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Thread: THREAD OF HYPE

  1. #1251
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Feels like they've been announcing that for at least a year. Now I can finally play it!

  2. #1252
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Now I've finally played it! What is this, ZAngband if it made love with Nethack, and the successive progeny ended up procreating with dwarves in some fortress? Arrow keys and number pad like it's 1993? Every other key is mapped to an action and the game expects you to both look at AND inspect things? I'm getting flashbacks to the time my brother and I installed 4DOS because it supported more wildcard formats than vanilla MS-DOS 6.22 did, and immediately had too many options to do anything, so we did nothing*, and then he just wiped it and installed Linux instead.

    I don't know if they were good times, but they were some times, and this is catapulting me back to those days. All that's left is if they release the source code so we can make our own tile sets and fuck around with the procgen.


    *Almost nothing - I enjoyed deleting and renaming entire swathes of shit in my dad's directories with this new freedom

  3. #1253
    Member
    Registered: Jun 2002
    Location: melon labneh
    The new Josef Fares was the only thing I was hoping to see from the Game Awards (it was neat seeing announcement trailers for The Witcher 4, Mafia and Okami though) and I'm really not sold.



    They seem to have traded the charm of wooden puppets in a human world for painfully generic sci-fi/fantasy art direction, and the unexpected universality of you gotta fix your relationship as a main quest for a cookie cutter struggle against corporate theft and greed. I am sure it will be fun to play, but I really hope the two characters have lasting chemistry.

  4. #1254
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror

  5. #1255
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    It's probably too early to celebrate a (proper) Okami sequel, but fuck it, 18 years after Okami we're getting a sequel from Kamiya and Capcom with his own goddamn studio's name also being a sequel. Look; it's a new Okami.

    GET HYPED.


  6. #1256
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Man, I never would have imagined there would be an Okami sequel. Awesome.

    Things I'm also hyped about:


  7. #1257
    Member
    Registered: May 2004
    Okay, Fallout 3 part 2 did make me laugh, but not all that thrilled about the promise of more action and weapons.

  8. #1258
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    I'm expecting it to be good because Obsidian have never made an RPG that I outright disliked, but yeah, the selling points aren't really things I necessarily view positively. I thought the limited size and scope of the original game worked in its favor, and the only real minor complaint I remember was how boring the perk/trait/flaw system was.

  9. #1259
    Member
    Registered: Jul 2002
    Location: Edmonton
    I'm hyped for Okami. I'm not hyped for Warren Spector.

  10. #1260
    Member
    Registered: May 2004
    Of course I'm going to play an Obsidian game (as well as the Ookami sequel). I guess I'm just at an age where "twice as big, more graphics, more guns, more action" works as sort of an anti-hype.

  11. #1261
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    This should probably get posted here.


  12. #1262
    Member
    Registered: Oct 2020
    Location: Russia
    12 Angry Men we didn't deserve but we needed them so much.


  13. #1263
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Dunky is picking up on some trends for 2025 games.


  14. #1264
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    2025 HYPESCHEDJ

    Subnautica 2
    Blackfrost: The Long Dark 2
    Garbage Country
    Turnip Mountain

    Games that have been in development forever but maybe this is the year these lazy devs finally get their act together and release em:
    Skin Deep
    Dead Static Drive
    Skate Story
    POGOPPL

  15. #1265
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Looks like you forgot Routine again this year, henke!

    One might start to think you have it out for the poor game.

  16. #1266
    Brethren
    Registered: Apr 2000
    Location: Not France
    Tangiers.
    Silksong.

  17. #1267
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Quote Originally Posted by tangiersgame.com
    Tangiers is currently in development for Windows, Linux and Mac, with a projected release date in mid-2014.
    Is Tangiers actually supposed to be released in 2025 or what's the status of the game?

  18. #1268
    Brethren
    Registered: Apr 2000
    Location: Not France
    There were some rumblings on the game's website last year, with several new posts, including a proposed release date of September 3rd 2024 for a beta. But of course nothing ever came of it. The original dev was supposedly teaming up with Arbitrary Metric (who made Paratopic), but it's hard to find any recent info on them either.

  19. #1269
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Kingdom Come 2 is I think the one game I care about coming out this year, and GTA 6 if it manages to actually get released this year.

    I'm reading that Elder Scrolls 6 isn't scheduled for this year anymore, or that'd be the other one.

    I'm a Civilization fan but don't think I can get into Civ7 as I can't even get into Civ6.

    Subnautica was a really important game to me, but I don't have much faith in Subnautica 2.
    I could say the same thing about Vampire TMB and VTMB2, if it manages to come out this year.

    I'm happy to be wrong about those intuitions though.

  20. #1270
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Subnautica kinda felt like lightning in a bottle. But if Subnautica 2 is just more of the same but with coop, I'm still on board.

  21. #1271
    Brethren
    Registered: Apr 2000
    Location: Not France
    Quote Originally Posted by demagogue View Post
    Subnautica was a really important game to me, but I don't have much faith in Subnautica 2.
    Curious why you say that, seems like almost no info has been released so far about the game. Does it have anything to do with how Below Zero turned out? I have yet to play it, but I have a big time soft spot for the first game. I thought it was really special, especially in VR, so I have high hopes for the next version.

  22. #1272
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Yes, I was going to add that. It has to do with Below Zero losing the magic. The gameplay and exploration is still there, but less of the motivation. (Mirror's Edge is the other classic example of that.) But also I think if you go in with purposefully low expectations in a context like this, it actually gives a game a better chance of proving you wrong and putting its better foot forward when you play it. That's what I'm hoping for. That just comes from a long experience with sequels and franchises.

    Come to think of it, I got on the original Subnautica train really early in the early release period when it was a buggy mess, which was what more than half the comments on it were about, and before it even had any of the end-game areas. So I went in with expectations in the basement, and it kept surprising me more and more with how good it was turning out with each beta-release, but it had its magic already even in these early releases that you could feel.

  23. #1273
    Member
    Registered: Apr 2008
    They previously worked on Natural Selection, which I remember being great. It grew out of the Half-Life modding scene, and was like a multiplayer first-person shooter/RTS hybrid of marines vs aliens where your commander would place down buildings and you'd scurry around building and fighting.

    As a low-powered alien you were a tiny impish thing that could climb on walls and go through vents. You'd have to ambush a lot and use guerilla tactics. I remember a final push on the marines' base where I was playing as the flying pterodactyl creature - very weak, but swooping in, dumping poison gas on them as we overran their final stand. There's also a massive rhino creature with a charge attack which smushes enemies. When you could afford to transform into it, your whole team would suddenly get the morale to follow you into any kind of stupid charge. The marines also had a power suit with miniguns to match the rhino.

    It was not obvious that Subnautica would turn out so well when it first went into early access, but it definitely was an application of the development team's existing game design philosophy. (Subnatica also takes place in the same universe as Natural Selection - whatever that means).

  24. #1274
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  25. #1275
    Brethren
    Registered: Apr 2000
    Location: Not France
    I saw Hyper Light Breaker is available now in EA on Steam. I really hope it's good and does well, but I also have very little confidence that it will feel as magical as Hyper Light Drifter did, one of my favorite games of all time.

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