TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 6 12345 ... LastLast
Results 1 to 25 of 129

Thread: DOOM Eternal

  1. #1
    Member
    Registered: Sep 2006

    DOOM Eternal



    Hell on Earth! Arachnotrons! Archviles! Pain Elementals! :faints:

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    FUUUUUUUUUUUUUUCK YEAH

  3. #3
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    DÜÜÜÜÜÜÜÜÜM!

  4. #4
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I was gonna go, 'eh, tactical blunder with the sawed-off at the end' when I realised holy fuck that's the super shotgun from Doom 2. They know their audience, all right. Bring it.

    I also seem to have forgotten it was already in Doom 2016 but never mind that.

  5. #5
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    FUCK YEAH. This I can't wait for .

  6. #6
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Wish they had called it Doom Forever.

  7. #7
    Member
    Registered: Aug 2003
    Location: Jafaville New Zealand


    Also, that teaser was a tease.

  8. #8
    So the video content all screams "Doom 2: Hell on Earth", whereas the title references "Eternal Doom", which seems odd/unnecessary? If they're not giving new games the exact same titles as old games, they're apparently now borrowing them from third-party mods?
    Last edited by Shadowcat; 17th Jun 2018 at 05:18.

  9. #9
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    That was a mega-wad wasn't it?
    Last edited by icemann; 17th Jun 2018 at 10:38.

  10. #10

  11. #11
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    There we go

  12. #12
    Member
    Registered: May 2016
    I'm getting Lovecraftian vibes from those skyscraper bits being held up. Something massive in the sky....

  13. #13
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    We're not seeing anything until Quakecon in August. Just hit the snooze button on this thread.

  14. #14
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Or just jump in the delorean

  15. #15
    Member
    Registered: Sep 2006
    The wait is almost over. In 9 hours, 11am CT / 12pm ET the QuakeCon keynote will begin and with it the gameplay reveal of DOOM Eternal. Let's hope it's a good one.

    https://www.twitch.tv/bethesda

  16. #16
    Member
    Registered: Sep 2006
    STARTS AT 1:16:23

  17. #17
    Member
    Registered: Aug 2002
    Location: British Columbia, Canada
    That's a neat little invasion mode that they've included. Sounds great.

  18. #18
    Member
    Registered: Mar 2001
    Location: Ireland
    I like the environmental design there, especially in the "Hell on Earth" segment.

  19. #19
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Doom Eternal single-player DLC is already part of the plan

    Great stuff. Everybody wanted SP DLC for the last game, they only put out PvP MP map packs which nobody bought. (They made all of the DLC free later, to salvage what was left of the small MP population.)

  20. #20
    Member
    Registered: Mar 2001
    Location: Ireland
    On that note, I always felt it was a shame that SnapMap and the multiplayer (which, I'll admit, I never tried) used a stripped-down version of the game with most of the options disabled.

    I hated all the immersion-breaking prompts (like the enemy highlight when you could finish them, quest arrows, etc.), and the fact that you couldn't turn that off in custom maps made me never want to play any.

    Hopefully they will fix that irregularity this time around and let you actually play custom maps using the proper singleplayer experience.

  21. #21
    Zombified
    Registered: Sep 2004
    heey they fixed the mancubus, not bad. cacodemon still looks like a wilted testicle though. with teeth. and tiny useless arms. did someone forget to tell id that the only cool thing with tiny useless arms is a T-Rex?
    Last edited by voodoo47; 11th Aug 2018 at 18:25.

  22. #22
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    The movement mechanics seem like they're getting to be a bit... much. You can walk, run, dash, mantle, jump, double-jump, parkour, and grapple. What the fuck, this is Doom, not Tomb Raider.

  23. #23
    Member
    Registered: Mar 2014
    Location: Yeah.
    Quote Originally Posted by ZylonBane View Post
    The movement mechanics seem like they're getting to be a bit... much. You can walk, run, dash, mantle, jump, double-jump, parkour, and grapple. What the fuck, this is Doom, not Tomb Raider.
    I for one welcome the increased movement and verticality, since DOOM is all about movement. In any case I loved the 2016 DOOM so I'm super stoked for this. A shame they are ditching Snapmap, since it become really versatile as it got more updates, but at least we will actually get proper single player DLC.

  24. #24
    Member
    Registered: Jun 2002
    Location: Pacific Northwest
    Does anyone know why the former humans appeared to be fighting the demons even before the player showed up? I thought that usually only happened when one baddie friendly fired another. I didn't play DOOM 16 so I don't know if there's a plot reason for it.

  25. #25
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    There's no specific plot reason for it, no. Maybe they're showing it off here because, as far as I recall, enemies didn't fight amongst themselves in Doom '16.

    On another note, Doom Eternal is coming to the Switch. I probably won't grab it there myself, cuz Doom is a Big Computer game, but it's interesting seeing that it's coming.

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •