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Thread: DOOM Eternal

  1. #51
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I see them VERY differently as an adult, compared to when I saw their music videos, as a kid. I had no idea they were all gay. Not saying it matters, but I was unaware of all that as a kid. Just looked like fun music with great dancing.

  2. #52
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Good, end of the year was looking too crowded. A few weeks before Cyberpunk drops is a good spot.
    https://www.dsogaming.com/news/doom-...-the-same-day/

  3. #53
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Remember Dean Takahashi, the games urinalist who struggled with the Cuphead tutorial and couldn't complete the first level? Here he is struggling to navigate a Doom level. At one point he melees what looks like an ammo box. Pathetic.

    Last edited by EvaUnit02; 29th Jan 2020 at 00:52.

  4. #54
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Must've been pretty brutal. They made the video private.

  5. #55
    Member
    Registered: May 2004
    Probably because a bunch of reactionary mouthbreathers descended whose concept of game journalism is on par with that 80s ad for playtesting. Yeah, you really need to be an ace Doom player to land scoops about the working conditions at Microsoft.

  6. #56
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I remember seeing that ad on TV. Now I feel old.

  7. #57
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Starker View Post
    Yeah, you really need to be an ace Doom player to land scoops about the working conditions at Microsoft.
    Takahashi also actually reviews games too, he's not just reporter presenting the general industry happenings. You'd expect a critic to be somewhat competent at the fundamental basics of gaming skills (eg jumping in a platformer). Nobody is saying that you have to MLG eSports champion to review games.

  8. #58
    Member
    Registered: May 2004
    Oh yeah, he has reviewed a small handful of games compared to the thousands of articles he writes about the tech and gaming industry.

    Also I saw him beating that level on Cuphead, so I don't think there's any problem there. Turns out things are very different if you're not playing the game at a busy convention for the first time and getting distracted talking to the developer at the same time. Not that he was reviewing Cuphead in the first place.

    Hmm.. it's almost as if some people are taking things out of context, misrepresenting them, and blowing things out of all proportion for political reasons.
    Last edited by Starker; 29th Jan 2020 at 01:42.

  9. #59
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    The video's pretty bad, but it's also almost context-free. We have no idea if he was half(or third, or quarter)-assing it on purpose, talking to a dev about features while twiddling the map screen, or whatever. Also, which rational adult gives a fuck? You don't need to be a politician to be a journalist or a director to be a film critic, and even then I don't think he's reviewed much of anything. If his reporting was a similar slurry of babby learns videyao gaems, we'd have an actual problem.

  10. #60
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Yeah, the guy's not gonna win any awards for his videogame playing skizzillz, but hell, I was more interested in how he was navigating those big, open spaces. It's like Doom mixed with Dishonored. Disoom. Or Dooshonored, if you prefer.

    Kinda clashes with the simple shoot 'n scoot gameplay people most associate with Doom, but it could be interesting.

  11. #61
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Lots of previews saying it has more platforming challenges dotted around because of its enhanced mobility in comparison to Doom 2016. Also that chain grapple thing makes enemies into mobile grapple points, so that's going to be very interesting as long as they don't do something stupid like let you kill an enemy that was meant to platform you into an optional part of the level (they wouldn't do that... would they? ).

  12. #62
    Member
    Registered: May 2004
    Also, him meleeing the ammo box thing... why exactly is it a bad thing that he's trying to figure out if that glowing container he can't pick up is interactable with in some other way?

  13. #63
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Sulphur View Post
    ...so that's going to be very interesting as long as they don't do something stupid like let you kill an enemy that was meant to platform you into an optional part of the level (they wouldn't do that... would they? ).
    I doubt they'll require you grapple an enemy for any mission critical bits, but you and I both know they're going to use and abuse it for finding secrets.

    As for pistolwhipping the health pickup, yeah, that's something I'd probably try once or twice.

  14. #64
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by Starker View Post
    Also, him meleeing the ammo box thing... why exactly is it a bad thing that he's trying to figure out if that glowing container he can't pick up is interactable with in some other way?
    Doom pickups are typically tuned for immediacy. It's a bit dumb not to grok that the glowing thing you can walk through isn't doing anything because you don't need it. Or maybe he thought it was Gauntlet 3D for a second and he has a hardwired tendency to shoot the food.

    Quote Originally Posted by Renzatic View Post
    I doubt they'll require you grapple an enemy for any mission critical bits, but you and I both know they're going to use and abuse it for finding secrets.
    Yeah. Of course they will. And yet it makes me so mad.

  15. #65
    Member
    Registered: May 2004
    Yeah, but if you're new to the game, how would you know for sure and what's the harm in trying?

    Anyway, sounds like there's quite a bit more story and lore. Warning -- minor spoilers:


  16. #66
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by Starker View Post
    Yeah, but if you're new to the game, how would you know for sure and what's the harm in trying?
    Yeah, in isolation it's not really a thing to be arsed about. I think Takahashi is just really good at mining that rich vein of social dysphoria that makes people want something to be indignant assholes about.

    Anyway, sounds like there's quite a bit more story and lore.
    This from the series that famously inspired Carmack's quote about story in a game being like story in a porn movie. He's since recanted ever so slightly, but I don't think Doom really sits well with a big fuck-off story. It's better at the margins, because the core is all about opening jars of raspberry jam with a double-barrelled shotgun.

