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Thread: Bioshock Infiniter

  1. #1
    Member
    Registered: Apr 2002
    Location: Landahn

  2. #2
    Member
    Registered: Oct 2016
    Location: Not France
    I'm not really surprised to hear this, since making a new Bioshock game with at least a reasonable degree of competence is basically printing money. If such a thing were actually announced, I might be cautiously excited. Bioshock 2 didn't have Ken Levine and was better than Infinite by leaps and bounds IMO, so the fact that he isn't there doesn't kill it for me. I'm more concerned that it will be handled the way so many AAA games are these days and be stuffed with microtransactions et al. 2K is far from innocent in that regard, so I'm sure there will be some degree of multi tier preorder bastardry at the very least.

  3. #3
    I tend to think the whole Bioshock thing is kind of played out, I'm not sure a new game is going to have anywhere near the enthusiasm of the older ones.

  4. #4
    Member
    Registered: May 2004
    It has brand recognition, though. Got to milk those cows until they're dead, after all.

  5. #5
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Bioshock 2 didn't do too well in sales, did it? I doubt the average consumer looks at these for the brand more than the novelty of what was being offered - city in the sky, city under the ocean. Infinite had great art direction whatever its other faults were, so that didn't hurt either.

  6. #6
    Member
    Registered: May 2004
    It had "lower sales than expected", but it still sold millions of copies, not much worse than the first game.

  7. #7
    Member
    Registered: Dec 2006
    Location: Washington DC
    I wonder if that has to do more with marketing than anything else; I'm with McTaffer in saying that Bioshock 2 was an awful lot better than Infinite. Frankly, I thought Infinite was tremendously overrated and I figured it'd be the end of the franchise.

  8. #8
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Same here.

    Bioshock 1 & 2 are immersive sims with "some" RPG elements. Infinite on the other hand is a straight up FPS. I was not a fan at all. The DLC was alright though.

    BS 1 & 2 I quite liked on their own (when not comparing them to the System Shock games).

  9. #9
    Member
    Registered: Sep 2006
    I enjoyed BS1 a lot when it came out (althought I was disappointed with it in terms of gameplay) and BS2 was cool too. Infinite was garbage, in retrospect I hate everything about it except the setting (yes, even the story).

    In my opinion the best BioShock thing that ever came out is Minerva's Den - it didn't have the personality crisis like BS1 ("I want to be System Shock but I don't want to be System Shock") and got rid of a lot of pointless system that were nothing but residues from the early days when it was supposed to be a lot more like Shock2 (Power to the People weapon upgrades, clunky "snap photos to research enemies" thingy).

    Then again in recent years my expetations for AAA games have skyrocketed thanks to games like Dishonored, DOOM4 and Arkane's Prey. So if they're really making BS3 it'd have be a lot more than what previous BioShock games were for me to care.

  10. #10
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by icemann View Post
    Bioshock 1 & 2 are immersive sims
    They really aren't, which is why the community here was so indifferent to them after initial release. At heart they're traditional corridor shooters, wearing the trappings of the Shock legacy like a skin suit.

  11. #11
    Member
    Registered: May 2004
    Yep. Sure, they simulate some sort of ecology and have relatively open levels, but as soon as they were acquired by 2k the goal went 'THE MOST EXICITING IMSIM EVER' to '...shooter 2.0'. And as others have said, Infinite further stripped every remaining bit of good out of the series.

    That said, Buried at Sea is my favorite BS title. It's like they waited until the very end to get the gameplay somewhat right then said 'ok that's it! You got a taste and now we're done!'. But I know there's no way a cashin sequel from a random dev is following that blueprint, so I really don't want this new game.

  12. #12
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I think by that point Levine was like "meh fuck it, we're doing it 100% my way for this".

  13. #13
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Infinite was basically "Call of BioShock" in terms of its dumbed down gameplay. Fuck that game!

