I genuinely look forward to playing this at some point, as I'm confident there'll be a lot to like; but I'm absolutely bewildered by the lack-of-save, and would be interested to know what conversations went on behind the scenes about that. I find it impossible to believe that they decided "let's just not have one of those -- surely nobody will mind". I could easily believe they discovered horrible problems with their game-saving, didn't have time to fix it before their hard deadline, and just ripped it out. If so, it pains me to think how much that's going to hurt them in reviews. This "release buggy, and then try to fix it later" business always seems like it can only harm the bottom line; but I guess they're between a rock and a hard place...