TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 21 of 21

Thread: Ghost of Tsushima (PS4)

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Ghost of Tsushima (PS4)

    Ok, this definitely deserves it's own thread.

    Announcement/Story trailer:



    Gameplay Trailer:



    I think I might actually be more excited about this samurai game than From Software's samurai game. I like everything I've seen of the writing and characters in this, and after the Infamous games I have complete faith in Sucker Punch's ability to deliver great gameplay. This is gonna be a good one!

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    also, in b4 dema comes to brag about how he actually used to live in Tsushima

  3. #3
    Member
    Registered: Feb 2001
    Location: Somewhere
    Gameplay is giving me a Witcher 3 vibe, looks very cool.

  4. #4
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    It looks great, but mostly outside of combat. There's some jank to the fights that's kinda enh; the animation/stance movements are choppy and you can see in the very first encounter the enemy NPC's feet aren't quite in contact with the ground. Sort of breaks the spell and makes it instantly 'ah, video games'. Not a big deal, but it stands out here because of how immediately impressive everything was before that.

  5. #5
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    It gives me a massive Onimusha vibe. Super similar.

  6. #6
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by henke View Post
    also, in b4 dema comes to brag about how he actually used to live in Tsushima
    Well, I don't really need to bring it up in every thread that mentions this game, but since you mention it...



    Biggest difference between the look of this game and Tsushima itself is that there are no fields of grain like that. It's dense forest pretty much the whole stretch from coast to coast, or it is now anyway. As a game it looks pretty great. Open world samurai sim; what's not to love?

    Edit: "This mountain" is Mount Shiratake. Also just offshore to the left is (today) the site of a massive sunken Russian battleship, the Oslyabya I think (have to find the map of sites to double check), sunk during the famous naval Battle of Tsushima in 1905.
    Last edited by demagogue; 13th Jun 2018 at 18:03.

  7. #7
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I don't always come to TTLG for historical edumacation through video games, but I totally would if it were an ongoing thing.

  8. #8
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hah, wonderful.

  9. #9
    Member
    Registered: Jul 2002
    Location: Edmonton
    The atmosphere looks great, but I don't see a lot of gameplay in that trailer. It looks like the control is frequently wrested from the player so that the little animations can play out. I doubt there's a button to stick your sword in someone lying on the ground as you walk past them, for instance.

  10. #10
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Most likely the attack button is contextual, when you're next to a downed enemy it sticks your sword in them. By the way the character does a little shimy forwards just before that leads me to think even that part is gameplay. Most of it is gameplay.

  11. #11
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I think what Aja is trying to say is that the game is playing itself at points despite the appearance of interactivity. I think that's a slightly extreme view; every time the camera pulls back and it's not framed like a cutscene, it definitely seems like gameplay, with traversal at the very least being up to the player.

    However, we're falling into the trap of picking apart a game from a very limited amount of information over it - literally one cinematically framed trailer with control and UI prompts removed. I think it's best to evaluate when a proper hands-on demonstration is available at some point in the future.

  12. #12
    Member
    Registered: Jul 2002
    Location: Edmonton
    I don't feel like I'm picking it apart. I mean, they show us this stuff to give us an idea of what to expect, right? And this looks like a lot of waiting for animations to play out. It could be good still, but after watching the trailer for From's new game, that one looks a lot more direct in the control it gives the player.

  13. #13
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I'm still not getting that, but you do you, man.

  14. #14
    Member
    Registered: May 2004
    I don't know, I get the feeling the game grabs control from the player too. Like at 1:30, for example. Also, the way he snaps to enemies, the combat seems very Arkham Asylum.
    Last edited by Starker; 14th Jun 2018 at 04:00.

  15. #15
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I don't see any reason why you wouldn't still be in control at 1:30, and it's just that when you enter a new area the name is displayed and the camera pulls out, for effect.

  16. #16
    Member
    Registered: May 2004
    I see no reason why you shouldn't be able to be in control, but that's the impression I get from the way the character stays still while the game grabs control of the camera. And the way the camera moves back behind the character seems exactly like it was signaling giving back control to the player. It feels weird in other places too where the animations playing either don't feel like they are part of the regular movements a controlled character would make or seem too smooth and polished (i.e. automatic) in comparison to regular player-controlled jerkiness.

