TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 6 of 6 FirstFirst ... 23456
Results 126 to 128 of 128

Thread: :.:. Starfield .:.:

  1. #126
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Like you Jason, I don't know if I have the sheer bloody-minded stamina to stick with the game long enough to experience NG+ (although I haven't spoiled it for myself, so only know that it's supposed to be interesting).
    But NG+ only works if the main game is compelling enough that you complete it. And in that respect, Starfield is awful. It's grey and bland with huge amounts of jank, and all of it built on technology that other than graphically, hasn't advanced in almost two decades, meaning that it feels like a game from two decades ago.

    And either side of its release you have Baldur's Gate 3 and Cyberpunk 2.0 / Phantom Liberty, which positively put it to shame and show it up for the wreck it really is.

  2. #127
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    I think it's my favorite Bethesda game right now. Early on I thought it was kind of boring, then much later on it was getting pretty janky, but I really liked the faction sidequests other than the lame inconsequential Bioware-esque choices you make at the end of them. I mean the "which terrible thing do you want to roll with" part is cool, but I've mostly just done whichever one seemed to give you the most post-faction stuff to do.

    There are some head scratching things of course. Environmental resistance is totally useless; I chose it because it sounded interesting as I'm making my way up the tree to get the god-tier stealth abilities, but in reality I've almost never taken any environmental damage without doing it on purpose and haven't even really looked at the spacesuit/pack/helmet resistances after stuff started showing up (early game) with interesting bonus attributes. I feel like they could have made that aspect more hardcore so that, like in...well, New Vegas mostly, you'd carry a radiation suit around because there were times you needed it. Also, the second special ability the MQ gave me seems basically completely useless outside of having something like the ability to get spaced during ship combat (that would be a cool mod, ship destruction killing your crew and leaving your supplies floating in space and you'd have to boost to another ship and board it without running out of dioxygen).
    Last edited by Jason Moyer; 28th Sep 2023 at 05:35.

  3. #128
    Quote Originally Posted by Jason Moyer View Post
    Also, the second special ability the MQ gave me seems basically completely useless outside of having something like the ability to get spaced during ship combat (that would be a cool mod, ship destruction killing your crew and leaving your supplies floating in space and you'd have to boost to another ship and board it without running out of dioxygen).
    Which order you get them in is random, the gravity ones are the least useful. I'll add spoiler tags for the ones I use:

    Personal Atmosphere: Infinite O2 (ie. stamina) while active and refreshes O2, so you can use it when you're about to run out.

    Precognition: Allows you to see (part of) the initial reply to dialogue as well as patrol routes for NPCs.

    Sunless Space: Stuns a target for long enough to kill them with reasonably levelled weapons.

    Sense Star Stuff: Shows organic beings through walls at a decent distance.

    Void Form: Near-invisibility, the same ability you see some of the starborn use. Enemies won't lose you if they can see you when you activate it, but it can help with a stealth approach if you aren't spotted.

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •