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Thread: TDP20AC Mission — An Enigmatic Treasure with a Recondite Discovery (11/30/2018)

  1. #51
    Member
    Registered: Feb 2014
    Location: Fudge-Muppet Island
    Where might I find the keys to the Hall of Statues and the lock near the golden skull?

  2. #52
    Member
    Registered: May 2008
    Location: Southern,California
    ty i would have never known it was him

  3. #53
    Member
    Registered: Jan 2009
    Location: Germany
    Where can I find more information to enter the mage's guild?

    And where do I have to drop the rogue mage knight? I tought in the sleeping room beside the training area, but nothing happens.

  4. #54
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by Lord Buffet View Post
    Ghosting had just the right difficulty]
    Glad to see another ghoster here. I am curious to know whether and how you were able to ghost the route to the fountain. I thought that was impossible, but maybe I missed something. Were you playing in Expert per the Official Ghost Rules?
    https://www.ttlg.com/forums/showthread.php?t=148523
    I'm also curious as to whether you encountered the fast guards. They are a significant ghosting challenge at the wood ramp. Now I know how to avoid their creation, but I was too far into the mission to want to backtrack.

  5. #55
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by PsymH View Post
    Where can I find more information to enter the mage's guild?

    And where do I have to drop the rogue mage knight? I thought in the sleeping room beside the training area, but nothing happens.
    A clue was given that the mage's guild is in the Opera. When in the Opera, I believe you have a clue to go to the Warehouse and to accomplish something concerning melting an item and then to come back with another item. When you come back to the Opera with that item, you will find the guild easily.

    The rogue guard has to be placed on a specific bed. A clue as to which bed is found in that bunk room.

  6. #56
    Member
    Registered: May 2002
    Location: The Netherlands
    Where is the key to open up the grey locked doors in the warehouse. I guess one of those doors will be the spot where I need to heat up the poker.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  7. #57
    Member
    Registered: May 2008
    Location: Southern,California
    i am pretty sure gloria its on a guard walking around somewhere in warehouses,do you have a and b key?


    i am curious how many moss arrows can be found?

  8. #58
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by downwinder View Post
    i am pretty sure gloria its on a guard walking around somewhere in warehouses,do you have a and b key?


    i am curious how many moss arrows can be found?
    I found two moss arrows in the warehouse.
    Thanks, I will look further.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  9. #59
    Member
    Registered: Jan 2009
    Location: Germany
    Quote Originally Posted by smithpd View Post
    A clue was given that the mage's guild is in the Opera. When in the Opera, I believe you have a clue to go to the Warehouse and to accomplish something concerning melting an item and then to come back with another item. When you come back to the Opera with that item, you will find the guild easily.
    Many thanks smithpd for you answer. But I'm not sure if we understand us correctly. I've already found the silver bracelet and the entrance to the Mage Guild. But the goal is still marked as unfinished.

  10. #60
    Member
    Registered: Jun 2000
    Location: Land of enchantment
    Quote Originally Posted by PsymH View Post
    But the goal is still marked as unfinished.
    I am not sure what goal you are referring to. Playing in Expert there is an objective to melt the poker to gain entrance, which amounts to making the silver bracelet. That is checked complete when you make the bracelet. There is no objective to enter the Mage's guild. There are other objectives once inside. And, referring to your original question, you requested "information to enter the mage's guild." Since you have already entered, it is not clear what information you need.

    Maybe it is different at other skills. If so, I can't explain why some objective that I don't have is not checking off.

  11. #61
    Member
    Registered: Feb 2014
    Location: Fudge-Muppet Island
    Quote Originally Posted by PsymH View Post
    Where can I find more information to enter the mage's guild?

    And where do I have to drop the rogue mage knight? I tought in the sleeping room beside the training area, but nothing happens.
    If I remember correctlyYou have to pickpocket a scroll a woman is carrying. She is walking in the side street near the beginning of the mission.
    Drop the rogue knight on the top bunk near the door, but read the letter in the locked box next to the bunk first.

  12. #62
    Member
    Registered: Jan 2009
    Location: Germany
    Many thanks. Yes, it was the woman. The strange thing about this mission is that the unconscious disappear after a while or a certain event. So I had several people piled on a pile and now all of a sudden it's gone - but a wallet is floating in the air. At first I couldn't find the scroll, so I had to cheat with DromEd. In fact, the servant disappeared completely, but the scroll was still there, thank God. Of course, where I didn't look. With that I was finally able to complete the mission. After almost 4 hours.