  17. #17
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    ok well this is out and I'm playing it

    Yeah so it's pretty much like every other open-world stealth-action game you've played except this time you're a samurai. One odd thing about it tho, is that it's a stealth-action game that really doesn't want you to do stealth. I've been informed by several characters that stealth is the tactic of the DISHONOURABLE THIEF! A Samuari must always face his enemies head on, lest he bring shame on himself! I'm assuming that at some point the story is going to tell me to go ahead and stealth my little heart out, but until then I'm doing my best to play along and suppress all my stealth-assassination-instincts. Tho when I have the chance to sneak past enemies, I do. Ain't nothing in the Samuari-rulebook against ghosting!

    The sword combat feels very good, and has just enough complexity to feel tactical and cool. You dodge spear-guys and parry swordfighters. For shieldbearers, switch to Water Stance and bash their shields out of the way. The camera kinda sucks tho, in the heat of combat I regularly find myself pissed off that I can't see what's happening. I wish it would zoom out a bit and try to frame the player AND the enemies, not just center on the player.



    As for the "How player-driven vs animation-driven is the stuff happening on the screen?" discussion earlier ITT: I'd say it's about the same as most games of this type. Less animation-driven than RDR2 and TLOU2. Maybe on par with Jedi: Fallen Order or yer average Batman.

  18. #18
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I guess I'm duty bound to bring this up. I don't have a PS4, and it's unlikely that a PC version will come out.

    If you can make it to the place marked with the yellow circle and star on this game map, in the area they're calling Hiyoshi, this is right where I lived (maybe a bit closer to the coast, but it was just on the west/left-hand side of the main road here); and my town/village was called Kechi, which should also be right around there. I'm curious if they have any village or anything represented there. (I don't know if the game hides the map from you at the start, but if it does and you don't want to be spoiled then you can look at it when you reach the bridge between the north and south island). If you go west of here all the way to the west coast, right at the top-left corner of the south island, there's also IRL a tiny fishing village called Imazato, which literally means like "This Here Village" it's so small. I taught there and it's one of my favorite tiny villages anywhere. It was so rural, unlike all the other villages around, the girls were allowed to wear their hair long, and they all grew it out really long too. So I was curious if that got in.

    I also read that the game starts on the north shore, so that'd be around Kamitsushima. Or anyway, if you ever get there, that also makes me curious, if it has a day/night cycle, if you can see the lights of Pusan, Korea from the north beach looking north. You can today, but who's to say about this period.

    Sorry, I don't mean to ask you to do any chores for me and there's no need to go out of your way, lol. But if you're going past these places in any event, it'd make me happy to know if there's anything there, and I wouldn't mind a screenshot if you see anything interesting.
    Last edited by demagogue; 28th Jul 2020 at 10:14.

  19. #19
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    The game starts out on the southern-most region. That seems to be further up north, not sure how soon I can make it there but I'll be sure to check it out when I can.

  20. #20
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    It was closer than I thought!



    Only a few houses here and, uh, they're not in great shape! I'll see if I can find Imazato next time I play.

  21. #21
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Cool, thanks!

    There will still be boats out in the distance like that, mostly squid boats now. At night they'll have bright lights on their mast turned on (squid are attracted to the light), and if you look out it's sometimes hard to see where the boat lights end and the stars begin. Really cool sight.

    Yeah, burnt out proto-Kechi isn't looking so great. I used to hike the hills around there, and you can still see square stone foundations of really ancient looking houses around. Here's the Google Maps street view of what that area looks like today.

    That north half of the southern island there is called Mitsushima-cho, and I think my students might be a bit miffed they're included with Izuhara-cho, which are our big rivals in sports. XD But I suppose back in the day Izuhara ran the show, so it makes sense. It's still the biggest town on the island, and I believe Kechi is the 2nd largest, although Kamitsushima at the north tip is also close. Thanks for the video!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •