TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 24 of 24 FirstFirst ... 4914192021222324
Results 576 to 587 of 587

Thread: THREAD OF HYPE

  1. #576
    Hopefully they'll pull it together and/or get a publisher soon. But despite the layoffs, is seems there are still people working on it.

    I should add Dying Light 2 to my HYPE list too, quite excited for that. I still play the first game from time to time, and have put a boatload of hours into it between PC and PS4.

  2. #577
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by icemann View Post
    I was going by this thread from over on the systemshock.org forums. A sad time if this is indeed the end of it. I can't say I was super hyped about it, but I'd still have played it for sure. Just to see how it turned out.
    That sucks. Did they ever patch Underworld Ascendant into not being shit?

  3. #578
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    Not really. Well I've never finished it to be honest so it might improve further into the game, but there are just so many design issues, underdeveloped features and a certain level of corniness that makes it difficult for me to persevere with it. There's some great potential there as well I feel, which makes it even more tragic.

    Sad to hear about SS3 and what this studio could have been. But I guess you can never recreate the past

  4. #579
    Member
    Registered: Aug 2004
    Yeah, the consensus seems to be that they patched it from being broken shit into being not-broken shit.

  5. #580
    Member
    Registered: Apr 2001
    Location: Switzerland
    I just watched the Easy Allies Doom Eternal preview and the game looks pretty damn cool. They're definitely excited about this one. But then I remember how excited everyone was about Doom (2016) and how much people loved it - and how it simply didn't grab me. I'm still hoping to return to it at some point, and perhaps it'll finally click with me, but realistically speaking it's more likely that Doom simply isn't for me any more, and the same will probably be true for the sequel. (Dare I admit that I was also underwhelmed by Titanfall 2, another gamer darling?)

  6. #581
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I found myself a bit of a victim to Titanfall 2's hype. The campaign is pretty damn good, but its best ideas were already implemented in Dishonored 2 (and one of those ideas was probably inspired by twisty's university prototype IIRC). It's really just a well-designed game that's long on gimmicks but short on meaningful character.

    Doom, meanwhile? Loved it. Got bored with it. Stuck with it. Liked it all the same in the end. It was too long, but got the basics so right. It's like mainlining a keg of adrenaline and surfing on the resulting ultraviolence high - ain't gonna get old for too long. I'm looking forward to the sequel on the strength of what '16 did. Pretty hype!

  7. #582
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    For me Doom 2016 plays like Unreal Tournament. Very fast and adrenaline pumping. Definitely faster than the original Dooms, and a VAST improvement over Doom 3. Though I didn't mind Doom 3. It just wasn't "Doom". Felt more like System Shock 2 minus the RPG mechanics and far more on the jump scares + teleporting enemies.

  8. #583
    Member
    Registered: Apr 2001
    Location: Switzerland
    The slower pace of Doom 3 works surprisingly well in VR. There's a mod that, like all such mods, isn't perfect, but it's still a neat proof of concept of what first-person shooters can be in virtual reality.

  9. #584
    Member
    Registered: May 2004
    Doom 3 for me felt like it was trying to jump on the Half-Life bandwagon of linear narrative-based shooters. Except then Half-Life 2 came out and made Doom 3 look like it not only was it anywhere near the wagon, but was barely limping several kilometers behind.

  10. #585
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Half-Life 2 blew me away at the time. Even before release, when they released that 1 hour video going through what their engine was capable of. Amazing at the time.

  11. #586
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I had a lot of fun playing HL2, but overall I recognized what it represented and I wasn't actually happy with it. I've written about it before at length. It was the main trend-setter for this do-everything, entertainment-experience FPS convention that it feels like every FPS since has tried to emulate... As opposed to a more stark, immersive FPS style. It's why Stalker stood out so much in bucking that trend (although I recognize it was also a kind of try-to-do-everything FPS; it would take more words than I have time to write now to really distinguish what I'm thinking about). I guess I could agree it had a big impact on me at the time, but in a very mixed-feeling kind of way.

  12. #587
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    HL2 inspired similar mixed feelings for me. It was a bravura opening, but the game settled into this formula of varying things up that became easy to predict, and the formula within each iteration of a new gimmick/dynamic also followed a set pattern - I saw someone refer to it elsewhere as 'introduce, test, challenge' -- and you know, while that's the basic idea for any mechanic in any game, it's writ large upon the HL2 experience. Like if you took a bird's eye view of the game, you'd see that three-step repetition across each chapter with the only anomaly being what happens at the end.

    This does not make it less enjoyable, mind you; I only wished that it was less transparent and predictable.

Page 24 of 24 FirstFirst ... 4914192021222324

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •