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Thread: TDP20AC Mission — An Enigmatic Treasure with a Recondite Discovery (11/30/2018)

  1. #101
    New Member
    Registered: Mar 2012
    Location: Bristol
    Quote Originally Posted by Azaran View Post
    Playing on normal. I'm trying to find a key to this unpickable door

    If it's not through this door, I also need a clue as to where to find a forge in the warehouse to modify the poker


    EDIT: found
    Hi Azaran; presumably you have grabbed the "Warehouse B key"
    spoiler:
    for entry to the forge area you have to go a roundabout way (at ground level though) near to where the final objective to exit the mission is found
    .

    I also couldn't get close enough to get those
    spoiler:
    chests to frob
    either ; I presume they are merely added decoration?
    Last edited by Duffer; 31st Dec 2018 at 05:51. Reason: Descriptive error

  2. #102
    New Member
    Registered: Mar 2012
    Location: Bristol
    Quote Originally Posted by View Post
    That also happened when I reinstalled Thief Gold for this contest. It was an issue with "motiondb.bin" in the root folder. I replaced that file with the original from the game discs and it solved the problem.
    Thanks , My GOG download file has an Acestream extension for some reason I'll see if can copy the file from my original TDP discs if I can find them to give that a try!

  3. #103
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    About those chests in the Mages' Guild, they are indeed accessible. They are not for show. Here are two hints for them.

    1.) For the left side that has a door next to it, you may want to look outside of that room for clues (next to it and above it).

    2.) The one on the right is a bit tricky. Has something to do with the courtyard with the fountain in the middle of it.

  4. #104
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Quote Originally Posted by Duffer View Post
    Hi Azaran; presumably you have grabbed the "Warehouse B key"
    spoiler:
    for entry to the forge area you have to go a roundabout way (at ground level though) near to where the final objective to exit the mission is found
    .
    Thanks, I eventually found the forge

    Quote Originally Posted by GORT View Post
    About those chests in the Mages' Guild, they are indeed accessible. They are not for show. Here are two hints for them.

    1.) For the left side that has a door next to it, you may want to look outside of that room for clues (next to it and above it).

    2.) The one on the right is a bit tricky. Has something to do with the courtyard with the fountain in the middle of it.

    Aaah, interesting, thanks. Was scared I'd walked into a GORTian knot

  5. #105
    Member
    Registered: May 2002
    Location: The Netherlands
    I've tried this one for the second time, but I have to quit. Again
    It's a beautiful mission!!! But as much as there were enough shadow spaces on the streets where I could hide, as less of them are in the guild.
    I've only 5 moss arrows and the guards see me when I'm hiding in the dark.
    I'm playing on Normal but find it very hard to move along in the guild.
    I can't get into the guard barracks nor the library for the same reasons.
    The tiles are loud and there's almost no place to hide from the mages and guards.
    I'm sorry I have to quit.
    Perhaps sometime it can be made a bit easier to play.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  6. #106
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    I managed to finish this, didn't find all the secrets, but I'm proud to say it's one of the few GORT missions I was able to complete . Very crafty puzzles and build, getting a high rating from me

    I got through the first mission in ROTB 1, but the next part brought me to my knees...the guy knows how to make tough missions haha

  7. #107
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by ticky View Post
    Well, for anyone who has trouble with the Room of Statues:

    First, you need to obtain a certain bag from a class room,
    next, you got to have the key for the statue room and open it and then push the button,
    then you need to follow the route where the statues don't see you, and get the hand of fate and put the bag to the place where the hand of fate was
    What does the button do? I was able to get to the hand without pushing the button.

  8. #108
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    For that button
    It rotates one of the statues so you can proceed to the Hand of Fate.

  9. #109
    Member
    Registered: May 2002
    Location: Texas
    Ok thanks

  10. #110
    Member
    Registered: May 2002
    Location: Texas
    I have completed all of the objectives except for the first one. I have a scroll which explains how to get I to the mages' guild and I read it but objective 1 didn't complete. Is there something else I need?

  11. #111
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    Oh, I have a guess as to what happened.

    There's a blue and green female servant that had a letter that triggers it. Since you've did everything else, you may want to check around the city to see if there's a floating scroll. Since you've completed most of the objectives, some of the AIs disappeared. I was kind of hoping that everyone would see that scroll on her left hip, but I guess it wasn't as visible as I thought it was.

