* than it is about *exploring*, to my mind.

    And yes, I hope a moderator moves much of this discussion to the other thread, as henke suggested, because it's not really about hyped new games at this stage.

  3. #303
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Have you guys noticed that Journey's classified as an 'art game' on Wikipedia? And that art games are a subset of (actual classification here) 'serious video games'? That's some pretty creative labellifying. Me, I'd have gone with a brand new genre like 'third wave avant garde defloccinaucinihilipilification', but that's probably why people frown at my efforts to categorise things sometimes.

  4. #304
    Member
    Registered: May 2004
    For me, exploration is about more than just discovering game mechanics or finding secrets. For example, I spent a lot of time in Shadow of the Colossus just riding around and looking at the wildlife and architecture, taking in the vistas, and collecting powerups. If that's not possible in Journey, sure, it might well be that I have the wrong impression about it, but from what I remember there seemed to be more to Journey than just a lifeless desert.

  5. #305
    Member
    Registered: Apr 2001
    Location: Switzerland
    @Starker: It's not a black and white thing. There are some touches of what you describe, but much less so than in Shadow of the Colossus. You won't find a neat little ruin or a secluded pond in Journey. The environment is beautiful, but it doesn't feel like a real place so much as it does like an archetype or a mood - "desertness", so to speak.

    Some of that is in the eye of the beholder, though; I enjoyed the thing you describe about SotC but didn't find much of that in Journey, but it might feel pretty different to you.

    @Sulphur: Personally, I'd just call the genre "First-Person Frank".

  6. #306

  7. #307
    Member
    Registered: Aug 2004
    Quote Originally Posted by Sulphur View Post
    Have you guys noticed that Journey's classified as an 'art game' on Wikipedia?
    It's classed as Adventure/Art game on Wikipedia. And Action/Platformer on Metacritic. ...The only one of those I'd take issue with is "Action"...

  8. #308
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Wotever; Flower most certainly isn't a walking sim.
    There's a lot of light puzzling, and some definite challenge to be had.
    Also, you...
    fly.

    And I don't think anyone's rushing to call it a flight simulator.

  9. #309
    Member
    Registered: Apr 2001
    Location: Switzerland
    Don't be silly. It's clearly a flower simulator. A flower petal simulator. A flying flower petal simulator. A third-person flying flower petal simulator. Clearly.

  10. #310
    Member
    Registered: Apr 2004
    Location: Netherlands
    If it's a simulator why don't I have a turn on engine button?

  11. #311
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I see Red Candle's follow up to Detention is out - a game called Devotion (not related to the previous game as far as I can tell). I think I'd pick this up purely based on the strength of the previous game.

  12. #312
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  13. #313
    Member
    Registered: Apr 2002
    Location: Landahn
    This is it, no reason not to get a Switch anymore!

    https://www.eurogamer.net/articles/2...tual-successor

  14. #314
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by N'Al View Post
    This is it, no reason not to get a Switch anymore!

    https://www.eurogamer.net/articles/2...tual-successor
    If you had a choice between this and Pokemon Sword/Shield, which would you pick?

  15. #315
    Member
    Registered: Aug 2004
    'Koob's Headliner is coming to Switch, too!

  16. #316
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    "Defence RTS" from Petroglyph (ex-Westwood) called Conan Unconquered, Q2 2019. Reportedly similar to "They Are Billions".


  17. #317
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  18. #318
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I like the look of this game Cloudpunk, like a poor man's Cyberpunk 2077.
    A little bare in places, but I'd like to fly a car around an environment like that.


  19. #319
    Member
    Registered: Apr 2002
    Location: Landahn
    If this isn't a reason to buy Devil May Cry 5, I don't know what is.

    https://youtu.be/8Uv6TCmjkoU

  20. #320
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Isn't it? Keep in mind that only comes packaged with the deluxe edition, though. Standard edition owners can buy it separately.

    And a PC Master Chief Collection sounds great even if it's been more than an entire freaking decade since Halo 3 came out. Considering I've never felt like owning any Xboxen, I'll take it. I still wanna see how they salvaged Halo 2's rubbish ending.

  21. #321
    Member
    Registered: Apr 2002
    Location: Landahn
    While Halo 3 is my favourite of the original trilogy (still prefer both Reach and ODST to any of them), the game does actually expect you to have read a (web) comic set between the end of 2 and the start of 3. I did not, which means story continuity was completely disjointed for me.

  22. #322
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by EvaUnit02 View Post
    Reportedly similar to "They Are Billions".
    Which going by the visuals (of "They Are Billions"), is a tower defense game, not really an RTS. So more of stopping hordes of enemies, than building up a base, gathering resources and then attacking enemy bases.

    How come no'one's making C&C / Warcraft / Dune 2 style RTS's anymore? I don't get it. I absolutely LOVE those sorts of games, and I'm certainly not the only one.

  23. #323
    Member
    Registered: May 2004
    A spiritual successor to Quake using the Quake engine:



    I'm more excited for this game because of skacky's involvement. For those of you who don't visit the Thief FM forum, skacky is the crazy talented author of fantastic Thief FMs like Shadow Politics, Between These Dark Walls, Endless Rain, and most recently, The Sound of A Burrick In A Room.

    While the trailer focuses on action and gore -- as trailers often do -- I'm sure Wrath will feature plenty of atmospheric non-linear exploration and discovery gameplay.

  24. #324
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Skacky's Quake levels are also incredible and worth checking out. I was amazed in general at some of the stuff the Quake community is putting out these days, it's very impressive. Just massive, huge towering levels with tons of AI and complex architecture. I hope we see some of that reflected in the levels of this game as well. Can't wait.

  25. #325
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    If they capture the weird level design of Quake 1 (as opposed to every "retro" FPS that seems to think Doom/Quake played like Painkiller) I'm 100% onboard. I'm probably 100% onboard anyway, based on that trailer.

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