  17. #67
    Member
    Registered: May 2004
    Not all that enthusiastic about all the platforming either. Plus add to that all the upgrades and unlocks and it really sounds like it's a different game altogether.

  18. #68
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Other than those puzzle platform sections, which look like they'll add nothing to the game whatsoever, I can't think of anything to complain about. Beyond the occasional cutscene, I'm almost definite all the extra lore bits be totally opt-in, there to peruse if you want to get invested in the setting, or to ignore if all you want to do is shoot at shit. It'll be like Doom '16 in that regard.

  19. #69
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I've been unsure about the amount of gadgetry they're adding to the Doom guy in Eternal, even down to it all affecting his silhouette.
    It all seems a tad gimmicky and missing the point of what Doom is. But I'll have to wait and see I guess.

    I have heard that they're focussing less on the upgrade tree stuff. Can't remember where I read it, but it was within the past week.

    Oh, and in case you missed it, the OST is available on YouTube:


  20. #70
    Member
    Registered: Sep 2006
    Quote Originally Posted by Malf View Post
    I have heard that they're focussing less on the upgrade tree stuff.
    That's definitely not true. Every weapon mod has upgrades, there are runes, there's a whole skill wheel for the Preator suit, there're health / armor / ammo upgrades. Pretty much as much stuff as in DOOM4, if not more.

  21. #71
    Member
    Registered: May 2004
    Quote Originally Posted by Renzatic View Post
    Other than those puzzle platform sections, which look like they'll add nothing to the game whatsoever, I can't think of anything to complain about. Beyond the occasional cutscene, I'm almost definite all the extra lore bits be totally opt-in, there to peruse if you want to get invested in the setting, or to ignore if all you want to do is shoot at shit. It'll be like Doom '16 in that regard.
    The previous game already had a lot of stuff skirting the line for me, such as glory kills, weapon and suit upgrades, and runes. The game did manage to keep its annoyances at a minimum -- not being heavy on cutscenes, for example, and the glory kills weren't quite as annoying as I feared, but there still were cutscenes and glory kills and upgrades. And, from the sound of it, there will be more in the next game. It's just that there seems to be more and more of new stuff added on top of everything:

    flamethrower tool to get armor pickups
    dash move
    climbing
    monkeybar swinging
    shotgun hook
    punch blocks
    shootable switches
    sludge that alters your speed or blocks abilities
    platforming sections
    time-limited random encounters
    NPC/player invasions
    sentinel crystal upgrades
    upgrading/unlocking your base of operations

    Sure, not all of it is necessarily bad (I certainly welcome added mobility), but from the sounds of it, it does change the experience quite a bit. And even if some of it is optional, a lot really doesn't seem to be. How optional is the upgrade stuff, for example, if the game is balanced with it in mind? At the minimum you're heavily incentivised to seek out all those secret encounters and scour the level for upgrade stuff.
    Last edited by Starker; 31st Jan 2020 at 16:04.

  22. #72
    Member
    Registered: May 2004
    Anyway, when I watch stuff like this gameplay video, I can't help but think this is some other game with only the trappings of Doom...
    Warning -- minor spoilers:

    Last edited by Starker; 31st Jan 2020 at 16:48.

  23. #73
    Member
    Registered: May 2004
    Yeah, that looks significantly more complex than a Doom game... not that I have a problem with that, but it does feel a bit more in-line with current trends than the throwback of 2016. A lot of the environments look like they're from a different franchise, too.

  24. #74
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Looks fun to me. Also, there's a Dopefish. That's always going to make me grin.

  25. #75
    Member
    Registered: May 2004
    Sure, I'll probably play it once, at least. Not like fast-paced shooters grow on trees. There still hasn't been one really satisfying since Painkiller, though. Well, maybe Devil Daggers, sort of.

    But in a shooter like this (at least what Doom used to be), I don't really care about talking to NPCs and building your character and developing your home base and doing Mario-like platforming challenges. I just want relatively simple shooting fun that's decently challenging.

    And when I read stuff like this, I worry:

    https://www.tweaktown.com/news/70210...ion/index.html

    One of Doom Eternal's core themes is progression, and that means grinding crystals and other materials to beef up the Doom Slayer.

    Doom Eternal isn't just a linear FPS game. It's meant to be played for a long time, and has deliberate systems in place designed to keep you grinding for materials to make Doom Slayer as powerful as possible.

    [...]

    Each level is peppered with tons of stuff to find. It's almost like a Ubisoft game.
    And I worry that they are going to hobble the character (limit the ammo capacity, movement, etc) and I would have to upgrade him into being decent, as opposed to just practice and get better at the game.

    There's a Giant Bomb video where they go through the upgrade options at the end, and something they said that grabbed me was, "It's a game about going back and finding extra stuff and customizing a bunch of different combat options." When was Doom ever about that? When was it ever about grinding for materials to add damage to your weapons or shorten the cooldown on your abilities? The video in question (the above quote at 27:15 and the upgrade stuff starting from 21:50):

    Last edited by Starker; 1st Feb 2020 at 17:12.

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