    My conclusion: The atmosphere and the size were fantastic. But in terms of gameplay, less would have been more. Some things I'm almost desperate about.

  13. #63
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    I'm done with this one. Too difficult for me even on normal. Discovered through walls practically. Useless water arrows since all is lit pretty good and any torches suddenly relight themselves in seconds. Pretty much zero moss arrows (only have 2) in a huge tap dancing studio where the mages are. There just comes a point where the balance of fun and irritation favor irritation and for me this is such a mission. My hats off to anyone who actually enjoyed this sadistic mission. Even the infamous "Elevator Mission" was much easier. I'm not cutting this down. Its got great layout and the idea is great and very much Thief. And some cool new stuff. I just couldn't enjoy it anymore. Been playing for hours and from what I'm reading there is a long ways to go. It just shouldn't be this hard on normal. Why have tons of arrows the player cant use and hardly any that would be very handy? Am I missing a huge pile of moss arrows someplace? Its the only mission I ever played that I would have actually loved to finish, but just threw my hands up due to lack of usable resources and frustration and I've played 100s and 100s. I guess its a matter of taste. Some people like Steven King. Some don't. Thanks to Gort anyhow for his contribution.

    The morning after. Mission gave me nightmares. I was in the mission constantly being discovered and fearing for my life. Id wake up and go back to sleep...more Thief dreams. Wow...lol. Never had that happen. Quite an impact it made.
    Last edited by Lightningline; 11th Dec 2018 at 11:04.

  14. #64
    This was a hardcore mission as Gort explained in his readme. I went into this knowing that I may not finish it if it got too frustrating. I was surprised that I not only finished, but enjoyed it from beginning to end. It certainly was challenging (even at normal difficulty). The AI behavior was highly unpredictable which added to the challenge and immersion. I felt that I had just enough resources to get me through.

    Thanks Gort !!!

  15. #65
    Member
    Registered: Oct 2016
    Location: The Mystic's Keep
    From what I'd heard of this mission, I'm surprised that I finished it on Expert in one sitting without having to ask for any hints. It beat me very nearly into submission at several points though, especially the lava room (which I thought was almost hard to the point of being unfair). By the end, I ended up with the single largest body dump I've ever created, with the entire population of the streets, opera house, and a great deal of the mage's guild all dropped over a fence into someone's yard. I had over 80 KOs by the end. I wasn't counting how many ended up in the dump, but I'd estimate somewhere around 50-60 people all piled up in the same spot. It was a sight to behold.

    Despite how good it looks aesthetically, I'm inclined to say that both the opera house and mage's guild at least border, if not cross the line for tile abuse. I think I came across 6 moss arrows in the entire mission, and it feels like more than half the floors are tile. Still, at the end of the day I enjoyed myself. I bow before the might of anyone who can ghost this mission.

    Also, that chest full of spiders was just cruel.
    Last edited by McTaffer; 14th Dec 2018 at 00:14.

  16. #66
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Am i facing a bug? i have steal the odd poker, the objective did tick off, but there's nothing in my inventory

  17. #67
    Member
    Registered: Sep 2018
    Location: Poland
    Quote Originally Posted by GORT View Post

    @ Lord Buffet
    You can find a letter on person that gives you a clue [...] A servant will exit the next building and head for the Opera House. He should go up to the guards and gas them out.
    There is another solution ;) The guards (3 by the door) were surprisingly "friendly" to the player ;) at least for a short while, like Bafford's guys at main entrance. When one of them said: "be off... no trespassing allowed", I just passed them and crouch by the Opera door in complete darkness. I waited for about two minutes (2nd silent alarm) and when they forgot about me, I took the key from guard's pocket. No guards were harmed/blackjacked, no guards were gassed, no servant was engaged, my own Gas Mine was saved and I was inside the Opera ;)
    Last edited by Mat99; 4th Jan 2019 at 20:31. Reason: typo correction
    ____________________________
    sorry for my very bad english :(

  18. #68
    Member
    Registered: Dec 2009

    How to run this FM?

