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Thread: THREAD OF HYPE

  1. #926
    Scorn. I'll believe the autumn release when I see it, but, eh, it's hard not to get a little hyped.

  2. #927
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    Dragon's Dogma 2 was announced on the first game's 10 year anniversary stream. I unironically shed a little tear of happiness. No actual information about the game or year of release yet, but at least they're finally making it.

  3. #928
    Member
    Registered: Jun 2002
    Location: melon labneh
    The discourse about the ugly reaction of the internet to the design of the latest Monkey Island is taking over the discourse about the design of the latest Monkey Island.



    Since it's so subjective I'm squarely in the camp of "it doesn't matter, let artists do their thing and there is absolutely no reason for that backlash", but I do somehow find the art style repulsive.

    It's hard to say why, probably I'm just too old (i.e. not exposed enough to the aesthetic) but the only things that come to mind are mobile games and modern children's animated series. And I just don't want to play a game that feels like either, independently of how well written it is.


  4. #929
    Member
    Registered: Mar 2001
    Location: Ireland
    I hate how a subset of the people who use the internet just use it to harass people, making everything worse for everyone else, but suffering no consequences themselves.

  5. #930
    Member
    Registered: Aug 2004
    Dafuq? The art style is fine. Were people expecting high budget or something?

  6. #931
    Member
    Registered: May 2004
    Same here, the art is suitably cartoony and whimsical for my tastes.

  7. #932
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Eh, the style doesn't do much for me, but I don't hate it either. Also, eh, I'm not terribly attached to Monkey Island. Think I only ever finished the 3rd one. In conclusion: eh!

  8. #933
    Member
    Registered: Jul 2002
    Location: Edmonton
    All of the commenters who hate the art style talk like gamergate assholes. I know it's hard not to take things personally, but these people are clearly deranged and should be ignored. What, me? I think the art style is fine. It looks like Monkey Island. Then again, I enjoyed Escape back in the day, so maybe I should be ignored too.

  9. #934
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    The weirdoes I share an office with are at it again!



    https://store.steampowered.com/app/2..._High_Society/

    You're a prisoner cast into a walled-off prison city where men are merging with machines and you gotta punch your way to freedom! It's Escape from New York meets Tetsuo the Iron Man ok? I've played the opening bits of this and can confirm it's good stuff! Wishlist now!

  10. #935
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by Pyrian View Post
    Dafuq? The art style is fine. Were people expecting high budget or something?
    I don't think it's that they expected high budget: they expected something that looks exactly the way Monkey Island looks in their minds, which is an impossible goal to achieve - because Monkey Island never had one fixed visual style. Even between MI and MI2, the two games that are the most similar in style, there's a difference in how VGA is used, though arguably that difference it primarily tonal. (There's more to it than that, but they're still the ones that are closest visually.) Personally MI2 is the sweet spot for me - but regardless of what people want a Monkey Island game to look like, all of those reactions are the kind of toxic, entitled bullshit that gives gamers a bad name. By all means, criticise the visuals, but those dickheads are just nerds who decided that they actually want to be bullies.

  11. #936
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Malleus View Post
    I first heard about this project in 2016, although back then it was mostly just a concept. Now it's turning into a game. I'm hyped.

    Virtually no fail conditions, i.e. no chance of failing jumps. It's pretty much a walking sim. Clearly this is aimed at the most casual of casuals. What an L, wait for a deep discount or watch a Let's Play.

  12. #937
    Member
    Registered: May 2004
    Bah. Stray is charming, polished, and surprisingly moving at points. So of course all the usual suspects are complaining about it. *shrug*

  13. #938
    Member
    Registered: Jul 2002
    Location: Edmonton
    Quote Originally Posted by EvaUnit02 View Post
    Virtually no fail conditions, i.e. no chance of failing jumps. It's pretty much a walking sim. Clearly this is aimed at the most casual of casuals. What an L, wait for a deep discount or watch a Let's Play.
    You are a parody of yourself.

