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Thread: Announcing Thief: The Dark Project 20th Anniversary Contest - Nov 30, 2018

  1. #151
    Member
    Registered: Jan 2012
    Location: San Miguel de Salinas, Spain
    Yet four missions to play but it is time to say thank you to all authors ( and testers as well ! ). As others mentioned, I was surprised by the quantity and quality of the missions.
    Again, thanks to all who contributed

  2. #152
    Member
    Registered: Oct 2012
    And I have just finished all of them, but I have not a clue as to how I'm going to score most of them, less alone pick a winner, there must be 15 missions there were so spectacularly good that in a typical contest they would have won. It only goes to prove that giving authors one whole year to build their missions was a truly inspired idea and if we do the same for the T2 anniversary contest we'll all enjoy yet another treasure trove of exceptional missions in just under a years time.

    Just to let everyone know I have made lootlists for all the contest missions but will hold off releasing them until after the contest results are announced.

    Once again thanks to all the authors for their missions, Skacky for organising the contest, the testers, the translators, voice actors and everybody involved in making this contest such a memorable event.

  3. #153
    Member
    Registered: Jun 2004
    24 missions in a contest.... Holy Taffing Hammers, Taffman. We haven't seen such numbers in ages.



    We barely even see this number in a whole year. Much thanks to all of the mission authors for this passionate love letter to Thief. Really looking forward to having some time to play these beauties.
    Last edited by Iceblade; 13th Jan 2019 at 21:47.

  4. #154
    Member
    Registered: Aug 2009
    Location: Cracow, Poland
    Quote Originally Posted by Yandros View Post
    Marzec - in my mission that is a texture custom to the FM (still derived from stock, of course). Looks like your installation can access the default textures but not those specific to the missions, which is likely a config issue.
    Going back to the topic... Currently playing this one, which has quite a lot custom textures:

    https://www.thiefguild.com/media/upl...ump004.png.jpg

    Any idea what could be wrong here?

    Quote Originally Posted by install.cfg
    ;cd_path .\
    install_path .\
    language english
    resname_base .\patches+.\tgpatch+.\res+.\
    load_path .\patches+.\
    script_module_path .\
    movie_path .\movies

  5. #155
    Member
    Registered: Nov 2003
    Location: ┴W 'ɐlnossᴉW
    This might not fix this, but I've noticed that your resname_base has +.\ at the end of it. On my end, it doesn't. Try taking that out to see if that fixes it.

  6. #156
    Dˇttirin klŠ­ist oft mˇ­ur m÷ttli
    Registered: Apr 2015
    Post thief(2).log

  7. #157
    Member
    Registered: Aug 2009
    Location: Cracow, Poland
    Quote Originally Posted by Unna Oertdottir View Post
    Post thief(2).log
    Here you are:


