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Thread: Thief Mods subforum?

  1. #26
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    This is a great idea that is long overdue and the forum now exists: Thief Mods and Utilities. Note that I have only included mods where threads already exist on this site - those where discussions are elsewhere (e.g. moddb) are not included. If they are useful then please start a thread but please take a quick look at the notes in this post so we don't end up with a forum that will be confusing to navigate.

  2. #27
    Zombified
    Registered: Sep 2004
    yep, not bad. the lantern mod got forgotten in the general subforum though.

  3. #28
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Now moved

  4. #29
    Member
    Registered: Apr 2007
    Location: USA
    Thief Gold 60 FPS Video Pack
    Thief 2 30 & 60 FPS Video Pack

    I have completed a Thief 3 version at 60 FPS & upscaled to 4K, but I haven't implemented or tested in game yet. Will post in the new subforum once it's done.

  5. #30
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Sounds good - the two existing threads have been moved.

  6. #31
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Why would you inflict the soap opera effect on those poor innocent cinematics?

  7. #32
    Zombified
    Registered: Sep 2004
    just realized people actually can create new random topics in the mods subforum - that will, after some time, defeat the purpose of having all the mods available/listed neatly at one place.

  8. #33
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Only if the moderators slack off. Terminate non-conforming topics with extreme prejudice!

    Like for example, threads requesting mods as opposed to threads hosting a specific mod.

  9. #34
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    A bit of pruning doesn't do any harm (that and a couple of other topics have been moved). It was deliberately left open to allow new mod authors to post there but it's understandable that it could be interpreted as a place for requests for modifications. If it looks like that's going to be a major issue then it'll be made more restrictive but for now I'll ask the mod team to keep a bit more of an eye on it.

  10. #35
    Zombified
    Registered: Sep 2004
    ok, both T2Fix and TFix now include a proper mod manager, so I think it's time to roll up the sleeves and make Thief mod loading a process tolerable by human beings. meaning, having the mod manger is cool and it certainly makes everything easier, but this will not fly;

    to install the Sound effects enhancement pack properly, create a SoundUpdate folder in your MODS folder, open the pack with 7zip, open NewT1SFX.7z, extract the SFX folder into a SND folder, and move SND to the MODS/SoundUpdate folder. use the mod manager to enable/disable.
    lets maybe start with:
    - a sticky in the mods subforum that would list all the (working) mods (again, the main issue here is not that Thief mods don't exist, it's that nobody really knows they exist)
    - converting all available mods into a proper format the mod manager can autoload (lets call it the EP format - zip/crf, resources right in the archive with no extra folders, if hybrid T1/T2 mod then T1 specific resources in the Thief1 subfolder)

    other ideas? let them flow.
    Last edited by voodoo47; 23rd Mar 2024 at 03:31.

  11. #36
    Zombified
    Registered: Sep 2004
    almost forgot about this. bump?

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