Thank you! I will be playing around with this tonight. I've only ever used native resolutions for Dromed.
Here, I'm going to share a small trick to let you set a custom widescreen resolution in DromEd. Mine has a size of 1900x980.
The trick
You have to edit three files:
cam_ext.cfg
- Add user_mode1 1900 980 et line 88
dromed.cfg
- Add edit_screen_size 1900,980 at line 44
- Comment edit_screen_depth 16 at line 108
- Uncomment editor_disable_gdi at line 226
- Uncomment edit_screen_depth 32 at line 227
user.cfg
- Comment edit_screen_size 800,600 at line 23
Important
editor_disable_gdi is optional. edit_screen_depth 32 is necessary to be able to use custom widescreen resolutions (16 for SW mode [not compatible], 32 for HW mode [compatible]).
Last edited by EnYB0La; 2nd Jan 2018 at 15:12.
Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]
Thank you! I will be playing around with this tonight. I've only ever used native resolutions for Dromed.
pretty sure that all you have to do after patching up with TP is to set the resolution in user.cfg.
Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]
Also - in your dromed.cfg try:
;bigger font
gui_font intrface/textfont
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
gfh_height 150
; max width of command terminal (if there is free space to make it wider)
gfh_max_cmd_width 410
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
status_height 24
; display XYZ info for the current mouse cursor position in a 2D viewport
show_mouse_xyz
; display current camera coordinates
show_camera_xyz
; increase display precision in the dialogs
sdesc_decimals 5
The real trick is that you can pump up your resolutions even higher as long as define an aspect ratio in cam_ext.cfg
You just need a calculator and remember your fractions
user_mode1 1908 1392 32 11 8
For me perfect 2560*1440 nearly maximum height with space for monolog and the texture palette on the side.
Dromed - this software just never ceases to amaze me!![]()
4k resolution would be
user_mode1 3780 2100 32 9 5