    Code:
    : PID: 13128
    : CPU: arch=x86-64 , fam=586 , cpus=12
    : SIMD: SSE=3 , 3DNow=0 , MMX=1
    : OS Version: 6.2.9200 
    : Desktop resolution: 1920 x 1080
    : Virtual desktop resolution: 1920 x 1080
    : -----------------------------------------------------------
    : Command line: "C:\Program Files (x86)\Steam\steamapps\common\thief_gold\Thief.exe" 
    : -----------------------------------------------------------
    : CWD: C:\Program Files (x86)\Steam\steamapps\common\thief_gold
    : FM Path: FMs\TDP20AC_TheScarletCascabel_v1_
    : -----------------------------------------------------------
    : App Version: Thief 2 Final 1.26
    : --------------------- misc config -------------------------
    : resname_base .\patches+.\tgpatch+.\res+.\
    : load_path .\patches+.\
    : script_module_path .\
    : movie_path FMs\TDP20AC_TheScarletCascabel_v1_\Movies+.\movies
    : mod_path usermods+mods\packfix+mods\candles+mods\EP\Thief1+NecroAge\Thief1+NecroAge+EP2\Thief1+EP2+mods+mods\t2skies+mods\EP
    : uber_mod_path OSM
    : install_path .\
    : language english
    : fm
    : game_screen_size 1920 1080
    : game_screen_depth 32
    : game_screen_flags 45
    : game_full_screen 1
    : game_hardware 1
    : single_display_mode 2
    : ui_scale_mode 2
    : use_d3d_display
    : framerate_cap 100.0
    : SlowFrame 4
    : SlowFrameUI 10
    : force_32bit
    : force_32bit_textures
    : mipmap_mode 2
    : lm_mipmap_mode 0
    : lm_init_texmem 2
    : lm_filter_margin 1
    : tex_edge_padding 2
    : alpha_test_as_opaque
    : d3d_disp_enable_distortionfx
    : sfx_device 1
    : sfx_channels 16
    : sfx_vol_music 0
    : sfx_vol_2d 0
    : sfx_vol_3d 0
    : game dark
    : dark1
    : obj_min -18192
    : obj_max 8184
    : max_refs 60000
    : gui_font intrface\smalfont
    : enhanced_sky 1
    : skip_intro
    : new_mantle
    : z_far 512
    : wr_render_zcomp
    : render_weapon_particles
    : legacy_force_match_unrefs 0
    : dark_zcomp_arm
    : edit_screen_size 1600,900
    : -----------------------------------------------------------
    : Enumerating D3D9 adapters (1)...
    :    Adapter 0
    :       device name: \\.\DISPLAY1
    :       driver     : nvldumd.dll
    :       descr      : NVIDIA GeForce GTX 1060
    :       driver ver : 0x00190015-000E06BA
    :       vendor id  : 0x000010DE
    :       device id  : 0x00001C20
    :       subsys id  : 0x12271462
    :       device guid: D7B71E3E-5F60-11CF-6871-29321BC2
    :       desktop res: 1920 x 1080
    :       Modes
    :          320 x 200 x 32
    :          320 x 240 x 32
    :          400 x 300 x 32
    :          512 x 384 x 32
    :          640 x 400 x 32
    :          640 x 480 x 32
    :          800 x 600 x 32
    :          1024 x 768 x 32
    :          1152 x 864 x 32
    :          unsupported mode 1280 x 600 x 32 (not in mode table)
    :          unsupported mode 1280 x 600 x 32 (not in mode table)
    :          1280 x 720 x 32
    :          1280 x 768 x 32
    :          1280 x 800 x 32
    :          1280 x 960 x 32
    :          1280 x 1024 x 32
    :          1360 x 768 x 32
    :          1366 x 768 x 32
    :          1400 x 1050 x 32
    :          1440 x 900 x 32
    :          1600 x 900 x 32
    :          1680 x 1050 x 32
    :          1920 x 1080 x 32
    :       Device Validation
    :          validated ok, device added (0, E390000)
    : Enumeration done
    : D3DProvider: Enumerating adapter 0 modes
    :    320 x 200 x 32
    :    320 x 240 x 32
    :    400 x 300 x 32
    :    512 x 384 x 32
    :    640 x 400 x 32
    :    640 x 480 x 32
    :    800 x 600 x 32
    :    1024 x 768 x 32
    :    1152 x 864 x 32
    :    unsupported mode 1280 x 600 x 32 (not in mode table)
    :    unsupported mode 1280 x 600 x 32 (not in mode table)
    :    1280 x 720 x 32
    :    1280 x 768 x 32
    :    1280 x 800 x 32
    :    1280 x 960 x 32
    :    1280 x 1024 x 32
    :    1360 x 768 x 32
    :    1366 x 768 x 32
    :    1400 x 1050 x 32
    :    1440 x 900 x 32
    :    1600 x 900 x 32
    :    1680 x 1050 x 32
    :    1920 x 1080 x 32
    : D3DProvider: Enumeration done
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 0 2D) ; 2d_surf_mode: 0
    :    CreateDevice: res = D3D_OK ; 1920x1080 fmt=22 zfmt=75 cnt=1 ms=0 swap=1 fs=1 hz=0 pres=1 flags=2
    : Loaded script module "convict.osm" [FileModDate=1999-Sep-26]
    : Loaded script module "gen.osm" [FileModDate=1999-Sep-28]
    : Loaded script module "nvscript.osm" [FileVer=1.2.4.0 ; ProductVer=1.2.4.0 ; FileModDate=2018-Aug-21]
    : Loaded script module "script-t1.osm" [FileVer=2.1.0.0 ; ProductVer=2.1.0.0 ; FileModDate=2009-Aug-19]
    : Loaded script module "squirrel.osm" [FileVer=1.0.1.0 ; ProductVer=1.0.1.0 ; FileModDate=2018-Apr-06]
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 1920x1080x32 (7 9 1 3D) ; 2d_surf_mode: 3
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 1 2D) ; 2d_surf_mode: 0