  12. #112
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by GORT View Post
    Oh, I have a guess as to what happened.

    There's a blue and green female servant that had a letter that triggers it. Since you've did everything else, you may want to check around the city to see if there's a floating scroll. Since you've completed most of the objectives, some of the AIs disappeared. I was kind of hoping that everyone would see that scroll on her left hip, but I guess it wasn't as visible as I thought it was.
    Thanks GORT - I had the same issue but since searching around the city I found the scroll as you suggested. I'd thought the information might be back at the Opera House where I couldn't return - so pleased to find it and was then able to finish (3195 / 3665 loot and 1/3 secrets on Expert). I am sure there is a secret by the fountain at the guild - not the stones puzzle - which appeared to partially activate at one point but I don't know why? Any hints?


    Certainly a tough mission - as we probably expected - with not a lot of equipment and where stealth is essential - great to see the Opera House and a warehouse feature and no undead! Clues are pretty light on where to go or what to do sometimes with a few dead-ends and I found the the high AI sensitivity pretty tough (my own fault for choosing Expert maybe) but satisfying to complete this challenging mission . Thanks GORT .

  13. #113
    Member
    Registered: May 2002
    Location: Texas
    Ok thanks Gort. I'll go back and look. The scroll I have now has the poem at the end. After completing most of the objectives I found a key floating which now makes sense.

    Edit: I found it exactly where I left the female servant.
    Last edited by john9818a; 3rd Jan 2019 at 15:12.

  14. #114
    Member
    Registered: Mar 2018
    Oy oy oy oy oy oy... It was really stressful mission to ghost. It took me 2,5 hours. I got also 2 secrets out of 3 (even though the stats are saying that I only got 1 secret). I remember beginning when I KO-ed 15 NPC in the first playthrough. Seeing all of them on the street was an impressive view.

    I had huge dilemma with guards at the front of Opera. I saw a report that somebody managed to slip through guards with just first alert, but I wasn't happy. Doing that in normal circumstances would mean that guards could notice me and immediately attack me. I felt that abusing the fact that they start as neutral NPC is wrong. Instead I decided to use servant's services. Which means that's a bust for me. I hid the bodies in the shadow in the corner. It ended with first alert from every NPC walking towards stairs. It's funny that NPC have problem with noticing me standing in the shadow near them, but if there is laying body nearby in full shadow, they immediately first alerting to it. Also a fun discovery that gas explosion is a little independent from servant. It means that servant must meet with guards first, but explosion is happening only if Garret watch it. Even if servant left this place long time ago!

    Now for Opera itself. Left side of Opera is very hard to pass and also completely pointless. I wasted there lots of time trying to ghost it. Right side is also very hard because of archer's random patrol combined with stationary guard. I had problem with getting to the second floor, because stationary woman was there. At first I thought she froze there and tried to rope up to the balconies, but I failed. Luckily I noticed that the woman change direction of looking.

    In the city the hardest part is definitely the bridge with stationary archer. Him and lots of traffic in this area means that this is hard place to ghost.

    Warehouse area was surprisingly easy to ghost with only 2 a little troublesome spots. First was a room with an old man and blue gem. I needed to turn off the light, then saved only to notice that old man stopped at watching outside door. I felt like cheated. I really hate these random patrols. Second problem was Hammerite getting stuck in elevator and blocking it from use. Luckily he was facing the corner of the room. It took me few minutes to figure that I can use shoot rope arrow from entrance to room onto ceiling and mantle onto second floor. That was quite a riddle.

    Mage Guild have lots of hard spots. I noticed that if you get spotted once then immediately appears that you got noticed the second time as well. I don't think it should work that way. I used 4 moss arrows in the area with stationary mage guarding 4 chests area. Also I think it's weird to use quiet floor that looks like noisy floor in the area of 4 chests. And I wonder if NPC can notice me through wall which is invisible.

    Another huge problem was quest with Rogue Mage. It is optional and it involve knockout. Also I didn't know if I manage to transport unconscious body without getting spotted by the guard patrolling Guards Room area. I can barely do that without body, so I don't think it's possible to do it with a body. That's why I have decided to not trigger this objective. But I needed to get Golden Skull in front of Rogue Mage, so I decided to push him forward. And I noticed a problem - he's moving diagonally into statues on the right. That was quite a problem. Luckily I figured out that I can mantle on table and then jump on metal railing. Thanks to that I pushed him back onto path between statues and in much faster pace than on the ground. I got Golden Skull. I was really proud from my solution.

