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Thread: Death Stranding (PS4) - Hideo Kojima

  1. #26
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    From memory it went more a city setting which is what I didn't like about it. Loved the more jungle / village style of the first. Combined with the music it set the tone of the game nicely.

  2. #27
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Last Ninja 2 was a time travel to New York wasn't it?

    I want to play them both. How can I do this?

  3. #28
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Emulation be the easiest way.

  4. #29
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    My impressions of the newest trailer:-
    • Open world gameplay looks firmly up my alley. I live for worlds to get lost in exploring.
    • Framerate in the gameplay footage was atrocious. I'll give this version a hard miss and wait for the PS5 or PC port.
    • That trailer tune rocked!
    • The story so far reeks of thinly veiled globalist propaganda. I'm not surprised, Kojima probably lives in the same rich person reality warping bubble as his Hollywood friends.



  5. #30
    In terms of that particular trailer alone, I think the message is clear: Kojima reassures the audience that his style hasn't changed.

    I've been following his games roughly since MGS 2, and obviously a lot has changed since 2001, especially in how we consume media. I'd probably love this trailer back then. Now not so much, as it ignores everything that has changed since the old days but technology. It probably sounds picky, but Apocalyptica in 2019 is a music facepalm, and it has nothing to do with what goes on in the trailer (maybe except for the track name). The shots and framing are obviously a good job, but editing is abysmal. Again, that style was ok around 2001, so were Unreal and Unreal Tournament camera flybys in the late 90s. Today that snail pace with little variety feels really outdated and asking for way too much of my time vs the content they show. There's a cryptic story juxtaposed with super average No Man's Sky-like gameplay footage. You could compress that information to something like 2,5 minutes.

    I hope this will be a similar case to his other games, where actual gameplay is more interesting than what's shown in trailers.

  6. #31
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Yeah, Judith, I agree. It was presented in a very dated way imho.

    I thought the music was great though. I don't care who it is, and nor should you.

    Quote Originally Posted by EvaUnit02 View Post
    My impressions of the newest trailer:-
    Framerate in the gameplay footage was atrocious. I'll give this version a hard miss and wait for the PS5 or PC port.
    I thought it was really bad too, but perhaps this is just because it's not finished. Is it definitely coming to PC? Isn't that just a rumour right now? And PS5 is 1.5 - 2 years away.

  7. #32
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by SubJeff View Post
    I thought it was really bad too, but perhaps this is just because it's not finished.
    Possibly being unfinished could have something to do with it. That being said it's running on the same engine as Horizon: Zero Dawn and that had ass framerate too.
    Is it definitely coming to PC? Isn't that just a rumour right now?
    https://www.pcgamer.com/kojima-produ...ens-its-doors/
    And PS5 is 1.5 - 2 years away.
    Meh, I'm in no hurry to play anything (if they aren't AC and Far Cry). By the time I get around to a title a better and/or more complete version is usually out, at a cheaper price.

  8. #33
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    That story seems to have an update suggesting PS only, but tbh if that's the only source I'm not confident that PC it's happening.

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