  8. #158
    Dˇttirin klŠ­ist oft mˇ­ur m÷ttli
    Registered: Apr 2015
    You installed the game in a protected folder. This doesn't work with FMs. Copy and paste it to another folder, maybe C:\Thief

  9. #159
    New Member
    Registered: Feb 2014
    Location: France

    End of the contest

    Hi,

    I have just finished the 24 FM of the anniversary contest.
    I'm just amazed by the work produced, i want to thank all the creators and those who help them for all this happiness.
    I'm french and i ve started playing Thief in 1998, i remember me choosing the game only because the CD cover attracted me
    And 20 years later i continue to play it thanks to you guys

    Merci encore

  10. #160
    Master Builder 2018
    Registered: Jul 2008
    @Marzec: I think Una is probably right about the cause. The only other thing I can think of is that you have some mod installed. But that object shouldn't be affected by a mod afaik.

  11. #161
    Member
    Registered: Aug 2009
    Location: Cracow, Poland
    Sorry to post and still continue my problem here under this thread. I thought this issue is contest related, but now it appears it's not. @moderators, feel free to move this thread somewhere else.

    I copied my thief gold folder to C:\thief_gold but it did not fix the problem.

    The problem is the folder is read-only. Actually, every single folder in my system is read-only... Whenever I change it to normal folder (aka system folder) it changes back to read only... How do you guys fix it? My system is Windows 10 Home.

    Of course despite every single folder in my system is read-only I can still modify their content, rename or delete them... It just makes read-only limitations to some executables, I guess...

    This official workaround didn't fix the problem:
    https://support.microsoft.com/en-us/help/326549/

    To remove the Read-only attribute and to set the System attribute, use the following command:
    attrib -r +s drive:\\{path}\{foldername}
    Launching thief as an administrator did not fix the problem.

    Besides, when you speak about "protected folder", do you mean read-only folder or something else? If something else, what do you mean exactly?

    Quote Originally Posted by GORT
    This might not fix this, but I've noticed that your resname_base has +.\ at the end of it. On my end, it doesn't. Try taking that out to see if that fixes it.
    Thank you GORT for trying, but that didn't helped.

    I know ppl, that if I would like to fix my filesystem awkwardness, I should probably go to different forums. But still, everything else works perfectly when I play any FM. This object model is the only issue. I'm sure there should be another way around to make it work without fixing the protected folder / read-only folder issue...

  12. #162
    Member
    Registered: Oct 2016
    Location: The Mystic's Keep
    I've finally played and voted on all the entries (other than my own, obviously). Thanks to everyone for making this a spectacular occasion!

  13. #163
    Member
    Registered: Aug 2009
    Location: Cracow, Poland
    Quote Originally Posted by Marzec View Post
    I copied my thief gold folder to C:\thief_gold but it did not fix the problem.
    Reinstalling from Polish CD release fixed the problem. Sounds like Thief Gold Steam version made some problems.

  14. #164
    Member
    Registered: Jul 2008
    Location: Poland
    Just finished uploading the scores and the reports to the site, so perhaps it’s time to share some conclusions.

    First of all, a huge word of respect and thanks to all the authors who contributed their entries. It requires discipline and dedication to achieve your goals and meet the deadline and it’s absolutely amazing so many authors made it to the end! Kudos to all of you.

    When it comes to specific observations, I was astounded with the number of quality city missions in the contest. The Sound of a Burrick in a Room and The Whistling of the Gears were extremely creative, atmospheric, and a pure pleasure to play. Similarly, Lost Among the Forsaken featured some impressive design and played very smoothly. Rose Garden was also masterfully crafted, but much less “user-friendly” than the rest and thus I rated it slightly lower. Also worth noting here is Making a Profit which I felt featured a city built quite differently than your usual Thief town, yet still a very enjoyable one.

    The undead missions were naturally also represented in quite a number, but when it comes to your typical tomb raiding I think it’s getting difficult to come up with something innovative, especially being restricted to using stock resources. Still, The Tombs of St. Tennor had some very creative and original locations and that was my favourite undead mission this year. The Catacombs of Knoss also offered some unusual gameplay. The contest also featured some stunning ruined/abandoned locations, with the already mentioned Lost Among the Forsaken being second to none, but I really also liked the dark and solemn atmosphere of The Burning Bedlam very much.

    I found it quite surprising that the Hammer/Technology-themed missions were not as strongly represented. The Whistling of the Gears, which I’ve played as the very last mission in the contest, obviously featured a brilliant industrial theme, albeit without the Hammers. Yet it was the enormous and sophisticated factories of The Burning Bedlam that I found the most impressing, even though they only constituted a portion of the mission. Finally, the warehouses of An Enigmatic Treasure… looked stunning as well.

