Paradox announced a new Roman grand strategy game, Imperator: Rome.
Now to wait and see if it's any good.
Blendo Games is making BASICALLY HOMEWORLD VR.
BUT ITS CALLED SOMETHING ELSE.
AND IS TURN BASED.
https://store.steampowered.com/app/592100/Flotilla_2/
Release date: Aug 1
HYYYYYYYYYYYYYYYYYYYYYYYPE
Paradox announced a new Roman grand strategy game, Imperator: Rome.
Now to wait and see if it's any good.
Is anyone else looking out for Praey for the Gods?
Rumour: CoD Blops 4 DLC Vs. MP maps will be free. Zombies will have a season pass.
Free Vs. MP maps would be fantastic news since it means they won't be splitting the playerbase. I'm happy for players on console who'll actually be able to play this game (it'll be unplayable on PC in Oceania because of high pings. All of the hosts will be Northern Hemisphere-based since CoD is practically dead on PC).
I'll be giving CoD a miss this year because there's no campaign.
Re: the Paradox Rome game, I feel like there are two subjects that seem to be so perfect for grand strategy, but there's not been a game that's given the grand strat part of them justice, and that's the Roman era and the Cold War era. The last Paradox game on Rome fizzled, and its Cold War WIP was cancelled outright. So I have high hopes for this new game about Rome to break the curse.
(For the record, the eras of Alexander the Great, expansion of Islam / Byzantium, early India and SEAsia, and the Latin American wars of independence are also high potential / low profile subjects.)
My most anticipated Paradox game is going to be Vicky 3 though. Vicky 2 still ranks as my favorite of the genre and top 5 or 10 game ever, certainly one of the most replayed.
How do you see the cold war era working? Land-grab wars are right out because of mutually assured destruction, and a protracted spy/counterspy campaign and some proxy wars don't sound great. No royalty to intermarry either.
Weeeeeeeell weeeeeell, would you look at that? Looks like I've been invited to a very exclusive club called THE CREW 2 CLOSED BETA. Oh, and it's starting tomorrow you say? Weeeeeeell, weeeeeeell!![]()
See, Henke? Playing Unreal was totally worth it. This is but one of many perks you'll receive as a member of Club Cool.
A Timeline Of Hype
A "HYPELINE" if you will.
Will you? Oh, you won't? Ok, A Timeline Of Hype it is then.
Aug 1 - Flotilla 2
Sep 7 - Spider-Man
Sep 14 - Shadow Of The Tomb Raider
Sep 25 - Valkyria Chronicles 4
Oct 26 - Red Dead Redemption 2
Fall - Creed: Rise To Glory
A lot of good stuff coming out this fall!
More here, if you wanna hype yourself silly.
Hypeline sounds almost like a helpline for those who are addicted to hype. Shattering your naive hopes and dreams. I'd be so good at this.
I'm afraid all positions at the Hypeline have already been filled.![]()
Except for one position, ASS BANDIT
taken by me, of course
Of course.
OFC
HORSE
i have also been drinking. hi five piglick.
Whoa, missed this before, sorry.
I mean the whole point of a Cold War game is to start rolling tanks through the Fulda Gap and make it a land grabby hot war at some point or what are you really trying to accomplish? Aside from that, things that would play large would be diplomacy, spying, winning the "hearts and minds" / interfering in the politics of developing countries, proxy civil wars, controlling puppet states & rebel control... But I'll grant your point it doesn't sound like it's easy to make that kind of thing fun.
But when land isn't changing hands for long periods and it starts to look like playing an Excel sheet, to answer your question, I don't honestly know. Obviously it's not an easy task because there aren't (m)any good ones out there, at least that fit the Paradox mold. And the one Paradox was actually funding (through an outside studio) was cut because it wasn't fun; so whatever they were trying didn't work.
But there are fun cold war games out there, so I don't think it's impossible either. Offhand there's Defcon and the boardgame Twilight Struggle. I want to believe a fun Paradox grand strat coldwar game is possible, and I want somebody smart to figure it out, but I couldn't tell you how it would actually work.
No hype for Death Stranding?
<iframe src="https://giphy.com/embed/aZ3LDBs1ExsE8" width="480" height="433" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/optical-illusions-asap-science-aZ3LDBs1ExsE8">via GIPHY</a></p>
It has its own thread meng: http://www.ttlg.com/forums/showthread.php?t=148943
In yet another thread I called itthat lush wraith world cyberpunk pregnant Daryl is walking around on in Kojima's new game
I'm not much of a connoisseur of strategy games, but I've always thought that the cold war era space race would be a good topic for a strategy game that I could get into.
Synther promises to be a Deus Ex-alike with retro graphics. It might be worth keeping an eye on.
RPS post with more footage.
Steam page with features list.
Look, it's incredibly 90s/early 00s and obviously a tiny dev, but the (now ex-)Criterion founders are finally resurrecting Burnout 3's crash mode as god intended it: in the middle of a goddamn road.
I like this game about a cat sneaking through cyber Hong Kong.
https://m.facebook.com/story.php?sto...59974074026473
So, there's a new Jagged Alliance in the making:
Alec Meer has played an early version and he's saying it's not half-bad!
Rage makes the two decades since Jagged Alliance 2, the last time this series truly found its way into hearts and minds, a plot point. Its gang of quipping, ill-tempered mercenaries are now 20 years older, with all manner of weaknesses and tics to reflect their long years in the field.That sounds good! But also...Rage is clearly striving to be XCOM to the 90s JAs’ X-COM – focusing on the core loops of combat and strategy, discarding some of the nuances of micro-management in favour of a tight focus on moment-to-moment decisions.
Hmm. Let's wait and see.The flipside to that is that JAR clearly has only a fraction of XCOM’s budget. I can for now stomach some of this early code’s occasional glitches – disappearing weapons, lousy enemy AI, broken missions, deeply debatable to-hit odds (I missed three 95% shots in a row at one point) – as potential consequences of this being an unfinished version of a game not due for release for several months.
This is looking VERY NOLFY.
B to C tier developer quality wise, sadly.
http://www.metacritic.com/company/cl...er-productions
https://store.steampowered.com/searc...%20Productions