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Thread: DromEd: How to set a custom widescreen resolution

  1. #1
    Member
    Registered: Jul 2006
    Location: Santa Cruz, Chile

    DromEd: How to set a custom widescreen resolution

    Here, I'm going to share a small trick to let you set a custom widescreen resolution in DromEd. Mine has a size of 1900x980.




    The trick

    You have to edit three files:

    cam_ext.cfg

    - Add user_mode1 1900 980 et line 88

    dromed.cfg

    - Add edit_screen_size 1900,980 at line 44
    - Comment edit_screen_depth 16 at line 108
    - Uncomment editor_disable_gdi at line 226
    - Uncomment edit_screen_depth 32 at line 227

    user.cfg

    - Comment edit_screen_size 800,600 at line 23


    Important

    editor_disable_gdi is optional. edit_screen_depth 32 is necessary to be able to use custom widescreen resolutions (16 for SW mode [not compatible], 32 for HW mode [compatible]).
    Last edited by EnYB0La; 2nd Jan 2018 at 15:12.
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Thank you! I will be playing around with this tonight. I've only ever used native resolutions for Dromed.

  3. #3
    Zombified
    Registered: Sep 2004
    pretty sure that all you have to do after patching up with TP is to set the resolution in user.cfg.

  4. #4
    Member
    Registered: Jul 2006
    Location: Santa Cruz, Chile
    Quote Originally Posted by voodoo47 View Post
    pretty sure that all you have to do after patching up with TP is to set the resolution in user.cfg.
    I thought the same but it never worked for me. I have to do what I explained in my OP. :/
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  5. #5
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Also - in your dromed.cfg try:

    ;bigger font
    gui_font intrface/textfont

    ; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
    ; percentage based relative height (-50 would be half the window, 50%)
    gfh_height 150

    ; max width of command terminal (if there is free space to make it wider)
    gfh_max_cmd_width 410

    ; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
    gfh_coord_decimals 4

    ; alternative texture PnP layout (allows a taller texture thumbnail)
    texture_pnp_layout 1

    ; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
    status_height 24

    ; display XYZ info for the current mouse cursor position in a 2D viewport
    show_mouse_xyz

    ; display current camera coordinates
    show_camera_xyz

    ; increase display precision in the dialogs
    sdesc_decimals 5

  6. #6
    Member
    Registered: Jan 2012
    Location: Gčrmany
    The real trick is that you can pump up your resolutions even higher as long as define an aspect ratio in cam_ext.cfg
    You just need a calculator and remember your fractions

    user_mode1 1908 1392 32 11 8

    For me perfect 2560*1440 nearly maximum height with space for monolog and the texture palette on the side.

  7. #7
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Dromed - this software just never ceases to amaze me!

  8. #8
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    4k resolution would be

    user_mode1 3780 2100 32 9 5

  9. #9
    Member
    Registered: Feb 2005
    Location: Germany
    Quote Originally Posted by Daraan View Post
    The real trick is that you can pump up your resolutions even higher as long as define an aspect ratio in cam_ext.cfg
    You just need a calculator and remember your fractions

    user_mode1 1908 1392 32 11 8

    For me perfect 2560*1440 nearly maximum height with space for monolog and the texture palette on the side.
    Merci !

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