    One other area which doesn’t fit any of the above, but definitely deserves its own mention is the hotel from The Scarlet Cascabel. It’s colossal, it’s overwhelming, it’s beautiful and authentic. The exploration of that place was really a pleasure from beginning till the end.

    As some people have already noted here, the contest must’ve been sponsored by Sandbag Inc., right? They were as popular as crates around the levels. There’s also been lots of dirty humor here and there, but naaaay, I don’t mind ( ͡░ ͜ʖ ͡░) In fact, I had a good laugh time and again. Always nice to find such funny bits in a mission.

    Many our missions put real emphasis on vertical exploration, which really opened a new dimension for gameplay. The Sound of a Burrick in a Room and The Whistling of the Gears especially left no ledge, no window, and no roof unpassable with many spots reachable even without extensive use of rope arrows. I loved that there was so much to do and find in those beside the obligatory objectives.

    So, to recapitulate, my personal top 3 missions were (in no particular order here) Lost Among the Forsaken, The Sound of a Burrick in a Room, and The Burning Bedlam. I really, really liked the format of this contest – stock res only gave it a fantastic classic feel and made many authors join. As a result we had so many quality entries and playing them all during the two month period was an amazing experience. Can’t wait to join the T2 contest already, whether as an author or a reviewer

  15. #165
    Member
    Registered: May 2005
    14 days left to vote. Maybe a thread reminding forum visitors of the deadline is in order? I can imagine there are people who have not yet delved into the contest entries who would now use the time remaining to play a couple of them and then submit their votes.

  16. #166
    New Member
    Registered: Feb 2019
    Heureux de voir toujours des franšais se promener ici I often came, since my childhood too, looking for clues about some FMs when i got stuck. In fact I know many people here, Slyfoxx the narrator, the friendly FenPhoenix, Purah, Skacky, Saturnine and many other members still active or.. Not
    Many FMs are such masterpieces that I enjoyed those ones rather the originals so thanks to all authors. Also thanks to this awesome community making Thief is still alive since two decades.

    Conerning the contest, I did not play all the FMs. Often I start a game only to see the aesthetic qualities of the map and its level-design. If it's impresses me, i play it for sure.

    So my favorite so far is Lost Among Forsaken, the gloomy and creepy atmosphere was very immersive and the rooftops, streets and sewers provide a good verticality. A little bit labyrinthine so fortunatly the map is not bigger.
    My second favorite reminds me the mission wich Garrett steal the Quintus Horn, it's Catacombs of Knoss. Except the contrast (Too bright or too dark) I Liked everything, especially the riddles. Plus the author had the good idea to give an object to the player that avoids many back and forth. Well done !
    In this contest we have many Old Quarters/Rooftops maps so my third Favorite was quite refreshing... And challenging. It is Shadow Plays. I like missions wich allows you to walk and chill on the streets among the NPC's and guards without get hunted and killed.

    Some other FMs was good too. Rose Garden is a typical FM that I enjoy just staying and watching every details but exploring this one was frustating for me. The path to take is not always obvious and sometimes I had the impression of cheating by exploiting glitchs to progress while it was the normal way ! Still like Melan's work (especially his TDM) in any case but this one is not friendly at all imo.

    I really like the first part of The scarlet scarabel. It's very uncommon to play a FM wich take place out the city and that's why its always a pleasure to play Forest or other exotic FMs but I did not play at the second part because I don't like missions like key-hunting or else and this one require to find an HUGE ammount of hidden key/objects. Yes in this one, i mean, you need to find a key in order to open a room which contains an other key that open an other secret door that contain other keys to open an special access that contains one of the four objects to collect to unlock a special room wich contain etc... Hey stop ! My motivation felt to zero already but i must admit the hotel is very, very well crafted and voice acting sounds very good !


    So Well done to all authors and thanks to make Thief great again.

  17. #167
    Member
    Registered: May 2004
    If your favorite so far has been Lost Among the Forsaken, you should give The Whistling of Gears a shot. Different setting, but similary evocative and richly atmospheric, with simillar connectivity for exploration.