    Escape part was easy and I beat this mission. Now that I think, I wonder if teleported unconscious bodies of guards can be spotted by other teleported NPC. That would be another bust then. But I can't check that, because there is no body count stat for this mission.

  15. #115
    Member
    Registered: May 2002
    Location: Texas
    I know this doesn't particularly pertain to only this mission, but I've noticed that AI can see ko bodies in dark shadows even from far away in New Dark for Thief Gold.

  16. #116
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    It's been ages since I've played a mission, and this one is probably not the easiest starter. I have only found the opera house, not the warehouse or the guild. I have an odd poker, and have been running all over the place looking for a place to use it, but no luck. Thank goodness there are no tiny switches to find here, as I apparently can't even find entire buildings!

  17. #117
    New Member
    Registered: Jan 2019
    Location: germany
    When i try to play this misson, i can't see an goals, it only shows my the boxes without text. I have installed the TFix 1.26a and i use the NewDarkloader 1.5.8 with thief gold...

  18. #118
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    @N00bThief
    Are you having the same problem with OMs and/or other FMs?

  19. #119
    New Member
    Registered: Jan 2019
    Location: germany
    Quote Originally Posted by GORT View Post
    @N00bThief
    Are you having the same problem with OMs and/or other FMs?
    No, except one other FM so far (Lorgans Web)

  20. #120
    Member
    Registered: Nov 2003
    Location: Missoula, MT
    Hmmm... I think I'll go for the little stuff first.

    1.) Is there a strings folder in this FM on your PC? (Check the zip and/or the installed folder)

    2.) Also, is your installment of Thief Gold in English or German?

  21. #121
    New Member
    Registered: Jan 2019
    Location: germany
    Quote Originally Posted by GORT View Post
    Hmmm... I think I'll go for the little stuff first.

    1.) Is there a strings folder in this FM on your PC? (Check the zip and/or the installed folder)

    2.) Also, is your installment of Thief Gold in English or German?
    1.) Yes there is one in both
    2.) Its the english one patched to german (so german i guess)

  22. #122
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by N00bThief View Post
    2.) Its the english one patched to german (so german i guess)
    Whatever that means, language setup is messed up. Check install.cfg for the language settings.

  23. #123
    New Member
    Registered: Jan 2019
    Location: germany
    Quote Originally Posted by Unna Oertdottir View Post
    Whatever that means, language setup is messed up. Check install.cfg for the language settings.
    inside the install.cfg it's set to german "language german". If that was what you meant.

  24. #124
    Member
    Registered: Dec 2015
    Location: Germany
    It is weekend again and so I could finally continue this mission. Very well done!
    I liked

    - the teleportation trap in front of the opera house after retreiving the mages guild bracelet from the odd poker - a clever way to hide the mages guild.
    - again - like in "The Mystic Estate" there was another explosive door trap
    - the invisible maze riddle in the mages guild and the other ones too
    - the warehouse storage key was very well hidden on a place I didn´t expect it at all.

    Difficulty overall was very high, it took me some time to navigate through the crowded opera house and the mages guild. Getting inside the opera house required to be on a certain place on the right time. I noticed afterwards I had the option to use the gas mine instead. So the concept was pretty well thought out if the player missed a certain event.

    Due to the very high difficulty I would not recommend it for the new players out there. But what else can we expect from an author well known for the sheer hardness in his missions?

    Overall I would give this mission a 9,5/10 rating, it had a very solid gameplay and an excellent story. The only confusing aspect in gameplay is that is not enough to bring the rogue mage in the sleeping quarters, he needed to be put on his bunk bed. Afterwards the objective will tick off. Also the time window for triggering the event in front of the opera house seems to be very narrow.

    Right now I practically finished the mission with something over 3.000 in loot, but I want to find the last two secrets (chest next to door in the statue room and how to open the big double door next to the fountain in the garden). I already figured out it has to do something with the ground plates, because I opened the double door shortly by accident but now I can´t reproduce it. Is there a hint somewhere in the guild? I need a spoiler please!
    Last edited by Thinking Robot; 5th Jan 2019 at 11:46.

  25. #125
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by N00bThief View Post
    inside the install.cfg it's set to german "language german". If that was what you meant.
    Try
    "language german+english"

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