New game by Ken Levine and his crew, added to wish list instantly.
New game by Ken Levine and his crew, added to wish list instantly.
I don't think Ken Levine is involved in this, is he?
Correction, he just recommended it. For some reason I thought he's the mind behind it.
There are other ex-Irrational folks involved though, to be fair.
Speaking of which, new game by Jordan Thomas and Co.:
I still have to catch up on The Magic Circle btw.
Void Bastards sounds ace, btw.
https://www.rockpapershotgun.com/201...t-looks-great/
Argh, look at this "biking in the city" game that just got released: https://sokpop.itch.io/skidlocked
I was gonna make this! But you were gonna be a bike messenger and it was gonna have even more realistic biking physics. Every other indie dev needs chill out and stop making my gameideas before I have a chance to make them! >:|
but anyway
I am HYPED to buy and play this when I get home from work today.
make that game anyway, but put VN style dialogue in between the riding, then its gravy
You should remake Paperboy with Spintires physics.
YUP
Ok I played the biking game. It was fun, but then I found something even better...
This game speaks to my soul. :|
https://nothke.itch.io/trails-of-tenere
I'm pretty sure the henke cycling game necessarily involves a unicycle.
Just popping into to say X4 seems to be living up to the hype more or less.
Long story short, they released an unfinished cash-grab kind of game called X:Rebirth not long ago that was clunky as hell. Like when you boarded a ship, it streamed in really awkwardly, kind of giving away the fact that the ship wasn't really out in space, it was just sitting in some blue room with space wallpaper. Its space was too full of arcadish schlock, and its stations were too empty.
Aaaanyway, X4 seems to fulfill what X:R was trying to do. The first person & ship-flying transition are much more seamless. You can board a small fighter, fly it into a carrier, get out and walk to the carrier's bridge and fly it into a capital ship, get out & walk to the capital ship's bridge & fly it into a station, then get out and walk around the station. You can make ships & stations Subnautica style, with stock pieces but basically freely... which I now think is ok. (Avorian lets you make ships with blocks you can stretch out, like brushes in game editors, which is much freer, but they look like blocky ass... So I've grown to appreciate the stock-asset approach when the modules are cool looking.) And of course, typical to all X games, you can go into crazy depth if you want, building a financial empire and an AI-driven fleet... But maybe to this version's credit, you can also keep it pretty simple and just fly around taking missions, random trading, or pirating.
Well anyway, I'm relieved that the series didn't just die with X:R and X4 is getting great reviews now.
The thing is still $50 USD, so I'm still going to wait for the price to drop a bit & get it on sale next year or so.
How's the accessibility? I never got on with X3 because it honestly seemed like a lot of work (and while I didn't usually mind that, mining fulfillment from a video game these days is hard when you're only predisposed towards spending a limited number of hours on it), and while X4 seems like it's got even more stuff, which is great, that usually means needing to osmose gobs of information through multiple-screen tutorials.
Edit: ah, you haven't got it yet. Don't mind me, then.
I have tried X3 Terran Conflict a couple times but found it way to complex, with little in the way of tutorials. I wish there was a medium ground between games like X and the Elite/No mans Sky kinda thing.
Wing Commander?
Nah I mean open sandbox space games.
There's Starpoint Gemini 2, but as you might expect, the lack of complex interfaces means a corresponding lack of depth. It's similar to WC: Privateer in that you can fly around and engage with what you want to, whether that's trading or exploring or shooting things up.
According to the reviews X4 is even more insanely complex with even less guidance so... I guess you could say it knows its core audience. But what's apparently improved on is that they worked on making it very playable basically blind & dumb if all you're interested in is getting a small ship and exploring, trading, and blasting things. You don't have to go into the depths of it if you don't want to. So it's more accessible in that respect. I don't know if that meets Pig's meaning of medium ground, but I like the idea of starting slow & easy and learning things at my own pace.
As for other games, I really like Avorion these days, despite slogging it a bit above. Everything is procedurally generated, including every ship you come across. I actually like making & improving my own ship as I go, and the battles are pretty fun. There's no real story, but as a sandbox it's great.
Is the complexity at least on par with Privateer 1? What I enjoyed about that game (& the various WCs) was encountering aliens (well mainly Kilrathi) as well as the various human factions. Almost all of the space flight Sims since that time have featured humans only, which for me takes a lot of the magic out of space exploration.
I've played only a bit of it, but think of it as an apple that didn't fall far from the Freelancer family tree. More open, with a sort of semi-okay campaign with hokey voice acting that you can pay attention to if you want. But enemy factions aren't alien as far as I've played, there's no real Kilrathi analogue, and any corresponding flavour to be found is 'chill out and keep pushing through the hard vacuum of space', really. I suppose Elite: Dangerous does some of the things you and Piglick are looking for, but I've never been interested enough by space MMOs to check it out.
actually I think Frontier:FirstEncounters is what I am really looking for, but a much more updated version obviously. Played Elite Dangerous and its just not the same, though the combat is much better. FFE still had space physics, huge array of ships, great trading system without being tedious, and it had those journals and news which added enough flavor so the galaxy didnt feel empty and meaningless.