  14. #14
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    Hey froghawk,

    I skipped Infinite, but now I'm wondering if I should give Buried at Sea a go.

    The RPG-lite systems in Bioshock didn't do much for me. They were just an extra chore, especially "research", and I never felt like I was doing any sort of character building. So I won't miss them if they're gone.

    I didn't really enjoy the combat either. It was too arcade-like, just a shooting gallery full of power ups. But I did like the setting of Rapture. How would you compare the gameplay to Buried at Sea?

  15. #15
    Member
    Registered: Apr 2001
    Location: Switzerland
    While I'm not froghawk, for me the big difference was that Burial at Sea (or was it just Part II?) allowed for stealth, which immediately changed the game from a straight shooter into something else. None of the Bioshock games were really immersive sims; IMO they were competent shooters with an interesting setting, but the setting would have been great for games that allow you to do more than just shoot crazy people in the face. By offering stealth as an option, Burial at Sea allowed for less twitchy pacing. I wanted to *explore* these places, not run through them like my life depended on it - which it usually did.

  16. #16
    Member
    Registered: Oct 2016
    Location: Not France
    Quote Originally Posted by Thirith View Post
    While I'm not froghawk, for me the big difference was that Burial at Sea (or was it just Part II?) allowed for stealth, which immediately changed the game from a straight shooter into something else.
    Yeah, it was just part 2. It didn't just allow for stealth- that was pretty much the only option. It felt almost more Thiefy than Dishonored gameplay-wise. In terms of story, I felt it not only brought Infinite's convoluted nonsense in, but also brought in a whole mess of continuity errors all under the "it's an alternate universe" umbrella. The wandering around bits of part 1 were cool, but the shooty bits mainly served to remind me of other, better Bioshock games. Part 2 was strong enough in sneaking that I was able to ignore the disaster of a story- also that scene made me really uncomfortable. You know the one. I know it was meant to, but still... ugh- perhaps a tad gratuitous?

  17. #17
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    Thanks. I think stealth would be welcome in Rapture, especially if the levels are open enough for multiple routes and approaches. I also wished for more exploration in Bioshock, and less pressure to move along due to respawning enemies.

  18. #18
    Member
    Registered: Jul 2014
    I couldn't get past how bad the shooting mechanics felt and the feel of the weapons in the first game. Calling it a competent shooter feels like a stretch...
    Last edited by TannisRoot; 23rd Apr 2018 at 17:38.

  19. #19
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Looks like 2K has created a new studio to work on BioShock 4...



    2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise

    2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing
    Next Iteration in Acclaimed BioShock® Franchise
    Studio to establish team across two locations: Novato, Calif. and Montréal, Québec

    New York, NY – December 9, 2019 – 2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio. In addition, 2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock® franchise, which will be in development for the next several years.

    “As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” said David Ismailer, President of 2K. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

  20. #20
    Member
    Registered: May 2004
    Lol they rebooted this sequel and changed devs partway through development

  21. #21
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I love how whoever designed the logo obviously had no idea what a cloud chamber is, and just went with dreary industrial smokestacks.

    Well, at least it's kind of keeping with the Looking Glass legacy in that regard.

  22. #22
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Job listings already hint at this being a live service game. Don't be surprised if you get a pseudo-MMO with micro-transactions coming out of the ass.
    https://imgur.com/zcLUOWS
    https://imgur.com/9VGANtx
    https://imgur.com/bbvOIVT
    Last edited by EvaUnit02; 16th Dec 2019 at 12:12.

  23. #23
    New Member
    Registered: Aug 2022
    If rumors are true, Bioshock will be set on Antartica.
    Since this is Bioshock underneath the surface city with lush flora and adam synthetized life will emerge probably.

  24. #24
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    *Antarctica

    And oh yay they're doing The Thing.

  25. #25
    Member
    Registered: Sep 2011
    It warms my heart to see BS Infinite haters here.

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