  14. #939
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    RE: not being able to miss jumps. This was a turn-off for me when watching the gameplay trailers. I felt like if you're gonna make an animal game you gotta go all out on an innovative movement system, like Snake Pass, to really make you feel like you're something "not human". But actually playing Stray, I realize that what they have is perfect. Cats are graceful, slick, and don't misjudge jumps*. Cats are Batman, ok? Batman doesn't just fall of his ledge to this death, and neither does a cat. There are hazards in Stray, but they don't come from the platforming, nor should they.

    *no, don't post that compilation of EPIC CAT JUMP FAILS, those compilations are funny exactly because of how UN-catlike they are, further just proving my point.

  15. #940
    Member
    Registered: May 2004
    Quote Originally Posted by henke View Post
    Cats are graceful, slick, and don't misjudge jumps*. Cats are Batman, ok? Batman doesn't just fall of his ledge to this death, and neither does a cat.

  16. #941
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I will live in Montana. And I will marry a round American woman and raise rabbits, and she will cook them for me.

    Out today!




    It's not Texas, but it's still looking very nice.

  17. #942
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    That looks very nice. I still haven't gotten to the Idaho, Oregon, and Washington DLCs tho. Actually, I started playing Snowrunner again today so I think it'll be some time before I get back to ATS.

  18. #943
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Does the DLC have dental floss farms?

  19. #944
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I don't know if I've ever seen a dental floss farm to confirm or not.

    I have to believe though that somewhere someone is raisin' it up, waxin' it down, in a little white box that they can sell uptown.

  20. #945
    Member
    Registered: Feb 2001
    Location: Somewhere
    reminds me I need to floss more

  21. #946
    Member
    Registered: Apr 2001
    Location: Switzerland
    As sad as it is - and it is sad - I am kinda hyped for Spider-Man Remastered on PC. I played the original game on PS4 and enjoyed it well enough, but it's specifically the ray tracing available in this version that excites me. Ray tracing in games strikes me as hit-and-miss - sometimes it feels like a genuine upgrade, sometimes there's barely a difference in visuals but the performance hit is massive. In Control, I loved the way in which ray tracing made my character more of a part of the surroundings: I'd stand in front of a door or something wrapped in plastic and see my blurred reflection. While I was doubtful beforehand, it felt not dissimilar to me to physics and ragdolling in games like Max Payne 2: the world reacting the way we know the real world reacts. You run into a pile of objects, they go flying. You shoot a dude in a staircase and he tumbles down the stairs, ending up in an awkward pose. Having light do its thing in a closer approximation of what it's like in the real world, without the tricks and workarounds that games have used.

    It's by no means had that impact for me in all games that feature ray tracing, but Spider-Man, with its virtual New York and its many, many skyscrapers... from the videos I've seen, this is one of the games where ray-traced reflections make a difference. Clinging to the side of a building, seeing yourself as well as the actual buildings on the other side of the screen reflected, as well as cars and passers-by, and none of it is faked.

    Is it enough to make me buy the game at release, at full price? Not really. But I feel the pull.

  22. #947
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Anyone remember Stranded Deep? One of the OG early access, sandbox survival games. Well they finally released v1.0 today.

    https://store.steampowered.com/app/3...Stranded_Deep/



    Quote Originally Posted by Thirith View Post
    As sad as it is - and it is sad - I am kinda hyped for Spider-Man Remastered on PC. I played the original game on PS4 and enjoyed it well enough, but it's specifically the ray tracing available in this version that excites me.
    I highly recommend Quake 2 RTX, if you haven't played it already. Just make sure to turn off the stupid IRL time of day option, which makes the natural lighting sources reflect your PC system clock.

    I was sort of hyped for S-M PC, but then they announced that the price would be $60 USD/$125 NZD. I noped the hell out of there, not paying that much for a 4 year old game! I'll wait a year and get it at a decent enough discount. PSPC games go on sale semi-regularly.

  23. #948
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Mars First Logistics looks like my kinda thing.


  24. #949
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    El Paso Elsewhere has dropped a couple new trailers since I last looked at it. Looks cool as hell.


  25. #950
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    That looks and sounds exactly like Max Payne 1 does in my memories from 20+ years ago.

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