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Thread: Rank Yer Thief Levels

  1. #26
    AKA H3H3
    Registered: Aug 2016
    Location: In the Traphouse
    Quote Originally Posted by downwinder View Post
    except the double mansion mission in t2 and the sluggish movement due to Garrett having a body
    I always thought Garrett never really existed or had a body. Strange.

  2. #27
    Member
    Registered: May 2004
    But he does. This is what Garrett actually looks like:



  3. #28
    AKA H3H3
    Registered: Aug 2016
    Location: In the Traphouse
    Quote Originally Posted by Starker View Post
    But he does. This is what Garrett actually looks like:


    Then explain this.


  4. #29
    Member
    Registered: May 2004
    This is an illusion created by the scouting orb. Highly effective.

  5. #30
    Member
    Registered: Apr 2016
    Y'all who never finished Soulforge: Shame on you!

  6. #31
    AKA H3H3
    Registered: Aug 2016
    Location: In the Traphouse
    Taffey, m'dude, there's no need to post the same thing twice. You can always edit your posts.

  7. #32
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Indeed Taffey, please edit posts instead of duplicating them to add info. You can just delete the first one or I'll be happy to do it for you if you wish.

  8. #33
    New Member
    Registered: Apr 2018
    Location: Old Quarter
    I'm sorry for the double post y'all. I'm new to ttlg forums and I still haven't figured out how everything is done around here.

  9. #34
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    No worries, we just try to keep things uncluttered whenever possible.

  10. #35
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by Taffey View Post
    Thief: Deadly Shadows - Second favourite Thief game.
    I pretty much love all of Deadl Shadows
    Now this a list I can agree on (mostly). And hell yeah DS is the shit.

  11. #36
    Member
    Registered: Jun 2004
    It is definitely clear from my own perspective that Thief 1 missions have risen in score over time especially once I got comfortable with combating undead and beast. Strangely enough, these enemies brought a much needed variety to the levels that is severely lacking in Thief 2. Not even TDS has this issue as you often jumped between enemy types on a regular basis (guards, pagans, beasts, hammers, keepers, kurschok, undead) lots variation in your opponents who each vary in how to handle your tactically approach.

    In Thief 2, from Eavesdropping on, you rarely go a mission without having to deal with mechanists, turrets, and/or robots as a major factor of the mission. I think Blackmail is the closest to having limited confrontation with mechanists and their gear. Honestly, I think one of the reasons LotP is so highly rated is because you get to spend a good chunk of the mission engaging in navigation and exploration with mostly guards/civies as opponents. Even Angelwatch is not too overwrought with confronting mechanists due to the navigational aspects of the place.

  12. #37
    Member
    Registered: Jul 2014
    Walrus, I pretty much agree with all of your criticisms of Thief 2. Thankfully the level skip exists for Casing...

    If you asked me 15 years ago what my favorite Thief game was it would've been Thief 2 hands down. Heck, it might not be an exaggeration that most of the forum denizens felt that way at the time. I could be proven wrong, but it seemed to be the case at the time.

    I grew to appreciate Thief 1 / Gold more and it took the top slot eventually. Now it seems that over time 1 / Gold has improved in reception.
    Last edited by TannisRoot; 20th Apr 2018 at 17:43.

  13. #38
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by TannisRoot View Post
    Walrus, I pretty much agree with all of your criticisms of Thief 2. Thankfully the level skip exists for Casing...

    If you asked me 15 years ago what my favorite Thief game was it would've been Thief 2 hands down. Heck, it might not be an exaggeration that most of the forum denizens felt that way at the time. I could be proven wrong, but it seemed to be the case at the time.

    I grew to appreciate Thief 1 / Gold more and it took the top slot eventually. Now it seems that over time 1 / Gold has improved in reception.
    Yes it does seem it has. Very surprised by these responses in that regard. Ever since I've gotten into the series it has been Thief 2 that has been the clear winner. I'm also very happy to see that DS seems to be finally getting the recognition it so rightfully deserves. Well, maybe not on this forum from what I can tell, but elsewhere.

  14. #39
    Member
    Registered: Jul 2014
    Don't get the wrong idea about Deadly Shadows - most fans have played it and like it. It's flaws have certainly been exhaustively discussed at length here, but the fans are naturally going to be the harshest critics. It's still often recommended to fans of the first two.

    Now go looking for fan's of 2014's entry round here and you might run into some difficulty

    But they certainly exist too.

  15. #40
    Member
    Registered: May 2008
    Location: Southern,California
    if thief 3 had thief 2 movement it would be a way better game

  16. #41
    delete
    Last edited by The Black Cat; 1st Nov 2018 at 20:25.

  17. #42
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by downwinder View Post
    if thief 3 had thief 2 movement it would be a way better game
    I can definitely see where you're coming from but I disagree. Thief 2's movement frustrates me. I all too often get stuck and I always save before mantling because at least half of the time Garrett either falls off or makes a massive amount of noise for no reason. Thief 3's movement is sluggish due to the third person, but being able to see your full body when looking down makes it a worthy sacrifice.

  18. #43
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by The Black Cat View Post
    13. Return to the Cathedral - 4.5/5. Incredible atmosphere and a real feeling of fear. One thing I disliked about it was that there were too many undead in certain areas, making it impossible to get in or out of buildings at times.
    Did you know you can kill zombies? You can flashbomb them, shoot em with fire or use explosives such as the mine and the best way is to use holy water and water arrows to blow them up in 2 hits.
    Great list btw. I see we have many of the same issues and likes. I really hope you like DS. It's bloody incredible.

  19. #44
    Quote Originally Posted by IAmTheWalrus View Post
    Did you know you can kill zombies? You can flashbomb them, shoot em with fire or use explosives such as the mine and the best way is to use holy water and water arrows to blow them up in 2 hits.
    Great list btw. I see we have many of the same issues and likes. I really hope you like DS. It's bloody incredible.
    I did kill many of the zombies and haunts, but my issue with Return to the Cathedral was that there were often many enemies in a small area, making it impossible to kill one without alerting the others (and haunts move extremely fast). It made getting in and out of the buildings very difficult when several enemies were congregating around the entrance.

    The last time I tried playing DS, I ended up rage quitting because it was so glitchy. I got the floating Garrett glitch every few minutes and the only way to fix it was to reload my save.

  20. #45
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by The Black Cat View Post
    I did kill many of the zombies and haunts, but my issue with Return to the Cathedral was that there were often many enemies in a small area, making it impossible to kill one without alerting the others (and haunts move extremely fast). It made getting in and out of the buildings very difficult when several enemies were congregating around the entrance.

    The last time I tried playing DS, I ended up rage quitting because it was so glitchy. I got the floating Garrett glitch every few minutes and the only way to fix it was to reload my save.
    Oh, yes, the floating Garrett glitch. Very annoying. When I found out you could fix it by firing a broadhead arrow (or any other arrow, you also don't need to shoot it just hold and press space to put it away) it stopped bothering me. I actually think Sneaky Upgrade may have fixed this as I haven't experienced it in ages.

  21. #46
    Member
    Registered: Mar 2017
    I am looking for more people who are not so fond of The Sword mission. I'm just wondering why I cannot appreciate it as much as others.

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