    If you like Melan-style (or Skacky-style) missions but found Rose Garden "not friendly" -- to borrow your language for it -- you should really try The Sound of A Burrick In A Room. If you're loading missions and judging them by their initial appearance, make sure you explore a little bit beyond the opening of The Sound of A Burrick In A Room, which is deliberately old school in its opening before it opens up (it nods to the OM Thieves Guild just at the beginning).

  18. #168
    Master Builder 2018
    Registered: Jan 2008
    Location: The lovers the dreamers and me
    Quote Originally Posted by Varen View Post
    The scarlet scarabel.
    Ha ha, nice! I like it! Intentional, though, or just lost in translation?

    Either way, pretty funny.. just work on your capitalization.

  19. #169
    Member
    Registered: Jan 2009
    Location: Germany
    I wish the deadline for voting can be extended a little bit. Still 10 entries to play and most of them are very large.

  20. #170
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    At least vote on the ones you did play! but sorry the deadline won't be extended again, we already gave an extra month.

  21. #171
    Member
    Registered: Mar 2017
    My scores (I didn't play/finished the rest of missions):

    Lost Among The Forsaken - 28 / 30
    Catacombs of Knoss - 28 / 30
    The Sound of a Burrick in a Room - 28 / 30
    Darkness Walk With Us! - 27 / 30
    Rose Garden - 27 / 30
    An Enigmatic Treasure with a Recondite Discovery - 26 / 30
    The Scarlet Cascabel - 25 / 30
    In & Out - 25 / 30
    Downtowne Funk - 24 / 30
    The Tomb of Saint Tennor - 23 / 30
    Madness Of Wolfgang Handspiegel - 22 / 30
    Order of the Dew - 21 / 30
    Shadow Play - 21 / 30
    The Hunt, Part 1: Search - 20 / 30
    The Lost City of Gazing Glass - 20 / 30
    Ultimate Burglary - 19 / 30
    Dewinder Manor - 13 / 30
    Mother Redcap's Last Request - 12 / 30

  22. #172
    New Member
    Registered: Sep 2017
    So amazing to get a new batch of maps! I just finished Lost Among the Forsaken and really enjoyed myself. Great lore! Excited to try another! :0)

  23. #173
    New Member
    Registered: Feb 2019
    Lost in translation to be honest I don't know what means Cascabel, I only found this definition "a small red chilli pepper of a mild-flavoured variety."


    Quote Originally Posted by Twist View Post
    If your favorite so far has been Lost Among the Forsaken, you should give The Whistling of Gears a shot. Different setting, but similary evocative and richly atmospheric, with simillar connectivity for exploration.

    If you like Melan-style (or Skacky-style) missions but found Rose Garden "not friendly" -- to borrow your language for it -- you should really try The Sound of A Burrick In A Room. If you're loading missions and judging them by their initial appearance, make sure you explore a little bit beyond the opening of The Sound of A Burrick In A Room, which is deliberately old school in its opening before it opens up (it nods to the OM Thieves Guild just at the beginning).
    I explore as much as possible before judging and yes I did play both. The sound of a burrick is easier to navigate and figure out what you need to do than Rose Garden imo. Some writings made me smile (the notes of the captain) and I liked the moment when you crack the safe. Nothing unforgettable apart from that, it's a good map but I do not think I'll play it again one day. Btw Rose Garden have so many readables written in a slang language, with figures of speach, that sometimes lost me (Melan seems to be a good writter).
    Concerning The Whistling of Gears I'm still in the second part of the mission that looks like a hidden object game and I have to admit that I laughed when you found the creepy naked guy in the wardrobe.

    There is so much FM, sometimes I wonder if a whole life is enough to finish everything. That's why for several years now I start to check them out and keep the ones I love most in a folder to play it again later.

  24. #174
    New Member
    Registered: Mar 2013
    Location: Taffer Market
    So far I┤ve played seven missions and Catacombs of Knoss has been the best mission in my opinion. Just amazing journey and there so much different areas with great atmosphere and details!!

    Also The Tomb of Saint Tennor is a great mission! I Have to play it again and try to find all the loot.

    The Whistling of Gears and In & Out - both have a good story and great atmosphere too!

    I have to try to finish a couple more FMs before March 1st.

  25. #175
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Just a reminder that you have only a little over 24 hours left to vote! The poll will close at midnight GMT on Mar 1.

    I hope to post the results sometime on Friday, but it will depend on when I get the final data from Al and how busy my day is, so please don't count on having the results posted by any particular time. The initial results will include average scores for every mission in descending order, as well as the author's name, including cases where it was released anonymously and we've received permission to reveal their identity.

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