creatures not set up to breathe will not drown. fire elemental takes damage from water stims, so a water brush set up to dish out water stims will kill the elemental.
I've noticed that converting it to an ape or rat causes it to drown, but of course that makes every Craybeast in the game change also. But Craybeast and Haunts and Fire Elementals seem to have gills. Are you referring to a way to make the undrownable Craybeast drownable?
Last edited by Cigam; 5th Jan 2018 at 06:29.
creatures not set up to breathe will not drown. fire elemental takes damage from water stims, so a water brush set up to dish out water stims will kill the elemental.
OK thanks. Seems there is no quick fix here to make the effects non-global and that's fair enough. Still a very useful script for practising and exploring areas, so much appreciated.
Is there a list anywhere of archetypes by any chance? Would like to use the script to temporarily hide the zombies in the current mission so I can explore in peace before doing it for real. But they do not answer to "zombie". They look and sound like TG zombies, if anyone knows.
But thanks again voodoo![]()
Last edited by Cigam; 6th Jan 2018 at 13:33.
try "ZombieTypes" or "Undead".