    Hi guys! As I can see everybody managed to get this FM going except me! Arrrrgh....

    Normally I use Darkloader to run Thief 2; Thief 1 or Thief Gold FMs, or Thief 2 Fan Mission Selector, but this particular FM is not supported by these tools. Indeed when I try to install and play the FM (either by Darkloader or Thief Fan Mission Selector - the outcome is the same) I'm getting the Thief 2 main screen, and by clicking on "New Game" and selecting the "Play AETWARD" I only managed to spawn Garrett in front of Lady Rumsford's closed front yard with Basso approaching me from the right. That's exactly how the first mission of Thief 2 begins.

    Afterwards, I double checked the mission's info box which says that Darkloader or Garretloader are not supported by this FM. So I tried the NewDarkloader instead. Done everything step by step which was told in the Readme of NewDarkloader, and when I tried to run the FM by clicking onto Thief Gold icon I got into NewDarkloader FM selection screen, and after installing this FM I clicked the button which reads: "Play An Enigmatic Treasure with a Recondite Discovery" I'm presented with following error: "FM name exceeds max length of 30!" By number 30 I presume is the character count of the FM's name, but I'm not quite sure about it. I can only close the error window and that's it! I'm not able to start the FM. Any other Thief Gold Fan Mission are starting flawlessly when selected and installed with NewDarkloader.

    So dear TTLG community, if anybody knows what I'm supposed to do to get this FM running will be deeply appreciated?

    By the way, the NewDarkloader I've installed is version 1.26 Final.

    Thanks in advance!

  19. #69
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    This a T1/TG contest FM, but not Thief 2. Install Tfix 1.26a in Thief Gold then you can play the mission.

  20. #70
    Member
    Registered: Dec 2009
    Quote Originally Posted by Unna Oertdottir View Post
    This a T1/TG contest FM, but not Thief 2. Install Tfix 1.26a in Thief Gold then you can play the mission.
    Thanks Unna for your quick response, but after patching my Thief Gold folder with Tfix 1.26a I can only play the original Thief Gold Missions, and not a single Fan mission is select-able anymore. Sigh! So it was not an optimal solution to my problem as it seems.

    And even after patching to version 1.26a I still got the same error message: ""FM name exceeds max length of 30!". I presume that the previously installed version of NewDark has nothing to do with this error but something else, which I don't know how to solve!
    Last edited by Drakhat; 23rd Dec 2018 at 15:11.

  21. #71
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    "FM name exceeds max length of 30!" means the path to the FM (including FM name) is too long.

    Use FMSel or NewDarkloader.

  22. #72
    Member
    Registered: Dec 2009
    Thanks again Unna.

    I think that could be the source for all my troubles. Couple of weeks ago I just bought Thief Gold from GOG, and GOG Galaxy "buried" the game files deep within several sub-folders. Now I am reinstalling the game directly onto partition of my hard drive without any sub-folders. Hope that the FM will load without any problems.

    Thanks Unna, you were a great help on this topic. I'll let you know if it works.

  23. #73
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    No need to install it again. Just copy and paste it.

  24. #74
    Member
    Registered: Apr 2011
    The limit of 30 is just for the FM folder name, not the full path to it. The enigmatic title of this mission is the problem.

    You should be able to use FMSel to run the mission despite the warning (I certainly could), it’ll just show the name truncated. I don’t know about NewDarkLoader.

    You can also just rename the folder the FM was installed into (and the zip, if you like), which should avoid the warning.
    Last edited by vfig; 23rd Dec 2018 at 16:37.

  25. #75
    Member
    Registered: Dec 2009
    Quote Originally Posted by Drakhat View Post
    Thanks again Unna.

    I think that could be the source for all my troubles. Couple of weeks ago I just bought Thief Gold from GOG, and GOG Galaxy "buried" the game files deep within several sub-folders. Now I am reinstalling the game directly onto partition of my hard drive without any sub-folders. Hope that the FM will load without any problems.

    Thanks Unna, you were a great help on this topic. I'll let you know if it works.
    Dammit! It still doesn't work, although the installation path looks as follows: C:\Thief Gold\FMs. I'm giving up on this FM, probably it won't run anyway.

    Thanks again Unna for your time and dedication. I really appreciate it!

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