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Thread: Bioshock Infiniter

  1. #26
    New Member
    Registered: Aug 2022
    Burial at sea pushed design of Bioshock on another level focusing on level design and gameplay. I think Cloud Chamber should go from there just make it better.

  2. #27
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Infinite was released in 2013 when game journalists collectively seemed to have insecurity issues about the topic that they report on, so they started handing out perfect review scores to Hollywood envious, cutscene heavy games (some bordering on glorified interactive movies) like BS:I and The Last of Us.

    It was the also the year some of them started exposing themselves as gaming frauds, writing op-eds along the lines of "Infinite would've been better without the shooting gameplay". Essentially thinly veiled demands for less interactivity and/or for skill to be removed for the equation.

  3. #28
    Member
    Registered: Aug 2016
    Location: NYC, The Real America.
    I actually like Infinite alot.

    But I think Levine is one of those old developers that thrived in the old days but isn't suited for today's era of diminishing technical improvements.
    This weird obsession with constantly having to innovate or be the next big thing instead of just being stable and pushing out a neat story-based shooter.

  4. #29
    New Member
    Registered: Aug 2022
    For Bioshock IV my wishlist is

    - interesting level design with more paths and encounters
    - horror themes and horrific monsters and splicers (I was scared in original Bioshock and Bioshock II, not so much in Infinite)
    - weapons and ammo are to keep in inventory (Infinite had only 2 weapon slots which you had to choose and it was limiting the gameplay)
    - Burial at Sea introduced stealth gameplay, it would be very nice if you could play only using stealth if you choose so with even more stealtier and bloodier weapons in repertoire)

  5. #30
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by t850terminator View Post
    But I think Levine is one of those old developers that thrived in the old days but isn't suited for today's era of diminishing technical improvements.
    This weird obsession with constantly having to innovate or be the next big thing instead of just being stable and pushing out a neat story-based shooter.
    Yup, he's another George Broussard. The game he's been working on has been in development hell for 8 years. https://archive.ph/xRE6g Take Two wrote him blank cheque and he's been fucking around all of this time, burning their money. He's definitely someone who needs corporate oversight to keep him on a leash.

    Say you will about Hideo Kojima (i.e. another auteur game designer who works best when corporate accounting departments have a boot on his neck), but he at least delivers on projects in a reasonable time frame.

  6. #31
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    Not a very flattering article by Bloomberg, but I can't say I'm surprised. I think we could all see this coming. By his own admission, he makes games by spending years dicking around and tossing out ideas until somebody gives him a hard deadline, and then he finishes by death march. No deadline? No death march. No game. He also developed a bad reputation here in Boston as somebody you don't want to work for, so his company has seen a lot of turnover. And that's despite the fact that Boston is not a hub of game development and he doesn't have a lot of competition here.
    Last edited by heywood; 16th Sep 2022 at 15:12.

  7. #32
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by EvaUnit02 View Post
    It was the also the year some of them started exposing themselves as gaming frauds, writing op-eds along the lines of "Infinite would've been better without the shooting gameplay". Essentially thinly veiled demands for less interactivity and/or for skill to be removed for the equation.
    Or, y'know, maybe they were just acknowledging the fact that the combat was the least interesting part of BSI.

  8. #33
    New Member
    Registered: Aug 2022
    One of the most interesting setting for Bioshock IV would be a world isnpired by Zdislav Beksinski. Big dady appearance would be

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